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Difference between revisions of "v0.31:Dragon"
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|biome= | |biome= | ||
* Any land | * Any land | ||
− | |bones= | + | |bones=110|meat=?|fat=? |
− | |eyes=?|lung=?|heart= | + | |eyes=?|lung=?|heart=4 |
− | |intestines=?|liver= | + | |intestines=?|liver=9|tripe=9 |
− | |sweetbread= | + | |sweetbread=4|spleen=4|kidney=?|brain=? |
− | |nerves= | + | |nerves=1|skulls=1|skin=?| |
}}{{av}}{{Quality|Exceptional}} | }}{{av}}{{Quality|Exceptional}} | ||
Revision as of 04:47, 1 August 2010
D | |
Biome | |
---|---|
| |
Cannot be tamed | |
Butchering returns | |
Food items | |
Meat | ? |
Fat | ? |
Brain | ? |
Heart | 4 |
Lungs | ? |
Liver | 9 |
Kidneys | ? |
Tripe | 9 |
Sweetbread | 4 |
Spleen | 4 |
Raw materials | |
Skin | Unknown |
There is too little information about this creature. | |
This article is about an older version of DF. |
- A gigantic reptilian creature. It is magical and can breathe fire. These monsters can live for thousands of years.
Dragons are gigantic fire-breathing Megabeasts. Cannot fly. Immune to magma (and is not harmed by being immersed in it), and presumably immune to fire. Breathes out a jet of "dragonfire", which can still injure things that are immune to normal fire, for example the otherwise nigh immortal Template:L (dragonfire is, however, a blockable attack if its victim is using a shield). Some creatures are immune to dragonfire [Verify]. Dragons are the largest creatures in the game, and grow into their adult size of 25,000,000 after 1000 years.
Defense Strategies
As the above line states, Dragonfire can be blocked if the victim is using a shield, and it often will be. Dragons are also massively powerful in melee combat, so they can be hard to take down without a good military. Possibly the best defense is to use piercing weapons like crossbows and especially spears and hope you get lucky and hit a vital organ which can bring it down immediately.
Domestication
Dragons can be captured in cage traps and made as pets if you're lucky enough to catch one. You need a Template:L to tame a Dragon, but if you can do it, you'll have a massively valuable pet. Dragons can also be tamed as war or hunting animals at the Template:L. You may have to watch out, though, as a Dragon can seriously damage a fortress with one blast of ill-timed dragonfire. See Template:L for details.
Irregularities, Bugs, and Future Plans
Dragons have been observed to occasionally wear some armour (breastplates, greaves, leggings and boots). This armor is specified as "Large [metal][armor type]" and gives the dragon the same protection as any other species might get from it. It is possible to equip Dragons, Hydras and Bronze Colossi with any armor type in the arena.
[CREATURE:DRAGON]
[DESCRIPTION:A gigantic reptilian creature. It is magical and can breath fire. These monsters can live for thousands of years.]
[NAME:dragon:dragons:draconic]
[CASTE_NAME:dragon:dragons:draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
[PETVALUE:10000]
[PET_EXOTIC]
[TRAINABLE]
[MOUNT_EXOTIC]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[DRAGONFIREBREATH][FIREIMMUNE_SUPER]
[FANCIFUL]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:50]
[BONECARN]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000] |