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Difference between revisions of "23a:Broker"

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The [[broker]] [[noble]] arrives once you have exported at least 500☼ worth of goods to a [[caravan]].
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The [[broker]] [[noble]] arrives once you have exported at least 500☼ worth of goods to a [[caravan]]. This trigger also permits caravans from your nearby [[Human]] and [[Elf]] civilizations to visit your fortress.
  
Once you have a broker, the [[status]] screen will begin to display your Imported Wealth and Exported Wealth statistics. You will also be able to see item values when [[trading]], allowing you to strike much more favorable deals with foreign merchants.
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Once you have a broker, the [[status]] screen will begin to display your Imported Wealth and Exported Wealth statistics. You will also be able to see item values when [[trading]], allowing you to strike much more favorable deals with foreign merchants. Furthermore, the presence of the broker will also cause your neighboring [[human]] civilization to send its [[guild representative]] so that you can establish trade agreements for subsequent years.
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Once the [[manager]] and [[bookkeeper]] have also arrived, you will become eligible to receive a [[baron]].
  
 
{{nobles}}
 
{{nobles}}

Latest revision as of 17:02, 27 March 2014

Broker
Room requirements  
Office Meager Office
Quarters Meager Quarters
Dining room Meager Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates 1
Demands 1
Arrival conditions
  • Export 500☼
Function
This article is about an older version of DF.

The broker noble arrives once you have exported at least 500☼ worth of goods to a caravan. This trigger also permits caravans from your nearby Human and Elf civilizations to visit your fortress.

Once you have a broker, the status screen will begin to display your Imported Wealth and Exported Wealth statistics. You will also be able to see item values when trading, allowing you to strike much more favorable deals with foreign merchants. Furthermore, the presence of the broker will also cause your neighboring human civilization to send its guild representative so that you can establish trade agreements for subsequent years.

Once the manager and bookkeeper have also arrived, you will become eligible to receive a baron.

Economy
Trade
Wealth
Justice
Guilds
Cults
Nobility
Other
Foreign