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v0.31:Blood man
Revision as of 18:01, 25 June 2010 by JohnnyMadhouse (talk | contribs)
M | |
Biome | |
---|---|
| |
Cannot be tamed | |
Butchering returns | |
Food items | |
Meat | 0 |
Fat | 0 |
Brain | 0 |
Heart | 0 |
Lungs | 0 |
Liver | 0 |
Kidneys | 0 |
Tripe | 0 |
Sweetbread | 0 |
Spleen | 0 |
Raw materials | |
Ivory | 0 |
Skin | Unknown |
There is too little information about this creature. |
This article is about an older version of DF. |
- A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.
A Blood Man is a creature composed of blood. While this sounds terrifying on paper, being made out of a liquid means you're going to lose limbs VERY easily. They aren't generally considered threats as even civilian dwarfs can quickly punch their limbs off. Additionally their punches are soft enough to not do real damage to even naked dwarfs.
When they die they leave a tile of "corrupted blood", but there's nothing dangerous about it, and it doesn't carry any sort of Template:L. Despite being made of a liquid, dunking blood men in water won't cause them to fall apart.
The only dangerous thing about blood men is Template:L.
[CREATURE:BLOOD_MAN]
[ARENA_RESTRICTED]
[DESCRIPTION:A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.]
[NAME:blood man:blood men:blood man]
[CASTE_NAME:blood man:blood men:blood man]
[EVIL]
[CREATURE_TILE:'M'][COLOR:4:0:0]
[LIKES_FIGHTING]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3:3]
[FREQUENCY:1]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:2:5]
[NOBONES]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:gruesomeness]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen corrupted blood]
[STATE_ADJ:ALL_SOLID:frozen corrupted blood]
[STATE_NAME:LIQUID:corrupted blood]
[STATE_ADJ:LIQUID:corrupted blood]
[STATE_NAME:GAS:boiling corrupted blood]
[STATE_ADJ:GAS:boiling corrupted blood]
[PREFIX:NONE]
[TISSUE:BLOOD]
[TISSUE_NAME:blood:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BLOOD]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BLOOD]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:LIQUID_MISC:NO_SUBTYPE:LOCAL_CREATURE_MAT:BLOOD]
[ALL_ACTIVE] |