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Difference between revisions of "v0.31:Night creature"
m (Better wording; removed "food" since the reference only says "items" (which may refer to corpses and other rotting goods).) |
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Like {{L|bogeymen}}, {{L|forgotten beasts}}, and {{L|titans}}, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food. | Like {{L|bogeymen}}, {{L|forgotten beasts}}, and {{L|titans}}, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food. | ||
− | The Lairs of the Night creatures, according to Toady [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406], have | + | The Lairs of the Night creatures, according to Toady [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406], have a unique tag that causes items placed there to not be scattered around, nor will items rot. |
{{Creatures}} | {{Creatures}} |
Revision as of 14:54, 2 January 2011
This article is about an older version of DF. |
Introduced in v0.31.17, Night creatures are supernatural monsters which kidnap non-Template:L Template:L beings, transform them into night creature spouses, and then mate with them to produce young. The children are all the same sex as the night creature, never that of the spouse. In Template:L night creatures and night creatures spouses can be given as quests.
Like Template:L, Template:L, and Template:L, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food.
The Lairs of the Night creatures, according to Toady [1], have a unique tag that causes items placed there to not be scattered around, nor will items rot.