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Expedition leader
This article was migrated from DF2014:Expedition leader and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Room requirements | ||
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Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
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Function | ||
None
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Expedition Leader is a noble position automatically filled on embark. It is the job of this official to speak with, and console or simply hear the complaints of unhappy dwarves, and to entertain foreign diplomats. He or she is automatically upgraded to mayor once the population reaches 50, replacing the expedition leader position.
- An expedition leader or mayor is required to appoint other nobles. Should your leader suffer an unfortunate accident, you will have to wait for a new leader to be elected before appointing nobles.
- Curiously, an expedition leader or mayor is able to appoint replacements for elected positions, including their own.Bug:2512
There is a certain set of skills that are relevant for an expedition leader, there are also certain personality traits that influence if experience is gained in the skill whatsoever, furthermore there are soul attributes that affect the skills and other skills that affect the same attributes cross-training, the ones relevant for an expedition leader are as follow:
Skill (relevant for Expedition Leader) | Personality Trait (needed to gain Social Skill) | Attribute (affected by Social Skill) | |||
---|---|---|---|---|---|
Body | Soul | ||||
Social - Other | Consoler | Straightforwardess (Honesty) | > 39 | Linguistic Ability | |
Empathy | |||||
Social Awareness | |||||
Pacifier | Cooperation (Compromising) | > 39 | Linguistic Ability | ||
Empathy | |||||
Social Awareness | |||||
Social - Broker | Comedian | Self-consciousness (Neurosis) | < 76 | Agility | Creativity |
Kinesthetic Sense | |||||
Linguistic Ability | |||||
Conversationalist | Friendliness (Reserved) | > 39 | Linguistic Ability | ||
Empathy | |||||
Social Awareness | |||||
Flatterer | Straightforwardess (Honesty) | < 61 | Linguistic Ability | ||
Empathy | |||||
Social Awareness | |||||
Liar | < 40 | Creativity | |||
Linguistic Ability | |||||
Social Awareness | |||||
Intimidator | Cooperation (Compromising) | < 61 | Agility | Kinesthetic Sense | |
Linguistic Ability | |||||
Judge of intent | Intuition | ||||
Empathy | |||||
Social Awareness | |||||
Negotiator | Linguistic Ability | ||||
Empathy | |||||
Social Awareness | |||||
Persuader | Assertiveness (Leadership) | > 39 | Linguistic Ability | ||
Empathy | |||||
Social Awareness |
The better match with the table Skills, traits and attributes the better expedition leader the dwarf will be, try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf that will never get better at that skill.
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
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Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |