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  • ...ccept other tasks. (This is important also to prevent [[clutter]], as the empty bags tend to stack up in the glass furnaces.) These furnaces don't use [[fu {{Industry Block|industry=Textile industry
    9 KB (1,188 words) - 14:56, 8 December 2011
  • {{Empty Block}} {{Empty Block}}
    13 KB (1,889 words) - 22:46, 8 April 2014
  • {{Empty Block}} {{Empty Block}}
    14 KB (1,996 words) - 21:55, 14 March 2024
  • {{Empty Block}} {{Empty Block}}
    13 KB (1,949 words) - 03:40, 27 December 2011
  • {{Empty Block}} {{Empty Block}}
    13 KB (1,969 words) - 03:25, 20 December 2022
  • {{Empty Block}} {{Empty Block}}
    5 KB (529 words) - 00:50, 29 April 2013
  • [BLOCK:1:0:0:0]<br /> [BLOCK:2:0:0:0]<br />
    120 KB (16,480 words) - 13:06, 27 July 2021
  • {{Industry Block|industry=Wood industry {{Item Block|title=[[Bituminous coal]] veins
    4 KB (420 words) - 00:28, 21 December 2022
  • {{Industry Block|industry=Wood industry {{Item Block|title=[[Bituminous coal]] veins
    4 KB (419 words) - 16:53, 8 December 2011
  • {{Industry Block|industry=Wood industry {{Item Block|title=[[Bituminous coal]] veins
    4 KB (420 words) - 02:01, 12 July 2012
  • {{Industry Block|industry=Wood industry {{Item Block|title=[[Bituminous coal]] veins
    4 KB (418 words) - 03:25, 20 December 2022
  • empty Empty announcement
    931 KB (148,541 words) - 18:41, 1 December 2023
  • an empty population Empty announcement
    795 KB (120,124 words) - 03:34, 25 February 2020
  • * Gray [[stone]] [[block]] * [[Block]]s
    5 KB (557 words) - 15:45, 8 December 2011
  • * [[Block]]s '''Glass furnaces''' are used to make raw [[glass]] (a [[gem]]), [[block]]s, and [[furniture]] items. All furniture made at a glass furnace can alte
    5 KB (602 words) - 04:03, 20 August 2021
  • {{Skill Block|skill=[[Fishing]] {{Arrow Block|
    10 KB (1,661 words) - 20:50, 15 January 2014
  • {{Skill Block|skill=[[Fishing]] {{Arrow Block|
    12 KB (1,949 words) - 03:23, 20 December 2022
  • {{Skill Block|skill=[[Fishing]] {{Arrow Block|
    12 KB (1,947 words) - 01:24, 22 August 2023
  • {{Skill Block|skill=[[Fishing]] {{Arrow Block|
    5 KB (778 words) - 16:51, 8 December 2011
  • Get Empty Sand Bag Empty biased index vector
    311 KB (47,240 words) - 11:27, 4 October 2011
  • block which he had just slid into place. Ever since the Baron had insisted into dreams of the design, he heard a scratching on the block.
    156 KB (27,608 words) - 08:54, 15 November 2022
  • Bar/Block EMPTY
    248 KB (37,728 words) - 00:28, 8 August 2013
  • invalid stored block lengths invalid block type
    123 KB (19,038 words) - 13:55, 10 November 2022
  • invalid block type invalid stored block lengths
    237 KB (33,753 words) - 21:06, 23 June 2017
  • | [[block]]/[[bar]] ! Empty cart
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...and barrels]]). Seed bags, flour bags, and dye bags can go inside barrels. Empty bags, however, cannot be stacked. ...le has available space. Note that the dwarves will place the item into the empty spot that is nearest to the item, ''not counting any obstructions''{{verify
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...and barrels]]). Seed bags, flour bags, and dye bags can go inside barrels. Empty bags, however, cannot be stacked. ...le has available space. Note that the dwarves will place the item into the empty spot that is nearest to the item, ''not counting any obstructions''{{verify
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...and barrels]]). Seed bags, flour bags, and dye bags can go inside barrels. Empty bags, however, cannot be stacked. ...le has available space. Note that the dwarves will place the item into the empty spot that is nearest to the item, ''not counting any obstructions''{{verify
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...water, while "K"eeps are three or four floors high and are almost entirely empty (they will occasionally contain random smatterings of clothing though, if y ...the lay of the land above is variable. There are two-tile-wide hallways, empty 5x5 rooms, and scant Dwarves in these pre-fab fortresses. It's obvious the
    74 KB (13,058 words) - 16:34, 13 October 2021
  • | [[block]]/[[bar]] ! Empty cart
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...awbridge]] connected to a [[lever]] to let magma into the tunnels and then block off the sea, but since some of the inhabitants of the magma sea are [[build ...the tunnels. Construct a wall ({{K|b}}-{{K|C}}-{{K|w}}) over the hole to block off the magma sea.
    25 KB (4,489 words) - 18:43, 8 December 2011
  • ...tally, though this could be turned 90 degrees. The downramps are shown as empty space, but are only designated as up ramps on the level below. This pattern ...oratory-mining-block-pattern-3x3.png|thumb|Exploratory mining example: 3x3 block pattern]]
    16 KB (2,491 words) - 22:30, 30 March 2024
  • ...le has available space. Note that the dwarves will place the item into the empty spot that is nearest to the item, ''not counting any obstructions''{{verify ...ll remove the items or by removing and rebuilding the workshop, which will empty its contents onto the ground.
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ...en, followed by an identifier, much like the others we've seen. The TISSUE block is determining how the tissue works, and which purposes it'll serve. As the [BLOCK:1:0:0:0] workbenches no longer block
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...s empty space on the same level where it is designated. Channeling creates empty space in the level below, clearing the floor. The levels are connected by u ...eds currently planted. There is no icon for a partially grown plant, so an empty field will look identical to a fully planted field until your crops are rea
    86 KB (14,760 words) - 04:47, 17 March 2024
  • | [[block]]/[[bar]] ! Empty cart
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...en, followed by an identifier, much like the others we've seen. The TISSUE block is determining how the tissue works, and which purposes it'll serve. As the [BLOCK:1:0:0:1]
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...en, followed by an identifier, much like the others we've seen. The TISSUE block is determining how the tissue works, and which purposes it'll serve. As the [BLOCK:1:0:0:1]
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...s empty space on the same level where it is designated. Channeling creates empty space in the level below, clearing the floor. The levels are connected by u ...k-{{k|b}}rew drink. '''This will not work yet''', since you don't have any empty barrels or rock pots, but you should start brewing in the first six months
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...le has available space. Note that the dwarves will place the item into the empty spot that is nearest to the item, ''not counting any obstructions''. Additi ...ll remove the items or by removing and rebuilding the workshop, which will empty its contents onto the ground.
    18 KB (2,989 words) - 14:21, 24 June 2022
  • You can empty a container of alcohol by drinking, cooking, shotgunning it out of a mineca ...d depends upon the items stored. Each bin can store up to 12 [[bar]]s or [[block]]s, while 30 or more small [[craft]]s may fit into a single bin.
    8 KB (1,299 words) - 20:50, 17 January 2024
  • You can empty a container of alcohol by drinking, cooking, shotgunning it out of a mineca ...d depends upon the items stored. Each bin can store up to 10 [[bar]]s or [[block]]s, while 30 or more small [[craft]]s may fit into a single bin. This might
    8 KB (1,303 words) - 04:05, 20 December 2022
  • ...le has available space. Note that the dwarves will place the item into the empty spot that is nearest to the item, ''not counting any obstructions''{{verify ...ll remove the items or by removing and rebuilding the workshop, which will empty its contents onto the ground.
    21 KB (3,445 words) - 14:21, 24 June 2022
  • * [[Block]] ...try]], [[metalsmithing]], or [[masonry]], depending on the material of the block. The constructing dwarf will finish the labor by standing on the input side
    23 KB (3,912 words) - 16:28, 2 October 2023
  • ...s empty space on the same level where it is designated. Channeling creates empty space in the level below, clearing the floor. The levels are connected by u ...k-{{k|b}}rew drink. '''This will not work yet''', since you don't have any empty barrels, but you should start brewing by autumn at the latest.
    82 KB (14,401 words) - 12:46, 20 June 2018
  • All structures made of constructed wooden floors. Keep has block walls and floors, other buildings have log walls/floors. ** Observed: Open-air at ground level, ring of chalk block floors with pillars at regular intervals supporting a ring as a second floo
    10 KB (1,621 words) - 20:23, 23 June 2017
  • | BLOCK EXPLANATIONS | PATH BLOCK MESSAGES
    286 KB (44,767 words) - 10:59, 17 January 2022
  • * [[Block]] ...try]], [[metalsmithing]], or [[masonry]], depending on the material of the block.
    19 KB (3,237 words) - 17:46, 20 August 2014
  • * [[Block]] ...try]], [[metalsmithing]], or [[masonry]], depending on the material of the block. The architect and the assembler must have access to the where the light-co
    21 KB (3,603 words) - 03:55, 20 December 2022
  • ...{{k|b}}lock all and use {{k|u}} to enable empty cages. Similarly, to block empty cages, use {{k|u}} to disable them. ({{k|j}} toggles [[animal trap]]s.) === How to quickly empty out many cages ===
    15 KB (2,638 words) - 16:33, 26 July 2021
  • There appears to be no way to empty a barrel or pot containing alcohol, short of forcing your dwarves to drink ...ed depends upon the items stored. Each bin can store up to 5 [[bar]]s or [[block]]s, while 30 or more small [[craft]]s may fit into a single bin.
    6 KB (1,099 words) - 18:57, 24 June 2014
  • ...pen tile. Floor grates blocks projectiles, unlike wall grates. They do not block line of sight. Floor grates can be linked to a [[lever]] or a [[pressure pl ...d directly on top of a non-constructed floor or [[stair]]case, rather than empty space, in which case it doesn't need any support next to it.
    4 KB (728 words) - 22:49, 8 April 2014
  • ...open tile. Floor grates block projectiles, unlike wall grates. They do not block line of sight. Floor grates can be linked to a [[lever]] or a [[pressure pl ...ate supported only by its own tile will display the message "Surrounded by empty space". Removing the orthogonal support from a constructed floor grate will
    6 KB (1,002 words) - 03:31, 20 December 2022
  • ...open tile. Floor grates block projectiles, unlike wall grates. They do not block line of sight. Floor grates can be linked to a [[lever]] or a [[pressure pl ...ate supported only by its own tile will display the message "Surrounded by empty space". Removing the orthogonal support from a constructed floor grate will
    6 KB (1,068 words) - 05:36, 3 March 2024
  • * [[Block]] ...try]], [[metalsmithing]], or [[masonry]], depending on the material of the block.
    16 KB (2,763 words) - 06:32, 29 December 2011
  • * [[Block]]s ...t can swim can and will path into your fort through a well. [[Grate]]s can block underwater threats, but be warned: they cannot stop [[building destroyer]]s
    9 KB (1,494 words) - 17:14, 23 February 2023
  • ...it requires the absolute minimum work to set up; all you need is existing empty space, preferably with no noise nearby, and a bed to place in it. ...rupt sleeping dwarves in any way, you can place these 1x1 rooms in a solid block with no space between them; this makes it easy to smooth and engrave the fl
    32 KB (4,681 words) - 23:19, 22 December 2022
  • * [[Block]]s ...t can swim can and will path into your fort through a well. [[Grate]]s can block underwater threats, but be warned: they can only stop [[building destroyer]
    8 KB (1,381 words) - 23:16, 19 March 2019
  • ...it requires the absolute minimum work to set up; all you need is existing empty space, preferably with no noise nearby, and a bed to place in it. ...rupt sleeping dwarves in any way, you can place these 1×1 rooms in a solid block with no space between them; this makes it easy to smooth and engrave the fl
    32 KB (4,786 words) - 18:37, 26 March 2024
  • * [[Block]]s ...t can swim can and will path into your fort through a well. [[Grate]]s can block underwater threats, but be warned: they cannot stop [[building destroyer]]s
    9 KB (1,559 words) - 04:07, 20 December 2022
  • ...it a barrel or bin on each of their spaces; such a stockpile will claim an empty container whenever it doesn't already have one. You can override this by sp ...menu {{k|p}}. If there are 5 reserved barrels, no stockpile will claim an empty barrel until you have at least 6 lying around. In this way you can ensure t
    5 KB (845 words) - 04:50, 9 April 2014
  • *EncinoDwarfBonus: Some of those early dwarves frozen in a block of ice. ...aBonus: Escape. Wait for a goblin siege, then get everyone underground and block the entrance. Let the goblins in. Wait a few months. The goblins are now th
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...it comes time to refill your well. Specifically, water floods upwards into empty space very easily, but for some reason doesn't like to flood through still If you designate your well as a pit/pond and have empty buckets, dwarves will fill the well manually. Keep in mind that this is slo
    29 KB (5,253 words) - 21:22, 6 February 2014
  • Empty stockpiles are represented by dark grey '=' symbols. ...so desire by highlighting the item and hitting {{k|Enter}}, but I'll just block out the entire categories by hitting {{k|f}}, as shown, to 'forbid' the sto
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...he latter will also cause a cave-in, amusingly replacing intermediate rock block floors with sand). Arena-created trees do not spawn with roots, nor is it p | [[Open space|Empty tile]] <sup>[1]</sup>
    10 KB (1,614 words) - 20:02, 28 March 2024
  • ...d-air'' (the latter will also cause a cave-in, replacing intermediate rock block floors with sand). Arena-created trees do not spawn with roots. At present | [[Open space|Empty tile]] <sup>[1]</sup>
    10 KB (1,590 words) - 19:08, 16 October 2023
  • ...it a barrel or bin on each of their spaces; such a stockpile will claim an empty container whenever it doesn't already have one. You can override this by sp ...menu {{k|p}}. If there are 5 reserved barrels, no stockpile will claim an empty barrel until you have at least 6 lying around. In this way you can ensure t
    3 KB (457 words) - 03:44, 11 July 2017
  • ...it a barrel or bin on each of their spaces; such a stockpile will claim an empty container whenever it doesn't already have one. You can override this by sp ...menu {{k|p}}. If there are 5 reserved barrels, no stockpile will claim an empty barrel until you have at least 6 lying around. In this way you can ensure t
    3 KB (461 words) - 03:44, 11 July 2017
  • *'''Shield User''' - Ability to block attacks with shields. Starting with even novice skill in this means that th ...This is especially useful with shields, as every shield will contribute a block chance to each incoming attack.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • *EncinoDwarfBonus: Some of those early dwarves frozen in a block of ice. ...aBonus: Escape. Wait for a goblin siege, then get everyone underground and block the entrance. Let the goblins in. Wait a few months. The goblins are now th
    96 KB (15,752 words) - 04:01, 20 December 2022
  • * [[Block]]s ...t prevent the water tile beneath it from freezing. When this happens, the "empty space" requirement for the well is no longer met as the space is occupied b
    8 KB (1,367 words) - 22:52, 26 January 2014
  • ...ing]] rock to turn cavern floors into smooth floors, you can build a rough block floor on top of a cavern floor, a process known as 'paving'. Unlike smoothi ...it to a [[lever]] and pull it every once in a while. Mark the channel and empty tile as a dump zone. When a stone is dropped, the drawbridge will crush the
    12 KB (2,090 words) - 10:56, 18 May 2015
  • * [[Block]] ...try]], [[metalsmithing]], or [[masonry]], depending on the material of the block.
    15 KB (2,587 words) - 20:25, 19 October 2023
  • | {{text anchor|Block}} | {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • ...m [[finished goods]] to [[furniture]] to low value [[glass]] [[gem]]s to [[block]]s to [[trap component]]s can be created in [[glass]], making [[Glassmaker] ...et to run (default is 10). The first condition should now read: "Amount of empty bags available is at least 10".
    10 KB (1,708 words) - 09:11, 27 April 2024
  • ...recommended that you create a stockpile filled with only the correct stone/block type either inside or as close to as possible to your construction. This wa • - Empty space
    26 KB (4,226 words) - 15:34, 28 July 2021
  • *DwarfBonus: Some of those early dwarves frozen in a block of ice ...aBonus: Escape. Wait for a goblin siege, then get everyone underground and block the entrance. Let the goblins in. Wait a few months. The goblins are now th
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...ising" bridges) via linked [[mechanism]]s. Bridges are useful for crossing empty space and dangerous terrain, serve a vital role in [[Defense design|fortres Bridges require stone, logs, and/or [[block]]s - they can be mixed - with blocks being placed significantly faster duri
    20 KB (3,327 words) - 05:23, 3 March 2024
  • ...agma]], <s>and ranged attacks</s> through like an open tile. <s>It doesn't block line of sight</s>. It can be linked. Triggered, it opens like a hatch, but ...d directly on top of a non-constructed floor or [[stair]]case, rather than empty space, in which case it doesn't need any support next to it.
    3 KB (582 words) - 16:56, 8 December 2011
  • [BLOCK:1:0:0:0] [BLOCK:2:0:0:0]
    40 KB (5,447 words) - 22:14, 26 July 2021
  • [BLOCK:1:0:0:0] [BLOCK:2:0:0:0]
    44 KB (6,064 words) - 03:14, 20 December 2022
  • [BLOCK:1:0:0:0] [BLOCK:2:0:0:0]
    44 KB (6,038 words) - 15:25, 24 May 2023
  • [BLOCK:1:0:0:0] [BLOCK:2:0:0:0]
    39 KB (5,344 words) - 04:00, 26 September 2013
  • ...ising" bridges) via linked [[mechanism]]s. Bridges are useful for crossing empty space and dangerous terrain, serve a vital role in [[Defense design|fortres Bridges require stone, logs, and/or [[block]]s - they can be mixed - with blocks being placed significantly faster duri
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...] ingredients in [[barrel]]s rot away, and all [[alcohol]] barrels will be empty, however, any [[prepared meal]]s are still dwarf-edible and will be scatter *Many stockpiles don't work, including food, block/bar, and leather. Assume that any stockpile that stores in bins or barrels
    13 KB (2,131 words) - 11:26, 21 April 2024
  • ...] ingredients in [[barrel]]s rot away, and all [[alcohol]] barrels will be empty, however, any [[prepared meal]]s are still dwarf-edible and will be scatter *Many stockpiles don't work, including food, block/bar, and leather. Assume that any stockpile that stores in bins or barrels
    12 KB (1,982 words) - 00:27, 21 December 2022
  • ...it requires the absolute minimum work to set up; all you need is existing empty space, preferably with no noise nearby, and a bed to place in it. ...f they do not own their own bedroom, dwarves will gravitate to the nearest empty bed when it is time for them to sleep.{{verify}}
    31 KB (4,417 words) - 20:54, 15 November 2021
  • | Empty tile<sup>1</sup> | Block floor
    4 KB (752 words) - 20:16, 25 July 2012
  • · - Empty space ...ith, you can channel the '''''second''''' square from the edge. This will block the appearance of trade caravan [[wagon]]s and prevent their movement along
    31 KB (4,628 words) - 23:17, 19 March 2019
  • ...- they are built by a [[mason]] from a [[stone]] or some other material ([[block|blocks]], [[log|logs]], etc.), rather than carved out of the earth. Constr ...e to where you'll build the pyramid. (Optionally specify a single type of block.)
    16 KB (2,802 words) - 20:25, 28 July 2021
  • ...- they are built by a [[mason]] from a [[stone]] or some other material ([[block|blocks]], [[log|logs]], etc.), rather than carved out of the earth. Constr ...e to where you'll build the pyramid. (Optionally specify a single type of block.)
    16 KB (2,762 words) - 03:42, 20 December 2022
  • | [[Open space|Empty tile]] <sup>[1]</sup> | [[Block]] [[floor]]
    5 KB (893 words) - 19:10, 16 October 2023
  • ...]s, injured status, finely-crafted [[quality|quality]] tags, text, [[block|block]]/[[metal|bar]] [[bridge|bridge]] or [[road|road]], towns on world map | Empty [[Stockpile|Stockpile]]s, hamlets on world map, *[[Chert|Chert]]*, [[Gneiss
    39 KB (5,481 words) - 17:52, 27 December 2022
  • ...- they are built by a [[mason]] from a [[stone]] or some other material ([[block|blocks]], [[log|logs]], etc.), rather than carved out of the earth. Constr ...e to where you'll build the pyramid. (Optionally specify a single type of block.)
    16 KB (2,758 words) - 20:39, 15 April 2023
  • *'''Shield User''' - Ability to block attacks with shields. Starting with skill in this means that the adventurer ...trol of a civilization has been taken over by a Demon, the fortress may be empty except for that demon, who acts as the Lord. He will behave as any human lo
    68 KB (11,828 words) - 13:20, 3 December 2023
  • | {{text anchor|BLOCK}} | [{{text anchor|EMPTY}}]
    8 KB (1,198 words) - 21:27, 21 February 2024
  • * Stone [[block]]s * Empty cages made from various metals
    6 KB (1,010 words) - 01:22, 7 June 2022
  • ...it comes time to refill your well. Specifically, water floods upwards into empty space very easily, but for some reason doesn't like to flood through still If you designate your well as a pit/pond and have empty buckets, dwarves will fill the well manually. Keep in mind that this is slo
    24 KB (4,372 words) - 06:38, 23 January 2023
  • *{{K|a}}: Animal - Stores animals in cages/traps, empty cages/traps *{{K|b}}: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glas
    25 KB (4,026 words) - 03:42, 20 December 2022
  • *{{K|a}}: Animal - Stores animals in cages/traps, empty cages/traps *{{K|b}}: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glas
    19 KB (2,999 words) - 05:07, 17 February 2012
  • ...ors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons. ...er is set ({{K|o}}-{{K|a}}). The trap will then be reset by [[hauling]] an empty cage to the trap's location. This is done ''automatically'', as in, during
    18 KB (3,151 words) - 04:04, 20 December 2022
  • ...it comes time to refill your well. Specifically, water floods upwards into empty space very easily, but for some reason doesn't like to flood through still If you designate your well as a pit/pond and have empty buckets, dwarves will fill the well manually. Keep in mind that this is slo
    24 KB (4,334 words) - 01:36, 23 December 2017
  • ...ors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons. ...order is set ({{K|o}}-{{K|a}}). The trap will then be reset by hauling an empty cage to the trap's location. This is done ''automatically'', as in, during
    14 KB (2,497 words) - 20:15, 12 January 2015
  • | BLOCK | [EMPTY]
    7 KB (1,077 words) - 18:07, 2 February 2012
  • | {{text anchor|BLOCK}} | [{{text anchor|EMPTY}}]
    7 KB (1,151 words) - 19:30, 3 January 2019
  • *{{K|a}}: Animal - Stores animals in cages/traps, empty cages/traps *{{K|b}}: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glas
    19 KB (3,055 words) - 02:06, 30 November 2018
  • ...movement to creatures that do not fly or swim. Channels filled with magma block movement to all creatures that are not immune to fire. * An empty channel can be filled by connecting it directly to a river. In this case, t
    5 KB (949 words) - 00:52, 24 April 2022
  • ...ors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons. ...er is set ({{K|o}}-{{K|a}}). The trap will then be reset by [[hauling]] an empty cage to the trap's location. This is done ''automatically'', as in, during
    19 KB (3,253 words) - 00:05, 20 March 2023
  • ...it comes time to refill your well. Specifically, water floods upwards into empty space very easily, but for some reason doesn't like to flood through still If you designate your well as a pit/pond and have empty buckets, dwarves will fill the well manually. Keep in mind that this is slo
    24 KB (4,371 words) - 04:07, 20 December 2022
  • *{{K|a}}: Animal - Stores animals in cages/traps, empty cages/traps *{{K|b}}: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glas
    25 KB (4,027 words) - 21:15, 14 March 2023
  • | {{text anchor|BLOCK}} | [{{text anchor|EMPTY}}]
    8 KB (1,202 words) - 03:11, 20 December 2022
  • Hit WIN+G to go once you are on the empty item screen ...lock, or Alt-C to create a full complex with 4 bedroom blocks and a dining block in the center.
    58 KB (7,542 words) - 12:24, 29 July 2021
  • ...it requires the absolute minimum work to set up; all you need is existing empty space, preferably with no noise nearby, and a bed to place in it. ...f they do not own their own bedroom, dwarves will gravitate to the nearest empty bed when it is time for them to sleep.{{verify}}
    24 KB (3,511 words) - 20:53, 15 November 2021
  • ...it requires the absolute minimum work to set up; all you need is existing empty space, preferably with no noise nearby, and a bed to place in it. ...f they do not own their own bedroom, dwarves will gravitate to the nearest empty bed when it is time for them to sleep.{{verify}}
    24 KB (3,120 words) - 20:53, 15 November 2021
  • ...above your fortress, and fill one with lava, one with water, one entirely empty, etc., to mimic the last few levels of NetHack. The uppermost one should ha ...magma sea, it is possible to pump out the magma and build a colony in the empty space. Once the colony is built, you can destroy the obsidian walls and ref
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...tly below a [[floor_grate| floor grate]] as this will allow you to quickly empty the liquid from the floor above without the danger of its [[goblin|precious ...these tasks to get both to complete. You may want to remove the stone or block left by removing the floor or it may be washed down to lower levels, possib
    4 KB (737 words) - 20:00, 16 April 2015
  • * [[Block]] * [[Barrel]] (empty)
    1 KB (187 words) - 03:07, 20 December 2022
  • ...vertically -- they implicitly include a floor (even when constructed over empty space) so liquids will not fall out their bottom. ...r]] or something else is built one Z-level above, just like over any other empty space.
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  • ...r dwarves can reach an adjacent square (this includes building a wall over empty air next to a floor, allowing for the construction of inverted pyramids). D ...top of an adjacent wall tile, as one would extend a constructed floor over empty space by standing on the previously-built tile. To build across a gap, cons
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  • ...[[magma forge]], [[tanner's shop]], [[catapult]] cup, [[nest box]] tool*, empty [[nest box]] building, [[codex|codices]], [[die|dice]] ...ly-crafted [[Item quality|quality]] tags, Smooth/constructed [[floor]]s, [[block]]/[[bar]] [[bridge]] or [[road]], [[Bauxite]]*, [[wound|injury]] [[Status i
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  • ...above your fortress, and fill one with lava, one with water, one entirely empty, etc., to mimic the last few levels of NetHack. The uppermost one should ha ...magma sea, it is possible to pump out the magma and build a colony in the empty space. Once the colony is built, you can destroy the obsidian walls and ref
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  • ...amps. Up-down stairways do not prevent the use of hatches in that tile to block the down-portion - the up-portion would need to be blocked from the level a ...ke all other furniture. Hatches can be built on any free floor tile, over empty space, or on top of down-staircases (or up/down staircases, or even up-stai
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  • * [[Block]] * [[Barrel]] (empty)
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  • ...e hefted the drink to his open mouth and downed it completely, setting the empty flagon on the table in triumph. great size. The dwarf's expansive belly was enough to block the
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  • ...ising" bridges) via linked [[mechanism]]s. Bridges are useful for crossing empty space and dangerous terrain, serve a vital role in [[Defense design|fortres ...''least'' fire-resistant item involved - a single not-magmaproof building block or mechanism will cause the whole bridge to deconstruct when exposed to suf
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  • ...n built directly below a [[floor grate]] as this will allow you to quickly empty the liquid from the floor above without the danger of its [[goblin|precious ...these tasks to get both to complete. You may want to remove the stone or block left by removing the floor or it may be washed down to lower levels, possib
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  • ...[[magma forge]], [[tanner's shop]], [[catapult]] cup, [[nest box]] tool*, empty [[nest box]] building, [[codex|codices]], [[die|dice]] ...ly-crafted [[Item quality|quality]] tags, Smooth/constructed [[floor]]s, [[block]]/[[bar]] [[bridge]] or [[road]], [[Bauxite]]*, [[wound|injury]] [[Status i
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  • ...vertically -- they implicitly include a floor (even when constructed over empty space) so liquids will not fall out their bottom. ...r]] or something else is built one Z-level above, just like over any other empty space.
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  • ...are to get in the way. When a bin is empty, the sprite will be that of an empty bin with no lid, whereas a bin with one item or more will have a lid, albei Stockpiles that use bins are [[ammunition|ammo]], [[armor]], [[bar]]s/[[block]]s, [[cloth]], [[Currency|coins]], [[finished goods]], [[gems]], [[leather]
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  • ...n built directly below a [[floor grate]] as this will allow you to quickly empty the liquid from the floor above without the danger of its [[goblin|precious ...these tasks to get both to complete. You may want to remove the stone or block left by removing the floor or it may be washed down to lower levels, possib
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  • ...above your fortress, and fill one with lava, one with water, one entirely empty, etc., to mimic the "[https://nethackwiki.com/wiki/End_Game Endgame]" of Ne ...magma sea, it is possible to pump out the magma and build a colony in the empty space. Once the colony is built, you can destroy the obsidian walls and ref
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  • ...tack into a bin, but not into any other container, so a stockpile with bar/block enabled will default to requesting bins. Empty barrels, pots, bins and bags can all be stored in a [[furniture]] [[stockpi
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  • ...tack into a bin, but not into any other container, so a stockpile with bar/block enabled will default to requesting bins. Empty barrels, pots, bins and bags can all be stored in a [[furniture]] [[stockpi
    13 KB (2,085 words) - 11:41, 2 December 2023
  • ...vertically -- they implicitly include a floor (even when constructed over empty space) so liquids will not fall out their bottom. ...r]] or something else is built one Z-level above, just like over any other empty space.
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  • ...way to fix this issue is to use [[clay]] (if available) or to make stone [[block]]s to make constructions with. ...es relatively large stockpile areas to clear stone quickly--in general, an empty destination stockpile can remove stone from an area four times as large as
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  • * [[Block]]s * [[Bucket]] (empty)
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  • 2. Retract bridge and empty the water reservoir. ...lace 7/7 units of magma, and you'll only need 1-2 units of magma to make a block of obsidian to get 7 units of magma...
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  • ...be if the moat and wall combination had at least five z-levels (preferably block walls) to climb above the water level; then the enemy would still have to c ...ets' dodging ability against them. Create a narrow, elevated walkway with empty space on the sides. Place weapon traps on the walkway. The goal of the we
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  • ...your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will continue.<br> ...useless) stone, or any [[economic stone]] you want to turn into building [[block|material]] - that's what they'll be producing, and a lot of it.
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  • · - Empty space ...second''''' square from the edge. In the days of [[wagon]]s, this used to block the appearance of trade caravans or their movement along the edge of the ma
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  • ...op will be a block of #include statements to allow you to use DFHack. This block can vary, but in nearly all cases it should contain the following: <code>tubefill</code>'s <code>plugin_shutdown</code>, however, is empty (it just returns the standardized "OK" return code : <code>CR_OK</code>). T
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  • ...be if the moat and wall combination had at least five z-levels (preferably block walls) to climb above the water level; then the enemy would still have to c ...ets' dodging ability against them. Create a narrow, elevated walkway with empty space on the sides. Place weapon traps on the walkway. The goal of the we
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  • ...way to fix this issue is to use [[clay]] (if available) or to make stone [[block]]s to make constructions with. ...es relatively large stockpile areas to clear stone quickly--in general, an empty destination stockpile can remove stone from an area four times as large as
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  • # Place the floodgate in the passage. The idea is that it'll block the water from coming through when it's closed. ...o expand the tunnel for other purposes. One or more drawbridges, acting to block the passage, will allow you to seal it later for easier expansion projects,
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  • ...one [[z-level]]. If you were to move the active window down one level the empty space would become ground and the ground would become unexplored undergroun Once you select fishery a 3x3 block will pop up on the active window, representing how big the workshop is and
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  • ...Milk and lye can also be ''stored'' in buckets, but dwarves will prefer to empty the buckets into suitable [[barrel]]s. A bucket is also needed for the cons ...of the few objects made with [[blacksmith]]ing that uses 1 [[bar]], with [[block]]s being the other. This makes them useful for training blacksmiths, as the
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  • ...oy nearly '''all''' types of buildings they can reach, whether or not they block their path - [[door]]s, [[floodgate]]s, [[hatch]] covers, vertical/horizont Level 2 building destroyers can destroy chairs, beds, tables, coffins, non-empty farm plots, furnaces, trade depots, shops, doors, floodgates, chests, weapo
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  • * [[Block]] * [[Barrel]] (empty)
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  • ...-game structure called a "moat", but any [[channel]] defensively placed to block invaders, whether around your entire fortress or just a short one in front ...o be effective - dry moats work just fine. While creatures knocked into an empty moat will be unharmed, those knocked into one with water will drown, but re
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  • * caused some buildings to block vermin * stopped channeling a floor over a constructed wall from leaving empty space
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  • ...gs and click '''None''' in the top left to block all items, then click "'''Empty animal traps'''" in the animals tab.
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  • ...thing to cause dwarves to seek a [[job]] or [[path]] there, such as a long empty hallway from one area to another, that last may not be a problem since they ...s upper level, but dropping down to ground level, there they are: "Bauxite Block Upward Slope"! Each wall now has two up, but only one "down" ramp, and a c
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  • Using his bracers to block a series of strikes and thrusts, Suffar desperately resisted as Kogan tried ...s weapon clashed against the stone floor of the tower. Suffar's robes lay empty on the ground, but the wizard was nowhere to be found. Darquan hollered wi
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  • ...the original stone itself, but is at least useful); they can also create [[block]]s, which unlike stone and furniture can be stacked in [[bin]]s. Craftdwarv - Empty space, with a floor below
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  • ...This is especially useful with shields, as every shield will contribute a block chance to each incoming attack. ...bat interactions, it's worth noting that the first item you picked up with empty hands shows up at the top of the interaction menu. This means picking up a
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  • ...tack into a bin, but not into any other container, so a stockpile with bar/block enabled will default to requesting bins. Empty barrels, bins and bags can all be stored in a [[furniture]] [[stockpile]].
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  • ...oy nearly '''all''' types of buildings they can reach, whether or not they block their path - [[door]]s, [[floodgate]]s, [[hatch]] covers, vertical/horizont Level 2 building destroyers can destroy chairs, beds, tables, coffins, non-empty farm plots, furnaces, trade depots, shops, doors, floodgates, chests, weapo
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  • ...This is especially useful with shields, as every shield will contribute a block chance to each incoming attack. ...bat interactions, it's worth noting that the first item you picked up with empty hands shows up at the top of the interaction menu. This means picking up a
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...- they are built by a [[mason]] from a [[stone]] or some other material ([[block|blocks]], [[log|logs]], etc.), rather than carved out of the earth. Constr ...g the floor that is actually the wall below them, and then build a wall to block their exit point, as shown in the diagram.
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  • ...n [[barrel]]s rot away for the reclaim and all [[alcohol]] barrels will be empty, however any [[prepared meal]]s are still dwarf-edible and will be scattere ...om the edge of the map. Walls and raising drawbridges (in the up position) block the scattering of objects. This can be exploited to concentrate reclaimed i
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  • ...indings|binding of the key pressed]] is included in the macro and put in a block (and {{k|r}} for ramp has many by default). ...menu, it will work like pressing enter there. The macro alway ends with a block containing the end of its recording. But executing macros seems to ignore t
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  • * [[Block|Blocks]] ...s, [[millstone]]s, [[quern]]s, and [[slab]]s are the exceptions), as can [[block]]s, [[trade good]]s, [[gem]]s (in the form of raw glass), and a few items w
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  • ...ets' dodging ability against them. Create a narrow, elevated walkway with empty space on the sides. Place weapon traps on the walkway. The goal of the we Anything that blocks intruders will also block your dwarves. This can cause the problem of dwarves being trapped outside w
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  • ...nd herbalists provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will continue.<br> ...t to clear of useless stone, or any stone you want to turn into building [[block|material]] - that's what they'll be producing, and a lot of it.
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  • ...riety of goods used for [[Finished goods|trade]], [[Container|storage]], [[block|construction]]s, and [[decoration]] in support of a [[fortress]]. Although ..., the specific goods that can be produced are: [[jug]]s, [[large pot]]s, [[block|bricks]] (clay blocks), [[statue]]s, [[craft]]s, and [[hive|beehives]]. [[G
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  • ...le effect to the adventurer's performance. This offers multiple chances to block attacks (vastly reducing the number that cause damage) and quickly trains u ...through solid rock, providing a very safe, quick, and convenient means to empty traps and battlefields of corpses and spoils. Of particular note, drowning
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  • ...dwarves are stationed on the trap. The dwarves quickly learn how to dodge, block and parry these "attacks", gaining [[combat skill]]s much more quickly than ...k_Stops|track stop]] set to dump into a wall tile will constantly fill and empty, removing large amounts of liquid from the game. This is generally much mor
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  • * [[Block]]s '''Glass furnaces''' are used to make raw [[glass]] (a [[gem]]), [[block]]s, [[furniture]], and [[trade good]]s. All furniture made at a glass furna
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  • ...m [[finished goods]] to [[furniture]] to low value [[glass]] [[gem]]s to [[block]]s to [[trap component]]s can be created in [[glass]], making [[Glassmaker] ...s particularly excellent when mass-producing [[Gems#Glass|raw glass]] or [[block]]s.
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  • ...is recommended to cover any exposed waterways with bars (floor bars do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|wa ...d that [[building destroyer]]s can and will destroy any vertical bars that block their path into your fortress. Vertical bars only have a small advantage ov
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  • ...riety of goods used for [[Finished goods|trade]], [[Container|storage]], [[block|construction]]s, and [[decoration]] in support of a [[fortress]]. Although ..., the specific goods that can be produced are: [[jug]]s, [[large pot]]s, [[block|bricks]] (clay blocks), [[statue]]s, [[craft]]s, and [[hive|beehives]]. [[G
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  • ...es relatively large stockpile areas to clear stone quickly--in general, an empty destination stockpile can remove stone from an area four times as large as ** Roads and bridges block further construction in the tile until the road/bridge is removed.
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  • ...r dwarves can reach an adjacent square (this includes building a wall over empty air next to a floor, allowing for the construction of inverted pyramids). D ...fortification]]s ({{K|d}}esignate - c{{K|a}}rve fortifications). They will block movement, but not [[liquid]]s or small objects such as [[bolt]]s.
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  • ...indings|binding of the key pressed]] is included in the macro and put in a block (and {{k|r}} for ramp has many by default). ...menu, it will work like pressing enter there. The macro alway ends with a block containing the end of its recording. But executing macros seems to ignore t
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  • ...dwarves are stationed on the trap. The dwarves quickly learn how to dodge, block and parry these "attacks", gaining [[combat skill]]s much more quickly than ...k_Stops|track stop]] set to dump into a wall tile will constantly fill and empty, removing large amounts of liquid from the game. This is generally much mor
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  • ...right panes in the Give Orders menu can both be highlighted even if one is empty - if your pane doesn't seem to be highlighted, hit the left or right key to ...}uild menu and select {{k|A}}rchery target. It uses one stone, log, bar or block and requires the architecture skill to finish.
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  • * [[Block|Blocks]] ...s, [[millstone]]s, [[quern]]s, and [[slab]]s are the exceptions), as can [[block]]s, [[trade good]]s, [[gem]]s (in the form of raw glass), and a few items w
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  • *[[Block]] *[[Barrel]] (empty)
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  • ...above your fortress, and fill one with lava, one with water, one entirely empty, etc, to mimic the last few levels of NetHack. The uppermost one should hav * BONUS: Make it block the <s>mongols</s> goblins out of your half of the map.
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  • ...ucted [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[bar]] [[bridge]] or [[road]], towns on world map | Empty [[Stockpile]]s, hamlets on world map, *[[Chert]]*, [[Gneiss]]*, [[Sylvite]]
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  • ...is recommended to cover any exposed waterways with bars (floor bars do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|wa ...d that [[building destroyer]]s can and will destroy any vertical bars that block their path into your fortress. The only advantage that vertical bars have o
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  • ...right panes in the Give Orders menu can both be highlighted even if one is empty - if your pane doesn't seem to be highlighted, hit the left or right key to ...}uild menu and select {{k|A}}rchery target. It uses one stone, log, bar or block and requires the architecture skill to finish.
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  • The elders of Rostfen gathered around the empty cart. Shopkeeper Martin was furious. He knew the stranger had tempted the N ...d Martin. But it was too late. He had already spoken his oath. He tried to block the doorway but Losmo brushed him away as he would an errant branch. He too
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  • ...rough fortifications. Prepare a 1-tile-wide drawbridge "shutter" that can block sight in front of the fortifications to protect vulnerable marksdwarves or ...lmost every workshop job needs raw materials. Is your [[still]] near some empty barrels and plants? Does your mason have easy access to stone? A smelter
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  • * [[Block|Blocks]] Magma glass furnaces are used to make raw [[glass]] (a [[gem]]), [[block]]s, [[furniture]], and [[trade good]]s. All furniture made at a magma glass
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  • ...r dwarves can reach an adjacent square (this includes building a wall over empty air next to a floor, allowing for the construction of inverted pyramids). D ...an implied [[floor]] on the level above. As usual, the fortifications will block movement, but not [[liquid]]s or small objects such as [[bolt]]s.
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  • *[[Block]] *[[Barrel]] (empty)
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  • ...is recommended to cover any exposed waterways with bars (floor bars do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|wa ...d that [[building destroyer]]s can and will destroy any vertical bars that block their path into your fortress. Due to a bug where any creature can simply p
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  • * [[Block]]s ...s, [[millstone]]s, [[quern]]s, and [[slab]]s are the exceptions), as can [[block]]s, [[trade good]]s, [[gem]]s (in the form of raw glass), and a few items w
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  • · - Empty space ...amp at the edge will destroy that up-ramp (and the down-ramp above it) and block movement around the edge. Building a square of floor on a down-ramp and th
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  • ...r dwarves can reach an adjacent square (this includes building a wall over empty air next to a floor, allowing for the construction of inverted pyramids). D ...an implied [[floor]] on the level above. As usual, the fortifications will block movement, but not [[liquid]]s or small objects such as [[bolt]]s.
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  • * [[Block]]s ...s, [[millstone]]s, [[quern]]s, and [[slab]]s are the exceptions), as can [[block]]s, [[trade good]]s, [[gem]]s (in the form of raw glass), and a few items w
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  • ...m [[finished goods]] to [[furniture]] to low value [[glass]] [[gem]]s to [[block]]s to [[trap component]]s can be created in [[glass]], making [[Glassmaker] ...s particularly excellent when mass-producing [[Gems#Glass|raw glass]] or [[block]]s.
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  • ...] -> [[Mason's workshop]]/[[construction|Masonry]] -> [[Furniture]], and [[Block]]s; [[Quern]]s and [[Millstone]]s. ...-> [[Carpenter's workshop]]/[[construction|Carpentry]] -> [[Furniture]], [[Block]]s, [[Container|Barrels]], [[Container|Bins]], [[Bed]]s
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  • ...right panes in the Give Orders menu can both be highlighted even if one is empty - if your pane doesn't seem to be highlighted, hit the left or right key to ...}uild menu and select {{k|A}}rchery target. It uses one stone, log, bar or block and requires the architecture skill to finish.
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  • ...table, sipping at a bit of his favorite dwarven wine. The dining hall was empty that day, so once he was finally able to enjoy a bit of silence. He leaned ...a supply of magma for a smelter. The miners dug faithfully, but forgot to block the tunnels they dug, and soon chasm creatures flooded the fortress. Meanwh
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  • ...d can in fact be useful: if you dig out large areas of soil and leave them empty then they'll start growing trees which can harvests and grass which can be ...e the suspended wall. ((''Directions to breach third cavern from above''). Block off the hole like you did for the first cavern.
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  • ...indings|binding of the key pressed]] is included in the macro and put in a block (and {{k|r}} for ramp has many by default). ...menu, it will work like pressing enter there. The macro alway ends with a block containing the end of its recording. But executing macros seems to ignore t
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  • Traps currently block wagons -- hiding these screenshots which suggest otherwise ...r will creatures (except other wagons). A drained [[murky pool]] tile will block trade depot access; paving over the tile (and optionally removing the road
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  • * [[Block]]s '''Glass furnaces''' are used to make raw [[glass]] (a [[gem]]), [[block]]s, and [[furniture]] items. All furniture made at a glass furnace can alte
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  • ...rough fortifications. Prepare a 1-tile-wide drawbridge "shutter" that can block sight in front of the fortifications to protect vulnerable marksdwarves or ...lmost every workshop job needs raw materials. Is your [[still]] near some empty barrels and plants? Does your mason have easy access to stone? A smelter
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  • ...right panes in the Give Orders menu can both be highlighted even if one is empty - if your pane doesn't seem to be highlighted, hit the left or right key to ...}uild menu and select {{k|A}}rchery target. It uses one stone, log, bar or block and requires the architecture skill to finish.
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...n [[barrel]]s rot away for the reclaim and all [[alcohol]] barrels will be empty, however any [[prepared meal]]s are still dwarf-edible and will be scattere ...om the edge of the map. Walls and raising drawbridges (in the up position) block the scattering of objects. This can be exploited to concentrate reclaimed i
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  • ...font is very readable as a result. Nearly all the 10&times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections ...agenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it
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  • * [[Block]] ...rop]]s from your farms as well as most gathered plants can be used) and an empty [[barrel]]. You can define which [[plant]]s may be brewed from the Overall
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  • ...r or [[farm]] certain plants to then [[brew]] those in a [[still]] with an empty [[barrel]]—it's just part of being a dwarf. Be sure to make lots of barre ...ng around bad accidents rather quickly by using a single pillar cave-in to block off the source of the water. This can usually be done quick enough that th
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  • ...vel below the reservoir and above the magma a "working area" should remain empty for your future obsidian miners, covering the full area beneath the bridges ...n one way, doors open and drawbridges raise/retract (sealing any path they block); when the lever is thrown the other way, the reverse happens, the doors se
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  • ...el z-levels or alter minecart velocity; they may be roofed or covered with empty space {{Raw Tile|.|#0FF|#000}} in some views. [[Hatch]]es {{Raw Tile|¢|#F Doors can be used to block the travel of a minecart through a circuit, or to prevent derailment, altho
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  • ...ce of a drowning chamber is its pumping mechanisms. You want to be able to empty out a drowning chamber for reuse and for claiming what the unfortunate vict ...f floor [[bar]], and one windmill; in terms of raw materials this is one [[block]], one [[enormous corkscrew]], one grate, one hatch, one [[pipe section]],
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  • ...dless, it takes a long time to create piles of differently colored stone [[block]]s, to dig out a huge room to put the mosaic in, and then to design and act ...ast side with clear glass in front, etc. Make it several Z-levels high of empty space (some temples are shorter, with arched roofs). Bonus points if you i
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  • *: Use cave-ins to block off water approaches to underground cavern levels. Combined with walls hig ...helps you secure that cavern edge from spawning creatures. You could then empty the water and grow trees on the muddy lake bottom.
    11 KB (1,762 words) - 03:13, 20 December 2022
  • ...ln]] from [[gypsum]], [[alabaster]], [[selenite]], or [[satinspar]] and an empty [[bag]] by a dwarf with the furnace operator skill enabled. They can also ...rgery tables. A chair is an invitation for rat-roast-eating freeloaders to block the medical process.
    19 KB (3,043 words) - 03:33, 20 December 2022
  • * Block walls are difficult to climb, and smoothed natural walls are impossible to Another option is to have the moat empty, and use a [[floodgate]] controlled by a lever to fill the moat with water
    9 KB (1,473 words) - 04:14, 23 February 2024
  • ...ases faster than the water from the aquifer could fall down the stairs and block movement into the mining tile. With luck, a miner could breach the caverns ...flag, which is used as an extension to create backup files (but it can be empty):
    29 KB (4,862 words) - 03:06, 20 December 2022
  • ...pond]]) and building [[floor]] tiles above it, preferably from [[glass]] [[block]]s (though any material will work, even raw stone, this is considered by ma ...doors on a food stockpile). In the {{k|p}} menu, you can also reserve some empty barrels that will not be used for food storage; instead, they will only be
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  • ...simplest strategy for dealing with demons. A simple constructed wall will block any demon. Because of their building destroyer status, demons cannot be co ...le exhalation of a deadly vapor can kill your marksdwarves before they can empty their quivers.
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  • ...tly below a [[floor_grate| floor grate]] as this will allow you to quickly empty the liquid from the floor above without the danger of its [[goblin|precious
    3 KB (552 words) - 00:32, 21 April 2014
  • ...ight]]A '''lever''' is a building constructed from one [[mechanism]] on an empty tile. It can be built from the Workshops menu, Machines/fluids, Lever ({{Me ...(switched "off"), those structures now provide a path across the gap, but block passage when switched "on" and opening. Hatches, like doors, react immediat
    13 KB (2,103 words) - 23:33, 14 August 2023
  • ...e is a way to place 3 or more doors side by side. (X = Wall, o = Door, _ = Empty Tile) Build 2 walls, with 2 spaces inbetween, (X__X) build doors inside tho ...et as internal''': When designating rooms, a door set as internal will not block room expansion.
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  • ...dwarf is transformed into a [[Cow|bull]] and then is led to the butcher's block for slaughter the resulting products will contain some bull creature parts ...he trigger functions, though it ''will'' fail to work if this slot is left empty instead.
    72 KB (11,256 words) - 17:55, 4 May 2024
  • ...t increase speed. '''Shield User''' to increase the chance of a successful block, '''Armor User''' to reduce the speed penalty of the weight of worn armor. ...g your target, hit {{k|b}} to start wrestling. It's advisable to choose an empty hand as the body part you use to wrestle with (although limbs can work too)
    43 KB (7,415 words) - 07:36, 17 May 2023
  • *: Use cave-ins to block off water approaches to underground cavern levels. Combined with walls high ...helps you secure that cavern edge from spawning creatures. You could then empty the water and grow trees on the muddy lake bottom.
    11 KB (1,867 words) - 07:24, 30 April 2024
  • ...naturally-occurring ("rough-hewn") wall can also be built on a completely empty tile as a '''construction'''. This includes [[stair]]s, [[ramp]]s, [[forti ...|b}}-{{k|C}}. A construction can be built out of any type of [[stone]], [[block]]s, [[bar]]s, or [[wood]], and requires a [[mason]] if made out of stone, g
    4 KB (670 words) - 21:25, 14 December 2011
  • ...d ground, it won't provide any power. A useful water wheel is built in an empty tile that does not contain a floor, allowing the wheel to be powered by wat ...re compact design, several trench rows can be staggered to produce a solid block of waterwheels, scaling to whatever size necessary. The example below provi
    25 KB (3,565 words) - 06:50, 27 February 2024
  • *Here's another big stumbling block a lot of people are having - [[training]]. It's not quite so simple as just ...ne. This is where you set how the squad uses the barracks - it defaults to empty so if you don't do anything here, your squad won't even know the barracks e
    15 KB (2,668 words) - 03:59, 12 June 2022
  • ...oy nearly '''all''' types of buildings they can reach, whether or not they block their path - [[door]]s, [[floodgate]]s, [[hatch]] covers, vertical/horizont * Building destroyers can destroy buildings even if there's one tile of empty space between them and the building. {{Bug|4585}} In fact, they cannot des
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  • ...r or [[farm]] certain plants to then [[brew]] those in a [[still]] with an empty [[barrel]]—it's just part of being a dwarf. Be sure to make lots of barre ...ng around bad accidents rather quickly by using a single pillar cave-in to block off the source of the water. This can usually be done quick enough that th
    22 KB (3,735 words) - 21:32, 7 May 2024
  • ...ln]] from [[gypsum]], [[alabaster]], [[selenite]], or [[satinspar]] and an empty [[bag]] by a dwarf with the furnace operator skill enabled. They can also ...rgery tables. A chair is an invitation for rat-roast eating freeloaders to block the medical process.
    18 KB (3,014 words) - 18:37, 18 October 2014
  • It takes a lot of time to create piles of different colored stone [[block]]s, dig out a huge room to put the mosaic in, design, and actually make the ...ast side with clear glass in front, etc. Make it several Z-levels high of empty space (some temples are shorter, with arched roofs). Bonus points if you i
    7 KB (1,152 words) - 02:35, 11 September 2013
  • ...e, set it to take from links only, disable bins and set it to allow booze, empty barrels, weapons, shields and possibly ammo. Supplying the were-soldiers wi ...You can sustain max movement rate, multi-attack with everything you have, block and dodge without exhaustion limits. Though your physical attributes won't
    45 KB (6,508 words) - 07:08, 12 May 2024
  • * allowed pants items to block less than the whole leg * fixed crash bug from pressing enter on empty inventories
    4 KB (645 words) - 14:23, 13 March 2014
  • * [[Ceramic]] [[Block|Brick]]s ...quire fuel and use the [[Potter]] skill. For plaster powder production, an empty [[bag]] is required.
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  • ...rom above, but they implicitly include a floor (even when constructed over empty space) so liquids will not fall out their bottom. Beware that fully submerged (i.e. 7/7 depth) fortifications will '''not''' block the passage of creatures that swim in water (or magma) - wall [[grate]]s an
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  • ...ases faster than the water from the aquifer could fall down the stairs and block movement into the mining tile. With luck, a miner could breach the caverns ...flag, which is used as an extension to create backup files (but it can be empty):
    30 KB (5,044 words) - 21:53, 23 January 2024
  • ...font is very readable as a result. Nearly all the 10&times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections ...agenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...el z-levels or alter minecart velocity; they may be roofed or covered with empty space {{Raw Tile|.|#0FF|#000}} in some views. [[Hatch]]es {{Raw Tile|¢|#F Doors can be used to block the travel of a minecart through a circuit, or to prevent derailment, altho
    13 KB (2,012 words) - 22:55, 8 April 2014
  • ...aBonus: Escape. Wait for a goblin siege, then get everyone underground and block the entrance. Let the goblins in. Wait a few months. The goblins are now th ...cages before releasing monsters from them. With six hatches you can safely empty out 48 cages very quickly. You can build lots of cage traps without having
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...mp]]s will settle like unmined rock; Stairs down that fall onto previously empty [[floor]]s will reveal the level below. If there's rock or floor above them ...h natural rock; [[constructions]] will revert to their components, and not block the river at all.
    8 KB (1,320 words) - 17:38, 8 August 2012
  • * [[Ceramic]] [[Block|Brick]]s ...quire fuel and use the [[Potter]] skill. For plaster powder production, an empty [[bag]] is required.
    2 KB (222 words) - 02:07, 23 February 2015
  • ...el z-levels or alter minecart velocity; they may be roofed or covered with empty space {{Raw Tile|.|#0FF|#000}} in some views. [[Hatch]]es {{Raw Tile|¢|#F Doors can be used to block the travel of a minecart through a circuit, or to prevent derailment, altho
    14 KB (2,030 words) - 03:43, 20 December 2022
  • ...as a W{{K|o}}rkshop of type {{K|f}}armer as a {{k|n}}est box, and will not block movement. The box will then be claimed by an egg-laying animal when it is r ...ve eggs, then it is very likely that all your nest boxes will appear to be empty.
    7 KB (1,191 words) - 02:56, 2 February 2024
  • [[Elves]] will also bring vermin in seemingly empty [[cage]]s for [[trade]]. Viewing the cage will make the vermin visible. The ...A solid;padding:0.2em;"|Flier. Corpse can inexplicably [[Main:Boatmurdered|block doors open]].
    20 KB (3,052 words) - 00:36, 23 October 2018
  • ...ln]] from [[gypsum]], [[alabaster]], [[selenite]], or [[satinspar]] and an empty [[bag]] by a dwarf with the furnace operator skill enabled. They can also ...rgery tables. A chair is an invitation for rat-roast-eating freeloaders to block the medical process.
    17 KB (2,759 words) - 16:07, 17 March 2024
  • A '''lever''' is a building constructed from one [[mechanism]] on an empty tile. It can be built with {{k|b}},{{k|T}},{{k|l}}. Once in place, it can ...(switched "off"), those structures now provide a path across the gap, but block passage when switched "on" and opening. Hatches, like doors, react immediat
    12 KB (2,044 words) - 18:30, 24 June 2014
  • * Block walls are difficult to climb, and smoothed natural walls are impossible to Another option is to have the moat empty, and use a [[floodgate]] controlled by a lever to fill the moat with water
    6 KB (1,088 words) - 16:06, 1 January 2023
  • ...oy nearly '''all''' types of buildings they can reach, whether or not they block their path - [[door]]s, [[floodgate]]s, [[hatch]] covers, vertical/horizont ...ng destroyers can, and will, destroy buildings even if there's one tile of empty space between them and the building. {{Bug|4585}} In fact, they cannot des
    8 KB (1,259 words) - 19:08, 1 July 2015
  • ...select {{k|A}}rchery target. It uses one [[stone]], [[log]], [[bar]] or [[block]] and requires the [[architecture]] [[skill]] to finish. ...ires a minimum length of 3 squares - the one the archery target is on, one empty square, and one for the marksdwarf to stand on. Otherwise the marksdwarf wi
    4 KB (632 words) - 14:31, 8 December 2011
  • * [[Ceramic]] [[Block|Brick]]s ...inspar]] into [[plaster powder]], though this also requires you possess an empty [[bag]] for each unit you wish to produce. If you want to make [[parchment]
    4 KB (548 words) - 03:37, 20 December 2022
  • ...mp]]s will settle like unmined rock; Stairs that fall down onto previously empty [[floor]]s will reveal the level below. If there's rock or a floor above th *: Use cave-ins to block off water approaches to underground cavern levels. Combined with walls hig
    10 KB (1,585 words) - 19:43, 25 March 2015
  • ...d dwarves now try to store items in partially-filled containers instead of empty ones | added [[wood]]en [[block]]s, renamed aluminum ore to "native aluminum", [[mountain gnome]]s and [[da
    25 KB (3,070 words) - 13:35, 17 April 2024

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