v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Language SYM.txt/Darkness"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Created page with "== TEMP NOTE == Symbol page is blank/missing raw - easy to fix but currenty broken WIP: I'll have this finished Feb 14th, 2023 ==<nowiki>[SYMBOL:WIP]</nowiki>== {{Expand...")
 
(Updating symbol pages to new standard of quality. Sphere and name linkages referenced.)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
== TEMP NOTE ==
+
{{Translation
 
+
| dwarven = umom
Symbol page is blank/missing raw - easy to fix but currenty broken
+
| elvish  = mari
 
+
| goblin  = ustro
WIP: I'll have this finished Feb 14th, 2023
+
| human  = tuth
 
+
}}
==<nowiki>[SYMBOL:WIP]</nowiki>==
+
==Usage==
 
+
[[Historical figure|Legendary beings]], such as a [[night creature]] or a [[minotaur]], associated with the [[Sphere|spheres]] of darkness, dusk, the moon, night, or twilight will have words from this symbol in their name.
{{Expand Topic}}
+
{{Template:Langsym group}}
{{Gamedata}}
 
{{Language}}
 
{{purge}}
 
 
== See Also ==
 
== See Also ==
 
+
* [[/raw]]
*[[/raw]]
 
*[[:Category:Symbol WIP]]
 
[[Category:Symbol WIP]]
 

Latest revision as of 20:14, 4 November 2023

"Language SYM.txt/Darkness" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: umom
Elven: mari
Goblin: ustro
Human: tuth

Usage

Legendary beings, such as a night creature or a minotaur, associated with the spheres of darkness, dusk, the moon, night, or twilight will have words from this symbol in their name.

SYMBOL:DARKNESS

This is the [SYMBOL:DARKNESS] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.

Examples

  • [SELECT_SYMBOL:DARKNESS]
  • [CULL_SYMBOL:DARKNESS]

Accented characters

The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.

Symbols
Aquatic · Artifice · Assertive · Balance · Boundary · Color · Dance · Darkness · Death · Domestic · Earth · Evil · Family · Festival · Fire · Flowery · Food · Freedom · Games · Good · Holy · Leader · Light · Luck · Magic · Music · Mystery · Mythic · Nature · Negative · Negator · New · Old · Order · Peace · Primitive · Protect · Restrain · Romantic · Silence · Sky · Subordinate · Thought · Trade · Travel · Truth · Ugly · Violent · Wealth · Wild
Raws
AQUATIC · ARTIFICE · ASSERTIVE · BALANCE · BOUNDARY · COLOR · DANCE · DARKNESS · DEATH · DOMESTIC · EARTH · EVIL · FAMILY · FESTIVAL · FIRE · FLOWERY · FOOD · FREEDOM · GAMES · GOOD · HOLY · LEADER · LIGHT · LUCK · MAGIC · MUSIC · MYSTERY · MYTHIC · NATURE · NEGATIVE · NEGATOR · NEW · OLD · ORDER · PEACE · PRIMITIVE · PROTECT · RESTRAIN · ROMANTIC · SILENCE · SKY · SUBORDINATE · THOUGHT · TRADE · TRAVEL · TRUTH · UGLY · VIOLENT · WEALTH · WILD
Races
Divine · Dwarven · Elvish · Goblin · Human · Kobold
Modding
Text Sets
Orsharkôn thetust-zilir Sebïretost

See Also