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Difference between revisions of "Weight"
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'''Weight''', or sometimes more correctly termed '''mass''', is an item property, and is measured in the unit ''Γ'', also sometimes known as ''urists'', or more commonly as the ''kilogram'', its equivalent real-life unit. | '''Weight''', or sometimes more correctly termed '''mass''', is an item property, and is measured in the unit ''Γ'', also sometimes known as ''urists'', or more commonly as the ''kilogram'', its equivalent real-life unit. | ||
− | Weight is largely used by the game to determine how fast someone or something should move, due to encumbrance effects and carry weight restrictions; to calculate damage, since object mass factors into impact momentum; and to some extent to make temperature calculations, as mass factors into heat capacity. Note that, for DF, weight and mass are currently indistinguishable because as it stands DF gravity is [http://www.bay12games.com/media/df_talk_8_transcript.html uniform both across the whole universe and from world to world] and buoyancy isn't implemented. | + | Weight is largely used by the game to determine how fast someone or something should move, due to encumbrance effects and carry weight restrictions; to calculate damage, since object mass factors into impact momentum; and to some extent to make temperature calculations, as mass factors into heat capacity. Note that, for DF, weight and mass are currently indistinguishable because, as it stands, DF gravity is [http://www.bay12games.com/media/df_talk_8_transcript.html uniform both across the whole universe and from world to world] and buoyancy isn't implemented. |
Weight is displayed as a quantity associated with an item. Weight calculation is not entirely straightforward, since each item category — or sometimes even individual items — have their own formula for determining weight. | Weight is displayed as a quantity associated with an item. Weight calculation is not entirely straightforward, since each item category — or sometimes even individual items — have their own formula for determining weight. |
Revision as of 17:42, 5 October 2018
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Weight, or sometimes more correctly termed mass, is an item property, and is measured in the unit Γ, also sometimes known as urists, or more commonly as the kilogram, its equivalent real-life unit.
Weight is largely used by the game to determine how fast someone or something should move, due to encumbrance effects and carry weight restrictions; to calculate damage, since object mass factors into impact momentum; and to some extent to make temperature calculations, as mass factors into heat capacity. Note that, for DF, weight and mass are currently indistinguishable because, as it stands, DF gravity is uniform both across the whole universe and from world to world and buoyancy isn't implemented.
Weight is displayed as a quantity associated with an item. Weight calculation is not entirely straightforward, since each item category — or sometimes even individual items — have their own formula for determining weight.
Weight Calculation
The general form for calculating weight in DF is to take the material density (as found in the raws) multiplied by the item's volume.
- Weight (in Γ) = Density (in kg/m3) * Volume*10 (in cm3) / 1,000,000 (cm3/m3)
An item's volume is also used to determine workshop clutter as well as how many items can fit into a container.
Item Type | Volume | Capacity | Notes |
---|---|---|---|
Bars | 600 | ||
Cut gems | 20 | ||
Blocks | 600 | ||
Rough gems | 250 | ||
Mined stone | 10000 | ||
Wood logs | 5000 | ||
Door | 3000 | ||
Floodgate | 3000 | ||
Bed | 3000 | ||
Chair | 3000 | ||
Chain | 500 | ||
Flask | 100 | 180 | |
Goblet | 100 | 180 | |
Instrument | 400 | ||
Toy | 100 | ||
Window | 2000 | ||
Cage | 3000 | 6000 | |
Barrel | 2000 | 6000 | |
Bucket | 300 | 600 | |
Animal trap | 300 | 3000 | |
Table | 3000 | ||
Coffin | 3000 | 6000 | |
Statue | 6000 | ||
Corpse | Special | Based on the size of the corpse and what it's made of. | |
Weapon | SIZE/10 | ||
Body armor | ? | Based on UBSTEP, LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it. | |
Shoes | ? | Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it. | |
Shields | ? | Based on UPSTEP and the race that crafted it. | |
Helms | ? | Based on COVERAGE, LAYER_SIZE, and the race that crafted it. | |
Gloves | ? | Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it. | |
Box | 2000 or 100 | 6000 | Bags have a volume of 100, boxes/chests/coffers have a volume of 2000. |
Bin | 1500 | 6000 | |
Armor stand | 1000 | 6000 | |
Weapon rack | 1000 | 6000 | |
Cabinet | 3000 | 6000 | |
Figurine | 100 | ||
Amulet | 50 | ||
Scepter | 300 | ||
Ammo | SIZE/10 | ||
Crown | 100 | ||
Ring | 5 | ||
Earring | 3 | ||
Bracelet | 20 | ||
Large gem | 5 | ||
Anvil | 1000 | ||
Body part | Special | Based on the size of the body part and what it's made of. | |
Remains | 200 | ||
Meat | 200 | ||
Fish | 200 | ||
Unprepared fish | 200 | ||
Live vermin | Special | Based on creature's adult size. | |
Tame vermin | Special | Based on creature's adult size. | |
Seeds | 10 | ||
Plant | 100 | ||
Leather | 500 | ||
Leaves | 5 | ||
Thread | ceil(Dimension/500) | 20 for freshly extracted/gathered thread. | |
Cloth | ceil(Dimension/500) | 30 for freshly woven cloth | |
Totem | 500 | ||
Pants | ? | Based on LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it | |
Backpack | 500 | 3000 | |
Quiver | 300 | 1200 | |
Catapult parts | 2000 | ||
Ballista parts | 2000 | ||
Siege ammo | 3000 | ||
Ballista arrow head | 1000 | ||
Mechanisms | 2000 | ||
Trap component | SIZE/10 | ||
Drink | 200 | ||
Powder | 200 | ||
Cheese | 100 | ||
Prepared meal | 100 | ||
Misc. liquid | 60 | ||
Coin | 1/16 | ||
Glob | 60 | ||
Small rock | 200 | As thrown by adventurers. | |
Pipe section | 3000 | ||
Hatch cover | 1000 | ||
Grate | 1000 | ||
Quern | 3000 | ||
Millstone | 3000 | ||
Splint | 200 | ||
Crutch | 200 | ||
Traction bench | 3000 | ||
Orthopedic cast | 200 | ||
Tool | SIZE/10 | CAPACITY/10 | |
Slab | 6000 | ||
Egg | Special | Presumably the caste's EGG_SIZE. | |
Book | 100 |
"Weight" in other Languages
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