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Difference between revisions of "DF2014:Bowyer"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Bowyer to Bowyer: Migrating v50 page (344/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (344/4618) (content)) Tag: Removed redirect |
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− | + | {{Quality|Exceptional|16:35, 9 November 2019 (UTC)}} | |
+ | {{Skill | ||
+ | | color = 6:1 | ||
+ | | skill = Bowyer | ||
+ | | profession = [[Woodworker]] | ||
+ | | job name = [[Crossbow-making]] | ||
+ | | tasks = | ||
+ | * Make [[crossbow]] | ||
+ | | workshop = | ||
+ | * [[Bowyer's workshop]] | ||
+ | | attributes = | ||
+ | * Agility | ||
+ | * Creativity | ||
+ | * Spatial Sense | ||
+ | * Kinesthetic Sense | ||
+ | }} | ||
+ | {{av}} | ||
+ | |||
+ | The '''bowyer''' [[skill]] is used to make [[wood]]en and [[bone]] [[crossbow]]s at a [[bowyer's workshop]]. A dwarf whose highest skill is crossbow-making has the [[profession]] of ''bowyer''. A higher level of skill produces [[Item quality|higher average quality]] crossbows. | ||
+ | |||
+ | Although crossbows can also be created from metal by a [[weaponsmith]] in a [[forge]], the damage a crossbow deals when fired is determined by the weapon's quality and not their material. The material only affects damage when dwarves swing their crossbows as impromptu hammers during melee combat. | ||
+ | |||
+ | This skill is not used to make [[bolt]]s, which requires either [[Wood crafter|wood crafting]] for wooden bolts, [[bone carving]] for bone bolts, or [[weaponsmith]]ing for metal bolts. It is also '''not''' used to make [[metal]] crossbows at a [[metalsmith's forge]], which again requires [[weaponsmithing]]. | ||
+ | |||
+ | While they can normally only craft crossbows, a bowyer who goes through a [[strange mood]] has a chance to create an [[Legendary artifact|artifact]] [[blowgun]] instead; this is the only way to acquire a blowgun outside of looting dead cavern-dwelling [[animal people]]. Note that strange mood artifacts do not come with ammo included, and therefore these blowguns will not be actually usable in combat. | ||
+ | |||
+ | {{Skills}} |
Latest revision as of 03:11, 20 December 2022
Association | ||
---|---|---|
Profession | Woodworker | |
Job Title | Bowyer | |
Labor | Crossbow-making | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
|
This article is about an older version of DF. |
The bowyer skill is used to make wooden and bone crossbows at a bowyer's workshop. A dwarf whose highest skill is crossbow-making has the profession of bowyer. A higher level of skill produces higher average quality crossbows.
Although crossbows can also be created from metal by a weaponsmith in a forge, the damage a crossbow deals when fired is determined by the weapon's quality and not their material. The material only affects damage when dwarves swing their crossbows as impromptu hammers during melee combat.
This skill is not used to make bolts, which requires either wood crafting for wooden bolts, bone carving for bone bolts, or weaponsmithing for metal bolts. It is also not used to make metal crossbows at a metalsmith's forge, which again requires weaponsmithing.
While they can normally only craft crossbows, a bowyer who goes through a strange mood has a chance to create an artifact blowgun instead; this is the only way to acquire a blowgun outside of looting dead cavern-dwelling animal people. Note that strange mood artifacts do not come with ammo included, and therefore these blowguns will not be actually usable in combat.
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Woodworker | |||||||||
Stoneworker | |||||||||
Ranger | |||||||||
Doctor | |||||||||
Farmer | |||||||||
Fishery worker | |||||||||
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