v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Announcements.txt"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Three new announcements from v0.43)
Line 224: Line 224:
 
|-
 
|-
 
| {{text anchor|MISCHIEF_LEVER}}
 
| {{text anchor|MISCHIEF_LEVER}}
|  
+
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]
 
|-
 
|-
 
| {{text anchor|MISCHIEF_PLATE}}
 
| {{text anchor|MISCHIEF_PLATE}}
|
 
 
|-
 
|-
 
| {{text anchor|MISCHIEF_CAGE}}
 
| {{text anchor|MISCHIEF_CAGE}}
|
 
 
|-
 
|-
 
| {{text anchor|MISCHIEF_CHAIN}}
 
| {{text anchor|MISCHIEF_CHAIN}}
|
 
 
|-
 
|-
 
| {{text anchor|DIPLOMAT_ARRIVAL}}
 
| {{text anchor|DIPLOMAT_ARRIVAL}}
Line 425: Line 422:
 
|-
 
|-
 
| {{text anchor|INTERACTION_ACTOR}}
 
| {{text anchor|INTERACTION_ACTOR}}
|  
+
| See [[Interaction token#VERB]]
 
|-
 
|-
 
| {{text anchor|INTERACTION_TARGET}}
 
| {{text anchor|INTERACTION_TARGET}}
|  
+
| See [[Interaction token#TARGET_VERB]]
 
|-
 
|-
 
| {{text anchor|UNDEAD_ATTACK}}
 
| {{text anchor|UNDEAD_ATTACK}}

Revision as of 12:26, 12 May 2016

This article is about the current version of DF.
Note that some content may still need to be updated.

File

Folder-orange.svg Dwarf Fortress

Folder.svg data

Folder.svg init

Text-x-generic.svg announcements.txt

The announcements.txt file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can often be useful to stop recentering on birth announcements, for example.

Syntax

[ANNOUNCEMENT NAME:option:option...]

Available options

Option Description Notes
 D_D or  D_DISPLAY Causes the announcement to be displayed at the bottom of the screen in Fortress mode (and be viewable in the announcements list). The default for minor announcements including profession changes, weather, job cancellations, and striking new minerals while mining.
 A_D or  A_DISPLAY Causes the announcement to be displayed at the bottom of the screen in Adventure mode (and be viewable in the announcements list).
 P or  PAUSE Pauses the game when the announcement occurs.
 R or  RECENTER Recenters the game to the location of the announcement when the announcement occurs. Commonly used for births, caravan arrivals, and ambushes. Use of this without the pause option is not recommended, since your screen will recenter without warning.
 BOX or  DO_MEGA Causes a box to appear in the middle of the screen, requiring Enter to close it. This is often used with game-changing announcements.
 UCR or  UNIT_COMBAT_REPORT Causes the announcement to appear in all reports. A new report will be created if none are active. Commonly used for adventure mode combat moves.
 UCR_A or  UNIT_COMBAT_REPORT_ALL_ACTIVE Nearly identical to UNIT_COMBAT_REPORT, but does not create a new report if none are active.
 NONE Specified announcements won't be displayed. Useful when you want to get rid of unwanted messages.

List of announcements

Announcement Description/Notes
 REACHED_PEAK See calendar
 ERA_CHANGE
 ENDGAME_EVENT_1 Discovery of the HFS
 ENDGAME_EVENT_2
 FEATURE_DISCOVERY Discovery of caverns and their various features
 STRUCK_DEEP_METAL Striking adamantine
 STRUCK_MINERAL Striking a mineral while mining
 STRUCK_ECONOMIC_MINERAL
 COMBAT_TWIST_WEAPON Used in combat, most often in adventure mode (also in the arena)
 COMBAT_LET_ITEM_DROP
 COMBAT_START_CHARGE
 COMBAT_SURPRISE_CHARGE
 COMBAT_JUMP_DODGE_PROJ
 COMBAT_JUMP_DODGE_STRIKE
 COMBAT_DODGE
 COMBAT_COUNTERSTRIKE
 COMBAT_BLOCK
 COMBAT_PARRY
 COMBAT_CHARGE_COLLISION
 COMBAT_CHARGE_DEFENDER_TUMBLES
 COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 COMBAT_CHARGE_ATTACKER_TUMBLES
 COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 COMBAT_CHARGE_TANGLE_TOGETHER
 COMBAT_CHARGE_TANGLE_TUMBLE
 COMBAT_CHARGE_RUSH_BY
 COMBAT_CHARGE_MANAGE_STOP
 COMBAT_CHARGE_OBSTACLE_SLAM
 COMBAT_WRESTLE_LOCK
 COMBAT_WRESTLE_CHOKEHOLD
 COMBAT_WRESTLE_TAKEDOWN
 COMBAT_WRESTLE_THROW
 COMBAT_WRESTLE_RELEASE_LOCK
 COMBAT_WRESTLE_RELEASE_CHOKE
 COMBAT_WRESTLE_RELEASE_GRIP
 COMBAT_WRESTLE_STRUGGLE
 COMBAT_WRESTLE_RELEASE_LATCH
 COMBAT_WRESTLE_STRANGLE_KO
 COMBAT_WRESTLE_ADJUST_GRIP
 COMBAT_GRAB_TEAR
 COMBAT_STRIKE_DETAILS
 COMBAT_STRIKE_DETAILS_2
 COMBAT_EVENT_ENRAGED
 COMBAT_EVENT_STUCKIN
 COMBAT_EVENT_LATCH_BP
 COMBAT_EVENT_LATCH_GENERAL
 COMBAT_EVENT_PROPELLED_AWAY
 COMBAT_EVENT_KNOCKED_OUT
 COMBAT_EVENT_STUNNED
 COMBAT_EVENT_WINDED
 COMBAT_EVENT_NAUSEATED
 MIGRANT_ARRIVAL_NAMED
 MIGRANT_ARRIVAL The arrival of migrants
 DIG_CANCEL_WARM The cancellation of a mining task due to potentially dangerous stone.
 DIG_CANCEL_DAMP
 AMBUSH_DEFENDER Discovering an ambush
 AMBUSH_RESIDENT
 AMBUSH_THIEF
 AMBUSH_THIEF_SUPPORT_SKULKING
 AMBUSH_THIEF_SUPPORT_NATURE
 AMBUSH_THIEF_SUPPORT
 AMBUSH_MISCHIEVOUS
 AMBUSH_SNATCHER
 AMBUSH_SNATCHER_SUPPORT
 AMBUSH_AMBUSHER_NATURE
 AMBUSH_AMBUSHER
 AMBUSH_INJURED
 AMBUSH_OTHER
 AMBUSH_INCAPACITATED
 CARAVAN_ARRIVAL Arrival of a caravan
 NOBLE_ARRIVAL Arrival of a noble
 D_MIGRANTS_ARRIVAL Arrival of a migrant wave
 D_MIGRANT_ARRIVAL
 D_MIGRANT_ARRIVAL_DISCOURAGED
 D_NO_MIGRANT_ARRIVAL The failure of migrants to show up in Fortress mode
 ANIMAL_TRAP_CATCH A vermin was caught in an animal trap
 ANIMAL_TRAP_ROBBED Failure to catch a vermin
 MISCHIEF_LEVER Fun caused by a certain mischievous creature
 MISCHIEF_PLATE
 MISCHIEF_CAGE
 MISCHIEF_CHAIN
 DIPLOMAT_ARRIVAL Arrival of a diplomat
 LIAISON_ARRIVAL Arrival of an outpost liaison
 TRADE_DIPLOMAT_ARRIVAL
 CAVE_COLLAPSE Cave-in
 BIRTH_CITIZEN Birth of a baby
 BIRTH_ANIMAL Birth of an animal
 STRANGE_MOOD A citizen has entered a strange mood
 MADE_ARTIFACT An artifact was created
 NAMED_ARTIFACT A soldier named his equipment.
 ITEM_ATTACHMENT A soldier has become attached to his equipment.
 VERMIN_CAGE_ESCAPE A vermin escapes from a cage/animal trap
 TRIGGER_WEB
 MOOD_BUILDING_CLAIMED A moody dwarf has claimed a workshop
 ARTIFACT_BEGUN A dwarf has began construction of an artifact
 MEGABEAST_ARRIVAL Arrival of a megabeast
 BERSERK_CITIZEN A citizen has gone berserk
 MAGMA_DEFACES_ENGRAVING An engraving has melted in a magma
 ENGRAVING_MELTS
 MASTERPIECE_ARCHITECTURE Construction of a masterpiece building
 MASTERPIECE_CONSTRUCTION
 MASTER_ARCHITECTURE_LOST A masterpiece building has been destroyed
 MASTER_CONSTRUCTION_LOST
 ADV_AWAKEN
 ADV_SLEEP_INTERRUPTED
 ADV_REACTION_PRODUCTS
 CANCEL_JOB Job cancellations
 ADV_CREATURE_DEATH Killing a creature in adventure mode
 CITIZEN_DEATH Death of a citizen in fortress mode
 PET_DEATH The death of a pet, causing a negative thought for its owner
 FALL_OVER Falling over
 CAUGHT_IN_FLAMES Catching fire
 CAUGHT_IN_WEB Being caught in a web
 UNIT_PROJECTILE_SLAM_BLOW_APART Fall damage
 UNIT_PROJECTILE_SLAM
 UNIT_PROJECTILE_SLAM_INTO_UNIT Falling onto a creature
 VOMIT Vomiting
 LOSE_HOLD_OF_ITEM Losing hold of an item
 REGAIN_CONSCIOUSNESS Regaining consciousness
 FREE_FROM_WEB Freeing from a web
 PARALYZED A creature is paralyzed
 OVERCOME_PARALYSIS A creature is no longer paralyzed
 NOT_STUNNED A creature is no longer stunned
 EXHAUSTION Exhaustion
 PAIN_KO Unconsciousness caused by pain
 BREAK_GRIP Breaking a wrestling grip
 NO_BREAK_GRIP Being unable to break a wrestling grip
 BLOCK_FIRE Blocking a fire attack
 BREATHE_FIRE A creature breathes fire
 SHOOT_WEB A creature shoots webs
 PULL_OUT_DROP
 STAND_UP Standing up
 MARTIAL_TRANCE Going into a martial trance
 MAT_BREATH A creature spits a glob of a substance
 NIGHT_ATTACK_STARTS Bogeymen attack
 NIGHT_ATTACK_ENDS
 NIGHT_ATTACK_TRAVEL
 GHOST_ATTACK
 LAIR_HUNTER
 TRAVEL_SITE_DISCOVERY Discovering a site
 TRAVEL_SITE_BUMP You can't travel through a certain site
 ADVENTURE_INTRO Beginning an adventure
 CREATURE_SOUND You hear the sound of a creature. See Capybara for details
 CREATURE_STEALS_OBJECT A creature stole an item
 FOUND_TRAP Discovery of a trap in adventure mode
 BODY_TRANSFORMATION Transformation into a werebeast or otherwise
 INTERACTION_ACTOR See Interaction token#VERB
 INTERACTION_TARGET See Interaction token#TARGET_VERB
 UNDEAD_ATTACK
 CITIZEN_MISSING A citizen has gone missing
 PET_MISSING A pet has gone missing
 MARKET_CHATTER
 STRANGE_RAIN_SNOW The appearance of unusual weather
 STRANGE_CLOUD
 SIMPLE_ANIMAL_ACTION
 FLOUNDER_IN_LIQUID Floundering in water
 TRAINING_DOWN_TO_SEMI_WILD A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not trained properly, it will become wild and possibly attack your dwarves.
 TRAINING_FULL_REVERSION An animal has reverted to a wild state (follows the previous announcement)
 ANIMAL_TRAINING_KNOWLEDGE See Animal trainer
 SKIP_ON_LIQUID
 DODGE_FLYING_OBJECT Dodging a shot arrow
 REGULAR_CONVERSATION
 CONFLICT_CONVERSATION
 FLAME_HIT
 EMBRACE
 BANDIT_EMPTY_CONTAINER
 BANDIT_GRAB_ITEM
 COMBAT_EVENT_ATTACK_INTERRUPTED
 COMBAT_WRESTLE_CATCH_ATTACK
 FAIL_TO_GRAB_SURFACE Failing to grab a tile
 LOSE_HOLD_OF_SURFACE Losing hold of a surface while climbing
 TRAVEL_COMPLAINT
 LOSE_EMOTION
 REORGANIZE_POSSESSIONS A soldier reorganizes his equipment
 PUSH_ITEM
 DRAW_ITEM Drawing out a weapon
 STRAP_ITEM Strapping a weapon
 GAIN_SITE_CONTROL
 FORT_POSITION_SUCCESSION
 STRESSED_CITIZEN
 CITIZEN_LOST_TO_STRESS
 CITIZEN_TANTRUM A citizen starts tantruming
 MOVED_OUT_OF_RANGE An attacked creature has moved out of range
 CANNOT_JUMP You are unable to jump
 NO_TRACKS
 ALREADY_SEARCHED_AREA
 SEARCH_FOUND_SOMETHING
 SEARCH_FOUND_NOTHING
 NOTHING_TO_INTERACT
 NOTHING_TO_EXAMINE
 YOU_YIELDED You assume a submissive posture
 YOU_UNYIELDED You no longer assume a submissive posture
 YOU_STRAP_ITEM You strap a weapon
 YOU_DRAW_ITEM You draw out a weapon
 NO_GRASP_TO_DRAW_ITEM You have no free grasp to draw out a weapon
 NO_ITEM_TO_STRAP
 NO_INV_TO_REMOVE
 NO_INV_TO_WEAR You have nothing left to wear
 NO_INV_TO_EAT You have nothing to eat/drink
 NO_INV_TO_CONTAIN You have no suitable container for an item
 NO_INV_TO_DROP You gave nothing to drop
 NOTHING_TO_PICK_UP There is nothing to pick up
 NO_INV_TO_THROW You have nothing to throw
 NO_INV_TO_FIRE
 CURRENT_SMELL Smelling in adventure mode
 CURRENT_WEATHER Checking weather in adventure mode
 CURRENT_TEMPERATURE Checking temperature in adventure mode
 CURRENT_DATE Checking time in adventure mode
 NO_GRASP_FOR_PICKUP You have no free grasp to pick up an item
 TRAVEL_ADVISORY
 CANNOT_CLIMB You are unable to climb
 CANNOT_STAND You are unable to stand up
 MUST_UNRETRACT_FIRST
 CANNOT_REST
 CANNOT_MAKE_CAMPFIRE
 MADE_CAMPFIRE You make a campfire
 CANNOT_SET_FIRE
 SET_FIRE You set a fire
 DAWN_BREAKS Change of a time of day
 NOON
 NIGHTFALL
 NO_INV_INTERACTION
 EMPTY_CONTAINER
 TAKE_OUT_OF_CONTAINER
 NO_CONTAINER_FOR_ITEM
 PUT_INTO_CONTAINER
 EAT_ITEM You eat an item
 DRINK_ITEM You drink an item
 CONSUME_FAILURE You lick an item
 DROP_ITEM You drop an item
 PICK_UP_ITEM You pick up an item
 YOU_BUILDING_INTERACTION Interaction with a building in adventure mode
 YOU_ITEM_INTERACTION Interaction with an item in adventure mode
 YOU_TEMPERATURE_EFFECTS
 RESOLVE_SHARED_ITEMS
 COUGH_BLOOD Coughing blood
 VOMIT_BLOOD Vomiting blood
 POWER_LEARNED Learning a new power
 YOU_FEED_ON_SUCKEE Sucking blood
 PROFESSION_CHANGES Changing a profession
 RECRUIT_PROMOTED
 SOLDIER_BECOMES_MASTER A soldier has mastered a weapon skill
 MERCHANTS_UNLOADING The merchants are unloading their goods
 MERCHANTS_NEED_DEPOT The merchants need a trade depot
 MERCHANT_WAGONS_BYPASSED The merchants' wagons have bypassed the site
 MERCHANTS_LEAVING_SOON The merchants will leave soon
 MERCHANTS_EMBARKED The merchants are leaving the site
 PET_LOSES_DEAD_OWNER
 PET_ADOPTS_OWNER
 VERMIN_BITE A vermin bites/stings a creature
 UNABLE_TO_COMPLETE_BUILDING Dwarves were unable to construct a building
 JOBS_REMOVED_FROM_UNPOWERED_BUILDING
 CITIZEN_SNATCHED A child has been abducted by a snatcher
 VERMIN_DISTURBED
 LAND_GAINS_STATUS
 LAND_ELEVATED_STATUS
 MASTERPIECE_CRAFTED Crafting a masterwork
 ARTWORK_DEFACED A masterwork was destroyed
 ANIMAL_TRAINED
 DYED_MASTERPIECE An item has been masterfully dyed
 COOKED_MASTERPIECE Cooking a masterful meal
 MANDATE_ENDS A noble ended a mandate
 SLOWDOWN_ENDS
 FAREWELL_HELPER
 ELECTION_RESULTS
 SITE_PRESENT
 CONSTRUCTION_SUSPENDED Construction of a building was suspended
 LINKAGE_SUSPENDED
 QUOTA_FILLED
 JOB_OVERWRITTEN
 NOTHING_TO_CATCH_IN_WATER A fisherman can't catch anything in the water
 DEMAND_FORGOTTEN
 NEW_DEMAND
 NEW_MANDATE
 PRICES_ALTERED
 NAMED_RESIDENT_CREATURE
 SOMEBODY_GROWS_UP Somebody has grown up
 GUILD_REQUEST_TAKEN
 GUILD_WAGES_CHANGED
 NEW_WORK_MANDATE
 CITIZEN_BECOMES_SOLDIER
 CITIZEN_BECOMES_NONSOLDIER
 PARTY_ORGANIZED
 POSSESSED_TANTRUM A dwarf possesed by a ghost is throwing a tantrum
 BUILDING_TOPPLED_BY_GHOST A building was toppled by a ghost
 MASTERFUL_IMPROVEMENT An item has been masterfully decorated
 MASTERPIECE_ENGRAVING A masterpiece engraving was created
 MARRIAGE
 NO_MARRIAGE_CELEBRATION
 CURIOUS_GUZZLER An animal drank stockpiled booze
 WEATHER_BECOMES_CLEAR The weather clears
 WEATHER_BECOMES_SNOW It starts snowing
 WEATHER_BECOMES_RAIN It starts raining
 SEASON_WET
 SEASON_DRY
 SEASON_SPRING Change of a season
 SEASON_SUMMER
 SEASON_AUTUMN
 SEASON_WINTER
 GUEST_ARRIVALv0.42.01 Arrival of a visitor
 CANNOT_SPEAKv0.42.01 You are unable to speak
 RESEARCH_BREAKTHROUGHv0.42.01
 SERVICE_ORDER_DELIVERYv0.42.01
 PERFORMANCE_START_FAILUREv0.42.01
 BEGIN_ACTIVITYv0.42.01
 MIDDLE_OF_ACTIVITYv0.42.01
 ACTIVITY_SECTION_CHANGEv0.42.01
 CONCLUDE_ACTIVITYv0.42.01
 LEARNED_WRITTEN_CONTENTv0.42.01
 LEARNED_ART_FORMv0.42.01
 PERFORMER_UPDATEv0.42.01
 BUILDING_DESTROYED_OR_TOPPLEDv0.42.01 A creature destroyed a building
 DEITY_CURSEv0.42.01 Being cursed by a deity
 COMPOSITION_COMPLETEv0.42.01
 COMPOSITION_FAILEDv0.42.01
 NEW_APPRENTICESHIPv0.42.01
 PETITION_IGNOREDv0.42.01
 CANNOT_CHOP_TREEv0.42.01
 CHOP_TREEv0.42.01
 CANNOT_CONSTRUCTv0.42.01
Settings
Gameplay settings
Log files
Other