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General
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This article was migrated from DF2014:General and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | Grave | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 3 | |
Armor stands | 3 | |
Other | ||
Mandates | None | |
Demands | 2 | |
Arrival conditions | ||
None
| ||
Function | ||
None
|
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The general is the highest-ranking member of the mostly unrealized civilization-wide dwarven army, responsible for determining military strategy as well as the appointment of Lieutenants and Captains. The general commands the lieutenants, who in turn command the captains. If they were present at the fortress, they could lead a squad of ten.
Human and goblin civilizations occasionally have generals as one of their variable positions, but they aren't guaranteed.
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
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Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |