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Difference between revisions of "Bars"
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{{For/see|designated tavern locations|[[Tavern]]}} | {{For/see|designated tavern locations|[[Tavern]]}} | ||
− | '''Vertical bars''' and '''floor bars''' consist of a lattice of strong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low levels of light]]. Bars can be used vertically as transparent walls or on a flat surface as floor grates. Note that [[grate]]s are functionally almost identical to bars. | + | [[File:vertical_bars_sprite_preview.png|right]]'''Vertical bars''' and '''floor bars''' consist of a lattice of strong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low levels of light]]. Bars can be used vertically as transparent walls or on a flat surface as floor grates. Note that [[grate]]s are functionally almost identical to bars. |
Bars are most commonly used to seal open [[aqueduct]]s intended for the passage of [[water]], or [[magma]] if they are built from [[magma-safe]] materials, whether to keep dwarves from falling in or to keep [[fire imp]]s from invading through them. In this role they are similar to [[fortification]]s, which can also be used for the same purpose, except that bars can be destroyed by [[building destroyer]]s (fortifications cannot). It is recommended to cover any exposed waterways with bars (floor bars do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|water source]]) to prevent [[insanity|melancholy]] dwarves from contaminating your water supply, although this might not help that much: [[well]]s, unfortunately, cannot be grated. | Bars are most commonly used to seal open [[aqueduct]]s intended for the passage of [[water]], or [[magma]] if they are built from [[magma-safe]] materials, whether to keep dwarves from falling in or to keep [[fire imp]]s from invading through them. In this role they are similar to [[fortification]]s, which can also be used for the same purpose, except that bars can be destroyed by [[building destroyer]]s (fortifications cannot). It is recommended to cover any exposed waterways with bars (floor bars do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|water source]]) to prevent [[insanity|melancholy]] dwarves from contaminating your water supply, although this might not help that much: [[well]]s, unfortunately, cannot be grated. | ||
− | Bars can also be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortification]]s). Be warned that [[building destroyer]]s can and will destroy any vertical bars that block their path into your fortress. | + | Bars can also be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortification]]s). Be warned that [[building destroyer]]s can and will destroy any vertical bars that block their path into your fortress. Due to a bug where any creature can simply pass through fortifications with impunity, bars and grates make for the best means of keeping enemies out (and your suicidally melee obsessed markdwarves in); bugs notwithstanding, they only have a small advantage over fortifications in that they can be linked to a [[lever]] or [[pressure plate]], allowing them to retract when the [[mechanism]] is activated. |
Floor bars, like floor grates, will catch ammunition that is already falling. Ammunition that has missed its target will not start falling, unless it strikes a wall while over empty space. In other words, bars or grates (or simply floor) can be used to catch ammunition one z-level beneath from a hole, but if a grate or bar is placed at the surface of the hole, ammunition will simply be destroyed rather than falling. | Floor bars, like floor grates, will catch ammunition that is already falling. Ammunition that has missed its target will not start falling, unless it strikes a wall while over empty space. In other words, bars or grates (or simply floor) can be used to catch ammunition one z-level beneath from a hole, but if a grate or bar is placed at the surface of the hole, ammunition will simply be destroyed rather than falling. | ||
== Placement == | == Placement == | ||
− | Bars can be built via the | + | Bars can be built via the {{menu icon|b|n}} menu by a dwarf with the [[Hauling#Furniture_hauling|furniture hauling]] labor, and take one [[bar]] of any type to build. They can be constructed as either "vertical Bars" with {{menu icon|b|n|M}} or horizontal "floor Bars" {{menu icon|b|n|m}}. Floor bars are intended to be built over open Space, though it is possible to build them directly on top of an existing floor (mainly useful for increasing [[Room|room value]]). |
==See also== | ==See also== |
Latest revision as of 05:28, 30 June 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For smelted bars of metal or other materials in bar form, see Bar.
- For designated tavern locations, see Tavern.
Vertical bars and floor bars consist of a lattice of strong bars that prevent the passage of everything but fired (not falling) ammunition, liquids, items being pushed by liquids, and low levels of light. Bars can be used vertically as transparent walls or on a flat surface as floor grates. Note that grates are functionally almost identical to bars.
Bars are most commonly used to seal open aqueducts intended for the passage of water, or magma if they are built from magma-safe materials, whether to keep dwarves from falling in or to keep fire imps from invading through them. In this role they are similar to fortifications, which can also be used for the same purpose, except that bars can be destroyed by building destroyers (fortifications cannot). It is recommended to cover any exposed waterways with bars (floor bars do not block fishing or taking water directly from a water source) to prevent melancholy dwarves from contaminating your water supply, although this might not help that much: wells, unfortunately, cannot be grated.
Bars can also be fired through like fortifications by marksdwarves and enemies alike, and provide no protection for either (unlike fortifications). Be warned that building destroyers can and will destroy any vertical bars that block their path into your fortress. Due to a bug where any creature can simply pass through fortifications with impunity, bars and grates make for the best means of keeping enemies out (and your suicidally melee obsessed markdwarves in); bugs notwithstanding, they only have a small advantage over fortifications in that they can be linked to a lever or pressure plate, allowing them to retract when the mechanism is activated.
Floor bars, like floor grates, will catch ammunition that is already falling. Ammunition that has missed its target will not start falling, unless it strikes a wall while over empty space. In other words, bars or grates (or simply floor) can be used to catch ammunition one z-level beneath from a hole, but if a grate or bar is placed at the surface of the hole, ammunition will simply be destroyed rather than falling.
Placement[edit]
Bars can be built via the bn menu by a dwarf with the furniture hauling labor, and take one bar of any type to build. They can be constructed as either "vertical Bars" with bnM or horizontal "floor Bars" bnm. Floor bars are intended to be built over open Space, though it is possible to build them directly on top of an existing floor (mainly useful for increasing room value).
See also[edit]
"Bars" in other Languages
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Furniture | |
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Tools | |
Access | |
Constructions | |
Machine and trap parts |
Axle • Gear assembly • Lever • Mechanism • Millstone • Pipe section • Pressure plate • Roller • Screw pump • Support • Trap • Water wheel • Windmill |
Other buildings | |
Related articles |