- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Goblin"
SethCreiyd (talk | contribs) |
m (article rating) |
||
Line 7: | Line 7: | ||
|butcher=no | |butcher=no | ||
}} | }} | ||
− | {{av}}{{ | + | {{av}}{{fine}} |
:''A medium-sized humanoid driven to cruelty by its evil nature.'' | :''A medium-sized humanoid driven to cruelty by its evil nature.'' |
Revision as of 10:39, 26 April 2010
g | |
Biome | |
---|---|
| |
Cannot be tamed | |
Butchering returns | |
Food items | |
Raw materials | |
There is too little information about this creature. | |
This article is about an older version of DF. |
- A medium-sized humanoid driven to cruelty by its evil nature.
Goblins are intelligent, mean-spirited humanoid creatures that live in mountains. They often establish settlements in Dark Fortresses within regions touched by evil (though it is hard to imagine that goblins themselves created the obsidian monoliths they inhabit). They are not playable as adventurers without modding. They are a constant threat to any fortress.
Goblins will start harassing a fortress early in its life, first with babysnatchers and ambushes, and later with sieges. Goblin babysnatchers carry a bag for their purpose. Their soldiers are commonly armed with copper and iron armor and weapons. Defeating a majority of an attacking force usually sends the rest of them running.
In Adventurer mode, "goblin" settlements will sometimes be completely goblin free, having been displaced by the descendants of children that were captured in ages past.