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Difference between revisions of "Language SYM.txt/Evil"

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{{Template:Langsym group}}  
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{{Translation
==<nowiki>[SYMBOL:EVIL]</nowiki>==
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| dwarven = gedor
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| elvish  = tharumi
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| goblin  = ûsbu
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| human  = xubkib
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}}
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==Usage==
  
{{Gamedata}}
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[[Historical figure|Legendary beings]], such as many [[Demon|demons]], associated with the [[Sphere|spheres]] of depravity, jealousy, lies, murder, nightmares, theft, torture, or treachery will have words from this symbol in their name. It is unknown if the [[Creature token#EVIL|EVIL]] token also has this linkage.
{{Language}}
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{{purge}}
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Alongside [[Language SYM.txt/Death|DEATH]], [[Language SYM.txt/Negative|NEGATIVE]], and [[Language SYM.txt/Ugly|UGLY]], EVIL is one of the possible [[Entity token#SUBSELECT_SYMBOL|subsymbols]] available to [[Surroundings#Evil|evil biomes]].
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Most [[Entity|cultures]], barring [[Goblin|goblins]], [[Entity token#CULL_SYMBOL|don't use]] words from this symbol for their names. Goblins will instead [[Entity token#SELECT_SYMBOL|use]] it to  [[Goblin language|name]] citizens, sites and governments.
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{{Template:Langsym group}}
 
== See Also ==
 
== See Also ==
 
 
*[[/raw]]
 
*[[/raw]]
*[[Language SYM.txt/Good]]
 

Latest revision as of 01:18, 6 November 2023

"Language SYM.txt/Evil" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: gedor
Elven: tharumi
Goblin: ûsbu
Human: xubkib

Usage

Legendary beings, such as many demons, associated with the spheres of depravity, jealousy, lies, murder, nightmares, theft, torture, or treachery will have words from this symbol in their name. It is unknown if the EVIL token also has this linkage.

Alongside DEATH, NEGATIVE, and UGLY, EVIL is one of the possible subsymbols available to evil biomes.

Most cultures, barring goblins, don't use words from this symbol for their names. Goblins will instead use it to name citizens, sites and governments.

SYMBOL:EVIL

This is the [SYMBOL:EVIL] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.

Examples

  • [SELECT_SYMBOL:EVIL]
  • [CULL_SYMBOL:EVIL]

Accented characters

The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.

Symbols
Aquatic · Artifice · Assertive · Balance · Boundary · Color · Dance · Darkness · Death · Domestic · Earth · Evil · Family · Festival · Fire · Flowery · Food · Freedom · Games · Good · Holy · Leader · Light · Luck · Magic · Music · Mystery · Mythic · Nature · Negative · Negator · New · Old · Order · Peace · Primitive · Protect · Restrain · Romantic · Silence · Sky · Subordinate · Thought · Trade · Travel · Truth · Ugly · Violent · Wealth · Wild
Raws
AQUATIC · ARTIFICE · ASSERTIVE · BALANCE · BOUNDARY · COLOR · DANCE · DARKNESS · DEATH · DOMESTIC · EARTH · EVIL · FAMILY · FESTIVAL · FIRE · FLOWERY · FOOD · FREEDOM · GAMES · GOOD · HOLY · LEADER · LIGHT · LUCK · MAGIC · MUSIC · MYSTERY · MYTHIC · NATURE · NEGATIVE · NEGATOR · NEW · OLD · ORDER · PEACE · PRIMITIVE · PROTECT · RESTRAIN · ROMANTIC · SILENCE · SKY · SUBORDINATE · THOUGHT · TRADE · TRAVEL · TRUTH · UGLY · VIOLENT · WEALTH · WILD
Races
Divine · Dwarven · Elvish · Goblin · Human · Kobold
Modding
Text Sets
Orsharkôn thetust-zilir Sebïretost

See Also