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Difference between revisions of "v0.31:Horse"
Hairy Dude (talk | contribs) m (→Notes: "cravler" -> carver) |
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== Notes == | == Notes == | ||
* Horses are left a big amount of horse blood ad-hoc on the map, making mess. | * Horses are left a big amount of horse blood ad-hoc on the map, making mess. | ||
− | * Horse leftovers clutters your workshops. (Even if a bone | + | * Horse leftovers clutters your workshops. (Even if a bone carver take only the bones / skull to the workshop, it's cluttered.) |
Revision as of 21:48, 11 June 2011
H | |
Biome | |
---|---|
| |
Pet Attributes | |
Pet value | 200 |
Cannot be trained | |
Size | |
Birth: | 100,000 cm3 |
Mid: | 200,000 cm3 |
Max: | 500,000 cm3
|
Age | |
Adult at: | 1 |
Max age: | 10-20 |
Butchering returns | |
Food items | |
Meat | 9-10 |
Fat | 8-9 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Eyes | 2 |
Spleen | 1 |
Raw materials | |
Bones | 13 |
Skull | 1 |
Hooves | 4 |
Skin | Raw hide |
This article is about an older version of DF. |
- A large hooved, maned herbivore. They can run swiftly and many are domesticated as steeds.
Horses are Template:Ls, and can often be seen in Template:Ls pulling Template:Ls. In addition to producing a large amount of Template:L, Template:L and Template:Ls when Template:Led, horses can also be Template:L and serve as a viable base for a Template:L industry. Template:L cannot ride horses, but Template:Ls and Template:L can. They require a Template:L to survive.
Horses can be bought before embarking, but are quite expensive. Horses are sometimes brought along by Template:L, as Template:Ls or strays. Horses also occur very often as wild animals in herds. They are non-aggressive and will avoid dwarves, but an inexperienced Template:L who engages them in melee will soon find out that they are much bigger than dwarves. As they appear quite frequently and in numbers, they are ideal targets for hunting and military practice, being also a good source of butchering products.
Notes
- Horses are left a big amount of horse blood ad-hoc on the map, making mess.
- Horse leftovers clutters your workshops. (Even if a bone carver take only the bones / skull to the workshop, it's cluttered.)
[CREATURE:HORSE]
[DESCRIPTION:A large hooved, maned herbivore. They can run swiftly and many are domesticated as steeds.]
[NAME:horse:horses:horse]
[CASTE_NAME:horse:horses:horse]
[CREATURE_TILE:'H'][COLOR:7:0:0]
[PETVALUE:200]
[PREFSTRING:strength]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[COMMON_DOMESTIC][PACK_ANIMAL][WAGON_PULLER]
[TRADE_CAPACITY:2000]
[BENIGN][MEANDERER][PET]
[GRAZER:120]
[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE]
[NATURAL][MOUNT]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100000]
[BODY_SIZE:1:0:200000]
[BODY_SIZE:2:0:500000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CHILD:1][GENERAL_CHILD_NAME:horse foal:horse foals]
[DIURNAL]
[HOMEOTHERM:10068]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen horse's milk]
[STATE_ADJ:ALL_SOLID:frozen horse's milk]
[STATE_NAME:LIQUID:horse's milk]
[STATE_ADJ:LIQUID:horse's milk]
[STATE_NAME:GAS:boiling horse's milk]
[STATE_ADJ:GAS:boiling horse's milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:horse cheese]
[STATE_ADJ:SOLID:horse cheese]
[STATE_NAME:SOLID_POWDER:horse cheese powder]
[STATE_ADJ:SOLID_POWDER:horse cheese powder]
[STATE_NAME:LIQUID:melted horse cheese]
[STATE_ADJ:LIQUID:melted horse cheese]
[STATE_NAME:GAS:boiling horse cheese]
[STATE_ADJ:GAS:boiling horse cheese]
[PREFIX:NONE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL] |