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Difference between revisions of "Blacksmith"

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{{Quality|Exceptional|00:23, 12 June 2010 (UTC)}}
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{{Skill
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| color      = 0:1
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| skill      = Metalsmith
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| specialty  = Blacksmith
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| profession = [[Metalsmith]]
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| job name  = [[Blacksmithing]]
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| tasks      =
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* Construct [[furniture]]
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* Construct [[cage]]
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* Construct [[bucket]]
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* Construct [[bin]]
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* Construct [[barrel]]
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* Construct [[pipe section]]
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* Construct [[anvil]]
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* Build metal [[building]]s
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| workshop =
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* [[Metalsmith's forge]]
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* [[Magma forge]]
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| attributes =
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* Strength
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* Agility
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* Endurance
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* Creativity
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* Spatial Sense
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* Kinesthetic Sense
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}}
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{{av}}{{Buggy}}
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:''Not to be confused with the [[Metalsmith]] category profession.''
  
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The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]].
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The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''.  A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession.*
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'''Note:''' Despite both being under the "furniture" menu of a [[forge]], [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s).
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: '''''* Note''': Technically (aka outside DF), a "blacksmith" only forges items from iron, similar to a goldsmith or silversmith, etc. In DF, no such differentiation exists re metals used, so the [[skill]] "metalsmithing" covers all metals. Confusingly, however, "[[Metalsmith]]" is also the [[profession]]al title given for the whole class of metalworking skills, so a dwarf who is both a Master Furnace Operator + Weaponsmith may gain a professional label of "Metalsmith", despite having no "metalsmithing" (blacksmithing) skill at all.<br><br>Unfortunately, this often leads to some confusion between the [[skill]] metalsmith, here, and the [[profession]] by [[metalsmith|the same name]].  So, in DF, "Blacksmith" refers to the labor of non-specific smithing of any/all metals, and the associated skill information is discussed in the article you are now reading.<br><br> Sorry, we just work here. (~wiki editors~)''
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==Bugs==
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* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise Metalsmithing, not any other qualifying skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}}
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{{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}}
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{{Skills}}
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{{Category|Professions}}

Revision as of 19:08, 12 November 2020

Skill: Metalsmith
Association  
Profession Metalsmith
Job Title Blacksmith
Labor Blacksmithing
Tasks
Workshop
Attributes
  • Strength
  • Agility
  • Endurance
  • Creativity
  • Spatial Sense
  • Kinesthetic Sense
This article is about the current version of DF.
Note that some content may still need to be updated.

Not to be confused with the Metalsmith category profession.

The metalsmith skill is used to make furniture, buckets, bins, blocks, cages, and anvils at a metalsmith's forge.

The labor that corresponds to the metalsmith skill is called blacksmithing. A dwarf whose highest skill is "metalsmith" will have the Blacksmith profession.*

Note: Despite both being under the "furniture" menu of a forge, chains are made by metal crafters, and animal traps are made by trappers).


* Note: Technically (aka outside DF), a "blacksmith" only forges items from iron, similar to a goldsmith or silversmith, etc. In DF, no such differentiation exists re metals used, so the skill "metalsmithing" covers all metals. Confusingly, however, "Metalsmith" is also the professional title given for the whole class of metalworking skills, so a dwarf who is both a Master Furnace Operator + Weaponsmith may gain a professional label of "Metalsmith", despite having no "metalsmithing" (blacksmithing) skill at all.

Unfortunately, this often leads to some confusion between the skill metalsmith, here, and the profession by the same name. So, in DF, "Blacksmith" refers to the labor of non-specific smithing of any/all metals, and the associated skill information is discussed in the article you are now reading.

Sorry, we just work here. (~wiki editors~)

Bugs

  • Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise Metalsmithing, not any other qualifying skill (e.g. weaponsmithing). The quality of any such buildings is based off this skill alone. Bug:4899
"Blacksmith" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: udir-eshtân
Elven: opa-macame
Goblin: ogur-am
Human: oth-semod
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused