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Difference between revisions of "v0.31:Night creature"
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The night creatures' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot. | The night creatures' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot. | ||
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+ | The future update will introduce more types of night creatures, among them werebeasts and vampires. | ||
{{Creatures}} | {{Creatures}} | ||
[[Category:Stub]] | [[Category:Stub]] |
Revision as of 20:44, 8 July 2011
This article is about an older version of DF. |
Introduced in v0.31.17, Night creatures are supernatural monsters which kidnap non-Template:L Template:L beings, transform them into night creature spouses, and then mate with them to produce young. The children are all the same sex as the night creature, never that of the spouse. In Template:L night creatures and night creatures spouses can be given as quests.
Like Template:L, Template:Ls, and Template:Ls, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food.
The night creatures' lairs, according to Toady One, have a unique tag that causes items placed there to not be scattered around or rot.
The future update will introduce more types of night creatures, among them werebeasts and vampires.