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v0.31:Flesh ball
Revision as of 20:48, 2 June 2010 by SenorPwnage (talk | contribs) (Chunks have been removed in this version of Dwarf Fortress.)
This article is about an older version of DF. |
- A large ball of skin found moving around the debris near underground ponds. It is there that it absorbs dead matter for food.
Flesh balls are on par with a Template:L in toughness because of their lack of features. This gives your dwarves nothing to sever or break to kill it. If you encounter them it is advised you either cage them or block them from entering your fort, Hammers and maces seem to work wellish against them, slashing and piercing weapons less so.
[CREATURE:FLESH_BALL]
[ARENA_RESTRICTED]
[DESCRIPTION:A large ball of skin found moving around the debris near underground ponds. It is there that it absorbs dead matter for food.]
[NAME:flesh ball:flesh balls:flesh ball]
[CASTE_NAME:flesh ball:flesh balls:flesh ball]
[CREATURE_TILE:'o'][COLOR:6:0:0]
[PETVALUE:10]
[FREQUENCY:10]
[BIOME:SUBTERRANEAN_WATER]
[LARGE_ROAMING]
[UNDERGROUND_DEPTH:3:3]
[NOBONES]
[NATURAL]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:2:5]
[PREFSTRING:calming roundness]
[PREFSTRING:warmth]
[BODY:BASIC_1PARTBODY]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:FLESH:MUSCLE_TEMPLATE] not skin -- it is eaten rather than tanned
[USE_TISSUE_TEMPLATE:FLESH:MUSCLE_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLESH]
[SPEED:6900]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODY_SIZE:0:0:70000]
[MAXAGE:100:200]
[ALL_ACTIVE]
[NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT]
[NO_SLEEP]
[NO_DIZZINESS]
[SET_TL_GROUP:BY_CATEGORY:ALL:FLESH]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:flesh:SINGULAR] |