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Difference between revisions of "23a:Item token"
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(→Item type tokens: sort according to internal item order) |
m (Changed quality rating from "Exceptional" to "Superior" using the rating script) |
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+ | {{Quality|Superior|01:25, 8 July 2013 (UTC)}} | ||
{{av}} | {{av}} | ||
− | These are to be used with certain | + | These are to be used with certain [[Creature token]]s (namely, ITEMCORPSE). |
− | An item is described by four [[ | + | An item is described by four [[token]]s, as such: |
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS] | [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS] | ||
+ | |||
+ | All items are made of a [[Material token|material]]. Several types expect a creature ID or plant ID, so trying to create them will not work correctly - the material you specify will be interpreted as a creature ID or plant ID, so the first 49 creatures/plants can be selected by using the corresponding material. | ||
==Item type tokens== | ==Item type tokens== | ||
Line 10: | Line 13: | ||
{| {{prettytable}} class="sortable" | {| {{prettytable}} class="sortable" | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
− | ! Token !! Description | + | ! # !! Token !! Description |
+ | |- | ||
+ | | 0 || BAR || [[Bar]]s, such as [[metal]], [[fuel]], or [[soap]]. | ||
+ | |- | ||
+ | | 1 || SMALLGEM || Cut [[gem]]stones usable in [[jeweler's workshop]] | ||
|- | |- | ||
− | | | + | | 2 || BLOCKS || [[Block]]s of any kind. |
|- | |- | ||
− | | | + | | 3 || ORE || Mined [[ore]], including [[bituminous coal]]. |
|- | |- | ||
− | | | + | | 4 || ROUGH || Rough [[gem]]stones or raw [[glass]]. |
|- | |- | ||
− | | | + | | 5 || STONE || Raw mined [[stone]]. |
|- | |- | ||
− | | | + | | 6 || WOOD || Wooden [[log]]s. Material must be WOOD. |
|- | |- | ||
− | | | + | | 7 || DOOR || [[Door]]s. |
|- | |- | ||
− | | | + | | 8 || FLOODGATE || [[Floodgate]]s. |
|- | |- | ||
− | | | + | | 9 || BED || [[Bed]]s. |
|- | |- | ||
− | | | + | | 10 || CHAIR || [[Chair]]s and thrones. |
|- | |- | ||
− | | | + | | 11 || CHAIN || [[Chain]]s and [[rope]]s. |
|- | |- | ||
− | | | + | | 12 || FLASK || [[Flask]]s. |
|- | |- | ||
− | | | + | | 13 || GOBLET || [[Goblet]]s. |
|- | |- | ||
− | | | + | | 14 || INSTRUMENT || Musical [[instrument]]s. Subtypes come from item_instrument.txt |
|- | |- | ||
− | | | + | | 15 || TOY || [[Toy]]s. Subtypes come from item_toy.txt |
|- | |- | ||
− | | | + | | 16 || WINDOW || Glass [[window]]s. |
|- | |- | ||
− | | | + | | 17 || CAGE || [[Cage]]s. |
|- | |- | ||
− | | | + | | 18 || BARREL || [[Barrel]]s. |
|- | |- | ||
− | | | + | | 19 || BUCKET || [[Bucket]]s. |
|- | |- | ||
− | | | + | | 20 || ANIMALTRAP || [[Animal trap]]s. |
|- | |- | ||
− | | | + | | 21 || TABLE || [[Table]]s. |
|- | |- | ||
− | | | + | | 22 || COFFIN || [[Coffin]]s. |
|- | |- | ||
− | | | + | | 23 || STATUE || [[Statue]]s. |
|- | |- | ||
− | | | + | | 24 || CORPSE || [[Corpse]]s. Has no material. |
|- | |- | ||
− | | | + | | 25 || WEAPON || [[Weapon]]s. Subtypes come from item_weapon.txt |
|- | |- | ||
− | | | + | | 26 || ARMOR || [[Armor]] and clothing worn on the upper body. Subtypes come from item_armor.txt |
|- | |- | ||
− | | | + | | 27 || SHOES || Armor and clothing worn on the feet. Subtypes come from item_shoes.txt |
|- | |- | ||
− | | | + | | 28 || SHIELD || [[Shield]]s and bucklers. Subtypes come from item_shield.txt |
|- | |- | ||
− | | | + | | 29 || HELM || Armor and clothing worn on the head. Subtypes come from item_helm.txt |
|- | |- | ||
− | | | + | | 30 || GLOVES || Armor and clothing worn on the hands. Subtypes come from item_gloves.txt |
|- | |- | ||
− | | | + | | 31 || BOX || [[Container|Chest]]s (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
|- | |- | ||
− | | | + | | 32 || BIN || [[Bin]]s. |
|- | |- | ||
− | | | + | | 33 || SAND || [[Sand]]. Has no material - always made of SAND:NONE. |
|- | |- | ||
− | | | + | | 34 || ARMORSTAND || [[Armor stand]]s. |
|- | |- | ||
− | | | + | | 35 || WEAPONRACK || [[Weapon rack]]s. |
|- | |- | ||
− | | | + | | 36 || CABINET || [[Cabinet]]s. |
|- | |- | ||
− | | | + | | 37 || FIGURINE || [[Idol]]s. |
|- | |- | ||
− | | | + | | 38 || AMULET || [[Amulet]]s. |
|- | |- | ||
− | | | + | | 39 || SCEPTER || [[Scepter]]s. |
|- | |- | ||
− | | | + | | 40 || AMMO || [[Ammunition]] for hand-held weapons. Subtypes come from item_ammo.txt |
|- | |- | ||
− | | | + | | 41 || CROWN || [[Crown]]s. |
|- | |- | ||
− | | | + | | 42 || RING || [[Ring]]s. |
|- | |- | ||
− | | | + | | 43 || EARRING || [[Earring]]s. |
|- | |- | ||
− | | | + | | 44 || BRACELET || [[Bracelet]]s. |
|- | |- | ||
− | | | + | | 45 || GEM || Large [[gem]]s. |
|- | |- | ||
− | | | + | | 46 || ANVIL || [[Anvil]]s. |
|- | |- | ||
− | | | + | | 47 || CORPSEPIECE || [[Body part]]s. Has no material. |
|- | |- | ||
− | | | + | | 48 || REMAINS || Dead [[vermin]] bodies and large creature [[chunk]]s. Material is a creature ID. |
|- | |- | ||
− | | | + | | 49 || MEAT || Butchered [[meat]]. Material is a creature ID. |
|- | |- | ||
− | | | + | | 50 || FISH || Prepared [[fish]]. Material is a creature ID. |
|- | |- | ||
− | | | + | | 51 || FISH_RAW || Unprepared [[fish]]. Material is a creature ID. |
|- | |- | ||
− | | | + | | 52 || VERMIN || Live [[vermin]]. Material is a creature ID. |
|- | |- | ||
− | | | + | | 53 || PET || Tame [[vermin]]. Material is a creature ID. |
|- | |- | ||
− | | | + | | 54 || SEEDS || [[Seed]]s from plants. Material is a plant ID. |
|- | |- | ||
− | | | + | | 55 || PLANT || [[Plant]]s. Material is a plant ID. |
|- | |- | ||
− | | | + | | 56 || SKIN_RAW || Untanned [[skin]]s. Material is a creature ID. |
|- | |- | ||
− | | | + | | 57 || SKIN_TANNED || [[Leather]]. Material must be LEATHER. |
|- | |- | ||
− | | | + | | 58 || BONES || [[Bone]]s from creatures. Material is a creature ID. |
|- | |- | ||
− | | | + | | 59 || SHELL || [[Shell]]s from creatures that have them. Material is a creature ID. |
|- | |- | ||
− | | | + | | 60 || LEAVES || Leaves, usually from [[quarry bush]]es. Material is a plant ID. |
|- | |- | ||
− | | | + | | 61 || THREAD || [[Thread]] gathered from webs or made at the [[farmer's workshop]]. |
|- | |- | ||
− | | | + | | 62 || CLOTH || [[Cloth]] made at the [[loom]]. |
|- | |- | ||
− | | | + | | 63 || TOTEM || Skull [[totem]]s. |
|- | |- | ||
− | | | + | | 64 || SKULL || [[Skull]]s of dead creatures. Material is seemingly a creature ID. |
|- | |- | ||
− | | | + | | 65 || <s>SHIRT</s> || No longer exists - merged into ARMOR in version 0.22.107.21a. |
|- | |- | ||
− | | | + | | 66 || PANTS || Armor and clothing worn on the legs. Subtypes come from item_pants.txt |
|- | |- | ||
− | | | + | | 67 || <s>CLOAK</s> || No longer exists - merged into ARMOR in version 0.22.107.21a. |
|- | |- | ||
− | | BACKPACK || | + | | 68 || BACKPACK || [[Backpack]]s. |
|- | |- | ||
− | | QUIVER || | + | | 69 || QUIVER || [[Quiver]]s. |
|- | |- | ||
− | | CATAPULTPARTS || Catapult parts. | + | | 70 || CATAPULTPARTS || [[Catapult]] parts. |
|- | |- | ||
− | | BALLISTAPARTS || Ballista parts. | + | | 71 || BALLISTAPARTS || [[Ballista]] parts. |
|- | |- | ||
− | | SIEGEAMMO || Siege | + | | 72 || SIEGEAMMO || Siege engine ammunition. Subtypes come from item_siegeammo.txt |
|- | |- | ||
− | | BALLISTAARROWHEAD || | + | | 73 || BALLISTAARROWHEAD || Ballista arrow heads. |
|- | |- | ||
− | | TRAPPARTS || | + | | 74 || TRAPPARTS || [[Mechanism]]s. |
|- | |- | ||
− | | TRAPCOMP || | + | | 75 || TRAPCOMP || [[Trap component]]s. Subtypes come from item_trapcomp.txt |
|- | |- | ||
− | | EXTRACT || | + | | 76 || EXTRACT || [[Extract]]s from certain plants and creatures. |
|- | |- | ||
− | | POTION || | + | | 77 || POTION || Unknown. |
|- | |- | ||
− | | DRINK || | + | | 78 || DRINK || [[Alcohol]]ic drinks. |
|- | |- | ||
− | | POWDER_ORGANIC || Powders (such as flour or dye) from milled plants. | + | | 79 || POWDER_ORGANIC || Powders (such as [[flour]] or [[dye]]) from milled plants. |
|- | |- | ||
− | | CHEESE || | + | | 80 || CHEESE || Pieces of [[cheese]]. |
|- | |- | ||
− | | FOOD || Prepared | + | | 81 || FOOD || [[Prepared meal]]s. Subtypes come from item_food.txt |
|- | |- | ||
− | | LIQUID_MISC || | + | | 82 || LIQUID_MISC || Liquids such as [[water]] and [[lye]]. |
|- | |- | ||
− | | COIN || | + | | 83 || COIN || [[Coin]]s. |
|- | |- | ||
− | | GLOB || | + | | 84 || GLOB || [[Fat]], [[tallow]], and small bits of molten rock/metal. Also works with blood, vomit, mud, and slime. |
|- | |- | ||
− | | ROCK || | + | | 85 || ROCK || Small rocks (usually [[Thrower|thrown]] in [[adventurer mode]]). |
|} | |} | ||
Line 187: | Line 194: | ||
==Material tokens== | ==Material tokens== | ||
− | The material tokens can be found at the | + | The material tokens can be found at the [[Material token]]s page. |
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Latest revision as of 01:25, 8 July 2013
This article is about an older version of DF. |
These are to be used with certain Creature tokens (namely, ITEMCORPSE).
An item is described by four tokens, as such:
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
All items are made of a material. Several types expect a creature ID or plant ID, so trying to create them will not work correctly - the material you specify will be interpreted as a creature ID or plant ID, so the first 49 creatures/plants can be selected by using the corresponding material.
Item type tokens[edit]
# | Token | Description |
---|---|---|
0 | BAR | Bars, such as metal, fuel, or soap. |
1 | SMALLGEM | Cut gemstones usable in jeweler's workshop |
2 | BLOCKS | Blocks of any kind. |
3 | ORE | Mined ore, including bituminous coal. |
4 | ROUGH | Rough gemstones or raw glass. |
5 | STONE | Raw mined stone. |
6 | WOOD | Wooden logs. Material must be WOOD. |
7 | DOOR | Doors. |
8 | FLOODGATE | Floodgates. |
9 | BED | Beds. |
10 | CHAIR | Chairs and thrones. |
11 | CHAIN | Chains and ropes. |
12 | FLASK | Flasks. |
13 | GOBLET | Goblets. |
14 | INSTRUMENT | Musical instruments. Subtypes come from item_instrument.txt |
15 | TOY | Toys. Subtypes come from item_toy.txt |
16 | WINDOW | Glass windows. |
17 | CAGE | Cages. |
18 | BARREL | Barrels. |
19 | BUCKET | Buckets. |
20 | ANIMALTRAP | Animal traps. |
21 | TABLE | Tables. |
22 | COFFIN | Coffins. |
23 | STATUE | Statues. |
24 | CORPSE | Corpses. Has no material. |
25 | WEAPON | Weapons. Subtypes come from item_weapon.txt |
26 | ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor.txt |
27 | SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes.txt |
28 | SHIELD | Shields and bucklers. Subtypes come from item_shield.txt |
29 | HELM | Armor and clothing worn on the head. Subtypes come from item_helm.txt |
30 | GLOVES | Armor and clothing worn on the hands. Subtypes come from item_gloves.txt |
31 | BOX | Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
32 | BIN | Bins. |
33 | SAND | Sand. Has no material - always made of SAND:NONE. |
34 | ARMORSTAND | Armor stands. |
35 | WEAPONRACK | Weapon racks. |
36 | CABINET | Cabinets. |
37 | FIGURINE | Idols. |
38 | AMULET | Amulets. |
39 | SCEPTER | Scepters. |
40 | AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo.txt |
41 | CROWN | Crowns. |
42 | RING | Rings. |
43 | EARRING | Earrings. |
44 | BRACELET | Bracelets. |
45 | GEM | Large gems. |
46 | ANVIL | Anvils. |
47 | CORPSEPIECE | Body parts. Has no material. |
48 | REMAINS | Dead vermin bodies and large creature chunks. Material is a creature ID. |
49 | MEAT | Butchered meat. Material is a creature ID. |
50 | FISH | Prepared fish. Material is a creature ID. |
51 | FISH_RAW | Unprepared fish. Material is a creature ID. |
52 | VERMIN | Live vermin. Material is a creature ID. |
53 | PET | Tame vermin. Material is a creature ID. |
54 | SEEDS | Seeds from plants. Material is a plant ID. |
55 | PLANT | Plants. Material is a plant ID. |
56 | SKIN_RAW | Untanned skins. Material is a creature ID. |
57 | SKIN_TANNED | Leather. Material must be LEATHER. |
58 | BONES | Bones from creatures. Material is a creature ID. |
59 | SHELL | Shells from creatures that have them. Material is a creature ID. |
60 | LEAVES | Leaves, usually from quarry bushes. Material is a plant ID. |
61 | THREAD | Thread gathered from webs or made at the farmer's workshop. |
62 | CLOTH | Cloth made at the loom. |
63 | TOTEM | Skull totems. |
64 | SKULL | Skulls of dead creatures. Material is seemingly a creature ID. |
65 | No longer exists - merged into ARMOR in version 0.22.107.21a. | |
66 | PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants.txt |
67 | No longer exists - merged into ARMOR in version 0.22.107.21a. | |
68 | BACKPACK | Backpacks. |
69 | QUIVER | Quivers. |
70 | CATAPULTPARTS | Catapult parts. |
71 | BALLISTAPARTS | Ballista parts. |
72 | SIEGEAMMO | Siege engine ammunition. Subtypes come from item_siegeammo.txt |
73 | BALLISTAARROWHEAD | Ballista arrow heads. |
74 | TRAPPARTS | Mechanisms. |
75 | TRAPCOMP | Trap components. Subtypes come from item_trapcomp.txt |
76 | EXTRACT | Extracts from certain plants and creatures. |
77 | POTION | Unknown. |
78 | DRINK | Alcoholic drinks. |
79 | POWDER_ORGANIC | Powders (such as flour or dye) from milled plants. |
80 | CHEESE | Pieces of cheese. |
81 | FOOD | Prepared meals. Subtypes come from item_food.txt |
82 | LIQUID_MISC | Liquids such as water and lye. |
83 | COIN | Coins. |
84 | GLOB | Fat, tallow, and small bits of molten rock/metal. Also works with blood, vomit, mud, and slime. |
85 | ROCK | Small rocks (usually thrown in adventurer mode). |
Item subtype tokens[edit]
Most item types have no subtypes. "NO_SUBTYPE" is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
Material tokens[edit]
The material tokens can be found at the Material tokens page.