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Difference between revisions of "Preferences"
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:* a type of [[cloth]] | :* a type of [[cloth]] | ||
::* glowing?, never-still? | ::* glowing?, never-still? | ||
− | ::* (definitely separate from fabric) | + | ::* (definitely separate from fabric and wool) |
:* a type of [[fabric]] | :* a type of [[fabric]] | ||
::* <plant> fiber fabric | ::* <plant> fiber fabric |
Revision as of 05:29, 31 August 2014
This article was migrated from DF2014:Preferences and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Preferences are materials, creatures, or objects described as being liked by a dwarf in their 'thoughts and preferences' tab, accessible for example with u-v-enter.
Possible Objects of Affection or Revulsion
A given dwarf may display many, a few, or (theoretically) even none of these preferences.
Preferences will always include liking:
Preferences may also include liking:
-
- (not sure if these group with bone or shell)[Verify]
- (not sure if these group with bone or shell)[Verify]
- a type of organic material:
- (definitely separate from organic materials & bone)
- a type of silk
- (group with cloth?)[Verify]
- a type of cloth
- glowing?, never-still?
- (definitely separate from fabric and wool)
- a type of fabric
- <plant> fiber fabric
- flowing fabric??
- a type of wool
- <creature> wool
- (group with fabric?)[Verify]
- a color
- a design/motif
- suns, mountains, diamonds, crescents
- a shape
- cabochons, square
- (group with design/motif?)[Verify]
- (including backpacks and quivers?)[Verify]
- a type of furniture
- doors, floodgates, beds, chairs, windows, cages, barrels, tables, coffins, statues, boxes, armor stands, weapon racks, cabinets, or bins
- a type of finished goods or craft
- a miscellaneous item:
- siege weapon components: catapult parts, ballista parts, siege ammunition,
- trap components
- Finished Goods: coins, totems, flasks, goblets, instruments, toys
- Furniture: anvils, chains, buckets, animal traps
- a domestic animal
- a wild creatures
- a vermin
- a type of tree
- a type of crop
Preferences may also include consuming various types of food:
Preferences will always include consuming:
- a type of alcohol
Preferences may also include consuming:
Preferences will always include detesting:
- a type of vermin
Food
Every dwarf will like at least one type of booze and may like none to several food ingredients. It has been claimed that a dwarf will only get a happy thought from eating food and drinking booze he likes.
Work
A dwarf's preferences (and disliked vermin) tend to feature in artwork the dwarf makes more often than subjects not listed in a dwarf's profile. For example, a mason that likes cows for their haunting moos and absolutely detests bats will make statues of both. This is presumably out of love for cows and horrified fascination for bats.
Benefits to Productivity
A dwarf working with a material they like or creating items they like will produce higher quality goods, and gain a happy thought for being satisfied at work. For example, a mechanic that likes olivine will generally make better olivine mechanisms than granite ones. This is most important during embark, when individual personality profiles and skills can be best matched up according to your specifications.
For example, make the dwarf that likes beds your carpenter and the dwarf that likes gold your blacksmith. Urist McLikesbreastplates would be a good candidate for Armorsmith.
This works less well later with immigrants as it is usually more advantageous to train up the great armorsmith than the novice armorsmith who likes steel.
Value Considerations
It has been noted that preferences have an effect on how dwarves perceive the value of a room and furniture, though the exact details are not yet known.
A mason who likes horses will often make statues of one or two horses, or even statues of themselves admiring horses. This can be great if the mason is chronically depressed: surround their bed with images they like, and they will be happier.
If your monarch absolutely detests large roaches, a ☼platinum statue of a large roach☼ in their bedroom will actually give them negative thoughts about their bedroom[Verify]. This problem can be avoided by carefully selecting the statue that is going to be built by expanding the material selection menu.
Since images will feature both objects the worker likes and dislikes, engravings and other images featuring various vermin can't be avoided entirely, but they're generally not frequent enough to cause notable problems.