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Difference between revisions of "Announcements.txt"

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(→‎Available options: Discovered how to make an announcement not be displayed)
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|-
 
|-
 
| {{text anchor|ANIMAL_TRAP_CATCH}}
 
| {{text anchor|ANIMAL_TRAP_CATCH}}
|  
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| A [[vermin]] was caught in an [[animal trap]]
 
|-
 
|-
 
| {{text anchor|ANIMAL_TRAP_ROBBED}}
 
| {{text anchor|ANIMAL_TRAP_ROBBED}}
|  
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| Failure to catch a [[vermin]]
 
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| {{text anchor|MISCHIEF_LEVER}}
 
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| {{text anchor|ITEM_ATTACHMENT}}
 
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| A soldier has become attached to his equipment.
 
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|-
 
| {{text anchor|VERMIN_CAGE_ESCAPE}}
 
| {{text anchor|VERMIN_CAGE_ESCAPE}}
|  
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| A [[vermin]] escapes from a [[cage]]/[[animal trap]]
 
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| {{text anchor|TRIGGER_WEB}}
 
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|-
 
|-
 
| {{text anchor|MASTERPIECE_ARCHITECTURE}}
 
| {{text anchor|MASTERPIECE_ARCHITECTURE}}
| rowspan=2| Construction of a [[masterpiece]] [[building]]
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| rowspan=2| Construction of a [[masterwork|masterpiece]] [[building]]
 
|-
 
|-
 
| {{text anchor|MASTERPIECE_CONSTRUCTION}}
 
| {{text anchor|MASTERPIECE_CONSTRUCTION}}
 
|-
 
|-
 
| {{text anchor|MASTER_ARCHITECTURE_LOST}}
 
| {{text anchor|MASTER_ARCHITECTURE_LOST}}
| A [[masterpiece]] [[building]] has been destroyed
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| A [[masterwork|masterpiece]] [[building]] has been destroyed
 
|-
 
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| {{text anchor|MASTER_CONSTRUCTION_LOST}}
 
| {{text anchor|MASTER_CONSTRUCTION_LOST}}
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|-
 
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| {{text anchor|PARALYZED}}
 
| {{text anchor|PARALYZED}}
| [[Paralysis]]
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| A creature is [[syndrome|paralyzed]]
 
|-
 
|-
 
| {{text anchor|OVERCOME_PARALYSIS}}
 
| {{text anchor|OVERCOME_PARALYSIS}}
| [[Paralysis]] ends
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| A creature is no longer [[syndrome|paralyzed]]
 
|-
 
|-
 
| {{text anchor|NOT_STUNNED}}
 
| {{text anchor|NOT_STUNNED}}
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| A creature is no longer [[stun]]ned
 
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| {{text anchor|EXHAUSTION}}
 
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|-
 
| {{text anchor|TRAVEL_SITE_BUMP}}
 
| {{text anchor|TRAVEL_SITE_BUMP}}
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| You can't travel through a certain [[site]]
 
|-
 
|-
 
| {{text anchor|ADVENTURE_INTRO}}
 
| {{text anchor|ADVENTURE_INTRO}}
| Beginning [[adventure mode]]
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| Beginning an [[adventure]]
 
|-
 
|-
 
| {{text anchor|CREATURE_SOUND}}
 
| {{text anchor|CREATURE_SOUND}}
| You hear the sound of a creature. See [[capybara]] for details
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| You hear the sound of a creature. See [[Capybara]] for details
 
|-
 
|-
 
| {{text anchor|CREATURE_STEALS_OBJECT}}
 
| {{text anchor|CREATURE_STEALS_OBJECT}}
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| A [[creature]] stole an [[item]]
 
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|-
 
| {{text anchor|FOUND_TRAP}}
 
| {{text anchor|FOUND_TRAP}}
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|-
 
|-
 
| {{text anchor|BODY_TRANSFORMATION}}
 
| {{text anchor|BODY_TRANSFORMATION}}
| Transpormation into a [[werebeast]] or otherwise
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| Transformation into a [[werebeast]] or otherwise
 
|-
 
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| {{text anchor|INTERACTION_ACTOR}}
 
| {{text anchor|INTERACTION_ACTOR}}
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| {{text anchor|NO_INV_TO_EAT}}
 
| {{text anchor|NO_INV_TO_EAT}}
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| You have nothing to eat/drink
 
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| {{text anchor|NO_INV_TO_CONTAIN}}
 
| {{text anchor|NO_INV_TO_CONTAIN}}
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| {{text anchor|CANNOT_CLIMB}}
 
| {{text anchor|CANNOT_CLIMB}}
| You can't climb
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| You are unable to [[climb]]
 
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| {{text anchor|CANNOT_STAND}}
 
| {{text anchor|CANNOT_STAND}}
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| {{text anchor|DAWN_BREAKS}}
 
| {{text anchor|DAWN_BREAKS}}
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| rowspan=3| Change of a time of day
 
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| {{text anchor|NOON}}
 
| {{text anchor|NOON}}
|
 
 
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| {{text anchor|NIGHTFALL}}
 
| {{text anchor|NIGHTFALL}}
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| {{text anchor|NO_INV_INTERACTION}}
 
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| {{text anchor|YOU_BUILDING_INTERACTION}}
 
| {{text anchor|YOU_BUILDING_INTERACTION}}
|  
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| Interaction with a [[building]] in [[adventure mode]]
 
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| {{text anchor|YOU_ITEM_INTERACTION}}
 
| {{text anchor|YOU_ITEM_INTERACTION}}
|  
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| Interaction with an [[item]] in [[adventure mode]]
 
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| {{text anchor|YOU_TEMPERATURE_EFFECTS}}
 
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| {{text anchor|SOLDIER_BECOMES_MASTER}}
 
| {{text anchor|SOLDIER_BECOMES_MASTER}}
|  
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| A [[soldier]] has mastered a weapon [[skill]]
 
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| {{text anchor|MERCHANTS_UNLOADING}}
 
| {{text anchor|MERCHANTS_UNLOADING}}
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| {{text anchor|CITIZEN_SNATCHED}}
 
| {{text anchor|CITIZEN_SNATCHED}}
|  
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| A [[child]] has been abducted by a [[snatcher]]
 
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| {{text anchor|VERMIN_DISTURBED}}
 
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| {{text anchor|COOKED_MASTERPIECE}}
 
| {{text anchor|COOKED_MASTERPIECE}}
|  
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| Cooking a [[masterwork|masterful]] [[prepared meal|meal]]
 
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| {{text anchor|MANDATE_ENDS}}
 
| {{text anchor|MANDATE_ENDS}}
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| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}
 
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}
| There is nothing to fish
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| {{text anchor|SOMEBODY_GROWS_UP}}
 
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| Somebody has grown up
 
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| {{text anchor|GUILD_REQUEST_TAKEN}}
 
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| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}
 
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}
| A building was topplet by a [[ghost]]
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| A building was toppled by a [[ghost]]
 
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| {{text anchor|MASTERFUL_IMPROVEMENT}}
 
| {{text anchor|MASTERFUL_IMPROVEMENT}}
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| {{text anchor|MASTERPIECE_ENGRAVING}}
 
| {{text anchor|MASTERPIECE_ENGRAVING}}
| A [[masterpiece]] [[engraving]] was created
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| A [[masterwork|masterpiece]] [[engraving]] was created
 
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| {{text anchor|MARRIAGE}}
 
| {{text anchor|MARRIAGE}}
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| {{text anchor|GUEST_ARRIVAL}}{{version|0.42.01}}
 
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| Arrival of a [[visitor]]
 
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| {{text anchor|DEITY_CURSE}}{{version|0.42.01}}
|
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| Being cursed by a [[deity]]
 
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|-
 
| {{text anchor|COMPOSITION_COMPLETE}}{{version|0.42.01}}
 
| {{text anchor|COMPOSITION_COMPLETE}}{{version|0.42.01}}

Revision as of 11:06, 26 March 2016

This article is about the current version of DF.
Note that some content may still need to be updated.

File

Folder-orange.svg Dwarf Fortress

Folder.svg data

Folder.svg init

Text-x-generic.svg announcements.txt

The announcements.txt file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can often be useful to stop recentering on birth announcements, for example.

Syntax

[ANNOUNCEMENT NAME:option:option...]

Available options

Option Description Notes
D_D or D_DISPLAY Causes the announcement to be displayed at the bottom of the screen in Fortress mode (and be viewable in the announcements list). The default for minor announcements including profession changes, weather, job cancellations, and striking new minerals while mining.
A_D or A_DISPLAY Causes the announcement to be displayed at the bottom of the screen in Adventure mode (and be viewable in the announcements list).
P or PAUSE Pauses the game when the announcement occurs.
R or RECENTER Recenters the game to the location of the announcement when the announcement occurs. Commonly used for births, caravan arrivals, and ambushes. Use of this without the pause option is not recommended, since your screen will recenter without warning.
BOX or DO_MEGA Causes a box to appear in the middle of the screen, requiring Enter to close it. This is often used with game-changing announcements.
UCR or UNIT_COMBAT_REPORT Causes the announcement to appear in all reports. A new report will be created if none are active. Commonly used for adventure mode combat moves.
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE Nearly identical to UNIT_COMBAT_REPORT, but does not create a new report if none are active.
NONE Specified announcements won't be displayed. Useful when you want to get rid of unwanted messages.

List of announcements

Announcement Description/Notes
REACHED_PEAK See calendar
ERA_CHANGE
ENDGAME_EVENT_1 Discovery of the HFS
ENDGAME_EVENT_2
FEATURE_DISCOVERY Discovery of caverns and their various features
STRUCK_DEEP_METAL Striking adamantine
STRUCK_MINERAL Striking a mineral while mining
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON Used in combat, most often in adventure mode (also in the arena)
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL The arrival of migrants
DIG_CANCEL_WARM The cancellation of a mining task due to potentially dangerous stone.
DIG_CANCEL_DAMP
AMBUSH_DEFENDER Discovering an ambush
AMBUSH_RESIDENT
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
CARAVAN_ARRIVAL Arrival of a caravan
NOBLE_ARRIVAL Arrival of a noble
D_MIGRANTS_ARRIVAL Arrival of a migrant wave
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL The failure of migrants to show up in Fortress mode
ANIMAL_TRAP_CATCH A vermin was caught in an animal trap
ANIMAL_TRAP_ROBBED Failure to catch a vermin
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
DIPLOMAT_ARRIVAL Arrival of a diplomat
LIAISON_ARRIVAL Arrival of an outpost liaison
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE Cave-in
BIRTH_CITIZEN Birth of a baby
BIRTH_ANIMAL Birth of an animal
STRANGE_MOOD A citizen has entered a strange mood
MADE_ARTIFACT An artifact was created
NAMED_ARTIFACT A soldier named his equipment.
ITEM_ATTACHMENT A soldier has become attached to his equipment.
VERMIN_CAGE_ESCAPE A vermin escapes from a cage/animal trap
TRIGGER_WEB
MOOD_BUILDING_CLAIMED A moody dwarf has claimed a workshop
ARTIFACT_BEGUN A dwarf has began construction of an artifact
MEGABEAST_ARRIVAL Arrival of a megabeast
BERSERK_CITIZEN A citizen has gone berserk
MAGMA_DEFACES_ENGRAVING An engraving has melted in a magma
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE Construction of a masterpiece building
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST A masterpiece building has been destroyed
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB Job cancellations
ADV_CREATURE_DEATH Killing a creature in adventure mode
CITIZEN_DEATH Death of a citizen in fortress mode
PET_DEATH The death of a pet, causing a negative thought for its owner
FALL_OVER Falling over
CAUGHT_IN_FLAMES Catching fire
CAUGHT_IN_WEB Being caught in a web
UNIT_PROJECTILE_SLAM_BLOW_APART Fall damage
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT Falling onto a creature
VOMIT Vomiting
LOSE_HOLD_OF_ITEM Losing hold of an item
REGAIN_CONSCIOUSNESS Regaining consciousness
FREE_FROM_WEB Freeing from a web
PARALYZED A creature is paralyzed
OVERCOME_PARALYSIS A creature is no longer paralyzed
NOT_STUNNED A creature is no longer stunned
EXHAUSTION Exhaustion
PAIN_KO Unconsciousness caused by pain
BREAK_GRIP Breaking a wrestling grip
NO_BREAK_GRIP Being unable to break a wrestling grip
BLOCK_FIRE Blocking a fire attack
BREATHE_FIRE A creature breathes fire
SHOOT_WEB A creature shoots webs
PULL_OUT_DROP
STAND_UP Standing up
MARTIAL_TRANCE Going into a martial trance
MAT_BREATH A creature spits a glob of a substance
NIGHT_ATTACK_STARTS Bogeymen attack
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
LAIR_HUNTER
TRAVEL_SITE_DISCOVERY Discovering a site
TRAVEL_SITE_BUMP You can't travel through a certain site
ADVENTURE_INTRO Beginning an adventure
CREATURE_SOUND You hear the sound of a creature. See Capybara for details
CREATURE_STEALS_OBJECT A creature stole an item
FOUND_TRAP Discovery of a trap in adventure mode
BODY_TRANSFORMATION Transformation into a werebeast or otherwise
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
CITIZEN_MISSING A citizen has gone missing
PET_MISSING A pet has gone missing
MARKET_CHATTER
STRANGE_RAIN_SNOW The appearance of unusual weather
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID Floundering in water
TRAINING_DOWN_TO_SEMI_WILD A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not trained properly, it will become wild and possibly attack your dwarves.
TRAINING_FULL_REVERSION An animal has reverted to a wild state (follows the previous announcement)
ANIMAL_TRAINING_KNOWLEDGE See Animal trainer
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT Dodging a shot arrow
REGULAR_CONVERSATION
CONFLICT_CONVERSATION
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
FAIL_TO_GRAB_SURFACE Failing to grab a tile
LOSE_HOLD_OF_SURFACE Losing hold of a surface while climbing
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS A soldier reorganizes his equipment
PUSH_ITEM
DRAW_ITEM Drawing out a weapon
STRAP_ITEM Strapping a weapon
GAIN_SITE_CONTROL
FORT_POSITION_SUCCESSION
STRESSED_CITIZEN
CITIZEN_LOST_TO_STRESS
CITIZEN_TANTRUM A citizen starts tantruming
MOVED_OUT_OF_RANGE An attacked creature has moved out of range
CANNOT_JUMP You are unable to jump
NO_TRACKS
ALREADY_SEARCHED_AREA
SEARCH_FOUND_SOMETHING
SEARCH_FOUND_NOTHING
NOTHING_TO_INTERACT
NOTHING_TO_EXAMINE
YOU_YIELDED You assume a submissive posture
YOU_UNYIELDED You no longer assume a submissive posture
YOU_STRAP_ITEM You strap a weapon
YOU_DRAW_ITEM You draw out a weapon
NO_GRASP_TO_DRAW_ITEM You have no free grasp to draw out a weapon
NO_ITEM_TO_STRAP
NO_INV_TO_REMOVE
NO_INV_TO_WEAR You have nothing left to wear
NO_INV_TO_EAT You have nothing to eat/drink
NO_INV_TO_CONTAIN You have no suitable container for an item
NO_INV_TO_DROP You gave nothing to drop
NOTHING_TO_PICK_UP There is nothing to pick up
NO_INV_TO_THROW You have nothing to throw
NO_INV_TO_FIRE
CURRENT_SMELL Smelling in adventure mode
CURRENT_WEATHER Checking weather in adventure mode
CURRENT_TEMPERATURE Checking temperature in adventure mode
CURRENT_DATE Checking time in adventure mode
NO_GRASP_FOR_PICKUP You have no free grasp to pick up an item
TRAVEL_ADVISORY
CANNOT_CLIMB You are unable to climb
CANNOT_STAND You are unable to stand up
MUST_UNRETRACT_FIRST
CANNOT_REST
CANNOT_MAKE_CAMPFIRE
MADE_CAMPFIRE You make a campfire
CANNOT_SET_FIRE
SET_FIRE You set a fire
DAWN_BREAKS Change of a time of day
NOON
NIGHTFALL
NO_INV_INTERACTION
EMPTY_CONTAINER
TAKE_OUT_OF_CONTAINER
NO_CONTAINER_FOR_ITEM
PUT_INTO_CONTAINER
EAT_ITEM You eat an item
DRINK_ITEM You drink an item
CONSUME_FAILURE You lick an item
DROP_ITEM You drop an item
PICK_UP_ITEM You pick up an item
YOU_BUILDING_INTERACTION Interaction with a building in adventure mode
YOU_ITEM_INTERACTION Interaction with an item in adventure mode
YOU_TEMPERATURE_EFFECTS
RESOLVE_SHARED_ITEMS
COUGH_BLOOD Coughing blood
VOMIT_BLOOD Vomiting blood
POWER_LEARNED Learning a new power
YOU_FEED_ON_SUCKEE Sucking blood
PROFESSION_CHANGES Changing a profession
RECRUIT_PROMOTED
SOLDIER_BECOMES_MASTER A soldier has mastered a weapon skill
MERCHANTS_UNLOADING The merchants are unloading their goods
MERCHANTS_NEED_DEPOT The merchants need a trade depot
MERCHANT_WAGONS_BYPASSED The merchants' wagons have bypassed the site
MERCHANTS_LEAVING_SOON The merchants will leave soon
MERCHANTS_EMBARKED The merchants are leaving the site
PET_LOSES_DEAD_OWNER
PET_ADOPTS_OWNER
VERMIN_BITE A vermin bites/stings a creature
UNABLE_TO_COMPLETE_BUILDING Dwarves were unable to construct a building
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CITIZEN_SNATCHED A child has been abducted by a snatcher
VERMIN_DISTURBED
LAND_GAINS_STATUS
LAND_ELEVATED_STATUS
MASTERPIECE_CRAFTED Crafting a masterwork
ARTWORK_DEFACED A masterwork was destroyed
ANIMAL_TRAINED
DYED_MASTERPIECE An item has been masterfully dyed
COOKED_MASTERPIECE Cooking a masterful meal
MANDATE_ENDS A noble ended a mandate
SLOWDOWN_ENDS
FAREWELL_HELPER
ELECTION_RESULTS
SITE_PRESENT
CONSTRUCTION_SUSPENDED Construction of a building was suspended
LINKAGE_SUSPENDED
QUOTA_FILLED
JOB_OVERWRITTEN
NOTHING_TO_CATCH_IN_WATER A fisherman can't catch anything in the water
DEMAND_FORGOTTEN
NEW_DEMAND
NEW_MANDATE
PRICES_ALTERED
NAMED_RESIDENT_CREATURE
SOMEBODY_GROWS_UP Somebody has grown up
GUILD_REQUEST_TAKEN
GUILD_WAGES_CHANGED
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
CITIZEN_BECOMES_NONSOLDIER
PARTY_ORGANIZED
POSSESSED_TANTRUM A dwarf possesed by a ghost is throwing a tantrum
BUILDING_TOPPLED_BY_GHOST A building was toppled by a ghost
MASTERFUL_IMPROVEMENT An item has been masterfully decorated
MASTERPIECE_ENGRAVING A masterpiece engraving was created
MARRIAGE
NO_MARRIAGE_CELEBRATION
CURIOUS_GUZZLER An animal drank stockpiled booze
WEATHER_BECOMES_CLEAR The weather clears
WEATHER_BECOMES_SNOW It starts snowing
WEATHER_BECOMES_RAIN It starts raining
SEASON_WET
SEASON_DRY
SEASON_SPRING Change of a season
SEASON_SUMMER
SEASON_AUTUMN
SEASON_WINTER
GUEST_ARRIVALv0.42.01 Arrival of a visitor
CANNOT_SPEAKv0.42.01 You are unable to speak
RESEARCH_BREAKTHROUGHv0.42.01
SERVICE_ORDER_DELIVERYv0.42.01
PERFORMANCE_START_FAILUREv0.42.01
BEGIN_ACTIVITYv0.42.01
MIDDLE_OF_ACTIVITYv0.42.01
ACTIVITY_SECTION_CHANGEv0.42.01
CONCLUDE_ACTIVITYv0.42.01
LEARNED_WRITTEN_CONTENTv0.42.01
LEARNED_ART_FORMv0.42.01
PERFORMER_UPDATEv0.42.01
BUILDING_DESTROYED_OR_TOPPLEDv0.42.01 A creature destroyed a building
DEITY_CURSEv0.42.01 Being cursed by a deity
COMPOSITION_COMPLETEv0.42.01
COMPOSITION_FAILEDv0.42.01
NEW_APPRENTICESHIPv0.42.01
PETITION_IGNOREDv0.42.01
Settings
Gameplay settings
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