v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Release information/0.27.169.33b"
Jump to navigation
Jump to search
(Created page with "{{release notes}} Dwarf Fortress 0.27.169.33b was released on November 16, 2007. <blockquote>Various crash and lag fixes again. See the dev log for other minor changes.</bloc...") |
m |
||
Line 5: | Line 5: | ||
==New stuff== | ==New stuff== | ||
+ | * added a bit of text to wells | ||
+ | * gave threadable stones economic status | ||
* caused some buildings to block vermin | * caused some buildings to block vermin | ||
− | |||
− | |||
==Crash Fixes== | ==Crash Fixes== | ||
+ | * handled a reclaim/adv mode crash | ||
+ | * fixed crash from sewing cloth images | ||
+ | * fixed crash caused by seed trade valuation | ||
+ | * fixed embark crash in cliff areas | ||
+ | * fixed crash caused by viewing the inventories of additional units | ||
* fixed crash bug from archery training | * fixed crash bug from archery training | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Other bug fixes== | ==Other bug fixes== | ||
+ | * fixed a few typos | ||
+ | * fixed problem with fortress advancement | ||
+ | * eliminated a tantrum lag/freeze problem | ||
+ | * fixed problem with edge construction restriction | ||
+ | * fixed lockup from dry wells | ||
+ | * handled some of the problems keeping dwarves stuck on unpathable terrain | ||
+ | * fixed problem with list update on stockpile mode paging | ||
+ | * fixed problem with moods not getting started | ||
+ | * fixed problem with traded armor items not being recognized | ||
+ | * fixed scrolling problem on load screen | ||
+ | * handled problem with caveins involving stairs and ramps | ||
+ | * fixed a problem with blood hanging in the air | ||
+ | * stopped 2 mayors from being present at once | ||
+ | * fixed some material typos | ||
+ | * stopped innate swimmers from gaining swim skill | ||
+ | * stopped vegetation from growing on ramps/stairs | ||
+ | * capped reclaim squad number | ||
+ | * handled problem with 3D projectile targeting | ||
+ | * fixed problem with wagon speed | ||
+ | * fixed a problem with wagon pathing | ||
+ | * stopped stockpiles from removing liquids on placement | ||
+ | * stopped square trampling from removing dig designations | ||
+ | * stopped live vermin from being eaten all the time | ||
+ | * fixed trap component/anvil metal use issues | ||
+ | * fixed a few problems with counter offers | ||
+ | * stopped appointment of leader position | ||
+ | * fixed a problem with constructed stair placement | ||
+ | * fixed connectivity problem from ramp digging | ||
+ | * stopped buildings from destroying ramps/stairs | ||
+ | * cleaned residual jobs on site saves | ||
+ | * fixed problem with windows and vision | ||
+ | * fixed some cases of liquid flows not starting up properly | ||
+ | * stopped channeling a floor over a constructed wall from leaving empty space | ||
+ | * stopped floor removal over constructed walls from leaving empty space | ||
+ | * stopped miasma from escaping coffins | ||
+ | * fixed lag associated to wilderness creatures | ||
+ | * tweaked pathfinding | ||
* fixed lag caused by creatures wandering in liquid | * fixed lag caused by creatures wandering in liquid | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 14:45, 12 March 2014
Release notes | ||||
---|---|---|---|---|
(full version history) | ||||
|
||||
* Broke save-compatibility | ||||
List | ||||
Dwarf Fortress 0.27.169.33b was released on November 16, 2007.
Various crash and lag fixes again. See the dev log for other minor changes.
- -- Toady One
New stuff[edit]
- added a bit of text to wells
- gave threadable stones economic status
- caused some buildings to block vermin
Crash Fixes[edit]
- handled a reclaim/adv mode crash
- fixed crash from sewing cloth images
- fixed crash caused by seed trade valuation
- fixed embark crash in cliff areas
- fixed crash caused by viewing the inventories of additional units
- fixed crash bug from archery training
Other bug fixes[edit]
- fixed a few typos
- fixed problem with fortress advancement
- eliminated a tantrum lag/freeze problem
- fixed problem with edge construction restriction
- fixed lockup from dry wells
- handled some of the problems keeping dwarves stuck on unpathable terrain
- fixed problem with list update on stockpile mode paging
- fixed problem with moods not getting started
- fixed problem with traded armor items not being recognized
- fixed scrolling problem on load screen
- handled problem with caveins involving stairs and ramps
- fixed a problem with blood hanging in the air
- stopped 2 mayors from being present at once
- fixed some material typos
- stopped innate swimmers from gaining swim skill
- stopped vegetation from growing on ramps/stairs
- capped reclaim squad number
- handled problem with 3D projectile targeting
- fixed problem with wagon speed
- fixed a problem with wagon pathing
- stopped stockpiles from removing liquids on placement
- stopped square trampling from removing dig designations
- stopped live vermin from being eaten all the time
- fixed trap component/anvil metal use issues
- fixed a few problems with counter offers
- stopped appointment of leader position
- fixed a problem with constructed stair placement
- fixed connectivity problem from ramp digging
- stopped buildings from destroying ramps/stairs
- cleaned residual jobs on site saves
- fixed problem with windows and vision
- fixed some cases of liquid flows not starting up properly
- stopped channeling a floor over a constructed wall from leaving empty space
- stopped floor removal over constructed walls from leaving empty space
- stopped miasma from escaping coffins
- fixed lag associated to wilderness creatures
- tweaked pathfinding
- fixed lag caused by creatures wandering in liquid