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Difference between revisions of "DF2014:Map legend"

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#REDIRECT [[Map legend]]
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{{Quality|Exceptional|18:02, 28 July 2017 (UTC)}}
 +
{{av}}
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 +
''Dwarf Fortress'' uses [[tileset]]s to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map.
 +
 
 +
== Tile colors ==
 +
 
 +
The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]].
 +
 
 +
== Biome/Region key ==
 +
 
 +
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.
 +
 
 +
=== Forests ===
 +
 
 +
In normal [[forest]]s, the color changes with the seasons.
 +
 
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 +
|-
 +
| Temperate broadleaf forest
 +
| {{Biome|♠|♣|7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}}
 +
| {{Biome|♠|♣|7:1}} {{Biome|╞|╞|7:1}}
 +
| {{Biome|♠|♣|2:0|7:1|altc}}
 +
| {{Biome|♠|♣|5:0|5:1}} {{Biome|♠|┤|0:1|4:0}}
 +
| {{Biome|♠|♣|7:0}} {{Biome|♠|┤|7:0}}
 +
|-
 +
| Tropical broadleaf forest
 +
| {{Biome|Γ|♠|2:0}}
 +
|
 +
| {{Biome|Γ|♣|2:0|7:1|altc}}
 +
| {{Biome|Γ|♠|5:0|5:1}} {{Biome|Γ|┤|0:1|4:0}}
 +
|
 +
|-
 +
| Coniferous forest
 +
| {{Biome|↑|↨|2:0}}
 +
| {{Biome|↑|↨|7:1}}
 +
| {{Biome|↑|♣|2:0|7:1|altc}}
 +
| {{Biome|↑|↨|5:0|5:1}} {{Biome|↑|┤|0:1|4:0}}
 +
| {{Biome|↑|↨|7:0}} {{Biome|↑|┤|7:0}}
 +
|}
 +
 
 +
=== Hills and mountains/Plains ===
 +
 
 +
Yellow hills or plains indicate dry vegetation.
 +
 
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 +
|-
 +
| [[Hills]]
 +
| {{Biome|n|∩|2:1}} {{Biome|n|∩|6:1}}
 +
| {{Biome|n|∩|7:1}}
 +
| {{Biome|n|∩|3:0|3:1}}
 +
| {{Biome|n|∩|5:0|5:1}} {{Biome|n|∩|0:1|4:0}}
 +
| {{Biome|n|∩|7:0}}
 +
|-
 +
| Low [[mountain]]s
 +
| {{Biome|⌂|⌂|7:0}}
 +
| {{Biome|⌂|⌂|7:1}}
 +
| {{Biome|⌂|⌂|6:1|6:1}}
 +
| {{Biome|⌂|⌂|5:0|5:1}}
 +
|
 +
|-
 +
| Medium mountains
 +
| {{Biome|▲|▲|0:1}}
 +
| {{Biome|▲|▲|7:1}}
 +
| {{Biome|▲|▲|6:1}}
 +
| {{Biome|▲|▲|5:0|5:1}}
 +
|
 +
|-
 +
| High mountains
 +
| {{Biome|▲|▲|7:0}}
 +
| {{Biome|▲|▲|3:1}}
 +
| {{Biome|▲|▲|6:1}}
 +
| {{Biome|▲|▲|5:0|5:1}}
 +
|
 +
|}
 +
 
 +
 
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 +
|-
 +
| [[Grassland]]
 +
| {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}}
 +
| {{Biome|.|ⁿ|7:1}}
 +
| {{Biome|.|ⁿ|3:0|3:1}}
 +
| {{Biome|.|ⁿ|5:0|5:1}} {{Biome|.|ⁿ|0:1|4:0}}
 +
| {{Biome|.|ⁿ|7:0}}
 +
|-
 +
| [[Savanna]]
 +
| {{Biome|"|ⁿ|2:1}} {{Biome|"|ⁿ|6:1}}
 +
| {{Biome|"|ⁿ|7:1}}
 +
| {{Biome|"|ⁿ|3:0|3:1}}
 +
| {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}}
 +
| {{Biome|"|ⁿ|7:0}}
 +
|-
 +
| [[Shrubland]]
 +
| {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}}
 +
| {{Biome|"|τ|7:1}}
 +
| {{Biome|"|τ|3:0|3:1}}
 +
| {{Biome|"|τ|5:0|5:1}} {{Biome|"|τ|0:1|4:0}}
 +
| {{Biome|"|τ|7:0}}
 +
|}
 +
 
 +
=== Deserts ===
 +
 
 +
In normal sand [[desert]]s, the color depends on the type of [[sand]].
 +
 
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 +
|-
 +
| Sand desert
 +
| {{Biome|~|≈|6:1}} {{Biome|~|≈|0:1}} {{Biome|~|≈|4:1}} {{Biome|~|≈|7:1}}
 +
| {{Biome|~|≈|7:1}}
 +
| {{Biome|~|≈|3:0}}
 +
| {{Biome|~|≈|5:0|5:1}}
 +
| {{Biome|~|≈|7:0}}
 +
|-
 +
| Rocky wasteland
 +
| {{Biome|,|´|7:0|6:0|altc}} {{Biome|n|∩|7:0|6:0|altc}}
 +
| {{Biome|,|´|7:1}} {{Biome|n|∩|7:1}}
 +
| {{Biome|,|´|3:0|3:1}} {{Biome|n|∩|3:0|3:1}}
 +
| {{Biome|,|´|0:1|4:0}} {{Biome|n|∩|0:1|4:0}}
 +
| {{Biome|,|´|7:0}} {{Biome|n|∩|7:0}}
 +
|-
 +
| Badlands
 +
| {{Biome|V|√|6:0}}
 +
| {{Biome|V|√|7:1}}
 +
| {{Biome|V|√|3:0|3:1}}
 +
| {{Biome|V|√|0:1|4:0}}
 +
| {{Biome|V|√|7:0}}
 +
|}
 +
 
 +
=== Wetlands ===
 +
 
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 +
|-
 +
| Swamp
 +
| {{Biome|"|⌠|2:0}}
 +
| {{Biome|"|⌠|7:1}}
 +
| {{Biome|"|⌠|1:0|1:1}}
 +
| {{Biome|"|⌠|5:0|5:1}} {{Biome|"|⌠|0:1|4:0}}
 +
| {{Biome|"|⌠|7:0}}
 +
|-
 +
| Marsh
 +
| {{Biome|"|ⁿ|2:0}}
 +
| {{Biome|"|ⁿ|7:1}}
 +
| {{Biome|"|ⁿ|1:0|1:1}}
 +
| {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}}
 +
| {{Biome|"|ⁿ|7:0}}
 +
|}
 +
 
 +
=== Ice regions ===
 +
 
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Evil
 +
|-
 +
| [[Tundra]]
 +
| {{Biome|∙|·|3:1}}
 +
| {{Biome|∙|·|3:0}}
 +
| {{Biome|∙|·|5:0|5:1}}
 +
|-
 +
| [[Glacier]]
 +
| {{Biome|▓|▒|3:1}}
 +
| {{Biome|▓|▒|3:0}}
 +
| {{Biome|▓|▒|5:0|5:1}}
 +
|}
 +
 
 +
=== Bodies of water ===
 +
 
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Evil
 +
|-
 +
| [[River]]
 +
| {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}}
 +
| {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}}
 +
| {{Raw Tile|•┬|6:0}}{{Raw Tile|┴|4:0}} {{Raw Tile|╦|6:0}}{{Raw Tile|╩◄|4:0}}
 +
|-
 +
| [[Ocean]]
 +
| {{Biome|≈|≈|1:0}} {{Biome|▒|░|3:1}}
 +
| {{Biome|≈|≈|3:1}} {{Biome|▒|░|3:1}}
 +
| {{Biome|≈|≈|6:0|4:0}} {{Biome|▒|░|6:0|4:0}}
 +
|-
 +
| [[Lake]]
 +
| {{Biome|~|~|1:1}}
 +
| {{Biome|~|~|3:1}}
 +
| {{Biome|~|~|6:0|4:0}}
 +
|}
 +
 
 +
== Terrain feature key ==
 +
 
 +
{| class="wikitable"
 +
! Terrain feature
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
|-
 +
| [[Peak]]
 +
| {{Raw Tile|^|7:0}}
 +
| {{Raw Tile|^|3:1}}
 +
| {{Raw Tile|^|6:1}}
 +
| {{Raw Tile|^|5:0}} {{Raw Tile|^|5:1}}
 +
|-
 +
| [[Volcano]]
 +
| {{Raw Tile|^|4:1}}
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
== Construction key ==
 +
 
 +
{| class="wikitable"
 +
! Construction
 +
! Normal
 +
|-
 +
| [[Road#World gen roads|Road]]
 +
| {{Raw Tile|•┬┴•|6:0}} {{Raw Tile|•┬┴•|0:1}} {{Raw Tile|•┬┴•|7:0}} {{Raw Tile|•┬┴•|7:1}}
 +
|}
 +
 
 +
== Tree key ==
 +
 
 +
Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
 +
 
 +
Tiles can vary significantly in forests due to the variety of trees that can be generated.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Tile !! Terrain
 +
|-
 +
| {{Raw Tile|⌠|2:0}} || Swamp
 +
|-
 +
| {{Raw Tile|↑|2:0}} || Conifer Forest
 +
|-
 +
| {{Raw Tile|♠|2:0}} || Broadleaf Forest
 +
|-
 +
| {{Raw Tile|Γ|2:0}} || Tropical Forest
 +
|}
 +
 
 +
== Site key ==
 +
 
 +
Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies.
 +
 
 +
=== Dwarven sites ===
 +
 
 +
{| class="wikitable"
 +
! Site
 +
! Normal
 +
! Ruins
 +
! Night creature
 +
|-
 +
| [[Mountain halls]]
 +
| {{Raw Tile|Ω|0:1}}
 +
| {{Raw Tile|μ|0:1}}
 +
| {{Raw Tile|μ|5:0}}
 +
|-
 +
| [[Hillocks]]
 +
| {{Raw Tile|Ω|7:0}}
 +
| {{Raw Tile|μ|7:0}}
 +
| {{Raw Tile|μ|5:0}}
 +
|-
 +
| [[Fortress]]
 +
| {{Raw Tile|Ω|7:1}}
 +
| {{Raw Tile|μ|7:1}}
 +
| {{Raw Tile|μ|5:1}}
 +
|}
 +
 
 +
=== Elven sites ===
 +
 
 +
Forest retreats marked as ({{Raw Tile|¶|6:1}}) are [[market town]]s.
 +
 
 +
{| class="wikitable"
 +
! Site
 +
! Normal
 +
! Ruins
 +
! Night creature
 +
|-
 +
| [[Forest retreat]]
 +
| {{Raw Tile|î|6:1}} {{Raw Tile|¶|6:1}}
 +
| {{Raw Tile|μ|6:1}} {{Raw Tile|₧|6:1}}
 +
| {{Raw Tile|μ|5:0}} {{Raw Tile|₧|5:0}}
 +
|}
 +
 
 +
=== Goblin sites ===
 +
 
 +
A light magenta dark fortress ({{Raw Tile|Π|5:1}}) indicates the presence of an [[underworld spire]].
 +
 
 +
{| class="wikitable"
 +
! Site
 +
! Normal
 +
! Ruins
 +
! Night creature
 +
|-
 +
| [[Dark fortress]]
 +
| {{Raw Tile|Π|0:1}} {{Raw Tile|Π|5:1}}
 +
| {{Raw Tile|μ|0:1}} {{Raw Tile|μ|5:1}}
 +
| {{Raw Tile|μ|5:1}}
 +
|-
 +
| [[Dark pits]]
 +
| {{Raw Tile|º|5:0}}
 +
| {{Raw Tile|ª|0:1}}
 +
| {{Raw Tile|ª|5:0}}
 +
|}
 +
 
 +
=== Human sites ===
 +
 
 +
For towns, the tiles indicate a town's current population (increases from left to right). Hamlet tiles represent the region the hamlet is in (hills, plains, rivers, etc.).
 +
 
 +
{| class="wikitable"
 +
! Site
 +
! Normal
 +
! Ruins
 +
! Night creature
 +
|-
 +
| [[Town]]
 +
| {{Raw Tile|+|7:0}} {{Raw Tile|*|7:0}} {{Raw Tile|#|7:0}} {{Raw Tile|☼|7:1}}
 +
| {{Raw Tile|μ|7:0}}
 +
| {{Raw Tile|μ|5:1}}
 +
|-
 +
| [[Hamlet]]
 +
| {{Raw Tile|=|2:0}} {{Raw Tile|≡|2:0}} {{Raw Tile|æ|2:0}} {{Raw Tile|Æ|2:0}}
 +
 
 +
{{Raw Tile|=|3:1}} {{Raw Tile|≡|3:1}} {{Raw Tile|æ|3:1}} {{Raw Tile|Æ|3:1}}
 +
 
 +
{{Raw Tile|=|1:1}} {{Raw Tile|≡|1:1}} {{Raw Tile|æ|1:1}} {{Raw Tile|Æ|1:1}}
 +
 
 +
{{Raw Tile|=|1:0}} {{Raw Tile|≡|1:0}} {{Raw Tile|æ|1:0}} {{Raw Tile|Æ|1:0}}
 +
| style="vertical-align: text-top;" | {{Raw Tile|=|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} {{Raw Tile|Æ|6:0}}
 +
| style="vertical-align: text-top;" | {{Raw Tile|=|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}}
 +
|-
 +
| [[Castle]]
 +
| {{Raw Tile|○|7:1}}
 +
|
 +
| {{Raw Tile|○|5:1}}
 +
|}
 +
 
 +
=== Other sites ===
 +
 
 +
{| class="wikitable"
 +
! Site
 +
! Normal
 +
! Night creature
 +
|-
 +
| [[Camp]]
 +
| {{Raw Tile|☼|6:1}}
 +
|
 +
|-
 +
| [[Cave]]
 +
| {{Raw Tile|•|0:1}}
 +
| {{Raw Tile|•|5:0}}
 +
|-
 +
| [[Fort]]
 +
| {{Raw Tile|◙|6:0}}
 +
| {{Raw Tile|◙|5:0}}
 +
|-
 +
| [[Labyrinth]]
 +
| {{Raw Tile|#|0:7:0}}
 +
|
 +
|-
 +
| [[Lair]]
 +
| {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}}
 +
|
 +
|-
 +
| [[Monastery]]
 +
| {{Raw Tile|○|7:0}}
 +
| {{Raw Tile|○|5:0}}
 +
|-
 +
| [[Shrine]]
 +
| {{Raw Tile|Å|7:0}}
 +
|
 +
|-
 +
| [[Tomb]]
 +
| {{Raw Tile|0|0:1}}
 +
|
 +
|-
 +
| [[Tower (necromancy)|Tower]]
 +
| {{Raw Tile|I|7:0}}
 +
| {{Raw Tile|I|5:0}}
 +
|-
 +
| [[Vault]]
 +
| {{Raw Tile|■|0:1}}
 +
|
 +
|-
 +
| [[Camp#Adventurer camp|Adventurer camp]]
 +
| {{Raw Tile|☼|6:0}}
 +
|
 +
|}
 +
 
 +
=== Embark assistant added sites ===
 +
 
 +
Shown when the [[DFHack]] plugin is active, list is from the in game plugin {{k|i}}nformation, see there for details.
 +
 
 +
{| class="wikitable"
 +
! Site
 +
! Symbol
 +
|-
 +
| Camp
 +
| {{Raw Tile|C|6:1}}
 +
|-
 +
| Cave
 +
| {{Raw Tile|c|6:1}}
 +
|-
 +
| Lair
 +
| {{Raw Tile|m|6:1}} {{Raw Tile|b|6:1}} {{Raw Tile|l|6:1}}
 +
|-
 +
| Labyrinth
 +
| {{Raw Tile|L|6:1}}
 +
|-
 +
| Monument
 +
| {{Raw Tile|M|6:1}}
 +
|-
 +
| Shrine
 +
| {{Raw Tile|S|6:1}}
 +
|-
 +
| Vault
 +
| {{Raw Tile|V|6:1}}
 +
|}
 +
 
 +
== Fast travel key ==
 +
 
 +
{| class="wikitable"
 +
! Description
 +
! Symbol
 +
|-
 +
| Adventurer(s)
 +
| {{Raw Tile|@|7:0}}
 +
|-
 +
| Other traveling individual or group
 +
| {{Raw Tile|*|7:0}}
 +
|}
 +
 
 +
{{World}}

Latest revision as of 03:41, 20 December 2022

This article is about an older version of DF.

Dwarf Fortress uses tilesets to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark (or adventure) map.

Tile colors[edit]

The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current growth.

Biome/Region key[edit]

Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.

Forests[edit]

In normal forests, the color changes with the seasons.

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Temperate broadleaf forest
Tropical broadleaf forest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous forest

Hills and mountains/Plains[edit]

Yellow hills or plains indicate dry vegetation.

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Hills
n
n
n
n
n
n
n
n
n
n
n
n
n
n
Low mountains
Medium mountains
High mountains


Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Grassland
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "

Deserts[edit]

In normal sand deserts, the color depends on the type of sand.

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Sand desert
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
Rocky wasteland
, ´
´ ,
n
n
, ´
´ ,
n
n
, ´
´ ,
n
n
, ´
´ ,
n
n
, ´
´ ,
n
n
Badlands
V
V
V
V
V
V
V
V
V
V

Wetlands[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Swamp
"
"
"
"
"
"
"
"
"
"
"
"
Marsh
"
"
"
"
"
"
"
"
"
"
"
"

Ice regions[edit]

Biome/Region Normal Good Evil
Tundra
·
·
·
·
·
·
Glacier

Bodies of water[edit]

Biome/Region Normal Good Evil
River •┬┴ ┬┴ ┬┴ ╦╩◄ •┬┴ ┬┴ ┬┴ ╦╩◄ •┬ ╩◄
Ocean
Lake
~ ~
~ ~
~ ~
~ ~
~ ~
~ ~

Terrain feature key[edit]

Terrain feature Normal Snow/Ice Good Evil
Peak ^ ^ ^ ^ ^
Volcano ^

Construction key[edit]

Construction Normal
Road •┬┴• •┬┴• •┬┴• •┬┴•

Tree key[edit]

Forests and swamps will use the map tiles of the trees they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.

Tiles can vary significantly in forests due to the variety of trees that can be generated.

Tile Terrain
Swamp
Conifer Forest
Broadleaf Forest
Γ Tropical Forest

Site key[edit]

Site tiles are organized by columns, from left-to-right: normal populated sites, ruined sites, and sites captured by necromancers or their night creature armies.

Dwarven sites[edit]

Site Normal Ruins Night creature
Mountain halls Ω μ μ
Hillocks Ω μ μ
Fortress Ω μ μ

Elven sites[edit]

Forest retreats marked as () are market towns.

Site Normal Ruins Night creature
Forest retreat î μ μ

Goblin sites[edit]

A light magenta dark fortress (Π) indicates the presence of an underworld spire.

Site Normal Ruins Night creature
Dark fortress Π Π μ μ μ
Dark pits º ª ª

Human sites[edit]

For towns, the tiles indicate a town's current population (increases from left to right). Hamlet tiles represent the region the hamlet is in (hills, plains, rivers, etc.).

Site Normal Ruins Night creature
Town + * # μ μ
Hamlet = æ Æ

= æ Æ

= æ Æ

= æ Æ

= æ Æ = æ Æ
Castle

Other sites[edit]

Site Normal Night creature
Camp
Cave
Fort
Labyrinth #
Lair
Monastery
Shrine Å
Tomb 0
Tower I I
Vault
Adventurer camp

Embark assistant added sites[edit]

Shown when the DFHack plugin is active, list is from the in game plugin information, see there for details.

Site Symbol
Camp C
Cave c
Lair m b l
Labyrinth L
Monument M
Shrine S
Vault V

Fast travel key[edit]

Description Symbol
Adventurer(s) @
Other traveling individual or group *
Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other