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Difference between revisions of "v0.31:Fire imp"
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In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get {{L|syndrome|fevers}}. This is not likely to affect gameplay unless you are playing with dwarves {{L|modding|modded}} to breathe fever-causing gas. | In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get {{L|syndrome|fevers}}. This is not likely to affect gameplay unless you are playing with dwarves {{L|modding|modded}} to breathe fever-causing gas. | ||
+ | |||
+ | ==Defense Strategies== | ||
+ | To avoid unwanted {{L|fun}} when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in either a Magma-safe {{L|grate}} or {{L|fortification}}. The latter is recommended as fortifications are constructions, meaning they are always Magma-safe regardless of material, and will never catch fire. To top it off, they are indestructible. | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Revision as of 02:43, 20 January 2011
i | |
Biome | |
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| |
Cannot be tamed | |
Butchering returns
(Value multiplier ×3) | |
Food items | |
Raw materials |
This article is about an older version of DF. |
- A small humanoid surrounded by fire which they can hurl at their enemies.
Fire imps are small demonic creatures straight from the magma sea. They are able to spit small firebolts and can ignite whole landscapes. Trying to drown them is futile because they don't breathe. Template:L when you spot some in a near magmapipe.
In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get Template:L. This is not likely to affect gameplay unless you are playing with dwarves Template:L to breathe fever-causing gas.
Defense Strategies
To avoid unwanted Template:L when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in either a Magma-safe Template:L or Template:L. The latter is recommended as fortifications are constructions, meaning they are always Magma-safe regardless of material, and will never catch fire. To top it off, they are indestructible.
[CREATURE:IMP_FIRE]
[DESCRIPTION:A small humanoid surrounded by fire which they can hurl at their enemies.]
[NAME:fire imp:fire imps:fire imp]
[CASTE_NAME:fire imp:fire imps:fire imp]
[CREATURE_TILE:'i'][COLOR:6:0:1]
[LARGE_ROAMING][FREQUENCY:20]
[BIOME:SUBTERRANEAN_LAVA]
[UNDERGROUND_DEPTH:0:4]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:4]
[LARGE_PREDATOR]
[FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[NOBREATHE]
[CANOPENDOORS]
[BONECARN]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:4FINGERS:4TOES:FACIAL_FEATURES:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[NO_DRINK][NO_EAT][NO_SLEEP]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[EQUIPS]
[ALL_ACTIVE]
[NO_FEVERS]
[HOMEOTHERM:10095]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:15000]
[IF_EXISTS_SET_BOILING_POINT:20000]
Need to make sure goo isn't solid at regular temperatures.
[SELECT_MATERIAL:GOO]
[MELTING_POINT:10000] |