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Difference between revisions of "DF2014:Animal caretaker"
LethosorBot (talk | contribs) (Migrating v50 page (127/4761) (content)) Tag: Removed redirect |
(The enable disable commands for dwarfvet were backwards. changed 'dwarfvet enable' to 'enable dwarfvet' and same for disable per the DFhack GUI.) |
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Veterinary medicine is an expected feature that has not yet been implemented into the game, so animal caretaking does not actually serve its healthcare purpose as of yet.{{bug|349}} Wounded animals will instead heal on their own - or not at all, which makes even your greatest animal caretakers equivalent to [[peasant]]s. Animal caretaking is [http://www.bay12forums.com/smf/index.php?msg=7312290 not planned to be implemented in the near future], and as such, animal caretakers who arrive in migrant waves should be immediately repurposed into other, actually functional professions. | Veterinary medicine is an expected feature that has not yet been implemented into the game, so animal caretaking does not actually serve its healthcare purpose as of yet.{{bug|349}} Wounded animals will instead heal on their own - or not at all, which makes even your greatest animal caretakers equivalent to [[peasant]]s. Animal caretaking is [http://www.bay12forums.com/smf/index.php?msg=7312290 not planned to be implemented in the near future], and as such, animal caretakers who arrive in migrant waves should be immediately repurposed into other, actually functional professions. | ||
− | While non-functional in the vanilla game, the utility [[Utility:DFHack|DFHack]] can be used to make animal caretaking work through the {{DFtext|dwarfvet | + | While non-functional in the vanilla game, the utility [[Utility:DFHack|DFHack]] can be used to make animal caretaking work through the {{DFtext|enable dwarfvet|white}} command; when the plugin is active, injured pets will rest in any [[activity zone]] marked as '''both''' a hospital and a training zone, where dwarves will then provide them with the necessary care. The command {{DFtext|disable dwarfvet|white}} can be used to disable the plugin if necessary. |
{{skills}} | {{skills}} |
Latest revision as of 13:43, 19 August 2024
This article is about an older version of DF. |
Association | ||
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Profession | Ranger | |
Job Title | Animal Caretaker | |
Labor | Animal care | |
Tasks | ||
None
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Workshop | ||
None
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Attributes | ||
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This feature has one or more outstanding bugs. |
Animal caretaking should be the skill used by dwarves to treat any injured pet assigned to them (as long as they have the labor enabled), as well as feeding any hungry/thirsty animals on chains (by default, only grazers).
Currently, however, the first part does nothing for animals (see below), but dwarves can gain experience in it during worldgen, leading to animal caretakers appearing in migrant waves. The second part, feeding chained grazers, grants no experience, but can satisfy "stay occupied" and "help somebody" needs. Note that dwarves will not feed animals in loose (stockpiled) cages, but will feed animals in built cages (if the food has seeds, the seeds will remain in the cage; they can only be removed by dumping).
Veterinary medicine is an expected feature that has not yet been implemented into the game, so animal caretaking does not actually serve its healthcare purpose as of yet.Bug:349 Wounded animals will instead heal on their own - or not at all, which makes even your greatest animal caretakers equivalent to peasants. Animal caretaking is not planned to be implemented in the near future, and as such, animal caretakers who arrive in migrant waves should be immediately repurposed into other, actually functional professions.
While non-functional in the vanilla game, the utility DFHack can be used to make animal caretaking work through the enable dwarfvet command; when the plugin is active, injured pets will rest in any activity zone marked as both a hospital and a training zone, where dwarves will then provide them with the necessary care. The command disable dwarfvet can be used to disable the plugin if necessary.
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Ranger | |||||||||
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Farmer | |||||||||
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Jeweler | |||||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||||
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Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||||
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Unused |