|
|
Line 3: |
Line 3: |
| A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | | A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. |
| | | |
− | ==Installation==
| + | =Installation= |
| To install any of these tilesets, follow these steps: | | To install any of these tilesets, follow these steps: |
| | | |
Line 13: |
Line 13: |
| # It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics. | | # It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics. |
| # Save the .txt file, then you're ready to play! | | # Save the .txt file, then you're ready to play! |
| + | |
| + | |
| + | =Square Tilesets= |
| | | |
| ==5×5== | | ==5×5== |
Line 242: |
Line 245: |
| }} | | }} |
| | | |
− | ==8×8 (Edited Raws)==
| |
− |
| |
− | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
| |
− |
| |
− | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
| |
− |
| |
− |
| |
− | [[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Crazy 8x8s.png]]
| |
− | |author=PigtailLlama
| |
− | |dated=2012-6-14
| |
− | |size=8×8
| |
− | |resolution=640×200 or 640×400
| |
− | |comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
| |
− | :''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
| |
− | }}
| |
| | | |
| ==9×9== | | ==9×9== |
Line 552: |
Line 537: |
| }} | | }} |
| | | |
− | ==12×12 (Edited Raws)==
| |
− |
| |
− | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
| |
− |
| |
− | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
| |
− |
| |
− |
| |
− | [[Image:Grim Fortress Logo.png|thumb|right]]
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[File:Grim Fortress sample tileset.png]]
| |
− | |author=Lightrow
| |
− | |dated=2013-2-3
| |
− | |size=12×12 (also available in 9×12
| |
− | |resolution=1024×768
| |
− | |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.
| |
− | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''
| |
− | }}
| |
− |
| |
− | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Jollyb2-2.jpg]]
| |
− | |author=Alexander Ocias
| |
− | |dated=2012-3-11
| |
− | |size=12×12 (also available in 9×12)
| |
− | |resolution=1024×768
| |
− | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
| |
− | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''
| |
− | }}
| |
| | | |
| ==13×13== | | ==13×13== |
Line 927: |
Line 882: |
| }} | | }} |
| | | |
− | ==16×16 (Edited Raws)== | + | ==18×18== |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Haowan_Curses_1440x450.png]] |
| + | |author=Haowan |
| + | |dated=2007-11-2 |
| + | |size=18×18 |
| + | |resolution=1440×450 |
| + | |comments=An enlarged version of a square version of the default set. |
| + | }} |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Teeto_K_18x18.PNG]] |
| + | |author=[[User:Teeto_K|Teeto_K]] |
| + | |dated=2008-10-24 |
| + | |size=18×18 |
| + | |resolution=1440×450 |
| + | |comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration. |
| + | }} |
| + | |
| + | ==20×20== |
| + | |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Anikki_square_20x20.png]] |
| + | |author=[[User:Anikki|Anikki]] |
| + | |dated=2008-7-27 |
| + | |size=20×20 |
| + | |resolution=1600×500 native. |
| + | |comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP] |
| + | (Note: The up and down ramps are reversed.) |
| + | }} |
| + | |
| + | [[Image:Bisasam_20x20_preview.png|thumb|right]] |
| + | [[Image:Bisasam_20x20_preview_stocks.png|thumb|right]] |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Bisasam_20x20.png]] |
| + | |author=Bisasam |
| + | |dated=2010-05-15 |
| + | |size=20×20 |
| + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
| + | |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
| + | }} |
| + | |
| + | |
| + | |
| + | [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] |
| + | [[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]] |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Bisasam_20x20_ascii.png]] |
| + | |author=Bisasam |
| + | |dated=2010-05-15 |
| + | |size=20×20 |
| + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
| + | |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
| + | }} |
| + | |
| + | [[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]] |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Oreslam_1920x1200_20x20.png]] |
| + | |author=[[User:Yayo|Yayo]] |
| + | |dated=2009-09-12 |
| + | |size=20×20 |
| + | |resolution=1920×1200 |
| + | |comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}} |
| + | |
| + | [[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]] |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Bisasam_20x20_mod_T.png]] |
| + | |author=yobbo |
| + | |dated=2014-07-13 |
| + | |size=20×20 |
| + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
| + | |comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same. |
| + | }} |
| + | |
| + | ==24×24== |
| + | |
| + | [[Image:Bisasam_24x24_preview.png|thumb|right]] |
| + | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] |
| + | |
| + | {{Tileset| |
| + | |image=[[:Image:Bisasam_24x24.png|Not shown due to size]] |
| + | |author=Bisasam |
| + | |dated=2010-01-01 |
| + | |size=24×24 |
| + | |resolution=1920×600 (80x25 grid size); 1920×1200 (80x50 grid size) |
| + | |comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920. |
| + | }} |
| + | |
| + | [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Nagidal24x24shade.png]] |
| + | |author=[[User:Nagidal|Nagidal]] |
| + | |dated=2012-06-07 |
| + | |size=24×24 |
| + | |resolution=1920×600 (80×25 grid size); 1920×1080 (80×45 grid size) |
| + | |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. |
| + | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}} |
| + | |
| + | ==32×32== |
| + | |
| + | {{Tileset| |
| + | |image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]] |
| + | |author=Sir Henry |
| + | |dated=2009-8-19 |
| + | |size=32×32 |
| + | |resolution=2560×800 |
| + | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. |
| + | }} |
| + | |
| + | =Square Tilesets for Edited Raws= |
| | | |
| :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' |
| | | |
| These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. |
| + | |
| + | ==8×8== |
| + | |
| + | [[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]] |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Crazy 8x8s.png]] |
| + | |author=PigtailLlama |
| + | |dated=2012-6-14 |
| + | |size=8×8 |
| + | |resolution=640×200 or 640×400 |
| + | |comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set! |
| + | :''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.'' |
| + | }} |
| + | |
| + | ==12×12== |
| + | |
| + | [[Image:Grim Fortress Logo.png|thumb|right]] |
| + | |
| + | {{Tileset| |
| + | |image=[[File:Grim Fortress sample tileset.png]] |
| + | |author=Lightrow |
| + | |dated=2013-2-3 |
| + | |size=12×12 (also available in 9×12 |
| + | |resolution=1024×768 |
| + | |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. |
| + | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' |
| + | }} |
| + | |
| + | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Jollyb2-2.jpg]] |
| + | |author=Alexander Ocias |
| + | |dated=2012-3-11 |
| + | |size=12×12 (also available in 9×12) |
| + | |resolution=1024×768 |
| + | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D |
| + | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' |
| + | }} |
| + | |
| + | ==16×16== |
| | | |
| [[Image:Belal_Example.png|thumb|right]] | | [[Image:Belal_Example.png|thumb|right]] |
Line 1,152: |
Line 1,265: |
| }} | | }} |
| | | |
− | ==18×18==
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Haowan_Curses_1440x450.png]]
| |
− | |author=Haowan
| |
− | |dated=2007-11-2
| |
− | |size=18×18
| |
− | |resolution=1440×450
| |
− | |comments=An enlarged version of a square version of the default set.
| |
− | }}
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Teeto_K_18x18.PNG]]
| |
− | |author=[[User:Teeto_K|Teeto_K]]
| |
− | |dated=2008-10-24
| |
− | |size=18×18
| |
− | |resolution=1440×450
| |
− | |comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
| |
− | }}
| |
− |
| |
− | ==20×20==
| |
− |
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Anikki_square_20x20.png]]
| |
− | |author=[[User:Anikki|Anikki]]
| |
− | |dated=2008-7-27
| |
− | |size=20×20
| |
− | |resolution=1600×500 native.
| |
− | |comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
| |
− | (Note: The up and down ramps are reversed.)
| |
− | }}
| |
− |
| |
− | [[Image:Bisasam_20x20_preview.png|thumb|right]]
| |
− | [[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Bisasam_20x20.png]]
| |
− | |author=Bisasam
| |
− | |dated=2010-05-15
| |
− | |size=20×20
| |
− | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
| |
− | |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
| |
− | }}
| |
− |
| |
− |
| |
− |
| |
− | [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
| |
− | [[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Bisasam_20x20_ascii.png]]
| |
− | |author=Bisasam
| |
− | |dated=2010-05-15
| |
− | |size=20×20
| |
− | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
| |
− | |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
| |
− | }}
| |
− |
| |
− | [[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Oreslam_1920x1200_20x20.png]]
| |
− | |author=[[User:Yayo|Yayo]]
| |
− | |dated=2009-09-12
| |
− | |size=20×20
| |
− | |resolution=1920×1200
| |
− | |comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}}
| |
− |
| |
− | [[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Bisasam_20x20_mod_T.png]]
| |
− | |author=yobbo
| |
− | |dated=2014-07-13
| |
− | |size=20×20
| |
− | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
| |
− | |comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
| |
− | }}
| |
− |
| |
− | ==24×24==
| |
− |
| |
− | [[Image:Bisasam_24x24_preview.png|thumb|right]]
| |
− | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[:Image:Bisasam_24x24.png|Not shown due to size]]
| |
− | |author=Bisasam
| |
− | |dated=2010-01-01
| |
− | |size=24×24
| |
− | |resolution=1920×600 (80x25 grid size); 1920×1200 (80x50 grid size)
| |
− | |comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
| |
− | }}
| |
− |
| |
− | [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]]
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Nagidal24x24shade.png]]
| |
− | |author=[[User:Nagidal|Nagidal]]
| |
− | |dated=2012-06-07
| |
− | |size=24×24
| |
− | |resolution=1920×600 (80×25 grid size); 1920×1080 (80×45 grid size)
| |
− | |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].
| |
− | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}}
| |
− |
| |
− | ==32×32==
| |
| | | |
− | {{Tileset|
| + | =Non-Square Tilesets= |
− | |image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]
| |
− | |author=Sir Henry
| |
− | |dated=2009-8-19
| |
− | |size=32×32
| |
− | |resolution=2560×800
| |
− | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.
| |
− | }}
| |
| | | |
| ==4×6== | | ==4×6== |