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Difference between revisions of "v0.31:Foul blendec"
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(Added butchery results, some info) |
(if it's not butcherable, there's no point in including butchering returns) |
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|name=Foul blendec | |name=Foul blendec | ||
|symbol=b|color=0:0:1 | |symbol=b|color=0:0:1 | ||
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|align=evil | |align=evil | ||
|biome= | |biome= | ||
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:''A man-shaped creature with the legs of a goat and the empty-eyed skull of a goat.'' | :''A man-shaped creature with the legs of a goat and the empty-eyed skull of a goat.'' | ||
− | '''Foul Blendecs''' are the {{L|Surroundings#Evil|evil}} counterparts of {{L|Satyr | + | '''Foul Blendecs''' are the {{L|Surroundings#Evil|evil}} counterparts of {{L|Satyr}}s. Blendecs can be dangerous if encountered by the unprepared - they travel in packs, actively attack nearby targets, and are the same {{L|size}} as a dwarf. Blendecs have a slight advantage over many other creatures by virtue of their eyelessness - they can see just fine, and it's impossible to take that away from them. Fortunately, they're relatively rare, and only show up in certain evil {{L|forest}}s. |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Revision as of 19:34, 22 January 2011
b | |
Biome | |
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Cannot be tamed | |
This creature cannot be butchered | |
There is too little information about this creature. |
This article is about an older version of DF. |
- A man-shaped creature with the legs of a goat and the empty-eyed skull of a goat.
Foul Blendecs are the Template:L counterparts of Template:Ls. Blendecs can be dangerous if encountered by the unprepared - they travel in packs, actively attack nearby targets, and are the same Template:L as a dwarf. Blendecs have a slight advantage over many other creatures by virtue of their eyelessness - they can see just fine, and it's impossible to take that away from them. Fortunately, they're relatively rare, and only show up in certain evil Template:Ls.
[CREATURE:BLENDEC_FOUL]
[DESCRIPTION:A man-shaped creature with the legs of a goat and the empty-eyed skull of a goat.]
[NAME:foul blendec:foul blendecs:foul blendec]
[CASTE_NAME:foul blendec:foul blendecs:foul blendec]
[CREATURE_TILE:'b'][COLOR:0:0:1]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:5]
[CANOPENDOORS]
[LARGE_PREDATOR][EVIL]
[BONECARN]
[GRASSTRAMPLE:0]
[PETVALUE:250]
[LARGE_ROAMING][FREQUENCY:5]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[BIOME:FOREST_TROPICAL_CONIFER]
[BIOME:FOREST_TROPICAL_DRY_BROADLEAF]
[PREFSTRING:goat heads]
[PREFSTRING:goat legs]
[PREFSTRING:rotten eye sockets]
[BODY:HUMANOID_HOOF:TAIL:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:HUMANOID_JOINTS:5FINGERS:MOUTH:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[TISSUE_LAYER:BY_CATEGORY:LEG_LOWER:HAIR:NORMAL]
[TISSUE_LAYER:BY_CATEGORY:LEG_UPPER:HAIR:NORMAL]
[TISSUE_LAYER:BY_CATEGORY:BODY_LOWER:HAIR:BOTTOM]
[EXTRAVISION]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1:168:30000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CAN_LEARN]
[CAN_SPEAK]
[EQUIPS]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MALE]
[SET_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_LOWER:HAIR]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR] |