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Difference between revisions of "Appraiser"

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{{buggy}}
 
== Bugs ==  
 
== Bugs ==  
Sometimes, migrants who arrive with Appraiser as their highest skill are counted as "Friendly" units rather than as part of the fortress population.{{Bug|5098}}  They linger at the edge of the map instead of gathering at a meeting hall, and so may delay a number of migrants from entering the map until they either get killed by something or decide to move aside. Ordering soldiers to kill them will result in a [[loyalty cascade]].
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Sometimes, migrants who arrive with Appraiser as their highest skill are counted as "Friendly" units rather than as part of the fortress population.{{Bug|5098}}  They linger at the edge of the map instead of gathering at a meeting hall, and so may delay a number of migrants from entering the map until they either get killed by something or decide to move aside. Ordering soldiers to kill them will result in a [[Faction#Loyalty_cascade|loyalty cascade]].
  
 
{{Skills}}
 
{{Skills}}
 
{{Category|Noble Skills}}
 
{{Category|Noble Skills}}

Revision as of 18:15, 19 July 2014

Skill: Appraiser
Association  
Profession Administrator
Job Title Trader
Labor Admin/Noble
Tasks
  • Value all items
  • Trade at Depot
Workshop

Trade depot

Attributes
  • Analytical Ability
  • Memory
  • Intuition
This article is about the current version of DF.
Note that some content may still need to be updated.

The Appraiser skill relates to trading and item value estimation. It is gained by trading, but has no associated assignable labor. Note that the skill will increase the first time the trading screen is opened for each caravan visit - a good way to train another dwarf is to assign him as broker, make him go to the trade depot and (T)rade, exit and assign the "main" broker again and make him do the actual trading.

In order to have access to the monetary fortress value estimates in the z-status menu, as well as individual item values, a dwarf with the Appraiser skill must be appointed as broker in the nobles screen. (Note that this is not necessary for the display of item quality - the indicators near the item names - which will always appear.)

Bugs

Sometimes, migrants who arrive with Appraiser as their highest skill are counted as "Friendly" units rather than as part of the fortress population.Bug:5098 They linger at the edge of the map instead of gathering at a meeting hall, and so may delay a number of migrants from entering the map until they either get killed by something or decide to move aside. Ordering soldiers to kill them will result in a loyalty cascade.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused