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Difference between revisions of "v0.31:Carp"

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(Cleaning up and making more accurate)
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{{av}}{{elven}}
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{{av}}{{human}}
 
{{CreatureInfo v0.31|name=Carp|symbol=α|color=rgb(0, 128, 128)|bones=?|fat=?|skin=?|skulls=?|meat=?
 
{{CreatureInfo v0.31|name=Carp|symbol=α|color=rgb(0, 128, 128)|bones=?|fat=?|skin=?|skulls=?|meat=?
 
|biome=  
 
|biome=  
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''A medium-sized fish found in lakes and streams. They are bottom-feeders and tend to gather groups.''
 
''A medium-sized fish found in lakes and streams. They are bottom-feeders and tend to gather groups.''
  
<!--While a lot of new data has been added to the RAW file for the Carp, the carp is just as dangerous in DF2010 as it was in [[40d:Carp|40d]].-->
+
The '''carp''' is a fairly common variety of {{L|Fish|large fish}} that is infamous among dwarves as being a vicious killer. However, they are not as dangerous now as the stories would lead you to believe. They are still capable of dragging dwarves into water<sup>1</sup>, which if there are no ramps to allow the unlucky dwarf to escape can result in them drowning. Groups of carp are considerably more dangerous, able to inflict enough wounds to a fully-clothed dwarf for them to bleed to death, the river running with their blood.
  
The '''carp''' is a fairly common variety of {{L|Fish|large fish}} that has a disproportionately powerful attack to that of Dwarfs*.  This wouldn't be much of a problem if the Carp's attack wasn't also given the ability to latch onto its foes. While all Large Fish have this kind of attack the prevalence of carp has made them infamous in the Dwarf world.
+
<sup>1</sup>Actually, the stupid dwarves fall into the water trying to dodge carp attacks...
:''(* 1-6 damage, compared to an untrained, unarmed dwarf's 1-2 damage)''
 
  
Carp may be found in anything from a river to a murky pool. While river-carp may be just as scared as your Dwarfs as they are of them (avoiding your Dwarfs), carp found in a {{L|murky pool}} will often feel cornered and attack anyone who gets too close "as an act of self defense".
+
Carp may be found in anything from a river to a murky pool. While river-carp may be just as scared of your Dwarfs as the dwarves are of them (tending to swim away), carp found in a {{L|murky pool}} will often feel cornered and attack anyone who gets too close "as an act of self defense".
  
 
== Advice ==
 
== Advice ==
  
If Carp only exist in one specific water source (say, one Murky Pool), it may be best to simply restrict access ({{k|d}}, {{k|o}}, {{k|r}}) to specific water source, and designating a non-carp-infested water source a a water source ({{k|i}}, set area rectangle using {{k|enter}}, {{k|w}})
+
If Carp only exist in one specific water source (say, one Murky Pool), it may be best to simply designate a non-carp-infested body of water as a water source ({{k|i}}, set area rectangle using {{k|enter}}, {{k|w}}) and then restrict access ({{k|d}}, {{k|o}}, {{k|r}}) so dwarves aren't allowed to drink/fish anywhere else.
  
 +
<!--Is this true?
 
Carp cannot attack any dwarfs through a well, so building one will allow your dwarfs safe access to water inhabited by carp (so long as the well is not on the same z level as the top of the lake/river).
 
Carp cannot attack any dwarfs through a well, so building one will allow your dwarfs safe access to water inhabited by carp (so long as the well is not on the same z level as the top of the lake/river).
 +
-->
  
When Carp are found within the boundaries of your fortress river it is often suggested to dig a {{L|channel}} out and cover the channel with {{L|grate|grates}} for a safe fishing/drinking zone.
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When Carp are found in the river, one solution is to dig an artificial {{L|channel}} and place a {{L|grate}} between it and the river proper, as carp cannot swim through grates, but grates still allow water through. Placing grates over the river or channel may also protect dwarves, by stopping them falling in.
 
 
<!--
 
CARP HAVE NO SUCH REPUTATION IN THE NEW VERSION.
 
IF/WHEN THAT REP IS RE-ESTABLISHED, THIS CAN BE REPLACED, OR EDITED TO FIT A MORE APPROPRIATE NEW STATUS.
 
 
 
== Humor ==
 
{{D for Dwarf}}
 
 
 
:'' "I think I made fish too hardcore" ''--[[Toady One]]
 
 
 
These terrible beasts challenge the mighty {{L|elephant}}s for the post of {{L|King of beasts|King of Beasts}}. Their insidious nature and vicious strength provide them with the means to drag a fully grown {{L|dwarf}} into the {{L|water|aquatic depths}}, whereupon they proceed to gnaw at the struggling {{L|dwarf|victim}}. And this is not all, for the awful carp can stare at the well-meaning {{L|isherdwarf}} who for fear at these awful descendants of the [http://en.wikipedia.org/wiki/Cthulhu Old Ones], are sent staggering back, too often straight off a {{L|cliff}}. To make things worse, they will taunt the {{L|Ambusher|hunters}}, who in hopes of achieving eternal glory, will unload whole {{L|quiver}}s towards them, oblivious to nearby {{L|animal}}s walking on land. Not all hope is lost, for the carp bears an [http://en.wikipedia.org/wiki/Achilles_heel Achilles heel], and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the {{L|river|river}}s and lakes to air-drown these water-fiends (but be wary not to water-drown your {{L|dwarf|dwarves}} in the process).
 
 
 
-->
 
  
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== Carp of Legend ==
 +
In prior version of the game, carp's teeth were three times stronger than an unarmed dwarf's attacks, and so could dispatch an unarmed and unarmored dwarf (e.g. a fisherman, or a miner going for a drink) with ease.
 
[[Image:Carp_escape.jpg|thumb|center|700px|'''''Legends of terrifying carp persist from {{L|Carp|days of yore}}''''']]
 
[[Image:Carp_escape.jpg|thumb|center|700px|'''''Legends of terrifying carp persist from {{L|Carp|days of yore}}''''']]
  

Revision as of 10:46, 20 April 2010

This article is about an older version of DF.

Template:Human

Carp

α

Biome
Cannot be tamed
Butchering returns

Food items

Meat ?
Fat ?

Raw materials

Skin Unknown

There is too little information about this creature.
Please contribute if you can!

Wikipedia article

A medium-sized fish found in lakes and streams. They are bottom-feeders and tend to gather groups.

The carp is a fairly common variety of Template:L that is infamous among dwarves as being a vicious killer. However, they are not as dangerous now as the stories would lead you to believe. They are still capable of dragging dwarves into water1, which if there are no ramps to allow the unlucky dwarf to escape can result in them drowning. Groups of carp are considerably more dangerous, able to inflict enough wounds to a fully-clothed dwarf for them to bleed to death, the river running with their blood.

1Actually, the stupid dwarves fall into the water trying to dodge carp attacks...

Carp may be found in anything from a river to a murky pool. While river-carp may be just as scared of your Dwarfs as the dwarves are of them (tending to swim away), carp found in a Template:L will often feel cornered and attack anyone who gets too close "as an act of self defense".

Advice

If Carp only exist in one specific water source (say, one Murky Pool), it may be best to simply designate a non-carp-infested body of water as a water source (i, set area rectangle using enter, w) and then restrict access (d, o, r) so dwarves aren't allowed to drink/fish anywhere else.


When Carp are found in the river, one solution is to dig an artificial Template:L and place a Template:L between it and the river proper, as carp cannot swim through grates, but grates still allow water through. Placing grates over the river or channel may also protect dwarves, by stopping them falling in.

Carp of Legend

In prior version of the game, carp's teeth were three times stronger than an unarmed dwarf's attacks, and so could dispatch an unarmed and unarmored dwarf (e.g. a fisherman, or a miner going for a drink) with ease.

Legends of terrifying carp persist from Template:L
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