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Difference between revisions of "v0.31:Human"

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{{CreatureInfo v0.31
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{{Quality|Fine|07:58, 9 August 2010 (UTC)}}
|name=Human
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{{Creaturelookup/0
|symbol=U
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|contrib=no
|color=3:0:0
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|death=nobutcher}}
|biome=
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{{av}}
* Any
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{{creaturedesc}}
|butcher=no}}
 
{{av}}{{Quality|Fine}}
 
  
:''A medium-sized creature prone to great ambition.''
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'''Humans''' are intelligent {{Catlink|Humanoids|humanoid}} [[creatures]] that live in cities on the plains. They are one of the races playable in [[adventurer mode]]. Their buildings are made entirely of [[wood]] (Or in the case of towers and castles, [[stone]]), and usually include several houses and [[shop]]s, and a tavern. Their metal-working technology specializes in bronze, though they also make use of copper, iron, and silver. Also, the lifespan of a human ranges between sixty and one hundred and twenty years.
  
'''Humans''' are intelligent [[:Category:DF2010:Humanoids|humanoid]] {{L|creatures}} that live in cities on the plains. They are one of the races playable in {{L|adventurer mode}}. Their buildings are made entirely of {{L|wood}}(Or in the case of towers, {{L|Obsidian}}), and usually include several houses and {{L|shop}}s, and a tavern. They are primarily interested in {{L|trade}}, and generally send large {{L|caravan}}s in {{L|Calendar|summer}}. If their caravans are destroyed, regardless of cause, they will eventually send a {{L|siege}} force to your fortress.
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In [[fortress mode]], they are primarily interested in [[trade]], and generally send large [[caravan]]s in [[Calendar|summer]]. Humans usually bring overworld food stuffs, [[cloth]], [[leather]], extra-large clothing and bronze items.  If their caravans are destroyed or if their [[diplomat]] is killed, regardless of cause, they will eventually send a [[siege]] force to your fortress.
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In [[Adventurer mode]], they are the dominant civilization - their nobles can be found living in castles, and after earning sufficient fame, they can give out challenging quests.
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===Ethics===
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Ingame, humans have a system of [[ethics]] similar to real life humans of past times. Through world generation, humans will almost always become friendly with [[dwarf|dwarves]], most likely become enemies with [[goblin|goblins]] and [[elf|elves]], and may possibly become enemies with [[kobold|kobolds]] and animal-people. The devouring of sapient beings and of dead enemy combatants are the two most horrific crimes to humans, who see them as unthinkable acts; this puts them at odds with both elves and goblins, who are more lenient. Humans routinely use torture to extract information and to set an example, but find torture for sport appalling and shun the torture of animals. In stark contrast to the ethics of elves, kobolds and animal-people, humans find keeping trophies of animals, sapient beings and of other humans perfectly acceptable. Like dwarves, humans find killing animals, enemies and plants acceptable. However, humans can avoid punishment for killing other humans if the killing had been done for good reason, unlike dwarves who sentence murderers to death regardless of whether they can provide justification. Humans find the killing of neutral beings acceptable so long as there are no repercussions. Human ethics regarding crime are the same as dwarven ethics (where assault, theft, trespassing and vandalism are seriously punished while some crimes such as breaking oaths and treason are punishable by death) with the one exception being that slavery is considered acceptable.
  
 
{{gamedata}}
 
{{gamedata}}
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{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v0.31:entity_default.txt|ENTITY|PLAINS}}}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}
 
{{Category|Races}}
 
{{Category|Races}}

Latest revision as of 13:03, 5 November 2020

Human

U

Biome

Any location

Cannot be tamed 
Size
Birth: 4,000 cm3
Mid: 17,500 cm3
Max: 70,000 cm3

Age
Child at: 1
Adult at: 12
Max age: 60-120
This creature cannot be butchered

Wikipedia article

This article is about an older version of DF.
A medium-sized creature prone to great ambition.

Humans are intelligent humanoid creatures that live in cities on the plains. They are one of the races playable in adventurer mode. Their buildings are made entirely of wood (Or in the case of towers and castles, stone), and usually include several houses and shops, and a tavern. Their metal-working technology specializes in bronze, though they also make use of copper, iron, and silver. Also, the lifespan of a human ranges between sixty and one hundred and twenty years.

In fortress mode, they are primarily interested in trade, and generally send large caravans in summer. Humans usually bring overworld food stuffs, cloth, leather, extra-large clothing and bronze items. If their caravans are destroyed or if their diplomat is killed, regardless of cause, they will eventually send a siege force to your fortress.

In Adventurer mode, they are the dominant civilization - their nobles can be found living in castles, and after earning sufficient fame, they can give out challenging quests.

Ethics[edit]

Ingame, humans have a system of ethics similar to real life humans of past times. Through world generation, humans will almost always become friendly with dwarves, most likely become enemies with goblins and elves, and may possibly become enemies with kobolds and animal-people. The devouring of sapient beings and of dead enemy combatants are the two most horrific crimes to humans, who see them as unthinkable acts; this puts them at odds with both elves and goblins, who are more lenient. Humans routinely use torture to extract information and to set an example, but find torture for sport appalling and shun the torture of animals. In stark contrast to the ethics of elves, kobolds and animal-people, humans find keeping trophies of animals, sapient beings and of other humans perfectly acceptable. Like dwarves, humans find killing animals, enemies and plants acceptable. However, humans can avoid punishment for killing other humans if the killing had been done for good reason, unlike dwarves who sentence murderers to death regardless of whether they can provide justification. Humans find the killing of neutral beings acceptable so long as there are no repercussions. Human ethics regarding crime are the same as dwarven ethics (where assault, theft, trespassing and vandalism are seriously punished while some crimes such as breaking oaths and treason are punishable by death) with the one exception being that slavery is considered acceptable.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent