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Difference between revisions of "v0.34:Grimeling"
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(Importing content from v0.31 (0489/1015)) |
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Very tough monster, avoid combat with unexperienced dwarves. Very difficult to kill with smashing weapons, best to just chop its head off. | Very tough monster, avoid combat with unexperienced dwarves. Very difficult to kill with smashing weapons, best to just chop its head off. | ||
+ | Unarmored, civilian dwarf have no chance. However a common metal armor make an excellent protection. After quipping your soldiers with metal armor it's very good for combat practice, even with training weapons. I tried with 4 soldier against 1 Grimeling. | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Revision as of 23:01, 19 February 2012
g | |
Urist likes grimelings for their weedy bodies. | |
---|---|
Biome | |
| |
Attributes | |
Alignment: | Evil |
Amphibious · Genderless · No Stun · No Pain · No Exert · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Cannot be butchered |
This article is about an older version of DF. |
- An evil monster from the swamp. It resembles a knot of waterlogged weeds but will strike the unaware victim.
Very tough monster, avoid combat with unexperienced dwarves. Very difficult to kill with smashing weapons, best to just chop its head off.
Unarmored, civilian dwarf have no chance. However a common metal armor make an excellent protection. After quipping your soldiers with metal armor it's very good for combat practice, even with training weapons. I tried with 4 soldier against 1 Grimeling.
[CREATURE:GRIMELING]
[DESCRIPTION:An evil monster from the swamp. It resembles a knot of waterlogged weeds but will strike the unaware victim.]
[NAME:grimeling:grimelings:grimeling]
[CASTE_NAME:grimeling:grimelings:grimeling]
[CREATURE_TILE:'g'][COLOR:2:0:0]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TEMPERATE_SALTWATER]
[BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:SWAMP_TROPICAL_SALTWATER]
[BIOME:SWAMP_MANGROVE]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[LARGE_ROAMING][EVIL][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[GRASSTRAMPLE:0]
[AMPHIBIOUS][UNDERSWIM]
[NOT_BUTCHERABLE][VEGETATION]
[PREFSTRING:slithering nature]
[PREFSTRING:weedy bodies]
[NOSMELLYROT]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOSTUCKINS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NO_DIZZINESS]
[NO_FEVERS]
[NOFEAR]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
*** needs to be made out of weeds
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CANOPENDOORS]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500] |