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announcements.txt
Revision as of 15:46, 15 July 2017 by TheCrazyHamsteR (talk | contribs) (→List of announcements: added examples how the announcements appear in-game)
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article or section may need to be updated due to recent changes. Missing several announcements added in 0.40.xx |
The announcements.txt file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can often be useful to stop recentering on birth announcements, for example.
Syntax
[ANNOUNCEMENT NAME:option:option...]
Available options
Option | Description | Notes |
---|---|---|
D_D or D_DISPLAY | Causes the announcement to be displayed at the bottom of the screen in Fortress mode (and be viewable in the announcements list). | The default for minor announcements including profession changes, weather, job cancellations, and striking new minerals while mining. |
A_D or A_DISPLAY | Causes the announcement to be displayed at the bottom of the screen in Adventure mode (and be viewable in the announcements list). | |
P or PAUSE | Pauses the game when the announcement occurs. | |
R or RECENTER | Recenters the game to the location of the announcement when the announcement occurs. | Commonly used for births, caravan arrivals, and ambushes. Use of this without the pause option is not recommended, since your screen will recenter without warning. |
BOX or DO_MEGA | Causes a box to appear in the middle of the screen, requiring Enter to close it. | This is often used with game-changing announcements. |
UCR or UNIT_COMBAT_REPORT | Causes the announcement to appear in all reports. A new report will be created if none are active. | Commonly used for adventure mode combat moves. |
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE | Nearly identical to UNIT_COMBAT_REPORT, but does not create a new report if none are active. | |
NONE | Specified announcements won't be displayed. | Useful when you want to get rid of unwanted messages. |
List of announcements
Announcement | Example | Description/Notes |
---|---|---|
REACHED_PEAK | See calendar | |
ERA_CHANGE | ||
ENDGAME_EVENT_1 | Discovery of the HFS | |
ENDGAME_EVENT_2 | ||
FEATURE_DISCOVERY | You have discovered an expansive cavern deep underground.
|
Discovery of caverns and their various features |
STRUCK_DEEP_METAL | Raw adamantine! Praise the miners! | Striking adamantine |
STRUCK_MINERAL | You have struck mica! | Striking a mineral while mining |
STRUCK_ECONOMIC_MINERAL | You have struck hematite! | |
COMBAT_TWIST_WEAPON | Used in combat, most often in adventure mode (also in the arena) | |
COMBAT_LET_ITEM_DROP | ||
COMBAT_START_CHARGE | ||
COMBAT_SURPRISE_CHARGE | ||
COMBAT_JUMP_DODGE_PROJ | ||
COMBAT_JUMP_DODGE_STRIKE | ||
COMBAT_DODGE | ||
COMBAT_COUNTERSTRIKE | ||
COMBAT_BLOCK | ||
COMBAT_PARRY | ||
COMBAT_CHARGE_COLLISION | The Swordsdwarf collides with the Wolf! | |
COMBAT_CHARGE_DEFENDER_TUMBLES | The Wolf is knocked over and tumbles backwards! | |
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | ||
COMBAT_CHARGE_ATTACKER_TUMBLES | ||
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | The Swordsdwarf bounces backwards! | |
COMBAT_CHARGE_TANGLE_TOGETHER | ||
COMBAT_CHARGE_TANGLE_TUMBLE | They tangle together and tumble forward! | |
COMBAT_CHARGE_RUSH_BY | ||
COMBAT_CHARGE_MANAGE_STOP | ||
COMBAT_CHARGE_OBSTACLE_SLAM | ||
COMBAT_WRESTLE_LOCK | ||
COMBAT_WRESTLE_CHOKEHOLD | ||
COMBAT_WRESTLE_TAKEDOWN | ||
COMBAT_WRESTLE_THROW | ||
COMBAT_WRESTLE_RELEASE_LOCK | ||
COMBAT_WRESTLE_RELEASE_CHOKE | ||
COMBAT_WRESTLE_RELEASE_GRIP | ||
COMBAT_WRESTLE_STRUGGLE | ||
COMBAT_WRESTLE_RELEASE_LATCH | ||
COMBAT_WRESTLE_STRANGLE_KO | ||
COMBAT_WRESTLE_ADJUST_GRIP | ||
COMBAT_GRAB_TEAR | ||
COMBAT_STRIKE_DETAILS | ||
COMBAT_STRIKE_DETAILS_2 | ||
COMBAT_EVENT_ENRAGED | The Wolf has become enraged! | |
COMBAT_EVENT_STUCKIN | The *bronze spear* has lodged firmly in the wound! | |
COMBAT_EVENT_LATCH_BP | ||
COMBAT_EVENT_LATCH_GENERAL | The Wolf latches on firmly! | |
COMBAT_EVENT_PROPELLED_AWAY | The Wolf is propelled away by the force of the blow! | |
COMBAT_EVENT_KNOCKED_OUT | The Wolf has been knocked unconscious! | |
COMBAT_EVENT_STUNNED | The Wolf has been stunned! | |
COMBAT_EVENT_WINDED | The Wolf is having trouble breathing! | |
COMBAT_EVENT_NAUSEATED | The Wolf looks sick! | |
MIGRANT_ARRIVAL_NAMED | ||
MIGRANT_ARRIVAL | The arrival of migrants | |
DIG_CANCEL_WARM | Digging designation cancelled: warm stone located. | The cancellation of a mining task due to potentially dangerous stone. |
DIG_CANCEL_DAMP | Digging designation cancelled: damp stone located. | |
AMBUSH_DEFENDER | Discovering an ambush | |
AMBUSH_RESIDENT | ||
AMBUSH_THIEF | Thief! Protect the hoard from the skulking filth! | |
AMBUSH_THIEF_SUPPORT_SKULKING | ||
AMBUSH_THIEF_SUPPORT_NATURE | ||
AMBUSH_THIEF_SUPPORT | ||
AMBUSH_MISCHIEVOUS | A gremlin! Drive it away! | |
AMBUSH_SNATCHER | Snatcher! Protect the children! | |
AMBUSH_SNATCHER_SUPPORT | ||
AMBUSH_AMBUSHER_NATURE | ||
AMBUSH_AMBUSHER | ||
AMBUSH_INJURED | ||
AMBUSH_OTHER | ||
AMBUSH_INCAPACITATED | ||
CARAVAN_ARRIVAL | Arrival of a caravan | |
NOBLE_ARRIVAL | Arrival of a noble | |
D_MIGRANTS_ARRIVAL | Some migrants have arrived. | Arrival of a migrant wave |
D_MIGRANT_ARRIVAL | A migrant has arrived. | |
D_MIGRANT_ARRIVAL_DISCOURAGED | Some migrants have arrived, despite the danger. | |
D_NO_MIGRANT_ARRIVAL | The fortress attracted no migrants this season. | The failure of migrants to show up in Fortress mode |
ANIMAL_TRAP_CATCH | A vermin was caught in an animal trap | |
ANIMAL_TRAP_ROBBED | Failure to catch a vermin | |
MISCHIEF_LEVER | Fun caused by a certain mischievous creature | |
MISCHIEF_PLATE | ||
MISCHIEF_CAGE | Something has emptied in a cage! | |
MISCHIEF_CHAIN | ||
DIPLOMAT_ARRIVAL | Arrival of a diplomat | |
LIAISON_ARRIVAL | The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived. | Arrival of an outpost liaison |
TRADE_DIPLOMAT_ARRIVAL | ||
CAVE_COLLAPSE | A section of the cavern has collapsed! | Cave-in |
BIRTH_CITIZEN | Fath Ikudäs, Miner has given birth to a girl. | Birth of a baby |
BIRTH_ANIMAL | Stray Dog (Tame) has given birth to puppies. | Birth of an animal |
STRANGE_MOOD | Zon Urabasub, Metalcrafter is taken by a fey mood! | A citizen has entered a strange mood |
MADE_ARTIFACT | Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet! | An artifact was created |
NAMED_ARTIFACT | A soldier named his equipment. | |
ITEM_ATTACHMENT | A soldier has become attached to his equipment. | |
VERMIN_CAGE_ESCAPE | A vermin escapes from a cage/animal trap | |
TRIGGER_WEB | ||
MOOD_BUILDING_CLAIMED | Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge. | A moody dwarf has claimed a workshop |
ARTIFACT_BEGUN | Zon Urabasub, Metalcrafter has begun a mysterious construction! | A dwarf has began construction of an artifact |
MEGABEAST_ARRIVAL | The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust! | Arrival of a megabeast |
BERSERK_CITIZEN | A citizen has gone berserk | |
MAGMA_DEFACES_ENGRAVING | An engraving has melted in a magma | |
ENGRAVING_MELTS | ||
MASTERPIECE_ARCHITECTURE | Construction of a masterpiece building | |
MASTERPIECE_CONSTRUCTION | ||
MASTER_ARCHITECTURE_LOST | A masterpiece building has been destroyed | |
MASTER_CONSTRUCTION_LOST | ||
ADV_AWAKEN | ||
ADV_SLEEP_INTERRUPTED | ||
ADV_REACTION_PRODUCTS | ||
CANCEL_JOB | Job cancellations | |
ADV_CREATURE_DEATH | Killing a creature in adventure mode | |
CITIZEN_DEATH | Death of a citizen in fortress mode | |
PET_DEATH | The death of a pet, causing a negative thought for its owner | |
FALL_OVER | Falling over | |
CAUGHT_IN_FLAMES | Catching fire | |
CAUGHT_IN_WEB | Being caught in a web | |
UNIT_PROJECTILE_SLAM_BLOW_APART | Fall damage | |
UNIT_PROJECTILE_SLAM | ||
UNIT_PROJECTILE_SLAM_INTO_UNIT | Falling onto a creature | |
VOMIT | Vomiting | |
LOSE_HOLD_OF_ITEM | Losing hold of an item | |
REGAIN_CONSCIOUSNESS | Regaining consciousness | |
FREE_FROM_WEB | Freeing from a web | |
PARALYZED | A creature is paralyzed | |
OVERCOME_PARALYSIS | A creature is no longer paralyzed | |
NOT_STUNNED | A creature is no longer stunned | |
EXHAUSTION | Exhaustion | |
PAIN_KO | Unconsciousness caused by pain | |
BREAK_GRIP | Breaking a wrestling grip | |
NO_BREAK_GRIP | Being unable to break a wrestling grip | |
BLOCK_FIRE | Blocking a fire attack | |
BREATHE_FIRE | A creature breathes fire | |
SHOOT_WEB | A creature shoots webs | |
PULL_OUT_DROP | ||
STAND_UP | Standing up | |
MARTIAL_TRANCE | Going into a martial trance | |
MAT_BREATH | A creature spits a glob of a substance | |
NIGHT_ATTACK_STARTS | You are surrounded by incessant cackling. | Bogeymen attack |
NIGHT_ATTACK_ENDS | ||
NIGHT_ATTACK_TRAVEL | ||
GHOST_ATTACK | ||
LAIR_HUNTER | ||
TRAVEL_SITE_DISCOVERY | Discovering a site | |
TRAVEL_SITE_BUMP | You can't travel through a certain site | |
ADVENTURE_INTRO | Beginning an adventure | |
CREATURE_SOUND | You hear the sound of a creature. See Capybara for details | |
CREATURE_STEALS_OBJECT | A creature stole an item | |
FOUND_TRAP | Discovery of a trap in adventure mode | |
BODY_TRANSFORMATION | Transformation into a werebeast or otherwise | |
INTERACTION_ACTOR | See Interaction token#VERB | |
INTERACTION_TARGET | See Interaction token#TARGET_VERB | |
UNDEAD_ATTACK | ||
CITIZEN_MISSING | A citizen has gone missing | |
PET_MISSING | A pet has gone missing | |
MARKET_CHATTER | ||
STRANGE_RAIN_SNOW | It is raining rotten sludge! | The appearance of unusual weather |
STRANGE_CLOUD | A cloud of haunting fog has drifted nearby! | |
SIMPLE_ANIMAL_ACTION | ||
FLOUNDER_IN_LIQUID | You flounder in the water! | Floundering in water |
TRAINING_DOWN_TO_SEMI_WILD | The Stray war Cave Dragon (Semi-Wild) has forgotten its training! | A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not trained properly, it will become wild and possibly attack your dwarves. |
TRAINING_FULL_REVERSION | The war Cave Dragon has reverted to a wild state! | An animal has reverted to a wild state (follows the previous announcement) |
ANIMAL_TRAINING_KNOWLEDGE | See Animal trainer | |
SKIP_ON_LIQUID | ||
DODGE_FLYING_OBJECT | Dodging a shot arrow | |
REGULAR_CONVERSATION | ||
CONFLICT_CONVERSATION | ||
FLAME_HIT | ||
EMBRACE | ||
BANDIT_EMPTY_CONTAINER | ||
BANDIT_GRAB_ITEM | ||
COMBAT_EVENT_ATTACK_INTERRUPTED | The Goblin Swordsman's attack is interrupted! | Wrestling interrupts opponent's attack |
COMBAT_WRESTLE_CATCH_ATTACK | ||
FAIL_TO_GRAB_SURFACE | Failing to grab a tile | |
LOSE_HOLD_OF_SURFACE | Losing hold of a surface while climbing | |
TRAVEL_COMPLAINT | ||
LOSE_EMOTION | ||
REORGANIZE_POSSESSIONS | A soldier reorganizes his equipment | |
PUSH_ITEM | ||
DRAW_ITEM | Drawing out a weapon | |
STRAP_ITEM | Strapping a weapon | |
GAIN_SITE_CONTROL | ||
FORT_POSITION_SUCCESSION | ||
STRESSED_CITIZEN | Lòr Eralamug, Weaponsmith is stumbling obliviously! | |
CITIZEN_LOST_TO_STRESS | Lòr Eralamug, Weaponsmith has gone stark raving mad! | |
CITIZEN_TANTRUM | Lòr Eralamug, Weaponsmith is throwing a tantrum! | |
MOVED_OUT_OF_RANGE | The Wolf has moved out of range! | An attacked creature has moved out of range |
CANNOT_JUMP | You are unable to jump | |
NO_TRACKS | ||
ALREADY_SEARCHED_AREA | ||
SEARCH_FOUND_SOMETHING | ||
SEARCH_FOUND_NOTHING | ||
NOTHING_TO_INTERACT | You have nothing to interact with | |
NOTHING_TO_EXAMINE | You have nothing to examine | |
YOU_YIELDED | You assume a submissive posture. | Yielding in adventure mode |
YOU_UNYIELDED | You no longer assume a submissive posture. | |
YOU_STRAP_ITEM | You strap a weapon | |
YOU_DRAW_ITEM | You draw out a weapon | |
NO_GRASP_TO_DRAW_ITEM | You have no free grasp to draw out a weapon | |
NO_ITEM_TO_STRAP | ||
NO_INV_TO_REMOVE | ||
NO_INV_TO_WEAR | You have nothing left to wear. | |
NO_INV_TO_EAT | You have nothing to eat/drink | |
NO_INV_TO_CONTAIN | You have no suitable container for an item | |
NO_INV_TO_DROP | You gave nothing to drop | |
NOTHING_TO_PICK_UP | There is nothing to pick up | |
NO_INV_TO_THROW | You have nothing to throw | |
NO_INV_TO_FIRE | ||
CURRENT_SMELL | Smelling in adventure mode | |
CURRENT_WEATHER | Checking weather in adventure mode | |
CURRENT_TEMPERATURE | Checking temperature in adventure mode | |
CURRENT_DATE | Checking time in adventure mode | |
NO_GRASP_FOR_PICKUP | You have no free grasp to pick up an item | |
TRAVEL_ADVISORY | ||
CANNOT_CLIMB | You are unable to climb | |
CANNOT_STAND | You are unable to stand up | |
MUST_UNRETRACT_FIRST | ||
CANNOT_REST | ||
CANNOT_MAKE_CAMPFIRE | ||
MADE_CAMPFIRE | You make a campfire | |
CANNOT_SET_FIRE | ||
SET_FIRE | You set a fire | |
DAWN_BREAKS | The dawn is breaking. | Change of a time of day |
NOON | ||
NIGHTFALL | The night is falling. | |
NO_INV_INTERACTION | ||
EMPTY_CONTAINER | Emptying a container in adventure mode | |
TAKE_OUT_OF_CONTAINER | Taking an item out of container in adventure mode | |
NO_CONTAINER_FOR_ITEM | ||
PUT_INTO_CONTAINER | ||
EAT_ITEM | You eat an item | |
DRINK_ITEM | You drink an item | |
CONSUME_FAILURE | You lick an item | |
DROP_ITEM | You drop an item | |
PICK_UP_ITEM | You pick up an item | |
YOU_BUILDING_INTERACTION | Interaction with a building in adventure mode | |
YOU_ITEM_INTERACTION | Interaction with an item in adventure mode | |
YOU_TEMPERATURE_EFFECTS | ||
RESOLVE_SHARED_ITEMS | ||
COUGH_BLOOD | Coughing blood | |
VOMIT_BLOOD | Vomiting blood | |
POWER_LEARNED | Learning a new power | |
YOU_FEED_ON_SUCKEE | Sucking blood | |
PROFESSION_CHANGES | Changing a profession | |
RECRUIT_PROMOTED | ||
SOLDIER_BECOMES_MASTER | A soldier has mastered a weapon skill | |
MERCHANTS_UNLOADING | The merchants from Sarvesh Langgud have arrived and are unloading their goods. | |
MERCHANTS_NEED_DEPOT | The merchants need a trade depot | |
MERCHANT_WAGONS_BYPASSED | The merchants' wagons have bypassed the site | |
MERCHANTS_LEAVING_SOON | The merchants from Sarvesh Langgud will be leaving soon. | |
MERCHANTS_EMBARKED | The merchants from Sarvesh Langgud have embarked on their journey. | |
PET_LOSES_DEAD_OWNER | ||
PET_ADOPTS_OWNER | ||
VERMIN_BITE | A vermin bites/stings a creature | |
UNABLE_TO_COMPLETE_BUILDING | Dwarves were unable to construct a building | |
JOBS_REMOVED_FROM_UNPOWERED_BUILDING | ||
CITIZEN_SNATCHED | A kidnapper has made off with the Dwarven child Ustuth Therlethendok! | |
VERMIN_DISTURBED | ||
LAND_GAINS_STATUS | ||
LAND_ELEVATED_STATUS | ||
MASTERPIECE_CRAFTED | Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼ | Crafting a masterwork |
ARTWORK_DEFACED | A masterwork was destroyed | |
ANIMAL_TRAINED | ||
DYED_MASTERPIECE | An item has been masterfully dyed | |
COOKED_MASTERPIECE | Cooking a masterful meal | |
MANDATE_ENDS | A noble ended a mandate | |
SLOWDOWN_ENDS | ||
FAREWELL_HELPER | ||
ELECTION_RESULTS | ||
SITE_PRESENT | ||
CONSTRUCTION_SUSPENDED | Construction of a building was suspended | |
LINKAGE_SUSPENDED | ||
QUOTA_FILLED | A work order was completed | |
JOB_OVERWRITTEN | ||
NOTHING_TO_CATCH_IN_WATER | A fisherman can't catch anything in the water | |
DEMAND_FORGOTTEN | ||
NEW_DEMAND | ||
NEW_MANDATE | ||
PRICES_ALTERED | ||
NAMED_RESIDENT_CREATURE | ||
SOMEBODY_GROWS_UP | Somebody has grown up | |
GUILD_REQUEST_TAKEN | ||
GUILD_WAGES_CHANGED | ||
NEW_WORK_MANDATE | ||
CITIZEN_BECOMES_SOLDIER | ||
CITIZEN_BECOMES_NONSOLDIER | ||
PARTY_ORGANIZED | ||
POSSESSED_TANTRUM | A dwarf possesed by a ghost is throwing a tantrum | |
BUILDING_TOPPLED_BY_GHOST | A building was toppled by a ghost | |
MASTERFUL_IMPROVEMENT | An item has been masterfully decorated | |
MASTERPIECE_ENGRAVING | A masterpiece engraving was created | |
MARRIAGE | ||
NO_MARRIAGE_CELEBRATION | ||
CURIOUS_GUZZLER | An animal drank stockpiled booze | |
WEATHER_BECOMES_CLEAR | The weather has cleared. | |
WEATHER_BECOMES_SNOW | A snow storm has come. | |
WEATHER_BECOMES_RAIN | It has started raining. | |
SEASON_WET | ||
SEASON_DRY | ||
SEASON_SPRING | Spring has arrived! | Change of a season |
SEASON_SUMMER | It is now summer. | |
SEASON_AUTUMN | Autumn has come. | |
SEASON_WINTER | Winter is here. | |
GUEST_ARRIVALv0.42.01 | Vusdom Ilerane, Human Spearman is visiting. | |
CANNOT_SPEAKv0.42.01 | A troglodyte cannot speak. | When playing adventure mode as creature that doesn't speak. |
RESEARCH_BREAKTHROUGHv0.42.01 | ||
SERVICE_ORDER_DELIVERYv0.42.01 | ||
PERFORMANCE_START_FAILUREv0.42.01 | ||
BEGIN_ACTIVITYv0.42.01 | ||
MIDDLE_OF_ACTIVITYv0.42.01 | ||
ACTIVITY_SECTION_CHANGEv0.42.01 | ||
CONCLUDE_ACTIVITYv0.42.01 | ||
LEARNED_WRITTEN_CONTENTv0.42.01 | ||
LEARNED_ART_FORMv0.42.01 | ||
PERFORMER_UPDATEv0.42.01 | ||
BUILDING_DESTROYED_OR_TOPPLEDv0.42.01 | A creature destroyed a building | |
DEITY_CURSEv0.42.01 | Being cursed by a deity | |
COMPOSITION_COMPLETEv0.42.01 | ||
COMPOSITION_FAILEDv0.42.01 | ||
NEW_APPRENTICESHIPv0.42.01 | ||
PETITION_IGNOREDv0.42.01 | The petition of Vusdom Ilerane, Human Spearman has been ignored. | |
CANNOT_CHOP_TREEv0.43.01 | You cannot fell trees in the arena. | |
CHOP_TREEv0.43.01 | Chopping trees in adventure mode | |
CANNOT_CONSTRUCTv0.43.01 | You cannot construct at this site. |
BOX or DO_MEGA: the announcment will appear in a box and pause the game
P or PAUSE: the announcement will cause the game to pause
R or RECENTER: the announcement will cause the game to recenter (if possible)
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen)
D_D or D_DISPLAY: the announcement will be displayed in the dwarf announcement alerts
UCR or UNIT_COMBAT_REPORT: the announcement will be associated to the unit combat/hunting/sparring reports
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE: the announcement will be associated to any active unit combat/hunting/sparring reports, but if there are no reports it will not create one
ALERT: the announcement will cause the alert button to light up
[REACHED_PEAK:A_D:D_D:BOX]
[ERA_CHANGE:A_D:D_D:BOX]
[ENDGAME_EVENT_1:A_D:D_D:BOX]
[ENDGAME_EVENT_1B:A_D:D_D:BOX]
[ENDGAME_EVENT_2:A_D:D_D:BOX]
[FEATURE_DISCOVERY:A_D:D_D:BOX]
[STRUCK_DEEP_METAL:A_D:D_D:BOX]
[STRUCK_MINERAL:A_D:D_D]
[STRUCK_ECONOMIC_MINERAL:A_D:D_D]
[COMBAT_TWIST_WEAPON:A_D:UCR]
[COMBAT_LET_ITEM_DROP:A_D:UCR]
[COMBAT_START_CHARGE:A_D:UCR]
[COMBAT_SURPRISE_CHARGE:A_D:UCR]
[COMBAT_JUMP_DODGE_PROJ:A_D:UCR]
[COMBAT_JUMP_DODGE_STRIKE:A_D:UCR]
[COMBAT_DODGE:A_D:UCR]
[COMBAT_COUNTERSTRIKE:A_D:UCR]
[COMBAT_BLOCK:A_D:UCR]
[COMBAT_PARRY:A_D:UCR]
[COMBAT_CHARGE_COLLISION:A_D:UCR]
[COMBAT_CHARGE_DEFENDER_TUMBLES:A_D:UCR]
[COMBAT_CHARGE_DEFENDER_KNOCKED_OVER:A_D:UCR]
[COMBAT_CHARGE_ATTACKER_TUMBLES:A_D:UCR]
[COMBAT_CHARGE_ATTACKER_BOUNCE_BACK:A_D:UCR]
[COMBAT_CHARGE_TANGLE_TOGETHER:A_D:UCR]
[COMBAT_CHARGE_TANGLE_TUMBLE:A_D:UCR]
[COMBAT_CHARGE_RUSH_BY:A_D:UCR]
[COMBAT_CHARGE_MANAGE_STOP:A_D:UCR]
[COMBAT_CHARGE_OBSTACLE_SLAM:A_D:UCR]
[COMBAT_WRESTLE_LOCK:A_D:UCR]
[COMBAT_WRESTLE_CHOKEHOLD:A_D:UCR]
[COMBAT_WRESTLE_TAKEDOWN:A_D:UCR]
[COMBAT_WRESTLE_THROW:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_LOCK:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_CHOKE:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_GRIP:A_D:UCR]
[COMBAT_WRESTLE_STRUGGLE:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_LATCH:A_D:UCR]
[COMBAT_WRESTLE_STRANGLE_KO:A_D:UCR]
[COMBAT_WRESTLE_ADJUST_GRIP:A_D:UCR]
[COMBAT_GRAB_TEAR:A_D:UCR]
[COMBAT_STRIKE_DETAILS:A_D:UCR]
[COMBAT_STRIKE_DETAILS_2:A_D:UCR]
[COMBAT_EVENT_ENRAGED:A_D:UCR]
[COMBAT_EVENT_STUCKIN:A_D:UCR]
[COMBAT_EVENT_LATCH_BP:A_D:UCR]
[COMBAT_EVENT_LATCH_GENERAL:A_D:UCR]
[COMBAT_EVENT_PROPELLED_AWAY:A_D:UCR]
[COMBAT_EVENT_KNOCKED_OUT:A_D:UCR]
[COMBAT_EVENT_STUNNED:A_D:UCR]
[COMBAT_EVENT_WINDED:A_D:UCR]
[COMBAT_EVENT_NAUSEATED:A_D:UCR]
[MIGRANT_ARRIVAL_NAMED:A_D:D_D]
[MIGRANT_ARRIVAL:A_D:D_D]
[DIG_CANCEL_WARM:A_D:D_D]
[DIG_CANCEL_DAMP:A_D:D_D]
[BEAST_AMBUSH:A_D:D_D:ALERT]
[AMBUSH_DEFENDER:A_D:D_D:ALERT]
[AMBUSH_RESIDENT:A_D:D_D:ALERT]
[AMBUSH_HERO:A_D:D_D:BOX:ALERT]
[AMBUSH_THIEF:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT_SKULKING:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT_NATURE:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT:A_D:D_D:ALERT]
[AMBUSH_MISCHIEVOUS:A_D:D_D:ALERT]
[AMBUSH_SNATCHER:A_D:D_D:ALERT]
[AMBUSH_SNATCHER_SUPPORT:A_D:D_D:ALERT]
[AMBUSH_AMBUSHER_NATURE:A_D:D_D:ALERT]
[AMBUSH_AMBUSHER:A_D:D_D:ALERT]
[AMBUSH_INJURED:A_D:D_D:ALERT]
[AMBUSH_OTHER:A_D:D_D:ALERT]
[AMBUSH_INCAPACITATED:A_D:D_D:ALERT]
[CARAVAN_ARRIVAL:A_D:D_D:ALERT]
[NOBLE_ARRIVAL:A_D:D_D]
[D_MIGRANTS_ARRIVAL:A_D:D_D]
[D_MIGRANT_ARRIVAL:A_D:D_D]
[D_MIGRANT_ARRIVAL_DISCOURAGED:A_D:D_D]
[D_NO_MIGRANT_ARRIVAL:A_D:D_D]
[ANIMAL_TRAP_CATCH:A_D:D_D]
[ANIMAL_TRAP_ROBBED:A_D:D_D]
[MISCHIEF_LEVER:A_D:D_D]
[MISCHIEF_PLATE:A_D:D_D]
[MISCHIEF_CAGE:A_D:D_D]
[MISCHIEF_CHAIN:A_D:D_D]
[DIPLOMAT_ARRIVAL:A_D:D_D]
[LIAISON_ARRIVAL:A_D:D_D]
[TRADE_DIPLOMAT_ARRIVAL:A_D:D_D]
[CAVE_COLLAPSE:A_D:D_D:ALERT]
[BIRTH_CITIZEN:A_D:D_D]
[BIRTH_ANIMAL:A_D:D_D]
[BIRTH_WILD_ANIMAL:A_D:D_D]
[STRANGE_MOOD:A_D:D_D]
[MADE_ARTIFACT:A_D:D_D:BOX]
[NAMED_ARTIFACT:A_D:D_D:BOX]
[ITEM_ATTACHMENT:A_D:D_D]
[VERMIN_CAGE_ESCAPE:A_D:D_D]
[TRIGGER_WEB:A_D:D_D]
[MOOD_BUILDING_CLAIMED:A_D:D_D]
[ARTIFACT_BEGUN:A_D:D_D]
[MEGABEAST_ARRIVAL:A_D:D_D:BOX]
[WEREBEAST_ARRIVAL:A_D:D_D:BOX]
[BERSERK_CITIZEN:A_D:D_D]
[MAGMA_DEFACES_ENGRAVING:A_D:D_D]
[ENGRAVING_MELTS:A_D:D_D]
[MASTERPIECE_CONSTRUCTION:A_D:D_D]
[MASTER_ARCHITECTURE_LOST:A_D:D_D]
[MASTER_CONSTRUCTION_LOST:A_D:D_D]
[ADV_AWAKEN:A_D:D_D]
[ADV_SLEEP_INTERRUPTED:A_D:D_D]
[ADV_REACTION_PRODUCTS:A_D:D_D]
[CANCEL_JOB:A_D:D_D]
[ADV_CREATURE_DEATH:A_D:D_D:UCR_A]
[CITIZEN_DEATH:A_D:D_D:UCR_A:ALERT]
[PET_DEATH:A_D:D_D:UCR_A]
[FALL_OVER:A_D:UCR_A]
[CAUGHT_IN_FLAMES:A_D:UCR_A]
[CAUGHT_IN_WEB:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM_BLOW_APART:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM_INTO_UNIT:A_D:UCR_A]
[VOMIT:A_D:UCR_A]
[LOSE_HOLD_OF_ITEM:A_D:UCR_A]
[REGAIN_CONSCIOUSNESS:A_D:UCR_A]
[FREE_FROM_WEB:A_D:UCR_A]
[PARALYZED:A_D:UCR_A]
[OVERCOME_PARALYSIS:A_D:UCR_A]
[NOT_STUNNED:A_D:UCR_A]
[EXHAUSTION:A_D:UCR_A]
[PAIN_KO:A_D:UCR_A]
[BREAK_GRIP:A_D:UCR_A]
[NO_BREAK_GRIP:A_D:UCR_A]
[BLOCK_FIRE:A_D:UCR_A]
[BREATHE_FIRE:A_D:UCR_A]
[SHOOT_WEB:A_D:UCR_A]
[PULL_OUT_DROP:A_D:UCR_A]
[STAND_UP:A_D:UCR_A]
[MARTIAL_TRANCE:A_D:D_D]
[MAT_BREATH:A_D:UCR_A]
[NIGHT_ATTACK_STARTS:A_D:D_D:BOX]
[NIGHT_ATTACK_ENDS:A_D:D_D:BOX]
[NIGHT_ATTACK_TRAVEL:A_D:D_D]
[GHOST_ATTACK:A_D:D_D:UCR_A]
[TRAVEL_SITE_DISCOVERY:A_D:D_D:BOX]
[TRAVEL_SITE_BUMP:A_D:D_D]
[ADVENTURE_INTRO:BOX]
[CREATURE_SOUND:A_D]
[MECHANISM_SOUND:A_D]
[CREATURE_STEALS_OBJECT:A_D:D_D]
[FOUND_TRAP:A_D:D_D]
[BODY_TRANSFORMATION:A_D:D_D]
[INTERACTION_ACTOR:A_D:UCR]
[INTERACTION_TARGET:A_D:UCR]
[UNDEAD_ATTACK:A_D:D_D:BOX]
[CITIZEN_MISSING:A_D:D_D:UCR_A:ALERT]
[PET_MISSING:A_D:D_D:UCR_A]
[STRANGE_RAIN_SNOW:A_D:D_D]
[STRANGE_CLOUD:A_D:D_D]
[SIMPLE_ANIMAL_ACTION:A_D]
[FLOUNDER_IN_LIQUID:A_D]
[TRAINING_DOWN_TO_SEMI_WILD:A_D:D_D]
[TRAINING_FULL_REVERSION:A_D:D_D]
[ANIMAL_TRAINING_KNOWLEDGE:A_D:D_D]
[SKIP_ON_LIQUID:A_D:UCR_A]
[DODGE_FLYING_OBJECT:A_D:UCR_A]
[REGULAR_CONVERSATION:A_D]
[CONFLICT_CONVERSATION:A_D:UCR_A]
[FLAME_HIT:A_D:UCR]
[EMBRACE:A_D]
[BANDIT_EMPTY_CONTAINER:A_D]
[BANDIT_GRAB_ITEM:A_D]
[COMBAT_EVENT_ATTACK_INTERRUPTED:A_D:UCR]
[COMBAT_WRESTLE_CATCH_ATTACK:A_D:UCR]
[FAIL_TO_GRAB_SURFACE:A_D:UCR_A]
[LOSE_HOLD_OF_SURFACE:A_D:UCR_A]
[TRAVEL_COMPLAINT:A_D:D_D:BOX]
[LOSE_EMOTION:A_D:UCR_A]
[REORGANIZE_POSSESSIONS:A_D]
[PUSH_ITEM:A_D:UCR_A]
[DRAW_ITEM:A_D]
[STRAP_ITEM:A_D]
[GAIN_SITE_CONTROL:A_D:D_D:BOX]
[FORT_POSITION_SUCCESSION:A_D:D_D:BOX]
[STRESSED_CITIZEN:A_D:D_D]
[CITIZEN_LOST_TO_STRESS:A_D:D_D]
[CITIZEN_TANTRUM:A_D:D_D]
[MOVED_OUT_OF_RANGE:A_D:D_D]
[CANNOT_JUMP:A_D:D_D]
[NO_TRACKS:A_D:D_D]
[ALREADY_SEARCHED_AREA:A_D:D_D]
[SEARCH_FOUND_SOMETHING:A_D:D_D]
[SEARCH_FOUND_NOTHING:A_D:D_D]
[NOTHING_TO_INTERACT:A_D:D_D]
[NOTHING_TO_EXAMINE:A_D:D_D]
[YOU_YIELDED:A_D:D_D]
[YOU_UNYIELDED:A_D:D_D]
[YOU_STRAP_ITEM:A_D:D_D]
[YOU_DRAW_ITEM:A_D:D_D]
[NO_GRASP_TO_DRAW_ITEM:A_D:D_D]
[NO_ITEM_TO_STRAP:A_D:D_D]
[NO_INV_TO_REMOVE:A_D:D_D]
[NO_INV_TO_WEAR:A_D:D_D]
[NO_INV_TO_EAT:A_D:D_D]
[NO_INV_TO_CONTAIN:A_D:D_D]
[NO_INV_TO_DROP:A_D:D_D]
[NOTHING_TO_PICK_UP:A_D:D_D]
[NO_INV_TO_THROW:A_D:D_D]
[NO_INV_TO_FIRE:A_D:D_D]
[CURRENT_SMELL:A_D:D_D]
[CURRENT_WEATHER:A_D:D_D]
[CURRENT_TEMPERATURE:A_D:D_D]
[CURRENT_DATE:A_D:D_D]
[NO_GRASP_FOR_PICKUP:A_D:D_D]
[CANNOT_CLIMB:A_D:D_D]
[CANNOT_STAND:A_D:D_D]
[MUST_UNRETRACT_FIRST:A_D:D_D]
[CANNOT_REST:A_D:D_D]
[CANNOT_MAKE_CAMPFIRE:A_D:D_D]
[MADE_CAMPFIRE:A_D:D_D]
[CANNOT_SET_FIRE:A_D:D_D]
[SET_FIRE:A_D:D_D]
[DAWN_BREAKS:A_D:D_D]
[NOON:A_D:D_D]
[NIGHTFALL:A_D:D_D]
[NO_INV_INTERACTION:A_D:D_D]
[EMPTY_CONTAINER:A_D:D_D]
[TAKE_OUT_OF_CONTAINER:A_D:D_D]
[NO_CONTAINER_FOR_ITEM:A_D:D_D]
[PUT_INTO_CONTAINER:A_D:D_D]
[EAT_ITEM:A_D]
[DRINK_ITEM:A_D]
[CONSUME_FAILURE:A_D]
[DROP_ITEM:A_D]
[PICK_UP_ITEM:A_D]
[YOU_BUILDING_INTERACTION:A_D:D_D]
[YOU_ITEM_INTERACTION:A_D:D_D]
[YOU_TEMPERATURE_EFFECTS:A_D:D_D]
[RESOLVE_SHARED_ITEMS:A_D:UCR]
[COUGH_BLOOD:A_D:D_D]
[VOMIT_BLOOD:A_D:D_D]
[POWER_LEARNED:A_D:D_D]
[YOU_FEED_ON_SUCKEE:A_D:D_D]
[PROFESSION_CHANGES:A_D:D_D]
[RECRUIT_PROMOTED:A_D:D_D]
[SOLDIER_BECOMES_MASTER:A_D:D_D]
[MERCHANTS_UNLOADING:A_D:D_D]
[MERCHANTS_NEED_DEPOT:A_D:D_D:ALERT]
[MERCHANT_WAGONS_BYPASSED:A_D:D_D:ALERT]
[MERCHANTS_LEAVING_SOON:A_D:D_D]
[MERCHANTS_EMBARKED:A_D:D_D]
[PET_LOSES_DEAD_OWNER:A_D:D_D]
[PET_ADOPTS_OWNER:A_D:D_D]
[VERMIN_BITE:A_D:D_D]
[UNABLE_TO_COMPLETE_BUILDING:A_D:D_D]
[JOBS_REMOVED_FROM_UNPOWERED_BUILDING:A_D:D_D]
[CITIZEN_SNATCHED:A_D:D_D]
[VERMIN_DISTURBED:A_D:D_D]
[LAND_GAINS_STATUS:A_D:D_D]
[LAND_ELEVATED_STATUS:A_D:D_D]
[MASTERPIECE_CRAFTED:A_D:D_D]
[ARTWORK_DEFACED:A_D:D_D]
[ANIMAL_TRAINED:A_D:D_D]
[DYED_MASTERPIECE:A_D:D_D]
[COOKED_MASTERPIECE:A_D:D_D]
[MANDATE_ENDS:A_D:D_D]
[SLOWDOWN_ENDS:A_D:D_D]
[FAREWELL_HELPER:A_D:D_D]
[ELECTION_RESULTS:A_D:D_D]
[SITE_PRESENT:A_D:D_D]
[CONSTRUCTION_SUSPENDED:A_D:D_D]
[LINKAGE_SUSPENDED:A_D:D_D]
[QUOTA_FILLED:A_D:D_D]
[JOB_OVERWRITTEN:A_D:D_D]
[NOTHING_TO_CATCH_IN_WATER:A_D:D_D]
[DEMAND_FORGOTTEN:A_D:D_D]
[NEW_DEMAND:A_D:D_D]
[NEW_MANDATE:A_D:D_D]
[PRICES_ALTERED:A_D:D_D]
[NAMED_RESIDENT_CREATURE:A_D:D_D]
[SOMEBODY_GROWS_UP:A_D:D_D]
[GUILD_REQUEST_TAKEN:A_D:D_D]
[GUILD_WAGES_CHANGED:A_D:D_D]
[NEW_WORK_MANDATE:A_D:D_D]
[CITIZEN_BECOMES_SOLDIER:A_D:D_D]
[CITIZEN_BECOMES_NONSOLDIER:A_D:D_D]
[PARTY_ORGANIZED:A_D:D_D]
[POSSESSED_TANTRUM:A_D:D_D]
[BUILDING_TOPPLED_BY_GHOST:A_D:D_D]
[MASTERFUL_IMPROVEMENT:A_D:D_D]
[MASTERPIECE_ENGRAVING:A_D:D_D]
[MARRIAGE:A_D:D_D]
[NO_MARRIAGE_CELEBRATION:A_D:D_D]
[CURIOUS_GUZZLER:A_D:D_D]
[WEATHER_BECOMES_CLEAR:A_D:D_D]
[WEATHER_BECOMES_SNOW:A_D:D_D]
[WEATHER_BECOMES_RAIN:A_D:D_D]
[SEASON_WET:A_D:D_D]
[SEASON_DRY:A_D:D_D]
[SEASON_SPRING:A_D:D_D]
[SEASON_SUMMER:A_D:D_D]
[SEASON_AUTUMN:A_D:D_D]
[SEASON_WINTER:A_D:D_D]
[GUEST_ARRIVAL:A_D:D_D]
[CANNOT_SPEAK:A_D:D_D]
[RESEARCH_BREAKTHROUGH:A_D:D_D]
[SERVICE_ORDER_DELIVERY:A_D]
[PERFORMANCE_START_FAILURE:A_D]
[BEGIN_ACTIVITY:A_D]
[MIDDLE_OF_ACTIVITY:A_D]
[ACTIVITY_SECTION_CHANGE:A_D]
[CONCLUDE_ACTIVITY:A_D]
[LEARNED_WRITTEN_CONTENT:A_D]
[LEARNED_ART_FORM:A_D]
[PERFORMER_UPDATE:A_D]
[BUILDING_DESTROYED_OR_TOPPLED:A_D:D_D]
[DEITY_CURSE:A_D:D_D:BOX]
[COMPOSITION_COMPLETE:A_D]
[COMPOSITION_FAILED:A_D]
[NEW_APPRENTICESHIP:A_D:D_D]
[PETITION_IGNORED:A_D:D_D]
[CANNOT_CHOP_TREE:A_D:D_D]
[CHOP_TREE:A_D:D_D]
[CANNOT_CONSTRUCT:A_D:D_D]
[RUMOR_SPREAD:A_D:D_D]
[SERVICE_ORDER_RUMOR_RECEIVED:A_D:D_D]
[RETURNING_RUMOR_RECEIVED:A_D:D_D]
[NEW_HOLDING:A_D:D_D:BOX]
[NEW_MARKET_LINK:A_D:D_D:BOX]
[EMERGENCY_TACTICAL_CONTROL:A_D:D_D:BOX]
[AGREEMENT_SATISFIED:A_D:D_D]
[AGREEMENT_WARNING:A_D:D_D]
[AGREEMENT_ABANDONED:A_D:D_D]
[NEW_GUILD:A_D:D_D]
[CRIME_WITNESS_HANDOFF:A_D:D_D:BOX]
[CRIME_WITNESS_STOLEN:A_D:D_D:BOX]
[CRIME_WITNESS_ITEM_MOVED:A_D:D_D:BOX]
[CRIME_WITNESS_ITEM_MISSING:A_D:D_D:BOX]
[MOUNT:A_D:UCR]
[CANNOT_MOUNT:A_D]
[FAILED_MOUNT:A_D:UCR]
[DISMOUNT:A_D:UCR]
[FAILED_DISMOUNT:A_D:UCR]
[DIPLOMAT_LEFT_UNHAPPY:A_D:D_D]
[EMBARK_MESSAGE:BOX]
[FIRST_CARAVAN_ARRIVAL:BOX]
[MONARCH_ARRIVAL:A_D:D_D:BOX]
[HASTY_MONARCH:A_D:D_D:BOX]
[SATISFIED_MONARCH:A_D:D_D:BOX]
[MOUNTAINHOME:A_D:D_D:BOX]
[FOOD_WARNING:A_D:D_D:ALERT]
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