v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Bogeyman"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Verifying that bogeymen do disappear at the brink of dawn.)
(Added avoid tactic)
 
(9 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{av}}{{quality|Fine}}
+
{{quality|Exceptional|17:22, 6 January 2011 (UTC)}}{{av}}
A Bogeyman is a creature of the night who attacks unwary adventurers who travel or sleep outside at night alone.  They can be avoided by being accompanied by companions, or by sleeping the night away inside of a building.
+
A Bogeyman is a creature of the night who attacks unwary adventurers who travel or sleep outside at night alone.  They can be avoided by being accompanied by companions, by sleeping the night away inside of a building, or by traveling in the more desolate biomes, such as mountains or deserts.
  
 
When you are ambushed, you will get the message:
 
When you are ambushed, you will get the message:
Line 10: Line 10:
  
  
If you've added high agility during character creation, you may be able to run away from them. However, no matter where you run, they may spawn near you endlessly and attack you. The only way to stop their attacks is by running through a critical distance somewhere near a town/hamlet{{Verify}}, entering a building, waiting until dawn, or killing them all.
+
If you've added high agility during character creation, you may be able to run away from them. However, no matter where you run, they may spawn near you endlessly and attack you. The only way to stop their attacks is by entering a town, hamlet, keep or lair (not a camp), waiting until dawn, or killing them all. Bogeymen also seem to not ambush players on beaches, sleeping on the beach is a safe way to avoid them in the night.
  
  
Line 17: Line 17:
 
And then you can get back to adventuring.
 
And then you can get back to adventuring.
  
Every bogeyman is created differently, and they appear in packs of several bogeymen. They are fast and can kill an inexperienced adventurer easily.
+
Bogeymen are created procedurally at the start of world gen, much like Titans and Forgotten Beasts but to a lesser extent. Some Bogeymen have semi-useless abilities like wings and can thus fly, but this doesn't usually affect the adventurer unless they can fly. Others of these bogeymen can be considerably harder to kill because of their horns. It is advised that if you encounter one you engage it more cautiously then other bogeymen. Overall, they are fast and can kill an inexperienced adventurer easily. During an ambush, you will face mixed types of bogeymen.  
  
Bogeymen dissolve into smoke shortly after being killed, but will not light objects on fire. Bogeymen body parts can be picked up but they too vanish shortly.
+
Bogeymen dissolve into smoke shortly after being killed, but will not light objects on fire. Bogeymen body parts can be picked up but they too vanish shortly. You may be able to keep some, though, if you dispatch them fast enough, pick up, and fast-travel away before they start smoking.
  
 +
One of the best ways to kill or get away from them is throwing objects if you have high thrower skill. This helps in two ways, lightening your load so you can run away faster if need be, and it has the chance of lopping off a limb and possibly the head. if you do manage to kill them you cannot butcher them, as it gives a "you are not that hungry" display.
 
{{Creatures}}
 
{{Creatures}}

Latest revision as of 20:12, 2 September 2011

This article is about an older version of DF.

A Bogeyman is a creature of the night who attacks unwary adventurers who travel or sleep outside at night alone. They can be avoided by being accompanied by companions, by sleeping the night away inside of a building, or by traveling in the more desolate biomes, such as mountains or deserts.

When you are ambushed, you will get the message:

You are surrounded by incessant cackling

And will receive the message:

You are still surrounded by cackling

if you try to travel or sleep/rest while you're still being attacked.


If you've added high agility during character creation, you may be able to run away from them. However, no matter where you run, they may spawn near you endlessly and attack you. The only way to stop their attacks is by entering a town, hamlet, keep or lair (not a camp), waiting until dawn, or killing them all. Bogeymen also seem to not ambush players on beaches, sleeping on the beach is a safe way to avoid them in the night.


After they're gone or all dead, you'll get the message:

The cackling fades away

And then you can get back to adventuring.

Bogeymen are created procedurally at the start of world gen, much like Titans and Forgotten Beasts but to a lesser extent. Some Bogeymen have semi-useless abilities like wings and can thus fly, but this doesn't usually affect the adventurer unless they can fly. Others of these bogeymen can be considerably harder to kill because of their horns. It is advised that if you encounter one you engage it more cautiously then other bogeymen. Overall, they are fast and can kill an inexperienced adventurer easily. During an ambush, you will face mixed types of bogeymen.

Bogeymen dissolve into smoke shortly after being killed, but will not light objects on fire. Bogeymen body parts can be picked up but they too vanish shortly. You may be able to keep some, though, if you dispatch them fast enough, pick up, and fast-travel away before they start smoking.

One of the best ways to kill or get away from them is throwing objects if you have high thrower skill. This helps in two ways, lightening your load so you can run away faster if need be, and it has the chance of lopping off a limb and possibly the head. if you do manage to kill them you cannot butcher them, as it gives a "you are not that hungry" display.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent