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Difference between revisions of "DF2014:Dungeon master"
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− | + | {{Quality|Superior|00:11, 17 February 2020 (UTC)}} | |
+ | {{Noble | ||
+ | | noble=Dungeon Master | ||
+ | | office=Office | ||
+ | | quarters=Quarters | ||
+ | | dining=Dining Room | ||
+ | | chests=1 | ||
+ | | cabinets=1 | ||
+ | | racks=1 | ||
+ | | stands=1 | ||
+ | | arrival= | ||
+ | * Appointed by player | ||
+ | * Requires [[mayor]] | ||
+ | | function= | ||
+ | * [[Intrigue]] target | ||
+ | }}{{av}} | ||
+ | {{New in|0.47.01}} | ||
+ | The '''dungeon master''' is a [[Dwarf|dwarven]] [[noble]] who can be appointed once your fortress has a [[mayor]]. They are part of the [[intrigue]] system and have been observed either recruiting [[agent]]s, or, less likely, discovering them - however, more research is needed. They have mild [[room]] requirements and favor citizens with the [[Schemer]] [[skill]]. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress. | ||
+ | |||
+ | Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the [[animal training]] labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode. | ||
+ | |||
+ | {{Translation| dwarven = edir kôn | elvish = nuwetha ithera | goblin = bosa âs | human = thudel siñur}} | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{Nobles}} | ||
+ | {{Category|Appointed Nobles}} |
Latest revision as of 23:09, 3 March 2024
Room requirements | ||
---|---|---|
Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
The dungeon master is a dwarven noble who can be appointed once your fortress has a mayor. They are part of the intrigue system and have been observed either recruiting agents, or, less likely, discovering them - however, more research is needed. They have mild room requirements and favor citizens with the Schemer skill. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress.
Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the animal training labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode.
"Dungeon master" in other Languages
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[POSITION:DUNGEON_MASTER]
[NAME:dungeon master:dungeon masters]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:ESPIONAGE]
[RESPONSIBILITY:MANAGE_ANIMALS]
[APPOINTED_BY:MAYOR]
[REQUIRES_POPULATION:50]
[PRECEDENCE:108]
[DO_NOT_CULL]
[COLOR:0:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
|
Appointed Nobles | |
---|---|
Military Ranks | |
Elected Nobles | |
Aristocrats | |
Other | |
Unused | |
Elven |