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Difference between revisions of "v0.31:Dog"

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(fix overlinking, improve clarity, note Toady's quote is very old)
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'''Dogs''' are trainable into War/hunting dogs. See {{L|Kennel}} for how this is done, and for a list of other trainable creatures.
 
'''Dogs''' are trainable into War/hunting dogs. See {{L|Kennel}} for how this is done, and for a list of other trainable creatures.
  
A {{L|Dwarf|dwarf's}} best friend, '''dogs''' are one of many {{L|animal}}s that can be {{L|kennel|trained}} to assist your {{L|dwarves}} in {{L|combat}} or hunting as either war dogs or hunting dogs. Like all tame {{L|animal}}s they can serve as an {{L|butchering|emergency food supply}} and provide you with {{L|bones}}, {{L|leather}}, and {{L|skull}}s.  
+
A dwarf's best friend, dogs are among many {{L|animal}}s that can be {{L|kennel|trained}} to assist your dwarves in {{L|combat}} or {{L|hunting}} as either war dogs or hunting dogs. Like all tame animals they can serve as an {{L|butchering|emergency food supply}} and provide you with {{L|bones}}, {{L|leather}}, and {{L|skull}}s.  
  
 
== Using dogs ==
 
== Using dogs ==
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** Guard dogs work particularly well when placed behind a hall of traps or other siege-breaking devices.  The traps will prevent aggressive invaders from harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base.  (Ideally, the dogs should be out of view of the trap corridor to prevent injury from ranged weapons.)
 
** Guard dogs work particularly well when placed behind a hall of traps or other siege-breaking devices.  The traps will prevent aggressive invaders from harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base.  (Ideally, the dogs should be out of view of the trap corridor to prevent injury from ranged weapons.)
 
* You can {{L|Assign animal|assign}} a war dog or hunting dog to a dwarf via his dogs menu ({{K|v}}, select dwarf, {{K|p}}, {{K|e}}) to help him in combat. It will follow the dwarf like a {{L|pet}}.  
 
* You can {{L|Assign animal|assign}} a war dog or hunting dog to a dwarf via his dogs menu ({{K|v}}, select dwarf, {{K|p}}, {{K|e}}) to help him in combat. It will follow the dwarf like a {{L|pet}}.  
** Note: Once a dog is assigned to a dwarf it can not be unassigned nor placed in a {{L|cage}}.  
+
** Note: Once a dog is assigned to a dwarf it can not be unassigned nor placed in a {{L|cage}}. A work-around for this is, when you train the dog, to use the dwarf you want the dog to be assigned to. Unassigned war dogs and hunting dogs follow the dwarf who trained them, but can still be caged.
** Note: Unlike previous versions you can slaughter War Dogs in this version for food.
+
** Note: Unlike in previous versions you can now slaughter War Dogs for food.
**A work-around for this is, when you train the dog, to use the dwarf you want the dog to be assigned to. Unassigned war dogs and hunting dogs follow the dwarf who trained them, while still allowing them to be caged.
 
  
 
War and hunting dogs are trained at the {{L|kennel}}.
 
War and hunting dogs are trained at the {{L|kennel}}.
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== Hunting Dogs ==
 
== Hunting Dogs ==
  
[[Toady One]]: ''"A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general."''
+
''"A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general."'' -[[Toady One]], long before DF2010 <!-- still relevant? -->
  
 
== War Dogs ==
 
== War Dogs ==

Revision as of 09:06, 29 June 2010


Dog

d

Biome

Common domestic

Cannot be tamed
Butchering returns

Food items

Meat 13
Fat 13
Brain 1
Heart 1
Lungs 2
Liver 1
Kidneys 2
Tripe 1
Sweetbread 1
Spleen 1

Raw materials

Ivory 0

There is too little information about this creature.
Please contribute if you can!

Wikipedia article

This article is about an older version of DF.
A medium-sized highly social mammalian carnivore. It has a keen sense of smell. It can be trained to obey commands.

Dogs are trainable into War/hunting dogs. See Template:L for how this is done, and for a list of other trainable creatures.

A dwarf's best friend, dogs are among many Template:Ls that can be Template:L to assist your dwarves in Template:L or Template:L as either war dogs or hunting dogs. Like all tame animals they can serve as an Template:L and provide you with Template:L, Template:L, and Template:Ls.

Using dogs

  • Dogs left to their own devices will wander around, spending most of their time in Template:L, and will attack any Template:L they see.
  • As with any friendly creature, dogs can spot ambushers and thieves. You can assign dogs to Template:Ls or Template:Ls to act as guard dogs.
    • Guard dogs work particularly well when placed behind a hall of traps or other siege-breaking devices. The traps will prevent aggressive invaders from harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base. (Ideally, the dogs should be out of view of the trap corridor to prevent injury from ranged weapons.)
  • You can Template:L a war dog or hunting dog to a dwarf via his dogs menu (v, select dwarf, p, e) to help him in combat. It will follow the dwarf like a Template:L.
    • Note: Once a dog is assigned to a dwarf it can not be unassigned nor placed in a Template:L. A work-around for this is, when you train the dog, to use the dwarf you want the dog to be assigned to. Unassigned war dogs and hunting dogs follow the dwarf who trained them, but can still be caged.
    • Note: Unlike in previous versions you can now slaughter War Dogs for food.

War and hunting dogs are trained at the Template:L.

Hunting Dogs

"A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general." -Toady One, long before DF2010

War Dogs

War dogs do more damage than dogs.

Against heavily armored and armed opponents, dogs (war or hunting) can die quite easily, but that doesn't mean they are "useless." Also, although a wardog is not nearly as dangerous against an armored opponent as an Axe Lord, they occasionally get lucky, and a pack of War Dogs can be very dangerous indeed. They can also be used as walking meatshields, taking hits that would have otherwise injured your dwarves.

For this reason, some players attach them to any permanent close-combat military, and/or to any dwarf that regularly steps outside.


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animal people
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AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
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