DF2014:Treasure room
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This article is about the current version of DF. |
Treasure rooms are the procedurally generated reward chambers inside specific sites (for example, labyrinths or vaults) and are always guarded by megabeasts or other overprotective creatures. They may contain artifacts or masterfully crafted armor or weapons. You can freely take what you want in these rooms after you survive the encounter.
"Treasure room" in other Languages ![]()
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World | |
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General | World Generation (Basic / Advanced / Rejections) • Map legend Climate • Surroundings • Civilization • Holdings • Calendar • World activities |
Biomes | Chasm • Desert • Forest • Glacier • Grassland • Lake • Mountain Murky pool • Ocean • River • Savanna • Shrubland • Tundra • Wetland |
Underground | Cavern • Magma sea • Underworld |
Features | Aquifer • Brook • Deep pit • Island • Magma pool Passage • Road • Tunnel • Volcano • Waterfall |
Sites | Camp • Castle • Cave • Dark fortress • Dark pits • Forest retreat • Fort • Fortress Hamlet • Hillocks • Labyrinth • Lair • Monastery • Mountain halls • Ruins • Shrine Tomb • Tower • Town • Vault |
Structures | Counting house • Catacombs • Dungeon • Guildhall • Keep • Library • Market Mead hall • Sewer • Tavern • Temple • Tomb • Tower • Treasure room Underworld spire |