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Difference between revisions of "Tileset repository"
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Doorkeeper (talk | contribs) (add Mod notice, tw hatnote & lead intro, fm headings & linespace) |
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− | + | {{For/see|user-created graphic sets|Graphics set repository}} | |
− | + | {{Mod}} | |
− | + | A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how to install them. | |
− | |||
− | =Installation= | + | ==Background== |
− | To use a specific tileset with Dwarf Fortress you must perform the following steps: | + | |
+ | The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown. | ||
+ | |||
+ | ==Installation== | ||
+ | |||
+ | To use a specific tileset with Dwarf Fortress, you must perform the following steps: | ||
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) | # Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) | ||
# If necessary, convert the tileset to the correct image format for the version of DF you are using: | # If necessary, convert the tileset to the correct image format for the version of DF you are using: | ||
− | ## For ''DF 0.28.181.40d'' or older: | + | ## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]]'' or older: open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format. |
− | ## For ''DF 0.31'' or newer: | + | ## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]]'' or newer: open the file in an image editor and save it as a '''PNG''' with ''transparency'' if it isn't already in that format. |
− | # Move/Copy the file to the DF art directory ( | + | # Move/Copy the file to the DF art directory ({{tt|.../data/art}}). |
− | # Edit the initialization configuration file ( | + | # Edit the initialization configuration file ({{tt|.../data/init/init.txt}}) to specify the tileset file to use. There are four locations that can be changed: |
## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''<filename>'']''' tag. | ## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''<filename>'']''' tag. | ||
## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''<filename>'']''' tag. | ## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''<filename>'']''' tag. | ||
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Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! | Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! | ||
− | =Square | + | =Square tilesets= |
==1×1== | ==1×1== | ||
− | + | [[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]] | |
− | [[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Monoscii_Lite.png]] | |image=[[Image:Monoscii_Lite.png]] | ||
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==5×5== | ==5×5== | ||
− | [[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]] | + | [[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]] |
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Kein_400x125.png]] | |image=[[Image:Kein_400x125.png]] | ||
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|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game. | |comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 93: | Line 93: | ||
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph. | |comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
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|comments=The first version the tiny tileset, superceded by the version below. | |comments=The first version the tiny tileset, superceded by the version below. | ||
}} | }} | ||
− | |||
[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]] | [[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]] | ||
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Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6×6 v2.zip]. | Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6×6 v2.zip]. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
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|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls. | |comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
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[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]] | [[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
image=[[Image:Herrbdog_7x7_tileset.gif]] | image=[[Image:Herrbdog_7x7_tileset.gif]] | ||
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|comments= | |comments= | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
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==8×8== | ==8×8== | ||
+ | |||
[[Image:df_anikki_2.png|thumb|right]] | [[Image:df_anikki_2.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
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|size=8×8 | |size=8×8 | ||
|resolution=640×200 | |resolution=640×200 | ||
− | |comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.}} | + | |comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets. |
+ | }} | ||
{{Tileset| | {{Tileset| | ||
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[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]] | [[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:yayo_c64_640x200.png]] | |image=[[Image:yayo_c64_640x200.png]] | ||
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[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8×8 tileset]] | [[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8×8 tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Zaratustra_msx.png]] | |image=[[Image:Zaratustra_msx.png]] | ||
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|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added. | |comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added. | ||
}} | }} | ||
− | |||
==9×9== | ==9×9== | ||
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==10×10== | ==10×10== | ||
− | |||
[[Image:df_anikki_1.png|thumb|right]] | [[Image:df_anikki_1.png|thumb|right]] | ||
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(Note: The up and down ramps are reversed.) | (Note: The up and down ramps are reversed.) | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
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[PILLAR_TILE:10] | [PILLAR_TILE:10] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
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[CREATURE:GOBLIN] ... [CREATURE_TILE:255] | [CREATURE:GOBLIN] ... [CREATURE_TILE:255] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
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[[Image:terminus-sc.png|thumb|right|Terminus Tileset]] | [[Image:terminus-sc.png|thumb|right|Terminus Tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:terminus.png]] | |image=[[Image:terminus.png]] | ||
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|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it. | |comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it. | ||
}} | }} | ||
− | |||
[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]] | [[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|title=cheepicus_12x12 | |title=cheepicus_12x12 | ||
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(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.) | (This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.) | ||
}} | }} | ||
− | |||
[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]] | [[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Unknown curses 12x12 & Markvii Walls.png]] | |image=[[Image:Unknown curses 12x12 & Markvii Walls.png]] | ||
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[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | [[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:yayo_tunur_1040x325.png]] | |image=[[Image:yayo_tunur_1040x325.png]] | ||
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[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]] | [[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|title=cheepicus_15x15 | |title=cheepicus_15x15 | ||
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|resolution=1200×375 | |resolution=1200×375 | ||
|comments=I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init. | |comments=I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init. | ||
− | |||
}} | }} | ||
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[[Image:Bisasam_16x16_preview.png|thumb|right]] | [[Image:Bisasam_16x16_preview.png|thumb|right]] | ||
[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]] | [[Image:Bisasam_16x16_preview_stocks.png|thumb|right]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Bisasam_16x16.png]] | |image=[[Image:Bisasam_16x16.png]] | ||
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[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]] | [[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]] | ||
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]] | [[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
image=[[Image:Guybrush_square_16x16.png]] | image=[[Image:Guybrush_square_16x16.png]] | ||
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|comments=A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode. | |comments=A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode. | ||
− | I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}} | + | I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]]. |
+ | }} | ||
{{Tileset| | {{Tileset| | ||
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[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.] | [http://dffd.wimbli.com/file.php?id=1920 Download the BMP.] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
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|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.'' | |comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.'' | ||
− | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | + | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.] |
+ | }} | ||
{{Tileset| | {{Tileset| | ||
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[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]] | [[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Winterwing_Curses_16x16_lucon.png]] | |image=[[Image:Winterwing_Curses_16x16_lucon.png]] | ||
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==20×20== | ==20×20== | ||
− | |||
{{Tileset| | {{Tileset| | ||
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[[Image:Bisasam_20x20_preview.png|thumb|right]] | [[Image:Bisasam_20x20_preview.png|thumb|right]] | ||
[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]] | [[Image:Bisasam_20x20_preview_stocks.png|thumb|right]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Bisasam_20x20.png]] | |image=[[Image:Bisasam_20x20.png]] | ||
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[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] | [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] | ||
[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]] | [[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Bisasam_20x20_ascii.png]] | |image=[[Image:Bisasam_20x20_ascii.png]] | ||
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[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]] | [[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Oreslam_1920x1200_20x20.png]] | |image=[[Image:Oreslam_1920x1200_20x20.png]] | ||
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|size=20×20 | |size=20×20 | ||
|resolution=1920×1200 | |resolution=1920×1200 | ||
− | |comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}} | + | |comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58. |
+ | }} | ||
[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]] | [[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Bisasam_20x20_mod_T.png]] | |image=[[Image:Bisasam_20x20_mod_T.png]] | ||
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|size=24×24 | |size=24×24 | ||
|resolution=1920×600 | |resolution=1920×600 | ||
− | |comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.}} | + | |comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution. |
+ | }} | ||
+ | |||
[[Image:Bisasam_24x24_preview.png|thumb|right]] | [[Image:Bisasam_24x24_preview.png|thumb|right]] | ||
[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[:Image:Bisasam_24x24.png|Not shown due to size]] | |image=[[:Image:Bisasam_24x24.png|Not shown due to size]] | ||
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|resolution=1920×600 (80×25 grid size); 1920×1080 (80×45 grid size) | |resolution=1920×600 (80×25 grid size); 1920×1080 (80×45 grid size) | ||
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. | |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. | ||
− | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}} | + | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread]. |
+ | }} | ||
{{Tileset| | {{Tileset| | ||
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}} | }} | ||
− | =Square | + | =Square tilesets for edited raws= |
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | ||
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[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]] | [[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Crazy 8x8s.png]] | |image=[[Image:Crazy 8x8s.png]] | ||
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[[Image:Grim Fortress Logo.png|thumb|right]] | [[Image:Grim Fortress Logo.png|thumb|right]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[File:Grim Fortress sample tileset.png]] | |image=[[File:Grim Fortress sample tileset.png]] | ||
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[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Jolly12x12.png]] | |image=[[Image:Jolly12x12.png]] | ||
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|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] | |comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] | ||
}} | }} | ||
+ | |||
[[Image:DarkondDigsDeeper_16x16.png |thumb|right]] | [[Image:DarkondDigsDeeper_16x16.png |thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
Line 1,210: | Line 1,185: | ||
[[Image:Dwarfletter3.png|thumb|right|Foliage]] | [[Image:Dwarfletter3.png|thumb|right|Foliage]] | ||
[[Image:Dwarfletter4.png|thumb|right|Ballista]]--> | [[Image:Dwarfletter4.png|thumb|right|Ballista]]--> | ||
− | |||
{{Tileset| | {{Tileset| | ||
image=[[Image:DwarfletterGothic.PNG]] | image=[[Image:DwarfletterGothic.PNG]] | ||
Line 1,275: | Line 1,249: | ||
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]] | [[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:16x16_isenhertz_v2.png]] | |image=[[Image:16x16_isenhertz_v2.png]] | ||
Line 1,286: | Line 1,259: | ||
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]]. | V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]]. | ||
}} | }} | ||
− | |||
[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]] | [[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Lemunde_16x16.png]] | |image=[[Image:Lemunde_16x16.png]] | ||
Line 1,351: | Line 1,322: | ||
[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]] | [[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Autonomous_Font.png]] | |image=[[Image:Autonomous_Font.png]] | ||
Line 1,371: | Line 1,341: | ||
[[Image:SS_moons_square_16x16.PNG|thumb|right]] | [[Image:SS_moons_square_16x16.PNG|thumb|right]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Moons_square_16x16.PNG]] | |image=[[Image:Moons_square_16x16.PNG]] | ||
Line 1,378: | Line 1,347: | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}} | + | |comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]] |
+ | }} | ||
{{Tileset| | {{Tileset| | ||
Line 1,386: | Line 1,356: | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=This is my tileset, modified from Dorten's 2d diagonal wall set. It incorporates many original creations of mine, and I hope you like it.}} | + | |comments=This is my tileset, modified from Dorten's 2d diagonal wall set. It incorporates many original creations of mine, and I hope you like it. |
+ | }} | ||
{{Tileset| | {{Tileset| | ||
Line 1,394: | Line 1,365: | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.}} | + | |comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death. |
+ | }} | ||
[[Image:example_tims.png|thumb|right]] | [[Image:example_tims.png|thumb|right]] | ||
Line 1,419: | Line 1,391: | ||
}} | }} | ||
− | + | [[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] | |
− | [[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Zaratustra_custom_4x6.png]] | |image=[[Image:Zaratustra_custom_4x6.png]] | ||
Line 1,433: | Line 1,403: | ||
==5×6== | ==5×6== | ||
− | [[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]] | + | [[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]] |
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Zaratustra_custom_5x6.png]] | |image=[[Image:Zaratustra_custom_5x6.png]] | ||
Line 1,455: | Line 1,424: | ||
}} | }} | ||
− | [[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]] | + | [[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]] |
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Ti84.png]] | |image=[[Image:Ti84.png]] | ||
Line 1,498: | Line 1,466: | ||
|comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff. | |comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,508: | Line 1,475: | ||
|comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [http://www.myfonts.com/fonts/facetype/loki/ Loki] by Marcus Sterz/FaceType. | |comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [http://www.myfonts.com/fonts/facetype/loki/ Loki] by Marcus Sterz/FaceType. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,516: | Line 1,482: | ||
|size=8×12 | |size=8×12 | ||
|resolution=640×300 | |resolution=640×300 | ||
− | |comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{ | + | |comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{K|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol. |
See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack. | See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack. | ||
}} | }} | ||
− | |||
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]] | [[Image:Kein-curs.gif|thumb|right|Kein's Tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Kein_640x300.png]] | |image=[[Image:Kein_640x300.png]] | ||
Line 1,531: | Line 1,495: | ||
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets#Plac1d Plac1d's character graphic set.] My 640×300, everything completely shaded. | |comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets#Plac1d Plac1d's character graphic set.] My 640×300, everything completely shaded. | ||
}} | }} | ||
− | |||
[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]] | [[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Plac1d_640x300tileset.png]] | |image=[[Image:Plac1d_640x300tileset.png]] | ||
Line 1,545: | Line 1,507: | ||
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP] | [http://dffd.wimbli.com/file.php?id=63 Download the .BMP] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,566: | Line 1,527: | ||
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it. | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,577: | Line 1,537: | ||
Thanks to Zaratustra for poking me into getting this done, and for related help. | Thanks to Zaratustra for poking me into getting this done, and for related help. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,587: | Line 1,546: | ||
|comments=Play the Dwarf Fortress game in CP 850. | |comments=Play the Dwarf Fortress game in CP 850. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,619: | Line 1,577: | ||
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different. | |comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,629: | Line 1,586: | ||
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | |comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,661: | Line 1,617: | ||
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480. | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480. | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,693: | Line 1,648: | ||
|comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'. | |comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
Line 1,703: | Line 1,657: | ||
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
Line 1,713: | Line 1,666: | ||
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,723: | Line 1,675: | ||
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | |comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | ||
}} | }} | ||
− | |||
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] | [[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] | ||
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] | [[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:UncleSporky_curses_800x600.png]] | |image=[[Image:UncleSporky_curses_800x600.png]] | ||
Line 1,736: | Line 1,686: | ||
|comments= | |comments= | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
Line 1,750: | Line 1,699: | ||
[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]] | [[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Lord_Nightmare_Freehand_10x16.png]] | |image=[[Image:Lord_Nightmare_Freehand_10x16.png]] | ||
Line 1,761: | Line 1,709: | ||
[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]] | [[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]] | |image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]] | ||
Line 1,805: | Line 1,752: | ||
[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]] | [[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Shizzle_1280x500.png]] | |image=[[Image:Shizzle_1280x500.png]] | ||
Line 1,872: | Line 1,818: | ||
==24×36== | ==24×36== | ||
+ | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Curses_1920x900.png]] | |image=[[Image:Curses_1920x900.png]] | ||
Line 1,878: | Line 1,825: | ||
|size=24×36 | |size=24×36 | ||
|resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size) | |resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size) | ||
− | |comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.}} | + | |comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays. |
+ | }} | ||
==48×72== | ==48×72== | ||
+ | |||
{{Tileset| | {{Tileset| | ||
|image=[[:Image:Vector square 48x72.png|Not shown due to size]] | |image=[[:Image:Vector square 48x72.png|Not shown due to size]] |
Revision as of 03:56, 26 April 2018
- For user-created graphic sets, see Graphics set repository.
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
Background
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
Installation
To use a specific tileset with Dwarf Fortress, you must perform the following steps:
- Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
- If necessary, convert the tileset to the correct image format for the version of DF you are using:
- For DF 0.28.181.40d or older: open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
- For DF 0.31.01 or newer: open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
- Move/Copy the file to the DF art directory (.../data/art).
- Edit the initialization configuration file (.../data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
- Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
- Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
- Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
- Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
- Once you have made the changes you need to remember to save the file.
If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Square tilesets
1×1
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6×6
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7×7
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8×8
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9×9
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10×10
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11×11
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12×12
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13×13
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15×15
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16×16
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18×18
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20×20
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24×24
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32×32
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64×64
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Square tilesets for edited raws
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
8×8
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12×12
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16×16
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Gold Plated (bmp-version)
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Non-Square Tilesets
4×6
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5×6
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6×8
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6×9
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6×10
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8×12
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8×14
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8×15
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8×16
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9×12
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9×14
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9×16
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10×12
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10×16
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12×20
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14×16
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16×20
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16×24
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16×32
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20×32
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24×32
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24×36
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48×72
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