- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Tileset repository"
(Arranged by size.) |
(Added missing non-square tilesets.) |
||
Line 1,227: | Line 1,227: | ||
|resolution=2560×800 | |resolution=2560×800 | ||
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | ||
+ | }} | ||
+ | |||
+ | ==4×6== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord-Nightmare-Terminal-4x6.png]] | ||
+ | |author=Lord Nightmare/Microsoft | ||
+ | |dated=2008-1-27 | ||
+ | |size=4×6 | ||
+ | |resolution=320×150 | ||
+ | |comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another! | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Zaratustra_custom_4x6.png]] | ||
+ | |author=[[User:Zaratustra|Zaratustra]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=4×6 | ||
+ | |resolution=320×150 | ||
+ | |comments= | ||
+ | }} | ||
+ | |||
+ | ==5×6== | ||
+ | |||
+ | [[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Zaratustra_custom_5x6.png]] | ||
+ | |author=[[User:Zaratustra|Zaratustra]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=5×6 | ||
+ | |resolution=400×150, 800×300, 800×600 | ||
+ | |comments= | ||
+ | }} | ||
+ | |||
+ | ==6×8== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Font6x8.png]] | ||
+ | |author=[[User:Thief^|Thief^]] | ||
+ | |dated=2011-04-05 | ||
+ | |size=6×8 | ||
+ | |resolution=480×200, 960×400, 1152×864 | ||
+ | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] | ||
+ | }} | ||
+ | |||
+ | ==6×9== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Curses6x9.png]] | ||
+ | |author=Madk | ||
+ | |dated=2010-6-21 | ||
+ | |size=6×9 | ||
+ | |resolution=480×225 | ||
+ | |comments=Check the [http://www.bay12forums.com/smf/index.php?topic=59851.0 original thread] for more info. | ||
+ | }} | ||
+ | |||
+ | ==6×10== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Bedstead-10-df.png]] | ||
+ | |author=[[User:Bjh21|Ben Harris]] | ||
+ | |dated=2013-11-24 | ||
+ | |size=6×10 | ||
+ | |resolution=480×250 | ||
+ | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version above. | ||
+ | }} | ||
+ | |||
+ | ==8×12== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Andux_cp866ish.png]] | ||
+ | |author=[[User:Andux|Andux]] | ||
+ | |dated=2011-05-03 | ||
+ | |size=8×12 | ||
+ | |resolution=640×480 | ||
+ | |comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Andux_sleipnir_8x12_tf.png]] | ||
+ | |author=[[User:Andux|Andux]] | ||
+ | |dated=2012-08-07 | ||
+ | |size=8×12 | ||
+ | |resolution=640×480 | ||
+ | |comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [http://www.myfonts.com/fonts/facetype/loki/ Loki] by Marcus Sterz/FaceType. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:DF+Tileset.png]] | ||
+ | |author=[[User:Coaldiamond|Coaldiamond]] | ||
+ | |dated=2010-6-18 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{k|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol. | ||
+ | See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack. | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:Kein-curs.gif|thumb|right|Kein's Tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Kein_640x300.png]] | ||
+ | |author=Kein | ||
+ | |dated=2008-8-9 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets#Plac1d Plac1d's character graphic set.] My 640×300, everything completely shaded. | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Plac1d_640x300tileset.png]] | ||
+ | |author=[[User:Plac1d|Plac1d]] | ||
+ | |dated=2008-3-13 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments=A tweaked version of [[#Tocky|Tocky's 10×10 tileset]] converted to 8×12. Try using this with my [[List of user graphics sets#Plac1d|graphics set]]! | ||
+ | |||
+ | [http://dffd.wimbli.com/file.php?id=63 Download the .BMP] | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Curses 640x300diag.png]] | ||
+ | |author=Taritus | ||
+ | |dated=2009-03-23 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments=Yuppers. I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request. I decided, "Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that." And I did.--[[User:Taritus|Taritus]] 20:53, 22 March 2009 (UTC) | ||
+ | }} | ||
+ | |||
+ | ==8×14== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:MDA8x14.png]] | ||
+ | |author=Lord Nightmare/IBM | ||
+ | |dated=2007-10-30 | ||
+ | |size=8×14 | ||
+ | |resolution=640×350 | ||
+ | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:EGA8x14.png]] | ||
+ | |author=Lord Nightmare/IBM | ||
+ | |dated=2007-10-30 | ||
+ | |size=8×14 | ||
+ | |resolution=640×350 | ||
+ | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left. | ||
+ | Thanks to Zaratustra for poking me into getting this done, and for related help. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:CP850.png]] | ||
+ | |author=Tae/IBM | ||
+ | |dated=2009-9-06 | ||
+ | |size=8×14 | ||
+ | |resolution=640×350 | ||
+ | |comments=Play the Dwarf Fortress game in CP 850. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Zaratustra_megazeux2.png]] | ||
+ | |author=[[User:Zaratustra|Zaratustra]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=8×14 | ||
+ | |resolution=640×350 | ||
+ | |comments=EGA font with added Megazeux modifications. | ||
+ | }} | ||
+ | |||
+ | ==8×15== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord_Nightmare-Fixedsys-02.png]] | ||
+ | |author=Lord Nightmare/Microsoft | ||
+ | |dated=2007-12-20 | ||
+ | |size=8×15 | ||
+ | |resolution=640×375 | ||
+ | |comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | ||
+ | }} | ||
+ | |||
+ | ==8×16== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:VGA8x16.png]] | ||
+ | |author=Lord Nightmare/IBM? | ||
+ | |dated=2007-10-30 | ||
+ | |size=8×16 | ||
+ | |resolution=640×400 | ||
+ | |comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord_Nightmare-Fixedsys-03.png]] | ||
+ | |author=Lord Nightmare/Microsoft | ||
+ | |dated=2007-12-20 | ||
+ | |size=8×16 | ||
+ | |resolution=640×400 | ||
+ | |comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Acorntileset.png]] | ||
+ | |author=[[User:Xenomorph|Xenomorph]] | ||
+ | |dated=2008-8-9 | ||
+ | |size=8×16 | ||
+ | |resolution=640×400 | ||
+ | |comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.] | ||
+ | }} | ||
+ | |||
+ | ==9×12== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Yoshis_island.png]] | ||
+ | |author=[[User:Nobbins|Nobbins]] | ||
+ | |dated=2011-03-20 | ||
+ | |size=9×12 | ||
+ | |resolution=720×300, 720×600 (non-recommended) | ||
+ | |comments=Heavily based on the text style from Yoshi's Island, with most letters being direct copies]. | ||
+ | }} | ||
+ | |||
+ | ==9×14== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:MDA9x14.png]] | ||
+ | |author=Lord Nightmare/IBM | ||
+ | |dated=2007-10-30 | ||
+ | |size=9×14 | ||
+ | |resolution=720×350 | ||
+ | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:EGA9x14.png]] | ||
+ | |author=Lord Nightmare/IBM | ||
+ | |dated=2007-10-30 | ||
+ | |size=9×14 | ||
+ | |resolution=720×350 | ||
+ | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct). | ||
+ | }} | ||
+ | |||
+ | ==9×16== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:VGA9x16.png]] | ||
+ | |author=Quietust/IBM? | ||
+ | |dated=2009-7-24 | ||
+ | |size=9×16 | ||
+ | |resolution=720×400 | ||
+ | |comments=The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled. | ||
+ | }} | ||
+ | |||
+ | ==10×12== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Curses_800x600_shade.png]] | ||
+ | |author=[[User:Chinkeeyong|Chinkeeyong]] | ||
+ | |dated=2009-6-11 | ||
+ | |size=10×12 | ||
+ | |resolution=800×600 | ||
+ | |comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:eofshaded800x600pb9_f64ded.png]] | ||
+ | |author=[[User:Eagle of Fire|Eagle of Fire]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=10×12 | ||
+ | |resolution=800×600 | ||
+ | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Sleroux_800x300.png]] | ||
+ | |author=Sergius | ||
+ | |dated=2007-10-30 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300 | ||
+ | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:nice_curses_10x12.png]] | ||
+ | |author=[[User:Vidumec|Vidumec]] | ||
+ | |dated=2013-01-31 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300 | ||
+ | |comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] | ||
+ | [[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:UncleSporky_curses_800x600.png]] | ||
+ | |author=UncleSporky | ||
+ | |dated=2007-10-30 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300 | ||
+ | |comments= | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Zaratustra_custom800x300ca3.png]] | ||
+ | |author=[[User:Zaratustra|Zaratustra]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300, 800×600 (non-recommended) | ||
+ | |comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)]. | ||
+ | }} | ||
+ | |||
+ | ==10×16== | ||
+ | |||
+ | [[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord_Nightmare_Freehand_10x16.png]] | ||
+ | |author=Lord Nightmare | ||
+ | |dated=2007-12-23 | ||
+ | |size=10×16 | ||
+ | |resolution=800×400 | ||
+ | |comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club | ||
+ | }} | ||
+ | |||
+ | [[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]] | ||
+ | |author=Lord Nightmare | ||
+ | |dated=2008-3-28 | ||
+ | |size=10×16 | ||
+ | |resolution=800×400 | ||
+ | |comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Vintl01.png]] | ||
+ | |author=Lord Nightmare/Victor-Sirius | ||
+ | |dated=2007-12-19 | ||
+ | |size=10×16 | ||
+ | |resolution=800×400 | ||
+ | |comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr. | ||
+ | }} | ||
+ | |||
+ | ==12×20== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Bedstead-20-df.png]] | ||
+ | |author=[[User:Bjh21|Ben Harris]] | ||
+ | |dated=2013-11-24 | ||
+ | |size=12×20 | ||
+ | |resolution=960×500 | ||
+ | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version below. | ||
+ | }} | ||
+ | |||
+ | ==16×20== | ||
+ | |||
+ | [[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Shizzle_1280x500.png]] | ||
+ | |author=[[User:MasterShizzle|MasterShizzle]] | ||
+ | |dated=2012-12-10 | ||
+ | |size=16×20 | ||
+ | |resolution=1280×500 | ||
+ | |comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors. | ||
+ | }} | ||
+ | |||
+ | ==16×24== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:MRC_1280x600.png]] | ||
+ | |author=[[User:InquisitorSaturn|Inquisitor Saturn]] | ||
+ | |dated=2008-2-28 | ||
+ | |size=16×24 | ||
+ | |resolution=1280×600 | ||
+ | |comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set. | ||
+ | }} | ||
+ | |||
+ | ==16×32== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]] | ||
+ | |author=Lumin | ||
+ | |dated=2007-10-30 | ||
+ | |size=16×32 | ||
+ | |resolution=1280×800 | ||
+ | |comments=Ideas used from several others on this page. I've also added more detail and color to some objects. | ||
+ | }} | ||
+ | |||
+ | ==20×24== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] | ||
+ | |author=Herrbdog | ||
+ | |dated=2007-10-30 | ||
+ | |size=20×24 | ||
+ | |resolution=1600×800 | ||
+ | |comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . . | ||
+ | }} | ||
+ | |||
+ | ==20×32== | ||
+ | |||
+ | [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | ||
+ | [[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] | ||
+ | |author=[[User:Shaja|Shaja]] | ||
+ | |dated=2008-3-27 | ||
+ | |size=20×32 | ||
+ | |resolution=1600×800 | ||
+ | |comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset. | ||
+ | }} | ||
+ | |||
+ | ==24×32== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Terminus24.png|Not shown due to size]] | ||
+ | |author=[[User:Shaja|Shaja]] | ||
+ | |dated=2008-5-19 | ||
+ | |size=24×32 | ||
+ | |resolution=1920×800 | ||
+ | |comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display. | ||
}} | }} | ||
[[Category:Mods]] | [[Category:Mods]] | ||
[[Category:Interface]] | [[Category:Interface]] |
Revision as of 13:43, 11 July 2014
- You may be looking for general information on tilesets or the Graphics set repository.
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics.
Installation
To install any of these tilesets, follow these steps:
- Download the tileset via right-click-save-as on the the tileset. The tileset is just an image, so there's no separate download link. (The list is here)
- Convert it into a 24-bit BMP file (40d or earlier) or PNG file (v0.31+). Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
- Put it in the data/art directory of your Dwarf Fortress installation.
- Open data/init/init.txt
- If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
- It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
- Save the .txt file, then you're ready to play!
5×5
|
|
|
|
6×6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7×7
|
|
|
|
8×8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
8×8 (Edited Raws)
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
|
|
9×9
|
|
|
|
|
|
|
|
|
|
10×10
|
|
|
|
|
|
|
|
|
|
|
|
|
|
11×11
|
|
12×12
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
12×12 (Edited Raws)
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
|
|
|
|
13×13
|
|
15×15
|
|
|
|
|
|
16×16
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
16×16 (Edited Raws)
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
|
|
|
|
|
|
|
|
|
|
Gold Plated (bmp-version)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
18×18
|
|
|
|
20×20
|
|
|
|
|
|
|
|
24×24
|
|
|
|
32×32
|
|
4×6
|
|
|
|
5×6
|
|
6×8
|
|
6×9
|
|
6×10
|
|
8×12
|
|
|
|
|
|
|
|
|
|
|
|
8×14
|
|
|
|
|
|
|
|
8×15
|
|
8×16
|
|
|
|
|
|
9×12
|
|
9×14
|
|
|
|
9×16
|
|
10×12
|
|
|
|
|
|
|
|
|
|
|
|
10×16
|
|
|
|
|
|
12×20
|
|
16×20
|
|
16×24
|
|
16×32
|
|
20×24
|
|
20×32
|
|
24×32
|
|