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Difference between revisions of "Announcements.txt"
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(→List of announcements: added examples how the announcements appear in-game) |
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|- | |- | ||
! Announcement | ! Announcement | ||
+ | ! Example | ||
! Description/Notes | ! Description/Notes | ||
|- | |- | ||
| {{text anchor|REACHED_PEAK}} | | {{text anchor|REACHED_PEAK}} | ||
+ | | | ||
| rowspan=2 | See [[calendar]] | | rowspan=2 | See [[calendar]] | ||
|- | |- | ||
| {{text anchor|ERA_CHANGE}} | | {{text anchor|ERA_CHANGE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|ENDGAME_EVENT_1}} | | {{text anchor|ENDGAME_EVENT_1}} | ||
+ | | | ||
| rowspan=2 | Discovery of the [[HFS]] | | rowspan=2 | Discovery of the [[HFS]] | ||
|- | |- | ||
| {{text anchor|ENDGAME_EVENT_2}} | | {{text anchor|ENDGAME_EVENT_2}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|FEATURE_DISCOVERY}} | | {{text anchor|FEATURE_DISCOVERY}} | ||
+ | | <div style="width: 35em">{{DFtext|You have discovered an expansive cavern deep underground.|7:1}}</div> | ||
| Discovery of [[cavern]]s and their various features | | Discovery of [[cavern]]s and their various features | ||
|- | |- | ||
| {{text anchor|STRUCK_DEEP_METAL}} | | {{text anchor|STRUCK_DEEP_METAL}} | ||
+ | | {{DFtext|Raw adamantine! Praise the miners!|3:1}} | ||
| Striking [[adamantine]] | | Striking [[adamantine]] | ||
|- | |- | ||
| {{text anchor|STRUCK_MINERAL}} | | {{text anchor|STRUCK_MINERAL}} | ||
+ | | {{DFtext|You have struck mica!|6:1}} | ||
| rowspan=2 | Striking a mineral while [[mining]] | | rowspan=2 | Striking a mineral while [[mining]] | ||
|- | |- | ||
| {{text anchor|STRUCK_ECONOMIC_MINERAL}} | | {{text anchor|STRUCK_ECONOMIC_MINERAL}} | ||
+ | | {{DFtext|You have struck hematite!|6:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_TWIST_WEAPON}} | | {{text anchor|COMBAT_TWIST_WEAPON}} | ||
+ | | | ||
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]]) | | rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]]) | ||
|- | |- | ||
| {{text anchor|COMBAT_LET_ITEM_DROP}} | | {{text anchor|COMBAT_LET_ITEM_DROP}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_START_CHARGE}} | | {{text anchor|COMBAT_START_CHARGE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_SURPRISE_CHARGE}} | | {{text anchor|COMBAT_SURPRISE_CHARGE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}} | | {{text anchor|COMBAT_JUMP_DODGE_PROJ}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}} | | {{text anchor|COMBAT_JUMP_DODGE_STRIKE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_DODGE}} | | {{text anchor|COMBAT_DODGE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_COUNTERSTRIKE}} | | {{text anchor|COMBAT_COUNTERSTRIKE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_BLOCK}} | | {{text anchor|COMBAT_BLOCK}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_PARRY}} | | {{text anchor|COMBAT_PARRY}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_COLLISION}} | | {{text anchor|COMBAT_CHARGE_COLLISION}} | ||
+ | | {{DFtext|The Swordsdwarf collides with the Wolf!|6:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}} | | {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}} | ||
+ | | {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}} | | {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}} | | {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}} | | {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}} | ||
+ | | {{DFtext|The Swordsdwarf bounces backwards!|6:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}} | | {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}} | | {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}} | ||
+ | | {{DFtext|They tangle together and tumble forward!|6:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_RUSH_BY}} | | {{text anchor|COMBAT_CHARGE_RUSH_BY}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}} | | {{text anchor|COMBAT_CHARGE_MANAGE_STOP}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}} | | {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_LOCK}} | | {{text anchor|COMBAT_WRESTLE_LOCK}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}} | | {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}} | | {{text anchor|COMBAT_WRESTLE_TAKEDOWN}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_THROW}} | | {{text anchor|COMBAT_WRESTLE_THROW}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}} | | {{text anchor|COMBAT_WRESTLE_STRUGGLE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}} | | {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}} | | {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_GRAB_TEAR}} | | {{text anchor|COMBAT_GRAB_TEAR}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_STRIKE_DETAILS}} | | {{text anchor|COMBAT_STRIKE_DETAILS}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_STRIKE_DETAILS_2}} | | {{text anchor|COMBAT_STRIKE_DETAILS_2}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_ENRAGED}} | | {{text anchor|COMBAT_EVENT_ENRAGED}} | ||
+ | | {{DFtext|The Wolf has become enraged!|4:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_STUCKIN}} | | {{text anchor|COMBAT_EVENT_STUCKIN}} | ||
+ | | {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_LATCH_BP}} | | {{text anchor|COMBAT_EVENT_LATCH_BP}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}} | | {{text anchor|COMBAT_EVENT_LATCH_GENERAL}} | ||
+ | | {{DFtext|The Wolf latches on firmly!|5:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}} | | {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}} | ||
+ | | {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}} | | {{text anchor|COMBAT_EVENT_KNOCKED_OUT}} | ||
+ | | {{DFtext|The Wolf has been knocked unconscious!|7:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_STUNNED}} | | {{text anchor|COMBAT_EVENT_STUNNED}} | ||
+ | | {{DFtext|The Wolf has been stunned!|3:1}} | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_WINDED}} | | {{text anchor|COMBAT_EVENT_WINDED}} | ||
+ | | {{DFtext|The Wolf is having trouble breathing!|7:0}} | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_NAUSEATED}} | | {{text anchor|COMBAT_EVENT_NAUSEATED}} | ||
+ | | {{DFtext|The Wolf looks sick!|2:1}} | ||
|- | |- | ||
| {{text anchor|MIGRANT_ARRIVAL_NAMED}} | | {{text anchor|MIGRANT_ARRIVAL_NAMED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|MIGRANT_ARRIVAL}} | | {{text anchor|MIGRANT_ARRIVAL}} | ||
+ | | | ||
| The arrival of [[migrants]] | | The arrival of [[migrants]] | ||
|- | |- | ||
| {{text anchor|DIG_CANCEL_WARM}} | | {{text anchor|DIG_CANCEL_WARM}} | ||
+ | | {{DFtext|Digging designation cancelled: warm stone located.|6:1}} | ||
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone. | | rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone. | ||
|- | |- | ||
| {{text anchor|DIG_CANCEL_DAMP}} | | {{text anchor|DIG_CANCEL_DAMP}} | ||
+ | | {{DFtext|Digging designation cancelled: damp stone located.|6:1}} | ||
|- | |- | ||
| {{text anchor|AMBUSH_DEFENDER}} | | {{text anchor|AMBUSH_DEFENDER}} | ||
+ | | | ||
| rowspan=14 | Discovering an [[ambush]] | | rowspan=14 | Discovering an [[ambush]] | ||
|- | |- | ||
| {{text anchor|AMBUSH_RESIDENT}} | | {{text anchor|AMBUSH_RESIDENT}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|AMBUSH_THIEF}} | | {{text anchor|AMBUSH_THIEF}} | ||
+ | | {{DFtext|Thief! Protect the hoard from the skulking filth!|4:1}} | ||
|- | |- | ||
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}} | | {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}} | | {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|AMBUSH_THIEF_SUPPORT}} | | {{text anchor|AMBUSH_THIEF_SUPPORT}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|AMBUSH_MISCHIEVOUS}} | | {{text anchor|AMBUSH_MISCHIEVOUS}} | ||
+ | | {{DFtext|A gremlin! Drive it away!|4:1}} | ||
|- | |- | ||
| {{text anchor|AMBUSH_SNATCHER}} | | {{text anchor|AMBUSH_SNATCHER}} | ||
+ | | {{DFtext|Snatcher! Protect the children!|4:1}} | ||
|- | |- | ||
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}} | | {{text anchor|AMBUSH_SNATCHER_SUPPORT}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|AMBUSH_AMBUSHER_NATURE}} | | {{text anchor|AMBUSH_AMBUSHER_NATURE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|AMBUSH_AMBUSHER}} | | {{text anchor|AMBUSH_AMBUSHER}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|AMBUSH_INJURED}} | | {{text anchor|AMBUSH_INJURED}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|AMBUSH_OTHER}} | | {{text anchor|AMBUSH_OTHER}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|AMBUSH_INCAPACITATED}} | | {{text anchor|AMBUSH_INCAPACITATED}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|CARAVAN_ARRIVAL}} | | {{text anchor|CARAVAN_ARRIVAL}} | ||
+ | | | ||
| Arrival of a [[caravan]] | | Arrival of a [[caravan]] | ||
|- | |- | ||
| {{text anchor|NOBLE_ARRIVAL}} | | {{text anchor|NOBLE_ARRIVAL}} | ||
+ | | | ||
| Arrival of a [[noble]] | | Arrival of a [[noble]] | ||
|- | |- | ||
| {{text anchor|D_MIGRANTS_ARRIVAL}} | | {{text anchor|D_MIGRANTS_ARRIVAL}} | ||
+ | | {{DFtext|Some migrants have arrived.|7:0}} | ||
| rowspan=3| Arrival of a [[migrant]] wave | | rowspan=3| Arrival of a [[migrant]] wave | ||
|- | |- | ||
| {{text anchor|D_MIGRANT_ARRIVAL}} | | {{text anchor|D_MIGRANT_ARRIVAL}} | ||
+ | | {{DFtext|A migrant has arrived.|7:0}} | ||
|- | |- | ||
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}} | | {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}} | ||
+ | | {{DFtext|Some migrants have arrived, despite the danger.|7:0}} | ||
|- | |- | ||
| {{text anchor|D_NO_MIGRANT_ARRIVAL}} | | {{text anchor|D_NO_MIGRANT_ARRIVAL}} | ||
+ | | {{DFtext|The fortress attracted no migrants this season.|6:0}} | ||
| The failure of [[migrants]] to show up in Fortress mode | | The failure of [[migrants]] to show up in Fortress mode | ||
|- | |- | ||
| {{text anchor|ANIMAL_TRAP_CATCH}} | | {{text anchor|ANIMAL_TRAP_CATCH}} | ||
+ | | | ||
| A [[vermin]] was caught in an [[animal trap]] | | A [[vermin]] was caught in an [[animal trap]] | ||
|- | |- | ||
| {{text anchor|ANIMAL_TRAP_ROBBED}} | | {{text anchor|ANIMAL_TRAP_ROBBED}} | ||
+ | | | ||
| Failure to catch a [[vermin]] | | Failure to catch a [[vermin]] | ||
|- | |- | ||
| {{text anchor|MISCHIEF_LEVER}} | | {{text anchor|MISCHIEF_LEVER}} | ||
+ | | | ||
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]] | | rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]] | ||
|- | |- | ||
| {{text anchor|MISCHIEF_PLATE}} | | {{text anchor|MISCHIEF_PLATE}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|MISCHIEF_CAGE}} | | {{text anchor|MISCHIEF_CAGE}} | ||
+ | | {{DFtext|Something has emptied in a cage!|5:1}} | ||
|- | |- | ||
| {{text anchor|MISCHIEF_CHAIN}} | | {{text anchor|MISCHIEF_CHAIN}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|DIPLOMAT_ARRIVAL}} | | {{text anchor|DIPLOMAT_ARRIVAL}} | ||
+ | | | ||
| Arrival of a [[diplomat]] | | Arrival of a [[diplomat]] | ||
|- | |- | ||
| {{text anchor|LIAISON_ARRIVAL}} | | {{text anchor|LIAISON_ARRIVAL}} | ||
+ | | {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}} | ||
| Arrival of an [[outpost liaison]] | | Arrival of an [[outpost liaison]] | ||
|- | |- | ||
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}} | | {{text anchor|TRADE_DIPLOMAT_ARRIVAL}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CAVE_COLLAPSE}} | | {{text anchor|CAVE_COLLAPSE}} | ||
+ | | {{DFtext|A section of the cavern has collapsed!|4:1}} | ||
| [[Cave-in]] | | [[Cave-in]] | ||
|- | |- | ||
| {{text anchor|BIRTH_CITIZEN}} | | {{text anchor|BIRTH_CITIZEN}} | ||
+ | | {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}} | ||
| Birth of a [[baby]] | | Birth of a [[baby]] | ||
|- | |- | ||
| {{text anchor|BIRTH_ANIMAL}} | | {{text anchor|BIRTH_ANIMAL}} | ||
+ | | {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}} | ||
| Birth of an [[animal]] | | Birth of an [[animal]] | ||
|- | |- | ||
| {{text anchor|STRANGE_MOOD}} | | {{text anchor|STRANGE_MOOD}} | ||
+ | | {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|7:1}} | ||
| A citizen has entered a [[strange mood]] | | A citizen has entered a [[strange mood]] | ||
|- | |- | ||
| {{text anchor|MADE_ARTIFACT}} | | {{text anchor|MADE_ARTIFACT}} | ||
+ | | {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}} | ||
| An [[artifact]] was created | | An [[artifact]] was created | ||
|- | |- | ||
| {{text anchor|NAMED_ARTIFACT}} | | {{text anchor|NAMED_ARTIFACT}} | ||
+ | | | ||
| A soldier named his equipment. | | A soldier named his equipment. | ||
|- | |- | ||
| {{text anchor|ITEM_ATTACHMENT}} | | {{text anchor|ITEM_ATTACHMENT}} | ||
+ | | | ||
| A soldier has become attached to his equipment. | | A soldier has become attached to his equipment. | ||
|- | |- | ||
| {{text anchor|VERMIN_CAGE_ESCAPE}} | | {{text anchor|VERMIN_CAGE_ESCAPE}} | ||
+ | | | ||
| A [[vermin]] escapes from a [[cage]]/[[animal trap]] | | A [[vermin]] escapes from a [[cage]]/[[animal trap]] | ||
|- | |- | ||
| {{text anchor|TRIGGER_WEB}} | | {{text anchor|TRIGGER_WEB}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|MOOD_BUILDING_CLAIMED}} | | {{text anchor|MOOD_BUILDING_CLAIMED}} | ||
+ | | {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}} | ||
| A [[strange mood|moody]] dwarf has claimed a workshop | | A [[strange mood|moody]] dwarf has claimed a workshop | ||
|- | |- | ||
| {{text anchor|ARTIFACT_BEGUN}} | | {{text anchor|ARTIFACT_BEGUN}} | ||
+ | | {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}} | ||
| A dwarf has began construction of an [[artifact]] | | A dwarf has began construction of an [[artifact]] | ||
|- | |- | ||
| {{text anchor|MEGABEAST_ARRIVAL}} | | {{text anchor|MEGABEAST_ARRIVAL}} | ||
+ | | {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}} | ||
| Arrival of a [[megabeast]] | | Arrival of a [[megabeast]] | ||
|- | |- | ||
| {{text anchor|BERSERK_CITIZEN}} | | {{text anchor|BERSERK_CITIZEN}} | ||
+ | | | ||
| A citizen has gone [[berserk]] | | A citizen has gone [[berserk]] | ||
|- | |- | ||
| {{text anchor|MAGMA_DEFACES_ENGRAVING}} | | {{text anchor|MAGMA_DEFACES_ENGRAVING}} | ||
+ | | | ||
| rowspan=2| An [[engraving]] has melted in a magma | | rowspan=2| An [[engraving]] has melted in a magma | ||
|- | |- | ||
| {{text anchor|ENGRAVING_MELTS}} | | {{text anchor|ENGRAVING_MELTS}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|MASTERPIECE_ARCHITECTURE}} | | {{text anchor|MASTERPIECE_ARCHITECTURE}} | ||
+ | | | ||
| rowspan=2| Construction of a [[masterwork|masterpiece]] [[building]] | | rowspan=2| Construction of a [[masterwork|masterpiece]] [[building]] | ||
|- | |- | ||
| {{text anchor|MASTERPIECE_CONSTRUCTION}} | | {{text anchor|MASTERPIECE_CONSTRUCTION}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|MASTER_ARCHITECTURE_LOST}} | | {{text anchor|MASTER_ARCHITECTURE_LOST}} | ||
+ | | | ||
| A [[masterwork|masterpiece]] [[building]] has been destroyed | | A [[masterwork|masterpiece]] [[building]] has been destroyed | ||
|- | |- | ||
| {{text anchor|MASTER_CONSTRUCTION_LOST}} | | {{text anchor|MASTER_CONSTRUCTION_LOST}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|ADV_AWAKEN}} | | {{text anchor|ADV_AWAKEN}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|ADV_SLEEP_INTERRUPTED}} | | {{text anchor|ADV_SLEEP_INTERRUPTED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|ADV_REACTION_PRODUCTS}} | | {{text anchor|ADV_REACTION_PRODUCTS}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CANCEL_JOB}} | | {{text anchor|CANCEL_JOB}} | ||
+ | | | ||
| [[Job]] cancellations | | [[Job]] cancellations | ||
|- | |- | ||
| {{text anchor|ADV_CREATURE_DEATH}} | | {{text anchor|ADV_CREATURE_DEATH}} | ||
+ | | | ||
| Killing a creature in [[adventure mode]] | | Killing a creature in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|CITIZEN_DEATH}} | | {{text anchor|CITIZEN_DEATH}} | ||
+ | | | ||
| Death of a citizen in [[fortress mode]] | | Death of a citizen in [[fortress mode]] | ||
|- | |- | ||
| {{text anchor|PET_DEATH}} | | {{text anchor|PET_DEATH}} | ||
+ | | | ||
| The death of a [[pet]], causing a negative [[thought]] for its owner | | The death of a [[pet]], causing a negative [[thought]] for its owner | ||
|- | |- | ||
| {{text anchor|FALL_OVER}} | | {{text anchor|FALL_OVER}} | ||
+ | | | ||
| Falling over | | Falling over | ||
|- | |- | ||
| {{text anchor|CAUGHT_IN_FLAMES}} | | {{text anchor|CAUGHT_IN_FLAMES}} | ||
+ | | | ||
| Catching [[fire]] | | Catching [[fire]] | ||
|- | |- | ||
| {{text anchor|CAUGHT_IN_WEB}} | | {{text anchor|CAUGHT_IN_WEB}} | ||
+ | | | ||
| Being caught in a [[web]] | | Being caught in a [[web]] | ||
|- | |- | ||
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}} | | {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}} | ||
+ | | | ||
| rowspan=2| Fall damage | | rowspan=2| Fall damage | ||
|- | |- | ||
| {{text anchor|UNIT_PROJECTILE_SLAM}} | | {{text anchor|UNIT_PROJECTILE_SLAM}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}} | | {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}} | ||
+ | | | ||
| Falling onto a [[creature]] | | Falling onto a [[creature]] | ||
|- | |- | ||
| {{text anchor|VOMIT}} | | {{text anchor|VOMIT}} | ||
+ | | | ||
| [[Vomit]]ing | | [[Vomit]]ing | ||
|- | |- | ||
| {{text anchor|LOSE_HOLD_OF_ITEM}} | | {{text anchor|LOSE_HOLD_OF_ITEM}} | ||
+ | | | ||
| Losing hold of an item | | Losing hold of an item | ||
|- | |- | ||
| {{text anchor|REGAIN_CONSCIOUSNESS}} | | {{text anchor|REGAIN_CONSCIOUSNESS}} | ||
+ | | | ||
| [[unconscious|Regaining consciousness]] | | [[unconscious|Regaining consciousness]] | ||
|- | |- | ||
| {{text anchor|FREE_FROM_WEB}} | | {{text anchor|FREE_FROM_WEB}} | ||
+ | | | ||
| Freeing from a [[web]] | | Freeing from a [[web]] | ||
|- | |- | ||
| {{text anchor|PARALYZED}} | | {{text anchor|PARALYZED}} | ||
+ | | | ||
| A creature is [[syndrome|paralyzed]] | | A creature is [[syndrome|paralyzed]] | ||
|- | |- | ||
| {{text anchor|OVERCOME_PARALYSIS}} | | {{text anchor|OVERCOME_PARALYSIS}} | ||
+ | | | ||
| A creature is no longer [[syndrome|paralyzed]] | | A creature is no longer [[syndrome|paralyzed]] | ||
|- | |- | ||
| {{text anchor|NOT_STUNNED}} | | {{text anchor|NOT_STUNNED}} | ||
+ | | | ||
| A creature is no longer [[stun]]ned | | A creature is no longer [[stun]]ned | ||
|- | |- | ||
| {{text anchor|EXHAUSTION}} | | {{text anchor|EXHAUSTION}} | ||
+ | | | ||
| [[Exhaustion]] | | [[Exhaustion]] | ||
|- | |- | ||
| {{text anchor|PAIN_KO}} | | {{text anchor|PAIN_KO}} | ||
+ | | | ||
| [[Unconsciousness]] caused by [[pain]] | | [[Unconsciousness]] caused by [[pain]] | ||
|- | |- | ||
| {{text anchor|BREAK_GRIP}} | | {{text anchor|BREAK_GRIP}} | ||
+ | | | ||
| Breaking a wrestling grip | | Breaking a wrestling grip | ||
|- | |- | ||
| {{text anchor|NO_BREAK_GRIP}} | | {{text anchor|NO_BREAK_GRIP}} | ||
+ | | | ||
| Being unable to break a wrestling grip | | Being unable to break a wrestling grip | ||
|- | |- | ||
| {{text anchor|BLOCK_FIRE}} | | {{text anchor|BLOCK_FIRE}} | ||
+ | | | ||
| Blocking a [[fire]] attack | | Blocking a [[fire]] attack | ||
|- | |- | ||
| {{text anchor|BREATHE_FIRE}} | | {{text anchor|BREATHE_FIRE}} | ||
+ | | | ||
| A creature breathes [[fire]] | | A creature breathes [[fire]] | ||
|- | |- | ||
| {{text anchor|SHOOT_WEB}} | | {{text anchor|SHOOT_WEB}} | ||
+ | | | ||
| A creature shoots [[web]]s | | A creature shoots [[web]]s | ||
|- | |- | ||
| {{text anchor|PULL_OUT_DROP}} | | {{text anchor|PULL_OUT_DROP}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|STAND_UP}} | | {{text anchor|STAND_UP}} | ||
+ | | | ||
| Standing up | | Standing up | ||
|- | |- | ||
| {{text anchor|MARTIAL_TRANCE}} | | {{text anchor|MARTIAL_TRANCE}} | ||
+ | | | ||
| Going into a [[martial trance]] | | Going into a [[martial trance]] | ||
|- | |- | ||
| {{text anchor|MAT_BREATH}} | | {{text anchor|MAT_BREATH}} | ||
+ | | | ||
| A creature spits a [[glob]] of a substance | | A creature spits a [[glob]] of a substance | ||
|- | |- | ||
| {{text anchor|NIGHT_ATTACK_STARTS}} | | {{text anchor|NIGHT_ATTACK_STARTS}} | ||
+ | | {{DFtext|You are surrounded by incessant cackling.|5:1}} | ||
| rowspan=3| [[Bogeymen]] attack | | rowspan=3| [[Bogeymen]] attack | ||
|- | |- | ||
| {{text anchor|NIGHT_ATTACK_ENDS}} | | {{text anchor|NIGHT_ATTACK_ENDS}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|NIGHT_ATTACK_TRAVEL}} | | {{text anchor|NIGHT_ATTACK_TRAVEL}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|GHOST_ATTACK}} | | {{text anchor|GHOST_ATTACK}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|LAIR_HUNTER}} | | {{text anchor|LAIR_HUNTER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|TRAVEL_SITE_DISCOVERY}} | | {{text anchor|TRAVEL_SITE_DISCOVERY}} | ||
+ | | | ||
| Discovering a [[site]] | | Discovering a [[site]] | ||
|- | |- | ||
| {{text anchor|TRAVEL_SITE_BUMP}} | | {{text anchor|TRAVEL_SITE_BUMP}} | ||
+ | | | ||
| You can't travel through a certain [[site]] | | You can't travel through a certain [[site]] | ||
|- | |- | ||
| {{text anchor|ADVENTURE_INTRO}} | | {{text anchor|ADVENTURE_INTRO}} | ||
+ | | | ||
| Beginning an [[adventure]] | | Beginning an [[adventure]] | ||
|- | |- | ||
| {{text anchor|CREATURE_SOUND}} | | {{text anchor|CREATURE_SOUND}} | ||
+ | | | ||
| You hear the sound of a creature. See [[Capybara]] for details | | You hear the sound of a creature. See [[Capybara]] for details | ||
|- | |- | ||
| {{text anchor|CREATURE_STEALS_OBJECT}} | | {{text anchor|CREATURE_STEALS_OBJECT}} | ||
+ | | | ||
| A [[creature]] stole an [[item]] | | A [[creature]] stole an [[item]] | ||
|- | |- | ||
| {{text anchor|FOUND_TRAP}} | | {{text anchor|FOUND_TRAP}} | ||
+ | | | ||
| Discovery of a [[trap]] in [[adventure mode]] | | Discovery of a [[trap]] in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|BODY_TRANSFORMATION}} | | {{text anchor|BODY_TRANSFORMATION}} | ||
+ | | | ||
| Transformation into a [[werebeast]] or otherwise | | Transformation into a [[werebeast]] or otherwise | ||
|- | |- | ||
| {{text anchor|INTERACTION_ACTOR}} | | {{text anchor|INTERACTION_ACTOR}} | ||
+ | | | ||
| See [[Interaction token#VERB]] | | See [[Interaction token#VERB]] | ||
|- | |- | ||
| {{text anchor|INTERACTION_TARGET}} | | {{text anchor|INTERACTION_TARGET}} | ||
+ | | | ||
| See [[Interaction token#TARGET_VERB]] | | See [[Interaction token#TARGET_VERB]] | ||
|- | |- | ||
| {{text anchor|UNDEAD_ATTACK}} | | {{text anchor|UNDEAD_ATTACK}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CITIZEN_MISSING}} | | {{text anchor|CITIZEN_MISSING}} | ||
+ | | | ||
| A citizen has gone missing | | A citizen has gone missing | ||
|- | |- | ||
| {{text anchor|PET_MISSING}} | | {{text anchor|PET_MISSING}} | ||
+ | | | ||
| A pet has gone missing | | A pet has gone missing | ||
|- | |- | ||
| {{text anchor|MARKET_CHATTER}} | | {{text anchor|MARKET_CHATTER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|STRANGE_RAIN_SNOW}} | | {{text anchor|STRANGE_RAIN_SNOW}} | ||
+ | | {{DFtext|It is raining rotten sludge!|4:1}} | ||
| rowspan=2 | The appearance of unusual [[weather]] | | rowspan=2 | The appearance of unusual [[weather]] | ||
|- | |- | ||
| {{text anchor|STRANGE_CLOUD}} | | {{text anchor|STRANGE_CLOUD}} | ||
+ | | {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}} | ||
|- | |- | ||
| {{text anchor|SIMPLE_ANIMAL_ACTION}} | | {{text anchor|SIMPLE_ANIMAL_ACTION}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|FLOUNDER_IN_LIQUID}} | | {{text anchor|FLOUNDER_IN_LIQUID}} | ||
+ | | {{DFtext|You flounder in the water!|6:1}} | ||
| Floundering in [[water]] | | Floundering in [[water]] | ||
|- | |- | ||
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}} | | {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}} | ||
+ | | {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}} | ||
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves. | | A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves. | ||
|- | |- | ||
| {{text anchor|TRAINING_FULL_REVERSION}} | | {{text anchor|TRAINING_FULL_REVERSION}} | ||
+ | | {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}} | ||
| An animal has reverted to a wild state (follows the previous announcement) | | An animal has reverted to a wild state (follows the previous announcement) | ||
|- | |- | ||
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}} | | {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}} | ||
+ | | | ||
| See [[Animal trainer#Taming|Animal trainer]] | | See [[Animal trainer#Taming|Animal trainer]] | ||
|- | |- | ||
| {{text anchor|SKIP_ON_LIQUID}} | | {{text anchor|SKIP_ON_LIQUID}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|DODGE_FLYING_OBJECT}} | | {{text anchor|DODGE_FLYING_OBJECT}} | ||
+ | | | ||
| Dodging a shot [[arrow]] | | Dodging a shot [[arrow]] | ||
|- | |- | ||
| {{text anchor|REGULAR_CONVERSATION}} | | {{text anchor|REGULAR_CONVERSATION}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CONFLICT_CONVERSATION}} | | {{text anchor|CONFLICT_CONVERSATION}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|FLAME_HIT}} | | {{text anchor|FLAME_HIT}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|EMBRACE}} | | {{text anchor|EMBRACE}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|BANDIT_EMPTY_CONTAINER}} | | {{text anchor|BANDIT_EMPTY_CONTAINER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|BANDIT_GRAB_ITEM}} | | {{text anchor|BANDIT_GRAB_ITEM}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}} | | {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}} | ||
− | | | + | | {{DFtext|The Goblin Swordsman's attack is interrupted!|4:1}} |
+ | | [[Wrestling]] interrupts opponent's attack | ||
|- | |- | ||
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}} | | {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|FAIL_TO_GRAB_SURFACE}} | | {{text anchor|FAIL_TO_GRAB_SURFACE}} | ||
+ | | | ||
| Failing to grab a tile | | Failing to grab a tile | ||
|- | |- | ||
| {{text anchor|LOSE_HOLD_OF_SURFACE}} | | {{text anchor|LOSE_HOLD_OF_SURFACE}} | ||
+ | | | ||
| Losing hold of a surface while [[climb]]ing | | Losing hold of a surface while [[climb]]ing | ||
|- | |- | ||
| {{text anchor|TRAVEL_COMPLAINT}} | | {{text anchor|TRAVEL_COMPLAINT}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|LOSE_EMOTION}} | | {{text anchor|LOSE_EMOTION}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|REORGANIZE_POSSESSIONS}} | | {{text anchor|REORGANIZE_POSSESSIONS}} | ||
+ | | | ||
| A soldier reorganizes his equipment | | A soldier reorganizes his equipment | ||
|- | |- | ||
| {{text anchor|PUSH_ITEM}} | | {{text anchor|PUSH_ITEM}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|DRAW_ITEM}} | | {{text anchor|DRAW_ITEM}} | ||
+ | | | ||
| Drawing out a weapon | | Drawing out a weapon | ||
|- | |- | ||
| {{text anchor|STRAP_ITEM}} | | {{text anchor|STRAP_ITEM}} | ||
+ | | | ||
| Strapping a weapon | | Strapping a weapon | ||
|- | |- | ||
| {{text anchor|GAIN_SITE_CONTROL}} | | {{text anchor|GAIN_SITE_CONTROL}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|FORT_POSITION_SUCCESSION}} | | {{text anchor|FORT_POSITION_SUCCESSION}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|STRESSED_CITIZEN}} | | {{text anchor|STRESSED_CITIZEN}} | ||
+ | | {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}} | ||
| | | | ||
|- | |- | ||
| {{text anchor|CITIZEN_LOST_TO_STRESS}} | | {{text anchor|CITIZEN_LOST_TO_STRESS}} | ||
+ | | {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}} | ||
| | | | ||
|- | |- | ||
| {{text anchor|CITIZEN_TANTRUM}} | | {{text anchor|CITIZEN_TANTRUM}} | ||
− | | | + | | {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|MOVED_OUT_OF_RANGE}} | | {{text anchor|MOVED_OUT_OF_RANGE}} | ||
+ | | {{DFtext|The Wolf has moved out of range!|7:1}} | ||
| An [[attack]]ed creature has moved out of range | | An [[attack]]ed creature has moved out of range | ||
|- | |- | ||
| {{text anchor|CANNOT_JUMP}} | | {{text anchor|CANNOT_JUMP}} | ||
+ | | | ||
| You are unable to [[jump]] | | You are unable to [[jump]] | ||
|- | |- | ||
| {{text anchor|NO_TRACKS}} | | {{text anchor|NO_TRACKS}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|ALREADY_SEARCHED_AREA}} | | {{text anchor|ALREADY_SEARCHED_AREA}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|SEARCH_FOUND_SOMETHING}} | | {{text anchor|SEARCH_FOUND_SOMETHING}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|SEARCH_FOUND_NOTHING}} | | {{text anchor|SEARCH_FOUND_NOTHING}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NOTHING_TO_INTERACT}} | | {{text anchor|NOTHING_TO_INTERACT}} | ||
− | | | + | | |
+ | | You have nothing to interact with | ||
|- | |- | ||
| {{text anchor|NOTHING_TO_EXAMINE}} | | {{text anchor|NOTHING_TO_EXAMINE}} | ||
− | | | + | | |
+ | | You have nothing to examine | ||
|- | |- | ||
| {{text anchor|YOU_YIELDED}} | | {{text anchor|YOU_YIELDED}} | ||
− | | You assume a [[ | + | | {{DFtext|You assume a submissive posture.|6:1}} |
+ | | rowspan=2| [[Yield]]ing in adventure mode | ||
|- | |- | ||
| {{text anchor|YOU_UNYIELDED}} | | {{text anchor|YOU_UNYIELDED}} | ||
− | | You no longer assume a | + | | {{DFtext|You no longer assume a submissive posture.|6:1}} |
|- | |- | ||
| {{text anchor|YOU_STRAP_ITEM}} | | {{text anchor|YOU_STRAP_ITEM}} | ||
+ | | | ||
| You strap a weapon | | You strap a weapon | ||
|- | |- | ||
| {{text anchor|YOU_DRAW_ITEM}} | | {{text anchor|YOU_DRAW_ITEM}} | ||
+ | | | ||
| You draw out a weapon | | You draw out a weapon | ||
|- | |- | ||
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}} | | {{text anchor|NO_GRASP_TO_DRAW_ITEM}} | ||
+ | | | ||
| You have no free grasp to draw out a weapon | | You have no free grasp to draw out a weapon | ||
|- | |- | ||
| {{text anchor|NO_ITEM_TO_STRAP}} | | {{text anchor|NO_ITEM_TO_STRAP}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NO_INV_TO_REMOVE}} | | {{text anchor|NO_INV_TO_REMOVE}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NO_INV_TO_WEAR}} | | {{text anchor|NO_INV_TO_WEAR}} | ||
− | | You have nothing left to wear | + | | {{DFtext|You have nothing left to wear.|6:0}} |
+ | | | ||
|- | |- | ||
| {{text anchor|NO_INV_TO_EAT}} | | {{text anchor|NO_INV_TO_EAT}} | ||
+ | | | ||
| You have nothing to eat/drink | | You have nothing to eat/drink | ||
|- | |- | ||
| {{text anchor|NO_INV_TO_CONTAIN}} | | {{text anchor|NO_INV_TO_CONTAIN}} | ||
+ | | | ||
| You have no suitable container for an item | | You have no suitable container for an item | ||
|- | |- | ||
| {{text anchor|NO_INV_TO_DROP}} | | {{text anchor|NO_INV_TO_DROP}} | ||
+ | | | ||
| You gave nothing to drop | | You gave nothing to drop | ||
|- | |- | ||
| {{text anchor|NOTHING_TO_PICK_UP}} | | {{text anchor|NOTHING_TO_PICK_UP}} | ||
+ | | | ||
| There is nothing to pick up | | There is nothing to pick up | ||
|- | |- | ||
| {{text anchor|NO_INV_TO_THROW}} | | {{text anchor|NO_INV_TO_THROW}} | ||
+ | | | ||
| You have nothing to throw | | You have nothing to throw | ||
|- | |- | ||
| {{text anchor|NO_INV_TO_FIRE}} | | {{text anchor|NO_INV_TO_FIRE}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CURRENT_SMELL}} | | {{text anchor|CURRENT_SMELL}} | ||
+ | | | ||
| [[Smell]]ing in [[adventure mode]] | | [[Smell]]ing in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|CURRENT_WEATHER}} | | {{text anchor|CURRENT_WEATHER}} | ||
+ | | | ||
| Checking [[weather]] in [[adventure mode]] | | Checking [[weather]] in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|CURRENT_TEMPERATURE}} | | {{text anchor|CURRENT_TEMPERATURE}} | ||
+ | | | ||
| Checking [[temperature]] in [[adventure mode]] | | Checking [[temperature]] in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|CURRENT_DATE}} | | {{text anchor|CURRENT_DATE}} | ||
+ | | | ||
| Checking [[time]] in [[adventure mode]] | | Checking [[time]] in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|NO_GRASP_FOR_PICKUP}} | | {{text anchor|NO_GRASP_FOR_PICKUP}} | ||
+ | | | ||
| You have no free grasp to pick up an item | | You have no free grasp to pick up an item | ||
|- | |- | ||
| {{text anchor|TRAVEL_ADVISORY}} | | {{text anchor|TRAVEL_ADVISORY}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CANNOT_CLIMB}} | | {{text anchor|CANNOT_CLIMB}} | ||
+ | | | ||
| You are unable to [[climb]] | | You are unable to [[climb]] | ||
|- | |- | ||
| {{text anchor|CANNOT_STAND}} | | {{text anchor|CANNOT_STAND}} | ||
+ | | | ||
| You are unable to stand up | | You are unable to stand up | ||
|- | |- | ||
| {{text anchor|MUST_UNRETRACT_FIRST}} | | {{text anchor|MUST_UNRETRACT_FIRST}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CANNOT_REST}} | | {{text anchor|CANNOT_REST}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CANNOT_MAKE_CAMPFIRE}} | | {{text anchor|CANNOT_MAKE_CAMPFIRE}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|MADE_CAMPFIRE}} | | {{text anchor|MADE_CAMPFIRE}} | ||
+ | | | ||
| You make a [[campfire]] | | You make a [[campfire]] | ||
|- | |- | ||
| {{text anchor|CANNOT_SET_FIRE}} | | {{text anchor|CANNOT_SET_FIRE}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|SET_FIRE}} | | {{text anchor|SET_FIRE}} | ||
+ | | | ||
| You set a [[fire]] | | You set a [[fire]] | ||
|- | |- | ||
| {{text anchor|DAWN_BREAKS}} | | {{text anchor|DAWN_BREAKS}} | ||
+ | | {{DFtext|The dawn is breaking.|6:1}} | ||
| rowspan=3| Change of a time of day | | rowspan=3| Change of a time of day | ||
|- | |- | ||
| {{text anchor|NOON}} | | {{text anchor|NOON}} | ||
+ | | | ||
|- | |- | ||
| {{text anchor|NIGHTFALL}} | | {{text anchor|NIGHTFALL}} | ||
+ | | {{DFtext|The night is falling.|1:1}} | ||
|- | |- | ||
| {{text anchor|NO_INV_INTERACTION}} | | {{text anchor|NO_INV_INTERACTION}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|EMPTY_CONTAINER}} | | {{text anchor|EMPTY_CONTAINER}} | ||
+ | | | ||
| Emptying a container in [[adventure mode]] | | Emptying a container in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|TAKE_OUT_OF_CONTAINER}} | | {{text anchor|TAKE_OUT_OF_CONTAINER}} | ||
+ | | | ||
| Taking an item out of container in [[adventure mode]] | | Taking an item out of container in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|NO_CONTAINER_FOR_ITEM}} | | {{text anchor|NO_CONTAINER_FOR_ITEM}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|PUT_INTO_CONTAINER}} | | {{text anchor|PUT_INTO_CONTAINER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|EAT_ITEM}} | | {{text anchor|EAT_ITEM}} | ||
+ | | | ||
| You eat an item | | You eat an item | ||
|- | |- | ||
| {{text anchor|DRINK_ITEM}} | | {{text anchor|DRINK_ITEM}} | ||
+ | | | ||
| You drink an item | | You drink an item | ||
|- | |- | ||
| {{text anchor|CONSUME_FAILURE}} | | {{text anchor|CONSUME_FAILURE}} | ||
+ | | | ||
| You lick an item | | You lick an item | ||
|- | |- | ||
| {{text anchor|DROP_ITEM}} | | {{text anchor|DROP_ITEM}} | ||
+ | | | ||
| You drop an item | | You drop an item | ||
|- | |- | ||
| {{text anchor|PICK_UP_ITEM}} | | {{text anchor|PICK_UP_ITEM}} | ||
+ | | | ||
| You pick up an item | | You pick up an item | ||
|- | |- | ||
| {{text anchor|YOU_BUILDING_INTERACTION}} | | {{text anchor|YOU_BUILDING_INTERACTION}} | ||
+ | | | ||
| Interaction with a [[building]] in [[adventure mode]] | | Interaction with a [[building]] in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|YOU_ITEM_INTERACTION}} | | {{text anchor|YOU_ITEM_INTERACTION}} | ||
+ | | | ||
| Interaction with an [[item]] in [[adventure mode]] | | Interaction with an [[item]] in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|YOU_TEMPERATURE_EFFECTS}} | | {{text anchor|YOU_TEMPERATURE_EFFECTS}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|RESOLVE_SHARED_ITEMS}} | | {{text anchor|RESOLVE_SHARED_ITEMS}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|COUGH_BLOOD}} | | {{text anchor|COUGH_BLOOD}} | ||
+ | | | ||
| [[Syndrome|Coughing blood]] | | [[Syndrome|Coughing blood]] | ||
|- | |- | ||
| {{text anchor|VOMIT_BLOOD}} | | {{text anchor|VOMIT_BLOOD}} | ||
+ | | | ||
| [[Syndrome|Vomiting blood]] | | [[Syndrome|Vomiting blood]] | ||
|- | |- | ||
| {{text anchor|POWER_LEARNED}} | | {{text anchor|POWER_LEARNED}} | ||
+ | | | ||
| Learning a new power | | Learning a new power | ||
|- | |- | ||
| {{text anchor|YOU_FEED_ON_SUCKEE}} | | {{text anchor|YOU_FEED_ON_SUCKEE}} | ||
+ | | | ||
| [[Vampire|Sucking blood]] | | [[Vampire|Sucking blood]] | ||
|- | |- | ||
| {{text anchor|PROFESSION_CHANGES}} | | {{text anchor|PROFESSION_CHANGES}} | ||
+ | | | ||
| Changing a profession | | Changing a profession | ||
|- | |- | ||
| {{text anchor|RECRUIT_PROMOTED}} | | {{text anchor|RECRUIT_PROMOTED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|SOLDIER_BECOMES_MASTER}} | | {{text anchor|SOLDIER_BECOMES_MASTER}} | ||
+ | | | ||
| A [[soldier]] has mastered a weapon [[skill]] | | A [[soldier]] has mastered a weapon [[skill]] | ||
|- | |- | ||
| {{text anchor|MERCHANTS_UNLOADING}} | | {{text anchor|MERCHANTS_UNLOADING}} | ||
− | | The | + | | {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|MERCHANTS_NEED_DEPOT}} | | {{text anchor|MERCHANTS_NEED_DEPOT}} | ||
+ | | | ||
| The [[merchants]] need a [[trade depot]] | | The [[merchants]] need a [[trade depot]] | ||
|- | |- | ||
| {{text anchor|MERCHANT_WAGONS_BYPASSED}} | | {{text anchor|MERCHANT_WAGONS_BYPASSED}} | ||
+ | | | ||
| The [[merchants]]' wagons have bypassed the site | | The [[merchants]]' wagons have bypassed the site | ||
|- | |- | ||
| {{text anchor|MERCHANTS_LEAVING_SOON}} | | {{text anchor|MERCHANTS_LEAVING_SOON}} | ||
− | | The | + | | {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|MERCHANTS_EMBARKED}} | | {{text anchor|MERCHANTS_EMBARKED}} | ||
− | | The | + | | {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|PET_LOSES_DEAD_OWNER}} | | {{text anchor|PET_LOSES_DEAD_OWNER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|PET_ADOPTS_OWNER}} | | {{text anchor|PET_ADOPTS_OWNER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|VERMIN_BITE}} | | {{text anchor|VERMIN_BITE}} | ||
+ | | | ||
| A [[vermin]] bites/stings a creature | | A [[vermin]] bites/stings a creature | ||
|- | |- | ||
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}} | | {{text anchor|UNABLE_TO_COMPLETE_BUILDING}} | ||
+ | | | ||
| Dwarves were unable to construct a [[building]] | | Dwarves were unable to construct a [[building]] | ||
|- | |- | ||
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}} | | {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CITIZEN_SNATCHED}} | | {{text anchor|CITIZEN_SNATCHED}} | ||
− | | A | + | | {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|VERMIN_DISTURBED}} | | {{text anchor|VERMIN_DISTURBED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|LAND_GAINS_STATUS}} | | {{text anchor|LAND_GAINS_STATUS}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|LAND_ELEVATED_STATUS}} | | {{text anchor|LAND_ELEVATED_STATUS}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|MASTERPIECE_CRAFTED}} | | {{text anchor|MASTERPIECE_CRAFTED}} | ||
+ | | {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}} | ||
| Crafting a [[masterwork]] | | Crafting a [[masterwork]] | ||
|- | |- | ||
| {{text anchor|ARTWORK_DEFACED}} | | {{text anchor|ARTWORK_DEFACED}} | ||
+ | | | ||
| A [[masterwork]] was destroyed | | A [[masterwork]] was destroyed | ||
|- | |- | ||
| {{text anchor|ANIMAL_TRAINED}} | | {{text anchor|ANIMAL_TRAINED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|DYED_MASTERPIECE}} | | {{text anchor|DYED_MASTERPIECE}} | ||
+ | | | ||
| An item has been [[masterwork|masterfully]] [[dyer|dyed]] | | An item has been [[masterwork|masterfully]] [[dyer|dyed]] | ||
|- | |- | ||
| {{text anchor|COOKED_MASTERPIECE}} | | {{text anchor|COOKED_MASTERPIECE}} | ||
+ | | | ||
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]] | | Cooking a [[masterwork|masterful]] [[prepared meal|meal]] | ||
|- | |- | ||
| {{text anchor|MANDATE_ENDS}} | | {{text anchor|MANDATE_ENDS}} | ||
+ | | | ||
| A [[noble]] ended a [[mandate]] | | A [[noble]] ended a [[mandate]] | ||
|- | |- | ||
| {{text anchor|SLOWDOWN_ENDS}} | | {{text anchor|SLOWDOWN_ENDS}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|FAREWELL_HELPER}} | | {{text anchor|FAREWELL_HELPER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|ELECTION_RESULTS}} | | {{text anchor|ELECTION_RESULTS}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|SITE_PRESENT}} | | {{text anchor|SITE_PRESENT}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CONSTRUCTION_SUSPENDED}} | | {{text anchor|CONSTRUCTION_SUSPENDED}} | ||
+ | | | ||
| Construction of a [[building]] was suspended | | Construction of a [[building]] was suspended | ||
|- | |- | ||
| {{text anchor|LINKAGE_SUSPENDED}} | | {{text anchor|LINKAGE_SUSPENDED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|QUOTA_FILLED}} | | {{text anchor|QUOTA_FILLED}} | ||
+ | | | ||
| A [[manager|work order]] was completed | | A [[manager|work order]] was completed | ||
|- | |- | ||
| {{text anchor|JOB_OVERWRITTEN}} | | {{text anchor|JOB_OVERWRITTEN}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}} | | {{text anchor|NOTHING_TO_CATCH_IN_WATER}} | ||
+ | | | ||
| A [[fisherman]] can't catch anything in the water | | A [[fisherman]] can't catch anything in the water | ||
|- | |- | ||
| {{text anchor|DEMAND_FORGOTTEN}} | | {{text anchor|DEMAND_FORGOTTEN}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NEW_DEMAND}} | | {{text anchor|NEW_DEMAND}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NEW_MANDATE}} | | {{text anchor|NEW_MANDATE}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|PRICES_ALTERED}} | | {{text anchor|PRICES_ALTERED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NAMED_RESIDENT_CREATURE}} | | {{text anchor|NAMED_RESIDENT_CREATURE}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|SOMEBODY_GROWS_UP}} | | {{text anchor|SOMEBODY_GROWS_UP}} | ||
+ | | | ||
| Somebody has grown up | | Somebody has grown up | ||
|- | |- | ||
| {{text anchor|GUILD_REQUEST_TAKEN}} | | {{text anchor|GUILD_REQUEST_TAKEN}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|GUILD_WAGES_CHANGED}} | | {{text anchor|GUILD_WAGES_CHANGED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NEW_WORK_MANDATE}} | | {{text anchor|NEW_WORK_MANDATE}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CITIZEN_BECOMES_SOLDIER}} | | {{text anchor|CITIZEN_BECOMES_SOLDIER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}} | | {{text anchor|CITIZEN_BECOMES_NONSOLDIER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|PARTY_ORGANIZED}} | | {{text anchor|PARTY_ORGANIZED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|POSSESSED_TANTRUM}} | | {{text anchor|POSSESSED_TANTRUM}} | ||
+ | | | ||
| A dwarf possesed by a [[ghost]] is throwing a [[tantrum]] | | A dwarf possesed by a [[ghost]] is throwing a [[tantrum]] | ||
|- | |- | ||
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}} | | {{text anchor|BUILDING_TOPPLED_BY_GHOST}} | ||
+ | | | ||
| A building was toppled by a [[ghost]] | | A building was toppled by a [[ghost]] | ||
|- | |- | ||
| {{text anchor|MASTERFUL_IMPROVEMENT}} | | {{text anchor|MASTERFUL_IMPROVEMENT}} | ||
+ | | | ||
| An item has been [[masterwork|masterfully]] decorated | | An item has been [[masterwork|masterfully]] decorated | ||
|- | |- | ||
| {{text anchor|MASTERPIECE_ENGRAVING}} | | {{text anchor|MASTERPIECE_ENGRAVING}} | ||
+ | | | ||
| A [[masterwork|masterpiece]] [[engraving]] was created | | A [[masterwork|masterpiece]] [[engraving]] was created | ||
|- | |- | ||
| {{text anchor|MARRIAGE}} | | {{text anchor|MARRIAGE}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NO_MARRIAGE_CELEBRATION}} | | {{text anchor|NO_MARRIAGE_CELEBRATION}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CURIOUS_GUZZLER}} | | {{text anchor|CURIOUS_GUZZLER}} | ||
+ | | | ||
| An animal drank stockpiled [[booze]] | | An animal drank stockpiled [[booze]] | ||
|- | |- | ||
| {{text anchor|WEATHER_BECOMES_CLEAR}} | | {{text anchor|WEATHER_BECOMES_CLEAR}} | ||
− | | The | + | | {{DFtext|The weather has cleared.|7:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|WEATHER_BECOMES_SNOW}} | | {{text anchor|WEATHER_BECOMES_SNOW}} | ||
− | | | + | | {{DFtext|A snow storm has come.|7:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|WEATHER_BECOMES_RAIN}} | | {{text anchor|WEATHER_BECOMES_RAIN}} | ||
− | | It | + | | {{DFtext|It has started raining.|1:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|SEASON_WET}} | | {{text anchor|SEASON_WET}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|SEASON_DRY}} | | {{text anchor|SEASON_DRY}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|SEASON_SPRING}} | | {{text anchor|SEASON_SPRING}} | ||
+ | | {{DFtext|Spring has arrived!|2:1}} | ||
| rowspan=4| Change of a season | | rowspan=4| Change of a season | ||
|- | |- | ||
| {{text anchor|SEASON_SUMMER}} | | {{text anchor|SEASON_SUMMER}} | ||
+ | | {{DFtext|It is now summer.|6:1}} | ||
|- | |- | ||
| {{text anchor|SEASON_AUTUMN}} | | {{text anchor|SEASON_AUTUMN}} | ||
+ | | {{DFtext|Autumn has come.|4:1}} | ||
|- | |- | ||
| {{text anchor|SEASON_WINTER}} | | {{text anchor|SEASON_WINTER}} | ||
+ | | {{DFtext|Winter is here.|7:1}} | ||
|- | |- | ||
| {{text anchor|GUEST_ARRIVAL}}{{version|0.42.01}} | | {{text anchor|GUEST_ARRIVAL}}{{version|0.42.01}} | ||
− | | | + | | {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|CANNOT_SPEAK}}{{version|0.42.01}} | | {{text anchor|CANNOT_SPEAK}}{{version|0.42.01}} | ||
− | | | + | | {{DFtext|A troglodyte cannot speak.|6:0}} |
+ | | When playing adventure mode as creature that doesn't speak. | ||
|- | |- | ||
| {{text anchor|RESEARCH_BREAKTHROUGH}}{{version|0.42.01}} | | {{text anchor|RESEARCH_BREAKTHROUGH}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|SERVICE_ORDER_DELIVERY}}{{version|0.42.01}} | | {{text anchor|SERVICE_ORDER_DELIVERY}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|PERFORMANCE_START_FAILURE}}{{version|0.42.01}} | | {{text anchor|PERFORMANCE_START_FAILURE}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|BEGIN_ACTIVITY}}{{version|0.42.01}} | | {{text anchor|BEGIN_ACTIVITY}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|MIDDLE_OF_ACTIVITY}}{{version|0.42.01}} | | {{text anchor|MIDDLE_OF_ACTIVITY}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|ACTIVITY_SECTION_CHANGE}}{{version|0.42.01}} | | {{text anchor|ACTIVITY_SECTION_CHANGE}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|CONCLUDE_ACTIVITY}}{{version|0.42.01}} | | {{text anchor|CONCLUDE_ACTIVITY}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|LEARNED_WRITTEN_CONTENT}}{{version|0.42.01}} | | {{text anchor|LEARNED_WRITTEN_CONTENT}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|LEARNED_ART_FORM}}{{version|0.42.01}} | | {{text anchor|LEARNED_ART_FORM}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|PERFORMER_UPDATE}}{{version|0.42.01}} | | {{text anchor|PERFORMER_UPDATE}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}{{version|0.42.01}} | | {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}{{version|0.42.01}} | ||
+ | | | ||
| A [[creature]] destroyed a [[building]] | | A [[creature]] destroyed a [[building]] | ||
|- | |- | ||
| {{text anchor|DEITY_CURSE}}{{version|0.42.01}} | | {{text anchor|DEITY_CURSE}}{{version|0.42.01}} | ||
+ | | | ||
| Being cursed by a [[deity]] | | Being cursed by a [[deity]] | ||
|- | |- | ||
| {{text anchor|COMPOSITION_COMPLETE}}{{version|0.42.01}} | | {{text anchor|COMPOSITION_COMPLETE}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|COMPOSITION_FAILED}}{{version|0.42.01}} | | {{text anchor|COMPOSITION_FAILED}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|NEW_APPRENTICESHIP}}{{version|0.42.01}} | | {{text anchor|NEW_APPRENTICESHIP}}{{version|0.42.01}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| {{text anchor|PETITION_IGNORED}}{{version|0.42.01}} | | {{text anchor|PETITION_IGNORED}}{{version|0.42.01}} | ||
+ | | {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}} | ||
| | | | ||
|- | |- | ||
| {{text anchor|CANNOT_CHOP_TREE}}{{version|0.43.01}} | | {{text anchor|CANNOT_CHOP_TREE}}{{version|0.43.01}} | ||
− | | | + | | {{DFtext|You cannot fell trees in the arena.|6:1}} |
+ | | | ||
|- | |- | ||
| {{text anchor|CHOP_TREE}}{{version|0.43.01}} | | {{text anchor|CHOP_TREE}}{{version|0.43.01}} | ||
+ | | | ||
| Chopping [[tree]]s in [[adventure mode]] | | Chopping [[tree]]s in [[adventure mode]] | ||
|- | |- | ||
| {{text anchor|CANNOT_CONSTRUCT}}{{version|0.43.01}} | | {{text anchor|CANNOT_CONSTRUCT}}{{version|0.43.01}} | ||
+ | | {{DFtext|You cannot construct at this site.|6:1}} | ||
| | | | ||
|} | |} |
Revision as of 15:46, 15 July 2017
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article or section may need to be updated due to recent changes. Missing several announcements added in 0.40.xx |
The announcements.txt file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can often be useful to stop recentering on birth announcements, for example.
Syntax
[ANNOUNCEMENT NAME:option:option...]
Available options
Option | Description | Notes |
---|---|---|
D_D or D_DISPLAY | Causes the announcement to be displayed at the bottom of the screen in Fortress mode (and be viewable in the announcements list). | The default for minor announcements including profession changes, weather, job cancellations, and striking new minerals while mining. |
A_D or A_DISPLAY | Causes the announcement to be displayed at the bottom of the screen in Adventure mode (and be viewable in the announcements list). | |
P or PAUSE | Pauses the game when the announcement occurs. | |
R or RECENTER | Recenters the game to the location of the announcement when the announcement occurs. | Commonly used for births, caravan arrivals, and ambushes. Use of this without the pause option is not recommended, since your screen will recenter without warning. |
BOX or DO_MEGA | Causes a box to appear in the middle of the screen, requiring Enter to close it. | This is often used with game-changing announcements. |
UCR or UNIT_COMBAT_REPORT | Causes the announcement to appear in all reports. A new report will be created if none are active. | Commonly used for adventure mode combat moves. |
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE | Nearly identical to UNIT_COMBAT_REPORT, but does not create a new report if none are active. | |
NONE | Specified announcements won't be displayed. | Useful when you want to get rid of unwanted messages. |
List of announcements
Announcement | Example | Description/Notes |
---|---|---|
REACHED_PEAK | See calendar | |
ERA_CHANGE | ||
ENDGAME_EVENT_1 | Discovery of the HFS | |
ENDGAME_EVENT_2 | ||
FEATURE_DISCOVERY | You have discovered an expansive cavern deep underground.
|
Discovery of caverns and their various features |
STRUCK_DEEP_METAL | Raw adamantine! Praise the miners! | Striking adamantine |
STRUCK_MINERAL | You have struck mica! | Striking a mineral while mining |
STRUCK_ECONOMIC_MINERAL | You have struck hematite! | |
COMBAT_TWIST_WEAPON | Used in combat, most often in adventure mode (also in the arena) | |
COMBAT_LET_ITEM_DROP | ||
COMBAT_START_CHARGE | ||
COMBAT_SURPRISE_CHARGE | ||
COMBAT_JUMP_DODGE_PROJ | ||
COMBAT_JUMP_DODGE_STRIKE | ||
COMBAT_DODGE | ||
COMBAT_COUNTERSTRIKE | ||
COMBAT_BLOCK | ||
COMBAT_PARRY | ||
COMBAT_CHARGE_COLLISION | The Swordsdwarf collides with the Wolf! | |
COMBAT_CHARGE_DEFENDER_TUMBLES | The Wolf is knocked over and tumbles backwards! | |
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | ||
COMBAT_CHARGE_ATTACKER_TUMBLES | ||
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | The Swordsdwarf bounces backwards! | |
COMBAT_CHARGE_TANGLE_TOGETHER | ||
COMBAT_CHARGE_TANGLE_TUMBLE | They tangle together and tumble forward! | |
COMBAT_CHARGE_RUSH_BY | ||
COMBAT_CHARGE_MANAGE_STOP | ||
COMBAT_CHARGE_OBSTACLE_SLAM | ||
COMBAT_WRESTLE_LOCK | ||
COMBAT_WRESTLE_CHOKEHOLD | ||
COMBAT_WRESTLE_TAKEDOWN | ||
COMBAT_WRESTLE_THROW | ||
COMBAT_WRESTLE_RELEASE_LOCK | ||
COMBAT_WRESTLE_RELEASE_CHOKE | ||
COMBAT_WRESTLE_RELEASE_GRIP | ||
COMBAT_WRESTLE_STRUGGLE | ||
COMBAT_WRESTLE_RELEASE_LATCH | ||
COMBAT_WRESTLE_STRANGLE_KO | ||
COMBAT_WRESTLE_ADJUST_GRIP | ||
COMBAT_GRAB_TEAR | ||
COMBAT_STRIKE_DETAILS | ||
COMBAT_STRIKE_DETAILS_2 | ||
COMBAT_EVENT_ENRAGED | The Wolf has become enraged! | |
COMBAT_EVENT_STUCKIN | The *bronze spear* has lodged firmly in the wound! | |
COMBAT_EVENT_LATCH_BP | ||
COMBAT_EVENT_LATCH_GENERAL | The Wolf latches on firmly! | |
COMBAT_EVENT_PROPELLED_AWAY | The Wolf is propelled away by the force of the blow! | |
COMBAT_EVENT_KNOCKED_OUT | The Wolf has been knocked unconscious! | |
COMBAT_EVENT_STUNNED | The Wolf has been stunned! | |
COMBAT_EVENT_WINDED | The Wolf is having trouble breathing! | |
COMBAT_EVENT_NAUSEATED | The Wolf looks sick! | |
MIGRANT_ARRIVAL_NAMED | ||
MIGRANT_ARRIVAL | The arrival of migrants | |
DIG_CANCEL_WARM | Digging designation cancelled: warm stone located. | The cancellation of a mining task due to potentially dangerous stone. |
DIG_CANCEL_DAMP | Digging designation cancelled: damp stone located. | |
AMBUSH_DEFENDER | Discovering an ambush | |
AMBUSH_RESIDENT | ||
AMBUSH_THIEF | Thief! Protect the hoard from the skulking filth! | |
AMBUSH_THIEF_SUPPORT_SKULKING | ||
AMBUSH_THIEF_SUPPORT_NATURE | ||
AMBUSH_THIEF_SUPPORT | ||
AMBUSH_MISCHIEVOUS | A gremlin! Drive it away! | |
AMBUSH_SNATCHER | Snatcher! Protect the children! | |
AMBUSH_SNATCHER_SUPPORT | ||
AMBUSH_AMBUSHER_NATURE | ||
AMBUSH_AMBUSHER | ||
AMBUSH_INJURED | ||
AMBUSH_OTHER | ||
AMBUSH_INCAPACITATED | ||
CARAVAN_ARRIVAL | Arrival of a caravan | |
NOBLE_ARRIVAL | Arrival of a noble | |
D_MIGRANTS_ARRIVAL | Some migrants have arrived. | Arrival of a migrant wave |
D_MIGRANT_ARRIVAL | A migrant has arrived. | |
D_MIGRANT_ARRIVAL_DISCOURAGED | Some migrants have arrived, despite the danger. | |
D_NO_MIGRANT_ARRIVAL | The fortress attracted no migrants this season. | The failure of migrants to show up in Fortress mode |
ANIMAL_TRAP_CATCH | A vermin was caught in an animal trap | |
ANIMAL_TRAP_ROBBED | Failure to catch a vermin | |
MISCHIEF_LEVER | Fun caused by a certain mischievous creature | |
MISCHIEF_PLATE | ||
MISCHIEF_CAGE | Something has emptied in a cage! | |
MISCHIEF_CHAIN | ||
DIPLOMAT_ARRIVAL | Arrival of a diplomat | |
LIAISON_ARRIVAL | The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived. | Arrival of an outpost liaison |
TRADE_DIPLOMAT_ARRIVAL | ||
CAVE_COLLAPSE | A section of the cavern has collapsed! | Cave-in |
BIRTH_CITIZEN | Fath Ikudäs, Miner has given birth to a girl. | Birth of a baby |
BIRTH_ANIMAL | Stray Dog (Tame) has given birth to puppies. | Birth of an animal |
STRANGE_MOOD | Zon Urabasub, Metalcrafter is taken by a fey mood! | A citizen has entered a strange mood |
MADE_ARTIFACT | Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet! | An artifact was created |
NAMED_ARTIFACT | A soldier named his equipment. | |
ITEM_ATTACHMENT | A soldier has become attached to his equipment. | |
VERMIN_CAGE_ESCAPE | A vermin escapes from a cage/animal trap | |
TRIGGER_WEB | ||
MOOD_BUILDING_CLAIMED | Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge. | A moody dwarf has claimed a workshop |
ARTIFACT_BEGUN | Zon Urabasub, Metalcrafter has begun a mysterious construction! | A dwarf has began construction of an artifact |
MEGABEAST_ARRIVAL | The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust! | Arrival of a megabeast |
BERSERK_CITIZEN | A citizen has gone berserk | |
MAGMA_DEFACES_ENGRAVING | An engraving has melted in a magma | |
ENGRAVING_MELTS | ||
MASTERPIECE_ARCHITECTURE | Construction of a masterpiece building | |
MASTERPIECE_CONSTRUCTION | ||
MASTER_ARCHITECTURE_LOST | A masterpiece building has been destroyed | |
MASTER_CONSTRUCTION_LOST | ||
ADV_AWAKEN | ||
ADV_SLEEP_INTERRUPTED | ||
ADV_REACTION_PRODUCTS | ||
CANCEL_JOB | Job cancellations | |
ADV_CREATURE_DEATH | Killing a creature in adventure mode | |
CITIZEN_DEATH | Death of a citizen in fortress mode | |
PET_DEATH | The death of a pet, causing a negative thought for its owner | |
FALL_OVER | Falling over | |
CAUGHT_IN_FLAMES | Catching fire | |
CAUGHT_IN_WEB | Being caught in a web | |
UNIT_PROJECTILE_SLAM_BLOW_APART | Fall damage | |
UNIT_PROJECTILE_SLAM | ||
UNIT_PROJECTILE_SLAM_INTO_UNIT | Falling onto a creature | |
VOMIT | Vomiting | |
LOSE_HOLD_OF_ITEM | Losing hold of an item | |
REGAIN_CONSCIOUSNESS | Regaining consciousness | |
FREE_FROM_WEB | Freeing from a web | |
PARALYZED | A creature is paralyzed | |
OVERCOME_PARALYSIS | A creature is no longer paralyzed | |
NOT_STUNNED | A creature is no longer stunned | |
EXHAUSTION | Exhaustion | |
PAIN_KO | Unconsciousness caused by pain | |
BREAK_GRIP | Breaking a wrestling grip | |
NO_BREAK_GRIP | Being unable to break a wrestling grip | |
BLOCK_FIRE | Blocking a fire attack | |
BREATHE_FIRE | A creature breathes fire | |
SHOOT_WEB | A creature shoots webs | |
PULL_OUT_DROP | ||
STAND_UP | Standing up | |
MARTIAL_TRANCE | Going into a martial trance | |
MAT_BREATH | A creature spits a glob of a substance | |
NIGHT_ATTACK_STARTS | You are surrounded by incessant cackling. | Bogeymen attack |
NIGHT_ATTACK_ENDS | ||
NIGHT_ATTACK_TRAVEL | ||
GHOST_ATTACK | ||
LAIR_HUNTER | ||
TRAVEL_SITE_DISCOVERY | Discovering a site | |
TRAVEL_SITE_BUMP | You can't travel through a certain site | |
ADVENTURE_INTRO | Beginning an adventure | |
CREATURE_SOUND | You hear the sound of a creature. See Capybara for details | |
CREATURE_STEALS_OBJECT | A creature stole an item | |
FOUND_TRAP | Discovery of a trap in adventure mode | |
BODY_TRANSFORMATION | Transformation into a werebeast or otherwise | |
INTERACTION_ACTOR | See Interaction token#VERB | |
INTERACTION_TARGET | See Interaction token#TARGET_VERB | |
UNDEAD_ATTACK | ||
CITIZEN_MISSING | A citizen has gone missing | |
PET_MISSING | A pet has gone missing | |
MARKET_CHATTER | ||
STRANGE_RAIN_SNOW | It is raining rotten sludge! | The appearance of unusual weather |
STRANGE_CLOUD | A cloud of haunting fog has drifted nearby! | |
SIMPLE_ANIMAL_ACTION | ||
FLOUNDER_IN_LIQUID | You flounder in the water! | Floundering in water |
TRAINING_DOWN_TO_SEMI_WILD | The Stray war Cave Dragon (Semi-Wild) has forgotten its training! | A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not trained properly, it will become wild and possibly attack your dwarves. |
TRAINING_FULL_REVERSION | The war Cave Dragon has reverted to a wild state! | An animal has reverted to a wild state (follows the previous announcement) |
ANIMAL_TRAINING_KNOWLEDGE | See Animal trainer | |
SKIP_ON_LIQUID | ||
DODGE_FLYING_OBJECT | Dodging a shot arrow | |
REGULAR_CONVERSATION | ||
CONFLICT_CONVERSATION | ||
FLAME_HIT | ||
EMBRACE | ||
BANDIT_EMPTY_CONTAINER | ||
BANDIT_GRAB_ITEM | ||
COMBAT_EVENT_ATTACK_INTERRUPTED | The Goblin Swordsman's attack is interrupted! | Wrestling interrupts opponent's attack |
COMBAT_WRESTLE_CATCH_ATTACK | ||
FAIL_TO_GRAB_SURFACE | Failing to grab a tile | |
LOSE_HOLD_OF_SURFACE | Losing hold of a surface while climbing | |
TRAVEL_COMPLAINT | ||
LOSE_EMOTION | ||
REORGANIZE_POSSESSIONS | A soldier reorganizes his equipment | |
PUSH_ITEM | ||
DRAW_ITEM | Drawing out a weapon | |
STRAP_ITEM | Strapping a weapon | |
GAIN_SITE_CONTROL | ||
FORT_POSITION_SUCCESSION | ||
STRESSED_CITIZEN | Lòr Eralamug, Weaponsmith is stumbling obliviously! | |
CITIZEN_LOST_TO_STRESS | Lòr Eralamug, Weaponsmith has gone stark raving mad! | |
CITIZEN_TANTRUM | Lòr Eralamug, Weaponsmith is throwing a tantrum! | |
MOVED_OUT_OF_RANGE | The Wolf has moved out of range! | An attacked creature has moved out of range |
CANNOT_JUMP | You are unable to jump | |
NO_TRACKS | ||
ALREADY_SEARCHED_AREA | ||
SEARCH_FOUND_SOMETHING | ||
SEARCH_FOUND_NOTHING | ||
NOTHING_TO_INTERACT | You have nothing to interact with | |
NOTHING_TO_EXAMINE | You have nothing to examine | |
YOU_YIELDED | You assume a submissive posture. | Yielding in adventure mode |
YOU_UNYIELDED | You no longer assume a submissive posture. | |
YOU_STRAP_ITEM | You strap a weapon | |
YOU_DRAW_ITEM | You draw out a weapon | |
NO_GRASP_TO_DRAW_ITEM | You have no free grasp to draw out a weapon | |
NO_ITEM_TO_STRAP | ||
NO_INV_TO_REMOVE | ||
NO_INV_TO_WEAR | You have nothing left to wear. | |
NO_INV_TO_EAT | You have nothing to eat/drink | |
NO_INV_TO_CONTAIN | You have no suitable container for an item | |
NO_INV_TO_DROP | You gave nothing to drop | |
NOTHING_TO_PICK_UP | There is nothing to pick up | |
NO_INV_TO_THROW | You have nothing to throw | |
NO_INV_TO_FIRE | ||
CURRENT_SMELL | Smelling in adventure mode | |
CURRENT_WEATHER | Checking weather in adventure mode | |
CURRENT_TEMPERATURE | Checking temperature in adventure mode | |
CURRENT_DATE | Checking time in adventure mode | |
NO_GRASP_FOR_PICKUP | You have no free grasp to pick up an item | |
TRAVEL_ADVISORY | ||
CANNOT_CLIMB | You are unable to climb | |
CANNOT_STAND | You are unable to stand up | |
MUST_UNRETRACT_FIRST | ||
CANNOT_REST | ||
CANNOT_MAKE_CAMPFIRE | ||
MADE_CAMPFIRE | You make a campfire | |
CANNOT_SET_FIRE | ||
SET_FIRE | You set a fire | |
DAWN_BREAKS | The dawn is breaking. | Change of a time of day |
NOON | ||
NIGHTFALL | The night is falling. | |
NO_INV_INTERACTION | ||
EMPTY_CONTAINER | Emptying a container in adventure mode | |
TAKE_OUT_OF_CONTAINER | Taking an item out of container in adventure mode | |
NO_CONTAINER_FOR_ITEM | ||
PUT_INTO_CONTAINER | ||
EAT_ITEM | You eat an item | |
DRINK_ITEM | You drink an item | |
CONSUME_FAILURE | You lick an item | |
DROP_ITEM | You drop an item | |
PICK_UP_ITEM | You pick up an item | |
YOU_BUILDING_INTERACTION | Interaction with a building in adventure mode | |
YOU_ITEM_INTERACTION | Interaction with an item in adventure mode | |
YOU_TEMPERATURE_EFFECTS | ||
RESOLVE_SHARED_ITEMS | ||
COUGH_BLOOD | Coughing blood | |
VOMIT_BLOOD | Vomiting blood | |
POWER_LEARNED | Learning a new power | |
YOU_FEED_ON_SUCKEE | Sucking blood | |
PROFESSION_CHANGES | Changing a profession | |
RECRUIT_PROMOTED | ||
SOLDIER_BECOMES_MASTER | A soldier has mastered a weapon skill | |
MERCHANTS_UNLOADING | The merchants from Sarvesh Langgud have arrived and are unloading their goods. | |
MERCHANTS_NEED_DEPOT | The merchants need a trade depot | |
MERCHANT_WAGONS_BYPASSED | The merchants' wagons have bypassed the site | |
MERCHANTS_LEAVING_SOON | The merchants from Sarvesh Langgud will be leaving soon. | |
MERCHANTS_EMBARKED | The merchants from Sarvesh Langgud have embarked on their journey. | |
PET_LOSES_DEAD_OWNER | ||
PET_ADOPTS_OWNER | ||
VERMIN_BITE | A vermin bites/stings a creature | |
UNABLE_TO_COMPLETE_BUILDING | Dwarves were unable to construct a building | |
JOBS_REMOVED_FROM_UNPOWERED_BUILDING | ||
CITIZEN_SNATCHED | A kidnapper has made off with the Dwarven child Ustuth Therlethendok! | |
VERMIN_DISTURBED | ||
LAND_GAINS_STATUS | ||
LAND_ELEVATED_STATUS | ||
MASTERPIECE_CRAFTED | Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼ | Crafting a masterwork |
ARTWORK_DEFACED | A masterwork was destroyed | |
ANIMAL_TRAINED | ||
DYED_MASTERPIECE | An item has been masterfully dyed | |
COOKED_MASTERPIECE | Cooking a masterful meal | |
MANDATE_ENDS | A noble ended a mandate | |
SLOWDOWN_ENDS | ||
FAREWELL_HELPER | ||
ELECTION_RESULTS | ||
SITE_PRESENT | ||
CONSTRUCTION_SUSPENDED | Construction of a building was suspended | |
LINKAGE_SUSPENDED | ||
QUOTA_FILLED | A work order was completed | |
JOB_OVERWRITTEN | ||
NOTHING_TO_CATCH_IN_WATER | A fisherman can't catch anything in the water | |
DEMAND_FORGOTTEN | ||
NEW_DEMAND | ||
NEW_MANDATE | ||
PRICES_ALTERED | ||
NAMED_RESIDENT_CREATURE | ||
SOMEBODY_GROWS_UP | Somebody has grown up | |
GUILD_REQUEST_TAKEN | ||
GUILD_WAGES_CHANGED | ||
NEW_WORK_MANDATE | ||
CITIZEN_BECOMES_SOLDIER | ||
CITIZEN_BECOMES_NONSOLDIER | ||
PARTY_ORGANIZED | ||
POSSESSED_TANTRUM | A dwarf possesed by a ghost is throwing a tantrum | |
BUILDING_TOPPLED_BY_GHOST | A building was toppled by a ghost | |
MASTERFUL_IMPROVEMENT | An item has been masterfully decorated | |
MASTERPIECE_ENGRAVING | A masterpiece engraving was created | |
MARRIAGE | ||
NO_MARRIAGE_CELEBRATION | ||
CURIOUS_GUZZLER | An animal drank stockpiled booze | |
WEATHER_BECOMES_CLEAR | The weather has cleared. | |
WEATHER_BECOMES_SNOW | A snow storm has come. | |
WEATHER_BECOMES_RAIN | It has started raining. | |
SEASON_WET | ||
SEASON_DRY | ||
SEASON_SPRING | Spring has arrived! | Change of a season |
SEASON_SUMMER | It is now summer. | |
SEASON_AUTUMN | Autumn has come. | |
SEASON_WINTER | Winter is here. | |
GUEST_ARRIVALv0.42.01 | Vusdom Ilerane, Human Spearman is visiting. | |
CANNOT_SPEAKv0.42.01 | A troglodyte cannot speak. | When playing adventure mode as creature that doesn't speak. |
RESEARCH_BREAKTHROUGHv0.42.01 | ||
SERVICE_ORDER_DELIVERYv0.42.01 | ||
PERFORMANCE_START_FAILUREv0.42.01 | ||
BEGIN_ACTIVITYv0.42.01 | ||
MIDDLE_OF_ACTIVITYv0.42.01 | ||
ACTIVITY_SECTION_CHANGEv0.42.01 | ||
CONCLUDE_ACTIVITYv0.42.01 | ||
LEARNED_WRITTEN_CONTENTv0.42.01 | ||
LEARNED_ART_FORMv0.42.01 | ||
PERFORMER_UPDATEv0.42.01 | ||
BUILDING_DESTROYED_OR_TOPPLEDv0.42.01 | A creature destroyed a building | |
DEITY_CURSEv0.42.01 | Being cursed by a deity | |
COMPOSITION_COMPLETEv0.42.01 | ||
COMPOSITION_FAILEDv0.42.01 | ||
NEW_APPRENTICESHIPv0.42.01 | ||
PETITION_IGNOREDv0.42.01 | The petition of Vusdom Ilerane, Human Spearman has been ignored. | |
CANNOT_CHOP_TREEv0.43.01 | You cannot fell trees in the arena. | |
CHOP_TREEv0.43.01 | Chopping trees in adventure mode | |
CANNOT_CONSTRUCTv0.43.01 | You cannot construct at this site. |
BOX or DO_MEGA: the announcment will appear in a box and pause the game
P or PAUSE: the announcement will cause the game to pause
R or RECENTER: the announcement will cause the game to recenter (if possible)
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen)
D_D or D_DISPLAY: the announcement will be displayed in the dwarf announcement alerts
UCR or UNIT_COMBAT_REPORT: the announcement will be associated to the unit combat/hunting/sparring reports
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE: the announcement will be associated to any active unit combat/hunting/sparring reports, but if there are no reports it will not create one
ALERT: the announcement will cause the alert button to light up
[REACHED_PEAK:A_D:D_D:BOX]
[ERA_CHANGE:A_D:D_D:BOX]
[ENDGAME_EVENT_1:A_D:D_D:BOX]
[ENDGAME_EVENT_1B:A_D:D_D:BOX]
[ENDGAME_EVENT_2:A_D:D_D:BOX]
[FEATURE_DISCOVERY:A_D:D_D:BOX]
[STRUCK_DEEP_METAL:A_D:D_D:BOX]
[STRUCK_MINERAL:A_D:D_D]
[STRUCK_ECONOMIC_MINERAL:A_D:D_D]
[COMBAT_TWIST_WEAPON:A_D:UCR]
[COMBAT_LET_ITEM_DROP:A_D:UCR]
[COMBAT_START_CHARGE:A_D:UCR]
[COMBAT_SURPRISE_CHARGE:A_D:UCR]
[COMBAT_JUMP_DODGE_PROJ:A_D:UCR]
[COMBAT_JUMP_DODGE_STRIKE:A_D:UCR]
[COMBAT_DODGE:A_D:UCR]
[COMBAT_COUNTERSTRIKE:A_D:UCR]
[COMBAT_BLOCK:A_D:UCR]
[COMBAT_PARRY:A_D:UCR]
[COMBAT_CHARGE_COLLISION:A_D:UCR]
[COMBAT_CHARGE_DEFENDER_TUMBLES:A_D:UCR]
[COMBAT_CHARGE_DEFENDER_KNOCKED_OVER:A_D:UCR]
[COMBAT_CHARGE_ATTACKER_TUMBLES:A_D:UCR]
[COMBAT_CHARGE_ATTACKER_BOUNCE_BACK:A_D:UCR]
[COMBAT_CHARGE_TANGLE_TOGETHER:A_D:UCR]
[COMBAT_CHARGE_TANGLE_TUMBLE:A_D:UCR]
[COMBAT_CHARGE_RUSH_BY:A_D:UCR]
[COMBAT_CHARGE_MANAGE_STOP:A_D:UCR]
[COMBAT_CHARGE_OBSTACLE_SLAM:A_D:UCR]
[COMBAT_WRESTLE_LOCK:A_D:UCR]
[COMBAT_WRESTLE_CHOKEHOLD:A_D:UCR]
[COMBAT_WRESTLE_TAKEDOWN:A_D:UCR]
[COMBAT_WRESTLE_THROW:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_LOCK:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_CHOKE:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_GRIP:A_D:UCR]
[COMBAT_WRESTLE_STRUGGLE:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_LATCH:A_D:UCR]
[COMBAT_WRESTLE_STRANGLE_KO:A_D:UCR]
[COMBAT_WRESTLE_ADJUST_GRIP:A_D:UCR]
[COMBAT_GRAB_TEAR:A_D:UCR]
[COMBAT_STRIKE_DETAILS:A_D:UCR]
[COMBAT_STRIKE_DETAILS_2:A_D:UCR]
[COMBAT_EVENT_ENRAGED:A_D:UCR]
[COMBAT_EVENT_STUCKIN:A_D:UCR]
[COMBAT_EVENT_LATCH_BP:A_D:UCR]
[COMBAT_EVENT_LATCH_GENERAL:A_D:UCR]
[COMBAT_EVENT_PROPELLED_AWAY:A_D:UCR]
[COMBAT_EVENT_KNOCKED_OUT:A_D:UCR]
[COMBAT_EVENT_STUNNED:A_D:UCR]
[COMBAT_EVENT_WINDED:A_D:UCR]
[COMBAT_EVENT_NAUSEATED:A_D:UCR]
[MIGRANT_ARRIVAL_NAMED:A_D:D_D]
[MIGRANT_ARRIVAL:A_D:D_D]
[DIG_CANCEL_WARM:A_D:D_D]
[DIG_CANCEL_DAMP:A_D:D_D]
[BEAST_AMBUSH:A_D:D_D:ALERT]
[AMBUSH_DEFENDER:A_D:D_D:ALERT]
[AMBUSH_RESIDENT:A_D:D_D:ALERT]
[AMBUSH_HERO:A_D:D_D:BOX:ALERT]
[AMBUSH_THIEF:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT_SKULKING:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT_NATURE:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT:A_D:D_D:ALERT]
[AMBUSH_MISCHIEVOUS:A_D:D_D:ALERT]
[AMBUSH_SNATCHER:A_D:D_D:ALERT]
[AMBUSH_SNATCHER_SUPPORT:A_D:D_D:ALERT]
[AMBUSH_AMBUSHER_NATURE:A_D:D_D:ALERT]
[AMBUSH_AMBUSHER:A_D:D_D:ALERT]
[AMBUSH_INJURED:A_D:D_D:ALERT]
[AMBUSH_OTHER:A_D:D_D:ALERT]
[AMBUSH_INCAPACITATED:A_D:D_D:ALERT]
[CARAVAN_ARRIVAL:A_D:D_D:ALERT]
[NOBLE_ARRIVAL:A_D:D_D]
[D_MIGRANTS_ARRIVAL:A_D:D_D]
[D_MIGRANT_ARRIVAL:A_D:D_D]
[D_MIGRANT_ARRIVAL_DISCOURAGED:A_D:D_D]
[D_NO_MIGRANT_ARRIVAL:A_D:D_D]
[ANIMAL_TRAP_CATCH:A_D:D_D]
[ANIMAL_TRAP_ROBBED:A_D:D_D]
[MISCHIEF_LEVER:A_D:D_D]
[MISCHIEF_PLATE:A_D:D_D]
[MISCHIEF_CAGE:A_D:D_D]
[MISCHIEF_CHAIN:A_D:D_D]
[DIPLOMAT_ARRIVAL:A_D:D_D]
[LIAISON_ARRIVAL:A_D:D_D]
[TRADE_DIPLOMAT_ARRIVAL:A_D:D_D]
[CAVE_COLLAPSE:A_D:D_D:ALERT]
[BIRTH_CITIZEN:A_D:D_D]
[BIRTH_ANIMAL:A_D:D_D]
[BIRTH_WILD_ANIMAL:A_D:D_D]
[STRANGE_MOOD:A_D:D_D]
[MADE_ARTIFACT:A_D:D_D:BOX]
[NAMED_ARTIFACT:A_D:D_D:BOX]
[ITEM_ATTACHMENT:A_D:D_D]
[VERMIN_CAGE_ESCAPE:A_D:D_D]
[TRIGGER_WEB:A_D:D_D]
[MOOD_BUILDING_CLAIMED:A_D:D_D]
[ARTIFACT_BEGUN:A_D:D_D]
[MEGABEAST_ARRIVAL:A_D:D_D:BOX]
[WEREBEAST_ARRIVAL:A_D:D_D:BOX]
[BERSERK_CITIZEN:A_D:D_D]
[MAGMA_DEFACES_ENGRAVING:A_D:D_D]
[ENGRAVING_MELTS:A_D:D_D]
[MASTERPIECE_CONSTRUCTION:A_D:D_D]
[MASTER_ARCHITECTURE_LOST:A_D:D_D]
[MASTER_CONSTRUCTION_LOST:A_D:D_D]
[ADV_AWAKEN:A_D:D_D]
[ADV_SLEEP_INTERRUPTED:A_D:D_D]
[ADV_REACTION_PRODUCTS:A_D:D_D]
[CANCEL_JOB:A_D:D_D]
[ADV_CREATURE_DEATH:A_D:D_D:UCR_A]
[CITIZEN_DEATH:A_D:D_D:UCR_A:ALERT]
[PET_DEATH:A_D:D_D:UCR_A]
[FALL_OVER:A_D:UCR_A]
[CAUGHT_IN_FLAMES:A_D:UCR_A]
[CAUGHT_IN_WEB:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM_BLOW_APART:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM_INTO_UNIT:A_D:UCR_A]
[VOMIT:A_D:UCR_A]
[LOSE_HOLD_OF_ITEM:A_D:UCR_A]
[REGAIN_CONSCIOUSNESS:A_D:UCR_A]
[FREE_FROM_WEB:A_D:UCR_A]
[PARALYZED:A_D:UCR_A]
[OVERCOME_PARALYSIS:A_D:UCR_A]
[NOT_STUNNED:A_D:UCR_A]
[EXHAUSTION:A_D:UCR_A]
[PAIN_KO:A_D:UCR_A]
[BREAK_GRIP:A_D:UCR_A]
[NO_BREAK_GRIP:A_D:UCR_A]
[BLOCK_FIRE:A_D:UCR_A]
[BREATHE_FIRE:A_D:UCR_A]
[SHOOT_WEB:A_D:UCR_A]
[PULL_OUT_DROP:A_D:UCR_A]
[STAND_UP:A_D:UCR_A]
[MARTIAL_TRANCE:A_D:D_D]
[MAT_BREATH:A_D:UCR_A]
[NIGHT_ATTACK_STARTS:A_D:D_D:BOX]
[NIGHT_ATTACK_ENDS:A_D:D_D:BOX]
[NIGHT_ATTACK_TRAVEL:A_D:D_D]
[GHOST_ATTACK:A_D:D_D:UCR_A]
[TRAVEL_SITE_DISCOVERY:A_D:D_D:BOX]
[TRAVEL_SITE_BUMP:A_D:D_D]
[ADVENTURE_INTRO:BOX]
[CREATURE_SOUND:A_D]
[MECHANISM_SOUND:A_D]
[CREATURE_STEALS_OBJECT:A_D:D_D]
[FOUND_TRAP:A_D:D_D]
[BODY_TRANSFORMATION:A_D:D_D]
[INTERACTION_ACTOR:A_D:UCR]
[INTERACTION_TARGET:A_D:UCR]
[UNDEAD_ATTACK:A_D:D_D:BOX]
[CITIZEN_MISSING:A_D:D_D:UCR_A:ALERT]
[PET_MISSING:A_D:D_D:UCR_A]
[STRANGE_RAIN_SNOW:A_D:D_D]
[STRANGE_CLOUD:A_D:D_D]
[SIMPLE_ANIMAL_ACTION:A_D]
[FLOUNDER_IN_LIQUID:A_D]
[TRAINING_DOWN_TO_SEMI_WILD:A_D:D_D]
[TRAINING_FULL_REVERSION:A_D:D_D]
[ANIMAL_TRAINING_KNOWLEDGE:A_D:D_D]
[SKIP_ON_LIQUID:A_D:UCR_A]
[DODGE_FLYING_OBJECT:A_D:UCR_A]
[REGULAR_CONVERSATION:A_D]
[CONFLICT_CONVERSATION:A_D:UCR_A]
[FLAME_HIT:A_D:UCR]
[EMBRACE:A_D]
[BANDIT_EMPTY_CONTAINER:A_D]
[BANDIT_GRAB_ITEM:A_D]
[COMBAT_EVENT_ATTACK_INTERRUPTED:A_D:UCR]
[COMBAT_WRESTLE_CATCH_ATTACK:A_D:UCR]
[FAIL_TO_GRAB_SURFACE:A_D:UCR_A]
[LOSE_HOLD_OF_SURFACE:A_D:UCR_A]
[TRAVEL_COMPLAINT:A_D:D_D:BOX]
[LOSE_EMOTION:A_D:UCR_A]
[REORGANIZE_POSSESSIONS:A_D]
[PUSH_ITEM:A_D:UCR_A]
[DRAW_ITEM:A_D]
[STRAP_ITEM:A_D]
[GAIN_SITE_CONTROL:A_D:D_D:BOX]
[FORT_POSITION_SUCCESSION:A_D:D_D:BOX]
[STRESSED_CITIZEN:A_D:D_D]
[CITIZEN_LOST_TO_STRESS:A_D:D_D]
[CITIZEN_TANTRUM:A_D:D_D]
[MOVED_OUT_OF_RANGE:A_D:D_D]
[CANNOT_JUMP:A_D:D_D]
[NO_TRACKS:A_D:D_D]
[ALREADY_SEARCHED_AREA:A_D:D_D]
[SEARCH_FOUND_SOMETHING:A_D:D_D]
[SEARCH_FOUND_NOTHING:A_D:D_D]
[NOTHING_TO_INTERACT:A_D:D_D]
[NOTHING_TO_EXAMINE:A_D:D_D]
[YOU_YIELDED:A_D:D_D]
[YOU_UNYIELDED:A_D:D_D]
[YOU_STRAP_ITEM:A_D:D_D]
[YOU_DRAW_ITEM:A_D:D_D]
[NO_GRASP_TO_DRAW_ITEM:A_D:D_D]
[NO_ITEM_TO_STRAP:A_D:D_D]
[NO_INV_TO_REMOVE:A_D:D_D]
[NO_INV_TO_WEAR:A_D:D_D]
[NO_INV_TO_EAT:A_D:D_D]
[NO_INV_TO_CONTAIN:A_D:D_D]
[NO_INV_TO_DROP:A_D:D_D]
[NOTHING_TO_PICK_UP:A_D:D_D]
[NO_INV_TO_THROW:A_D:D_D]
[NO_INV_TO_FIRE:A_D:D_D]
[CURRENT_SMELL:A_D:D_D]
[CURRENT_WEATHER:A_D:D_D]
[CURRENT_TEMPERATURE:A_D:D_D]
[CURRENT_DATE:A_D:D_D]
[NO_GRASP_FOR_PICKUP:A_D:D_D]
[CANNOT_CLIMB:A_D:D_D]
[CANNOT_STAND:A_D:D_D]
[MUST_UNRETRACT_FIRST:A_D:D_D]
[CANNOT_REST:A_D:D_D]
[CANNOT_MAKE_CAMPFIRE:A_D:D_D]
[MADE_CAMPFIRE:A_D:D_D]
[CANNOT_SET_FIRE:A_D:D_D]
[SET_FIRE:A_D:D_D]
[DAWN_BREAKS:A_D:D_D]
[NOON:A_D:D_D]
[NIGHTFALL:A_D:D_D]
[NO_INV_INTERACTION:A_D:D_D]
[EMPTY_CONTAINER:A_D:D_D]
[TAKE_OUT_OF_CONTAINER:A_D:D_D]
[NO_CONTAINER_FOR_ITEM:A_D:D_D]
[PUT_INTO_CONTAINER:A_D:D_D]
[EAT_ITEM:A_D]
[DRINK_ITEM:A_D]
[CONSUME_FAILURE:A_D]
[DROP_ITEM:A_D]
[PICK_UP_ITEM:A_D]
[YOU_BUILDING_INTERACTION:A_D:D_D]
[YOU_ITEM_INTERACTION:A_D:D_D]
[YOU_TEMPERATURE_EFFECTS:A_D:D_D]
[RESOLVE_SHARED_ITEMS:A_D:UCR]
[COUGH_BLOOD:A_D:D_D]
[VOMIT_BLOOD:A_D:D_D]
[POWER_LEARNED:A_D:D_D]
[YOU_FEED_ON_SUCKEE:A_D:D_D]
[PROFESSION_CHANGES:A_D:D_D]
[RECRUIT_PROMOTED:A_D:D_D]
[SOLDIER_BECOMES_MASTER:A_D:D_D]
[MERCHANTS_UNLOADING:A_D:D_D]
[MERCHANTS_NEED_DEPOT:A_D:D_D:ALERT]
[MERCHANT_WAGONS_BYPASSED:A_D:D_D:ALERT]
[MERCHANTS_LEAVING_SOON:A_D:D_D]
[MERCHANTS_EMBARKED:A_D:D_D]
[PET_LOSES_DEAD_OWNER:A_D:D_D]
[PET_ADOPTS_OWNER:A_D:D_D]
[VERMIN_BITE:A_D:D_D]
[UNABLE_TO_COMPLETE_BUILDING:A_D:D_D]
[JOBS_REMOVED_FROM_UNPOWERED_BUILDING:A_D:D_D]
[CITIZEN_SNATCHED:A_D:D_D]
[VERMIN_DISTURBED:A_D:D_D]
[LAND_GAINS_STATUS:A_D:D_D]
[LAND_ELEVATED_STATUS:A_D:D_D]
[MASTERPIECE_CRAFTED:A_D:D_D]
[ARTWORK_DEFACED:A_D:D_D]
[ANIMAL_TRAINED:A_D:D_D]
[DYED_MASTERPIECE:A_D:D_D]
[COOKED_MASTERPIECE:A_D:D_D]
[MANDATE_ENDS:A_D:D_D]
[SLOWDOWN_ENDS:A_D:D_D]
[FAREWELL_HELPER:A_D:D_D]
[ELECTION_RESULTS:A_D:D_D]
[SITE_PRESENT:A_D:D_D]
[CONSTRUCTION_SUSPENDED:A_D:D_D]
[LINKAGE_SUSPENDED:A_D:D_D]
[QUOTA_FILLED:A_D:D_D]
[JOB_OVERWRITTEN:A_D:D_D]
[NOTHING_TO_CATCH_IN_WATER:A_D:D_D]
[DEMAND_FORGOTTEN:A_D:D_D]
[NEW_DEMAND:A_D:D_D]
[NEW_MANDATE:A_D:D_D]
[PRICES_ALTERED:A_D:D_D]
[NAMED_RESIDENT_CREATURE:A_D:D_D]
[SOMEBODY_GROWS_UP:A_D:D_D]
[GUILD_REQUEST_TAKEN:A_D:D_D]
[GUILD_WAGES_CHANGED:A_D:D_D]
[NEW_WORK_MANDATE:A_D:D_D]
[CITIZEN_BECOMES_SOLDIER:A_D:D_D]
[CITIZEN_BECOMES_NONSOLDIER:A_D:D_D]
[PARTY_ORGANIZED:A_D:D_D]
[POSSESSED_TANTRUM:A_D:D_D]
[BUILDING_TOPPLED_BY_GHOST:A_D:D_D]
[MASTERFUL_IMPROVEMENT:A_D:D_D]
[MASTERPIECE_ENGRAVING:A_D:D_D]
[MARRIAGE:A_D:D_D]
[NO_MARRIAGE_CELEBRATION:A_D:D_D]
[CURIOUS_GUZZLER:A_D:D_D]
[WEATHER_BECOMES_CLEAR:A_D:D_D]
[WEATHER_BECOMES_SNOW:A_D:D_D]
[WEATHER_BECOMES_RAIN:A_D:D_D]
[SEASON_WET:A_D:D_D]
[SEASON_DRY:A_D:D_D]
[SEASON_SPRING:A_D:D_D]
[SEASON_SUMMER:A_D:D_D]
[SEASON_AUTUMN:A_D:D_D]
[SEASON_WINTER:A_D:D_D]
[GUEST_ARRIVAL:A_D:D_D]
[CANNOT_SPEAK:A_D:D_D]
[RESEARCH_BREAKTHROUGH:A_D:D_D]
[SERVICE_ORDER_DELIVERY:A_D]
[PERFORMANCE_START_FAILURE:A_D]
[BEGIN_ACTIVITY:A_D]
[MIDDLE_OF_ACTIVITY:A_D]
[ACTIVITY_SECTION_CHANGE:A_D]
[CONCLUDE_ACTIVITY:A_D]
[LEARNED_WRITTEN_CONTENT:A_D]
[LEARNED_ART_FORM:A_D]
[PERFORMER_UPDATE:A_D]
[BUILDING_DESTROYED_OR_TOPPLED:A_D:D_D]
[DEITY_CURSE:A_D:D_D:BOX]
[COMPOSITION_COMPLETE:A_D]
[COMPOSITION_FAILED:A_D]
[NEW_APPRENTICESHIP:A_D:D_D]
[PETITION_IGNORED:A_D:D_D]
[CANNOT_CHOP_TREE:A_D:D_D]
[CHOP_TREE:A_D:D_D]
[CANNOT_CONSTRUCT:A_D:D_D]
[RUMOR_SPREAD:A_D:D_D]
[SERVICE_ORDER_RUMOR_RECEIVED:A_D:D_D]
[RETURNING_RUMOR_RECEIVED:A_D:D_D]
[NEW_HOLDING:A_D:D_D:BOX]
[NEW_MARKET_LINK:A_D:D_D:BOX]
[EMERGENCY_TACTICAL_CONTROL:A_D:D_D:BOX]
[AGREEMENT_SATISFIED:A_D:D_D]
[AGREEMENT_WARNING:A_D:D_D]
[AGREEMENT_ABANDONED:A_D:D_D]
[NEW_GUILD:A_D:D_D]
[CRIME_WITNESS_HANDOFF:A_D:D_D:BOX]
[CRIME_WITNESS_STOLEN:A_D:D_D:BOX]
[CRIME_WITNESS_ITEM_MOVED:A_D:D_D:BOX]
[CRIME_WITNESS_ITEM_MISSING:A_D:D_D:BOX]
[MOUNT:A_D:UCR]
[CANNOT_MOUNT:A_D]
[FAILED_MOUNT:A_D:UCR]
[DISMOUNT:A_D:UCR]
[FAILED_DISMOUNT:A_D:UCR]
[DIPLOMAT_LEFT_UNHAPPY:A_D:D_D]
[EMBARK_MESSAGE:BOX]
[FIRST_CARAVAN_ARRIVAL:BOX]
[MONARCH_ARRIVAL:A_D:D_D:BOX]
[HASTY_MONARCH:A_D:D_D:BOX]
[SATISFIED_MONARCH:A_D:D_D:BOX]
[MOUNTAINHOME:A_D:D_D:BOX]
[FOOD_WARNING:A_D:D_D:ALERT]
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