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Difference between revisions of "v0.31:Dyer's shop"
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The '''Dyer's shop''' is the {{L|workshop}} used to {{L|dye}} {{L|thread}} and {{L|cloth}}. It requires a {{L|barrel}} and a {{L|bucket}} to build, and must be built by a {{L|dwarf}} with the {{L|Dyer|Dyeing}} {{L|labor}} enabled. Dyeing increases the {{L|value}} of the dyed thread or cloth, which can be useful for {{L|trading}}. | The '''Dyer's shop''' is the {{L|workshop}} used to {{L|dye}} {{L|thread}} and {{L|cloth}}. It requires a {{L|barrel}} and a {{L|bucket}} to build, and must be built by a {{L|dwarf}} with the {{L|Dyer|Dyeing}} {{L|labor}} enabled. Dyeing increases the {{L|value}} of the dyed thread or cloth, which can be useful for {{L|trading}}. | ||
− | There is 4 dye colors. Midnight Blue, Emerald, Red, Black. Midnight blue is extracted from [[Dimple cup]]s. Emerald is extracted from [[Blade weed]]. Red is extracted from [[Hide root]], and Black from [[Sliver barb]]. Sliver barbs are only found on evil areas. | + | There is currently 4 dye colors. Midnight Blue, Emerald, Red, Black. Midnight blue is extracted from [[Dimple cup]]s. Emerald is extracted from [[Blade weed]]. Red dye is extracted from [[Hide root]], and Black from [[Sliver barb]]. Sliver barbs are only found on evil areas. Elves, dwarves, and humans won't bring Sliver bars within their caravan, so you must either embark on a evil area or trade with the [[Goblins]](they ''may'' send caravans when in peace with your [[civilization]]). |
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==See Also== | ==See Also== | ||
*{{L|Textile industry}} | *{{L|Textile industry}} | ||
− | + | *[[Dye]] | |
{{Workshops}} | {{Workshops}} |
Revision as of 17:06, 9 March 2011
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This article is about an older version of DF. |
The Dyer's shop is the Template:L used to Template:L Template:L and Template:L. It requires a Template:L and a Template:L to build, and must be built by a Template:L with the Template:L Template:L enabled. Dyeing increases the Template:L of the dyed thread or cloth, which can be useful for Template:L.
There is currently 4 dye colors. Midnight Blue, Emerald, Red, Black. Midnight blue is extracted from Dimple cups. Emerald is extracted from Blade weed. Red dye is extracted from Hide root, and Black from Sliver barb. Sliver barbs are only found on evil areas. Elves, dwarves, and humans won't bring Sliver bars within their caravan, so you must either embark on a evil area or trade with the Goblins(they may send caravans when in peace with your civilization).
See Also
Workshops | |
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Furnaces | |
Related articles |