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Difference between revisions of "v0.31:Bat man"
m (Rated article "Exceptional" using the rating script) |
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<br />They show a preference for working individually, paired up with a different birdman of some type or with {{L|nightwing}}s. | <br />They show a preference for working individually, paired up with a different birdman of some type or with {{L|nightwing}}s. | ||
<br />They are most likely to target the dwarf whose "comedian" attribute is at the highest level. | <br />They are most likely to target the dwarf whose "comedian" attribute is at the highest level. | ||
− | <br />They are exceptional detectives: | + | <br />They are exceptional detectives: DO NOT LET THEM LIVE FOR MORE THAN 15 MINUTES UPON DISCOVERY. With preperation time, bat men can defeat even the mightiest of foes. |
<br />Their default identities are a secret. If you turn this off, their chasm will flood your fortress with {{L|noble}}s instead. | <br />Their default identities are a secret. If you turn this off, their chasm will flood your fortress with {{L|noble}}s instead. | ||
<br />They can breathe in space. | <br />They can breathe in space. |
Revision as of 02:55, 12 August 2010
b | |
Biome | |
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Cannot be tamed | |
This creature cannot be butchered |
This article is about an older version of DF. |
- A humanoid with the head of a bat and wings stretching from wrists to ankles.
Batmen are found in underground Template:L systems. They are one of the creatures that appear in hostile or friendly tribes. They wield spears and blowguns which are sometimes coated with Template:L.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Some things to watch out for when dealing with batmen:
They show a preference for working individually, paired up with a different birdman of some type or with Template:Ls.
They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
They are exceptional detectives: DO NOT LET THEM LIVE FOR MORE THAN 15 MINUTES UPON DISCOVERY. With preperation time, bat men can defeat even the mightiest of foes.
Their default identities are a secret. If you turn this off, their chasm will flood your fortress with Template:Ls instead.
They can breathe in space.
They are vengeance, they are the night.
[CREATURE:BAT_MAN]
[COPY_TAGS_FROM:BAT]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_TAG:BODY]
[CV_REMOVE_TAG:BODY]
[APPLY_CURRENT_CREATURE_VARIATION] [BODY:HUMANOID_FLIER:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:EYELIDS:CHEEKS:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:bat man:bat men:bat man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:bat woman:bat women:bat woman]
[GO_TO_START]
[NAME:bat man:bat men:bat man]
[DESCRIPTION:A humanoid with the head of a bat and wings stretching from wrist to ankle.]
[POPULATION_NUMBER:30:50]
[CLUSTER_NUMBER:5:10]
[MAXAGE:20:30]
[CREATURE_TILE:'b']
[COLOR:0:0:1] |