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Difference between revisions of "Expedition leader"
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The '''expedition leader''' is a [[noble]] position automatically filled on [[embark]]. It is the job of this official to speak with, and console or simply hear the complaints of unhappy dwarves, and to entertain foreign diplomats. Once the population reaches 50, a [[mayor]] will be [[elected]] and the expedition leader position will be removed. | The '''expedition leader''' is a [[noble]] position automatically filled on [[embark]]. It is the job of this official to speak with, and console or simply hear the complaints of unhappy dwarves, and to entertain foreign diplomats. Once the population reaches 50, a [[mayor]] will be [[elected]] and the expedition leader position will be removed. | ||
− | An expedition leader or mayor is required to appoint other nobles; they are also able to appoint replacements for elected positions, including their own, or remove current appointments, leaving the position empty. Should your leader suffer an [[unfortunate accident]] or be removed, you will have to wait for a new leader to be elected to be able to appoint any nobles; this can happen within a day. However, if the civilization is | + | An expedition leader or mayor is required to appoint other nobles; they are also able to appoint replacements for elected positions, including their own, or remove current appointments, leaving the position empty. Should your leader suffer an [[unfortunate accident]] or be removed, you will have to wait for a new leader to be elected to be able to appoint any nobles; this can happen within a day. However, if the civilization is dead, the election will never happen and you will be unable to appoint a new leader or other nobles. |
There is a certain set of [[skills]] that are relevant for an expedition leader. There are also certain [[Personality|personality traits]] that influence whether experience is gained in the skill whatsoever. Furthermore, there are [[Attributes#Soul_Attributes|soul attributes]] that affect the skills and other skills that affect these same attributes ([[cross-training]]); the ones relevant for an expedition leader are as follows: | There is a certain set of [[skills]] that are relevant for an expedition leader. There are also certain [[Personality|personality traits]] that influence whether experience is gained in the skill whatsoever. Furthermore, there are [[Attributes#Soul_Attributes|soul attributes]] that affect the skills and other skills that affect these same attributes ([[cross-training]]); the ones relevant for an expedition leader are as follows: |
Revision as of 19:45, 21 October 2023
This article was migrated from DF2014:Expedition leader and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
Room requirements | ||
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Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
| ||
Function | ||
|
The expedition leader is a noble position automatically filled on embark. It is the job of this official to speak with, and console or simply hear the complaints of unhappy dwarves, and to entertain foreign diplomats. Once the population reaches 50, a mayor will be elected and the expedition leader position will be removed.
An expedition leader or mayor is required to appoint other nobles; they are also able to appoint replacements for elected positions, including their own, or remove current appointments, leaving the position empty. Should your leader suffer an unfortunate accident or be removed, you will have to wait for a new leader to be elected to be able to appoint any nobles; this can happen within a day. However, if the civilization is dead, the election will never happen and you will be unable to appoint a new leader or other nobles.
There is a certain set of skills that are relevant for an expedition leader. There are also certain personality traits that influence whether experience is gained in the skill whatsoever. Furthermore, there are soul attributes that affect the skills and other skills that affect these same attributes (cross-training); the ones relevant for an expedition leader are as follows:
Skill (relevant for Expedition Leader) | Personality Trait (needed to gain Social Skill) | Attribute (affected by Social Skill) | |||
---|---|---|---|---|---|
Body | Soul | ||||
Social - Other | Consoler | Straightforwardness (Honesty) | > 39 | Linguistic Ability | |
Empathy | |||||
Social Awareness | |||||
Pacifier | Cooperation (Compromising) | > 39 | Linguistic Ability | ||
Empathy | |||||
Social Awareness | |||||
Social - Broker | Comedian | Self-consciousness (Neurosis) | < 76 | Agility | Creativity |
Kinesthetic Sense | |||||
Linguistic Ability | |||||
Conversationalist | Friendliness (Reserved) | > 39 | Linguistic Ability | ||
Empathy | |||||
Social Awareness | |||||
Flatterer | Straightforwardness (Honesty) | < 61 | Linguistic Ability | ||
Empathy | |||||
Social Awareness | |||||
Liar | < 40 | Creativity | |||
Linguistic Ability | |||||
Social Awareness | |||||
Intimidator | Cooperation (Compromising) | < 61 | Agility | Kinesthetic Sense | |
Linguistic Ability | |||||
Judge of intent | Intuition | ||||
Empathy | |||||
Social Awareness | |||||
Negotiator | Linguistic Ability | ||||
Empathy | |||||
Social Awareness | |||||
Persuader | Assertiveness (Leadership) | > 39 | Linguistic Ability | ||
Empathy | |||||
Social Awareness |
The better match with the skills, traits and attributes in the table, the better an expedition leader the dwarf will be; try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf that will never get better at that skill.
Bugs
- It has long been debated whether their being able to replace or remove elected positions including themselves is a bug.Bug:2512
- If the fortress population drops to 1 child or insane dwarf, can't appoint or elect nobles when migrants arrive.Bug:5299
- After passing the 50-dwarf-threshold, election for Mayor doesn't happen until any change is made to nobles screen.Bug:8514
- An empty expedition leader position cannot be refilled in a dead civilization and thus appointed positions also cannot be filled.Bug:11559
Raws |
---|
[POSITION:EXPEDITION_LEADER]
[NAME:expedition leader:expedition leaders]
[SITE]
[NUMBER:1]
[REPLACED_BY:MAYOR]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND] |
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
---|---|
Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |