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Difference between revisions of "Fishery"
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[[File:fishery_preview.jpg|thumb|300px|center|Fishery drawing from the olden times.]] | [[File:fishery_preview.jpg|thumb|300px|center|Fishery drawing from the olden times.]] | ||
{{Workshops}} | {{Workshops}} | ||
+ | {{Category|Farming Workshops}} |
Latest revision as of 02:35, 2 February 2024
This article was migrated from DF2014:Fishery and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The fishery workshop handles the preparation of raw fish. This process yields prepared fish, turtles, and lobsters, and will additionally give shells in the case of turtles, oysters, and other shelled animals. It also allows the capture of live vermin fish using animal traps for the purpose of collecting extracts.
Menu[edit]
Fishery
- Process a Raw Fish
- Extract from a Raw Fish
- Capture a Live Fish
Notes[edit]
- The preparation task is automated by default, a procedure that can be changed with y Labor, Standing orders, Automated workshops, Automatically clean fish/No automatic fish cleaning
- Using the Capture Live Fish task when water sources are frozen results in a fisherdwarf (or any Noble who 'volunteers' to help the community by helping out the poor, poor, peasants) spending the season outside and holding the trap.
- Without an available animal trap, the Capture Live Fish task will stop automated fish preparations.
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Ashery · Bowyer · Carpenter · Crafts · Jeweler · Stoneworker · Mechanic · Metalsmith's forge (Magma) · Screw press · Siege workshop · Soap shop |
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