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Difference between revisions of "Fishery"
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LethosorBot (talk | contribs) m (LethosorBot moved page DF2014:Fishery to Fishery: Migrating v50 page (1257/4618) (content)) |
LethosorBot (talk | contribs) (Tagging v50 page (1522/4888)) |
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* [[Building material]] (non-[[economic]]) | * [[Building material]] (non-[[economic]]) |
Revision as of 00:28, 21 December 2022
This article was migrated from DF2014:Fishery and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The fishery workshop handles the preparation of raw fish. This process yields prepared fish, turtles, and lobsters, and will additionally give shells in the case of turtles, oysters, and other shelled animals.
Menu
Fishery
- p :Process a Raw Fish
- e :Extract from a Raw Fish
- f :Capture a Live Fish
Notes
- The preparation task is automated by default, a procedure that can be changed with orders, Workshop Orders, Auto fishery.
- Using the Capture Live Fish task when water sources are frozen results in a fisherdwarf (or any Noble who 'volunteers' to help the community by helping out the poor, poor, peasants) spending the season outside and holding the trap.
- Without an available animal trap, the Capture Live Fish task will stop automated fish preparations.
Workshops bo |
Ashery · Bowyer · Carpenter · Crafts · Jeweler · Stoneworker · Mechanic · Metalsmith's forge (Magma) · Screw press · Siege workshop · Soap shop |
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Clothing and Leather bol | |
Farming bof | |
Furnaces bou | |
Other |