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Difference between revisions of "Schemer"
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| − | '''Schemer''' is a [[skill]] presumably used as part of the [[intrigue]] system. | + | '''Schemer''' is a [[skill]] presumably used as part of the [[intrigue]] system. It represents a character’s ability to manipulate, detect, and counter covert political activity. |
| − | The [[dungeon master]] [[noble]] favors this skill, though its use is not fully understood. Migrants may | + | The [[dungeon master]] [[noble]] favors this skill, though its practical use in fortresses is not fully understood. Migrants may arrive with experience in scheming, making them interesting candidates for the position. However, some reports suggest that hostile agents can also infiltrate settlements with unusually high schemer skill. |
It appears to be possible to slowly train the skill by [[Justice#Interrogation|interrogating]] dwarves. | It appears to be possible to slowly train the skill by [[Justice#Interrogation|interrogating]] dwarves. | ||
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| + | In the wider world, skilled schemers may conduct complex intrigue operations. These include framing others for crimes, corruptly arranging imprisonment, sabotaging the reputation of individuals or organizations, or undermining diplomatic relations between civilizations. Such actions often rely on manipulating leaders, advisors, or law enforcement, and may involve exploiting the legal system so the victim receives a legitimate punishment. | ||
| + | |||
| + | Scheming also has a defensive role. Skilled practitioners can recognize and counter attempts to influence leaders or officials through intrigue, helping to protect positions of power from manipulation. | ||
| + | |||
| + | Within a fortress, the skill can be trained slowly through interrogations, though the full range of fortress-related uses remains unclear. | ||
{{Skills}} | {{Skills}} | ||
Revision as of 13:33, 5 March 2026
| This article was migrated from DF2014:Schemer and may be inaccurate for the current version of DF (v53.11). See this page for more information. |
v53.11 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
| Association | ||
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| Profession | Unknown | |
| Job Title | Schemer | |
| Labor | Unknown | |
| Tasks | ||
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Unknown | ||
| Workshop | ||
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None
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| Attributes | ||
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| This article is a stub. You can improve the article by expanding it. |
Schemer is a skill presumably used as part of the intrigue system. It represents a character’s ability to manipulate, detect, and counter covert political activity.
The dungeon master noble favors this skill, though its practical use in fortresses is not fully understood. Migrants may arrive with experience in scheming, making them interesting candidates for the position. However, some reports suggest that hostile agents can also infiltrate settlements with unusually high schemer skill.
It appears to be possible to slowly train the skill by interrogating dwarves.
In the wider world, skilled schemers may conduct complex intrigue operations. These include framing others for crimes, corruptly arranging imprisonment, sabotaging the reputation of individuals or organizations, or undermining diplomatic relations between civilizations. Such actions often rely on manipulating leaders, advisors, or law enforcement, and may involve exploiting the legal system so the victim receives a legitimate punishment.
Scheming also has a defensive role. Skilled practitioners can recognize and counter attempts to influence leaders or officials through intrigue, helping to protect positions of power from manipulation.
Within a fortress, the skill can be trained slowly through interrogations, though the full range of fortress-related uses remains unclear.
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