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Language SYM.txt/Family

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SYMBOL:FAMILY

This is the [SYMBOL:FAMILY] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.

Examples

  • [SELECT_SYMBOL:FAMILY]
  • [CULL_SYMBOL:FAMILY]

Accented characters

The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.

Symbols
Aquatic · Artifice · Assertive · Balance · Boundary · Color · Dance · Darkness · Death · Domestic · Earth · Evil · Family · Festival · Fire · Flowery · Food · Freedom · Games · Good · Holy · Leader · Light · Luck · Magic · Music · Mystery · Mythic · Nature · Negative · Negator · New · Old · Order · Peace · Primitive · Protect · Restrain · Romantic · Silence · Sky · Subordinate · Thought · Trade · Travel · Truth · Ugly · Violent · Wealth · Wild
Raws
AQUATIC · ARTIFICE · ASSERTIVE · BALANCE · BOUNDARY · COLOR · DANCE · DARKNESS · DEATH · DOMESTIC · EARTH · EVIL · FAMILY · FESTIVAL · FIRE · FLOWERY · FOOD · FREEDOM · GAMES · GOOD · HOLY · LEADER · LIGHT · LUCK · MAGIC · MUSIC · MYSTERY · MYTHIC · NATURE · NEGATIVE · NEGATOR · NEW · OLD · ORDER · PEACE · PRIMITIVE · PROTECT · RESTRAIN · ROMANTIC · SILENCE · SKY · SUBORDINATE · THOUGHT · TRADE · TRAVEL · TRUTH · UGLY · VIOLENT · WEALTH · WILD
Races
Divine · Dwarven · Elvish · Goblin · Human · Kobold
Modding
Text Sets
Orsharkôn thetust-zilir Sebïretost


[SYMBOL:FAMILY]

Races
Divine · Dwarven · Elvish · Goblin · Human · Kobold
Modding
Text Sets
Orsharkôn thetust-zilir Sebïretost

See Also