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Difference between revisions of "v0.34:Kobold"

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Kobolds are small creatures adept at thieving that try to infiltrate your fortress and try to steal valuable items. They will run away once discovered. Kobolds arrive at your fortress in sneak mode, meaning you and your Dwarfs cannot see them. Previously in 40d, a creature had to be right next to a Kobold to spot them, this is not the case anymore; it is now based on how high a dwarf's [[observer]] skill is, the higher it is, the farther away it will be spotted. They can go through locked [[door]]s and they are not affected by [[trap]]s.
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'''Kobolds''' are small creatures adept at thieving that try to infiltrate your fortress and steal valuable items. They will run away once discovered. Kobolds arrive at your fortress in sneak mode, preventing you from seeing them. Spotting a sneaking creature is based on how high a dwarf's [[observer]] skill is; the higher it is, the farther away it will be spotted. But if a kobold is passing next to a dwarf or animal it will be revealed, too. They can swim in from rivers, <s>go through</s> sprint straight through locked [[door]]s and they are not affected by [[trap]]s.
  
If the kobolds are successful in multiple thieving attempts, they will grow bolder and send squads of armed kobolds to attack your apparently defenseless fort. These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. In the past, kobold [[weapon]]s were made of inferior [[metal]]s (generally [[copper]]); however, kobolds in version 0.31 are observed to have access to '''all''' metals, including [[steel]] (seemingly due to a fallback which triggers due to them not being given access to any metals at all).
+
If the kobolds are successful in multiple thieving attempts, they will grow ko<i>bolder</i> and send squads of armed kobolds to attack your apparently defenseless fort.
  
Kobolds are commonly known to congregate in small to medium sized groups, primarily inside [[cave]]s, though recent studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the Kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick [[fun]]. They can and will attack kobold thieves that wander onto the map, sparking a civil war between themselves.
+
Kobolds are very weak in battle, however, as they are much smaller than dwarves and most hits will likely cause severe injuries to them, even basic punches will often cave in their heads. They tend to wield knives as they are often too small to wield larger weapons, so they have a hard time piercing even rudimentary armour.
  
The [[ethics]] of kobolds can be considered the most primitive besides those of [[goblin|goblins]] (which are basically non-existent). Generally, kobold morals are based on a tribal system of loyalty with some exceptions such as an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture (except torture for sport). The moral focus on loyalty makes treason unthinkable among kobolds. Kobolds do not offer much in the form of punishment for crimes: assault is considered a personal matter, while a kobold found to have killed another of their own is forced into exile. Not so often, Kobolds can get lucky enough to survive into year 1050, keen on killing adventurers. Joining camps, and laughing at goblins.
+
These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. Kobolds are observed to have access to '''all''' metals, including [[steel]] (seemingly, a fallback triggered due to them not being given access to any metals at all). This doesn't seem to manifest itself in fortress mode however and they are almost always seen with only copper equipment.
 +
 
 +
Kobolds are commonly known to congregate in small to medium sized groups, primarily inside [[cave]]s. Studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown, though, that they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick [[fun]]. They can and will attack kobold thieves that wander onto the map, sparking a civil war.
 +
 
 +
If you start the adventure mode on a world where Human, Dwarf, or Elf civilizations do not exist, you will have the opportunity to play as a human outcast (as usual) or a kobold civilization. If you have a [[goblin]] settlement you will also have the possibility of choosing them for an adventure too. Kobolds start off with less-than-standard equipment (backpack, loincloth, weapon) 
 +
 
 +
==Ethics==
 +
 
 +
The [[ethics]] of kobolds can be considered the most primitive besides those of [[goblin]]s (which are basically non-existent). Generally, kobold morals are based on a tribal system of loyalty with some exceptions such as an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture (except torture for sport). The moral focus on loyalty makes treason unthinkable among kobolds. Kobolds do not offer much in the form of punishment for crimes: assault is considered a personal matter, while a kobold found to have killed one of their own is forced into exile. Occasionally, kobolds can get lucky enough to survive to the year 1050, keen on killing adventurers, joining camps, and laughing at goblins.
 +
 
 +
Interestingly enough, kobolds are unique in main races in that they apparently lay eggs, as evidenced by the option for kobold eggs in the food stockpile. This leads to the conclusion that they either are not mammals, or are monotremes, and related to the [[platypus]] and [[echidna]], the only mammals known to lay eggs.
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<s>Kobolds are also widely regarded to be the best race in all of Dwarf Fortress.</s>
  
 
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{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v0.34:entity_default.txt|ENTITY|SKULKING}}}}
 
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{{Category|Races}}

Latest revision as of 19:32, 17 October 2023

Kobold

k

Urist likes kobolds for their mischief.
Biome

Any location

Attributes

· Trapavoid · Learns · Egglaying · Humanoid

Cannot be tamed 
Size
Birth: 1,000 cm3
Mid: 5,000 cm3
Max: 20,000 cm3

Age
Child at: 1
Adult at: 12
Max age: 150-170
Cannot be butchered

Wikipedia article

This article is about an older version of DF.
A small, squat humanoid with large pointy ears and yellow glowing eyes.

Kobolds are small creatures adept at thieving that try to infiltrate your fortress and steal valuable items. They will run away once discovered. Kobolds arrive at your fortress in sneak mode, preventing you from seeing them. Spotting a sneaking creature is based on how high a dwarf's observer skill is; the higher it is, the farther away it will be spotted. But if a kobold is passing next to a dwarf or animal it will be revealed, too. They can swim in from rivers, go through sprint straight through locked doors and they are not affected by traps.

If the kobolds are successful in multiple thieving attempts, they will grow kobolder and send squads of armed kobolds to attack your apparently defenseless fort.

Kobolds are very weak in battle, however, as they are much smaller than dwarves and most hits will likely cause severe injuries to them, even basic punches will often cave in their heads. They tend to wield knives as they are often too small to wield larger weapons, so they have a hard time piercing even rudimentary armour.

These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. Kobolds are observed to have access to all metals, including steel (seemingly, a fallback triggered due to them not being given access to any metals at all). This doesn't seem to manifest itself in fortress mode however and they are almost always seen with only copper equipment.

Kobolds are commonly known to congregate in small to medium sized groups, primarily inside caves. Studies [1] have shown, though, that they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick fun. They can and will attack kobold thieves that wander onto the map, sparking a civil war.

If you start the adventure mode on a world where Human, Dwarf, or Elf civilizations do not exist, you will have the opportunity to play as a human outcast (as usual) or a kobold civilization. If you have a goblin settlement you will also have the possibility of choosing them for an adventure too. Kobolds start off with less-than-standard equipment (backpack, loincloth, weapon)

Ethics[edit]

The ethics of kobolds can be considered the most primitive besides those of goblins (which are basically non-existent). Generally, kobold morals are based on a tribal system of loyalty with some exceptions such as an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture (except torture for sport). The moral focus on loyalty makes treason unthinkable among kobolds. Kobolds do not offer much in the form of punishment for crimes: assault is considered a personal matter, while a kobold found to have killed one of their own is forced into exile. Occasionally, kobolds can get lucky enough to survive to the year 1050, keen on killing adventurers, joining camps, and laughing at goblins.

Interestingly enough, kobolds are unique in main races in that they apparently lay eggs, as evidenced by the option for kobold eggs in the food stockpile. This leads to the conclusion that they either are not mammals, or are monotremes, and related to the platypus and echidna, the only mammals known to lay eggs.

Kobolds are also widely regarded to be the best race in all of Dwarf Fortress.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Birds
Albatross (man, giant) • Barn owl (man, giant) • Bushtit (man, giant) • Cassowary (man, giant) • Cockatiel (man, giant) • Crow (man, giant) • Eagle (man, giant) • Emu (man, giant) • Great horned owl (man, giant) • Grey parrot (man, giant) • Hornbill (man, giant) • Kakapo (man, giant) • Kea (man, giant) • Kestrel (man, giant) • Kiwi (man, giant) • Loon (man, giant) • Lorikeet (man, giant) • Magpie (man, giant) • Masked lovebird (man, giant) • Osprey (man, giant) • Ostrich (man, giant) • Parakeet (man, giant) • Peach-faced lovebird (man, giant) • Penguin (little, emperor, man, giant) • Peregrine falcon (man, giant) • Puffin (man, giant) • Raven (man, giant) • Snowy owl (man, giant) • Sparrow (man, giant) • Swan (man, giant) • White stork (man, giant) • Wren (man, giant)
Bugs
Bark scorpion (man, giant) • Brown recluse spider (man, giant) • Damselfly (man, giant) • Grasshopper (man, giant) • Jumping spider (man, giant) • Louse (man, giant) • Mantis (man, giant) • Moon snail (man, giant) • Mosquito (man, giant) • Moth (man, giant) • Slug (man, giant) • Snail (man, giant) • Thrips (man, giant) • Tick (man, giant)
Desert
Desert tortoise (man, giant) • Gila monster (man, giant) • Leopard gecko (man, giant)
Domestic
AlpacaBlue peafowlCatCavyChickenCowDogDonkeyDuckGoatGooseGuineafowlHorseLlamaMulePigRabbitReindeerSheepTurkeyWater buffaloYak
Mountain
Ocean
AngelsharkBasking sharkBlacktip reef sharkBlue sharkBluefin tunaBluefishBull sharkCodCoelacanthCommon skateConger eelCrab (man, giant) • Cuttlefish (man, giant) • Elephant seal (man, giant) • Frill sharkGiant grouperGreat barracudaGreat white sharkHalibutHammerhead sharkHarp seal (man, giant) • Horseshoe crab (man, giant) • Leopard seal (man, giant) • Longfin mako sharkManta rayMarlinMilkfishNarwhal (man, giant) • Nautilus (man, giant) • Nurse sharkOcean sunfishOctopus (man, giant) • OpahOrca (man, giant) • Sea lampreyShortfin mako sharkSperm whale (man, giant) • Spiny dogfishSponge (man, giant) • Spotted wobbegong • Squid (man, giant) • StingraySturgeonSwordfishTiger sharkWalrusWhale sharkWhitetip reef shark
River/Lake
Axolotl (man, giant) • Beaver (man, giant) • CarpHippo • Leech (man, giant) • Longnose garMink (man, giant) • Otter (river, sea, man, giant) • PikePlatypus (man, giant) • Pond turtle (man, giant) • Snapping turtle (common, alligator, man, giant) • Tigerfish
Temperate
Adder (man, giant) • AlligatorBadger (man, giant) • Black bearBobcat (man, giant) • BuzzardCapybara (man, giant) • Coati (man, giant) • Copperhead snake (man, giant) • CougarCoyote (man, giant) • DeerDingo (man, giant) • Echidna (man, giant) • FoxGray langur (man, giant) • Green tree frog (man, giant) • Grizzly bearGroundhogHare (man, giant) • Ibex (man, giant) • Kangaroo (man, giant) • Kingsnake (man, giant) • Koala (man, giant) • Moose (man, giant) • Opossum (man, giant) • Panda (man, giant) • Porcupine (man, giant) • RaccoonRattlesnake (man, giant) • Red panda (man, giant) • Rhesus macaqueSkunk (man, giant) • Weasel (man, giant) • Wild boar (man, giant) • WolfWombat (man, giant)
Tropical
Aardvark (man, giant) • Anaconda (man, giant) • Armadillo (man, giant) • Aye-aye (man, giant) • BilouBlack mamba (man, giant) • Black-crested gibbonBlack-handed gibbonBonoboBushmaster (man, giant) • Capuchin (man, giant) • Cheetah (giant) • ChimpanzeeElephantGazelleGiant desert scorpionGiant tortoise (man, giant) • GiraffeGorillaGray gibbonHoney badgerHyena (man, giant) • Impala (man, giant) • Jackal (man, giant) • Jaguar (giant) • King cobra (man, giant) • Leopard (giant) • Lion (giant) • Lion tamarin (man, giant) • MandrillMongoose (man, giant) • Monitor lizard (man, giant) • Ocelot (man, giant) • One-humped camelOrangutanPangolin (man, giant) • Pileated gibbonPython (man, giant) • RhinocerosSaltwater crocodileSiamangSilvery gibbonSloth (man, giant) • Sloth bear (man, giant) • Spider monkey (man, giant) • Tapir (man, giant) • Tiger (giant, man) • Two-humped camelVultureWarthogWhite-browed gibbonWhite-handed gibbon
Tundra
ElkLynx (man, giant) • MuskoxPolar bearStoat (man, giant)
Subterranean
Mammals
Flying squirrel (man, giant) • Hamster (man, giant) • Hedgehog (man, giant)
Miscellaneous
Semi-Megabeasts
Megabeasts
Nonexistent