- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "DF2014:Persuader"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Persuader to Persuader: Migrating v50 page (3123/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (3123/4618) (content)) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | + | {{Quality|Exceptional}}{{av}} | |
+ | '''Persuader''' is a [[social skill]] used not only by idle dwarves at [[tavern]]s and [[activity zone|meeting halls]], but also by the fortress [[broker]] when attempting a particularly tight-fisted [[trade]]. | ||
+ | |||
+ | This skill can be trained by letting dwarves idle and chatter amongst themselves. Dwarves that are fairly [[personality trait|unassertive]] will never gain [[experience]] in this skill. | ||
+ | |||
+ | In [[Adventure mode]], this skill (along with [[judge of intent]]) is trained any time you state your values in conversation and, having encountered disagreement, press the argument. Note that it is ''only'' raised when the other party disagrees with your belief. At a sufficiently high experience level, others (aside from particularly close-minded NPCs) will be swayed by your initial statement of values alone - so powerful is this ability that [[elf|elves]] can be convinced of the worthlessness of nature, and [[goblin|goblins]] of the value of harmony. If you're looking to raise this skill quickly, find an NPC who, in idle chatter, says "I'm not going to change my mind." Once found, you can convince them of one value, only to convince them of the opposite value once they've finally changed their mind, and repeat. | ||
+ | |||
+ | {{Translation | ||
+ | | dwarven = fimshel | ||
+ | | elvish = theveme | ||
+ | | goblin = gerthu | ||
+ | | human = thudu | ||
+ | }} | ||
+ | |||
+ | {{skills}} |
Latest revision as of 03:48, 20 December 2022
This article is about an older version of DF. |
Persuader is a social skill used not only by idle dwarves at taverns and meeting halls, but also by the fortress broker when attempting a particularly tight-fisted trade.
This skill can be trained by letting dwarves idle and chatter amongst themselves. Dwarves that are fairly unassertive will never gain experience in this skill.
In Adventure mode, this skill (along with judge of intent) is trained any time you state your values in conversation and, having encountered disagreement, press the argument. Note that it is only raised when the other party disagrees with your belief. At a sufficiently high experience level, others (aside from particularly close-minded NPCs) will be swayed by your initial statement of values alone - so powerful is this ability that elves can be convinced of the worthlessness of nature, and goblins of the value of harmony. If you're looking to raise this skill quickly, find an NPC who, in idle chatter, says "I'm not going to change my mind." Once found, you can convince them of one value, only to convince them of the opposite value once they've finally changed their mind, and repeat.
"Persuader" in other Languages
|
Miner | |||||||||
---|---|---|---|---|---|---|---|---|---|
Woodworker | |||||||||
Stoneworker | |||||||||
Ranger | |||||||||
Doctor | |||||||||
Farmer | |||||||||
Fishery worker | |||||||||
Metalsmith | |||||||||
Jeweler | |||||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||||
Engineer | |||||||||
Administrator | |||||||||
Military |
| ||||||||
Social |
| ||||||||
Performance |
| ||||||||
Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||||
Other/Peasant | |||||||||
Unused |