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| ==8×8== | | ==8×8== |
| | | |
− | [[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Crazy 8x8s.png]] | | |image=[[Image:Crazy 8x8s.png]] |
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| |comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set! | | |comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set! |
| :''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.'' | | :''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.'' |
| + | |demo=[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]] |
| }} | | }} |
| | | |
| ==12×12== | | ==12×12== |
| | | |
− | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Jolly12x12.png]] | | |image=[[Image:Jolly12x12.png]] |
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| |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D | | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D |
| :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' | | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' |
| + | |demo=[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] |
| }} | | }} |
| | | |
− | [[Image:Grim Fortress Logo.png|thumb|right]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[File:Grim Fortress sample tileset.png]] | | |image=[[File:Grim Fortress sample tileset.png]] |
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| |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. | | |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. |
| :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' | | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' |
| + | |demo=[[Image:Grim Fortress Logo.png|thumb|right]] |
| }} | | }} |
| | | |
| ==16×16== | | ==16×16== |
| | | |
− | [[Image:Belal_Example.png|thumb|right]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Belal_Smooth_Walls.png]] | | |image=[[Image:Belal_Smooth_Walls.png]] |
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| |resolution=1280×400 native. | | |resolution=1280×400 native. |
| |comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] | | |comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] |
| + | |demo=[[Image:Belal_Example.png|thumb|right]] |
| }} | | }} |
| | | |
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| }} | | }} |
| | | |
− | [[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]
| |
− | [[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Gold_plated_16x16_v2.png]] | | |image=[[Image:Gold_plated_16x16_v2.png]] |
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| [http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset] | | [http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset] |
| [http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here] | | [http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here] |
| + | |demo=[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] |
| + | |demo2=[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]] |
| }} | | }} |
| | | |
− | [[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Gold-plated-bmp-16x16.png]] | | |image=[[Image:Gold-plated-bmp-16x16.png]] |
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| |resolution=1280×400 native. | | |resolution=1280×400 native. |
| |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) | | |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) |
| + | |demo=[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]] |
| }} | | }} |
| | | |
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| }} | | }} |
| | | |
− | [[Image:Hermano example.png|thumb|right|example]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Hermano.png]] | | |image=[[Image:Hermano.png]] |
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| A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here]. | | A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here]. |
| The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here]. | | The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here]. |
| + | |demo=[[Image:Hermano example.png|thumb|right|example]] |
| }} | | }} |
| | | |
− | [[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:16x16_isenhertz_v2.png]] | | |image=[[Image:16x16_isenhertz_v2.png]] |
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| V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) | | V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) |
| V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]]. | | V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]]. |
| + | |demo=[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]] |
| }} | | }} |
| | | |
− | [[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Lemunde_16x16.png]] | | |image=[[Image:Lemunde_16x16.png]] |
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| | | |
| Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. | | Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. |
| + | |demo=[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]] |
| }} | | }} |
| | | |
− | [[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]
| |
− | <!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]
| |
− | [[Image:Dwarfletter3.png|thumb|right|Foliage]]
| |
− | [[Image:Dwarfletter4.png|thumb|right|Ballista]]-->
| |
| {{Tileset| | | {{Tileset| |
| image=[[Image:DwarfletterGothic.PNG]] | | image=[[Image:DwarfletterGothic.PNG]] |
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| :[[:File:Dwarfletter3.png|Foliage]] | | :[[:File:Dwarfletter3.png|Foliage]] |
| :[[:File:Dwarfletter4.png|Ballista]] | | :[[:File:Dwarfletter4.png|Ballista]] |
| + | |demo=[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] |
| + | <!--|demo2=[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]] |
| + | |demo3=[[Image:Dwarfletter3.png|thumb|right|Foliage]] |
| + | |demo4=[[Image:Dwarfletter4.png|thumb|right|Ballista]]--> |
| }} | | }} |
| | | |
− | [[Image:Martin_16x16_sample.png|thumb|right]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Martin_16x16.png]] | | |image=[[Image:Martin_16x16.png]] |
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| [http://dffd.wimbli.com/file.php?id=1316 Download] | | [http://dffd.wimbli.com/file.php?id=1316 Download] |
| [http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA] | | [http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA] |
| + | |demo=[[Image:Martin_16x16_sample.png|thumb|right]] |
| }} | | }} |
| | | |
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| }} | | }} |
| | | |
− | [[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Autonomous_Font.png]] | | |image=[[Image:Autonomous_Font.png]] |
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| |resolution=1280×400 | | |resolution=1280×400 |
| |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | | |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). |
| + | |demo=[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]] |
| }} | | }} |
| | | |
− | [[Image:SS_moons_square_16x16.PNG|thumb|right]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Moons_square_16x16.PNG]] | | |image=[[Image:Moons_square_16x16.PNG]] |
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| |resolution=1280×400 | | |resolution=1280×400 |
| |comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]] | | |comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]] |
| + | |demo=[[Image:SS_moons_square_16x16.PNG|thumb|right]] |
| }} | | }} |
| | | |
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| }} | | }} |
| | | |
− | [[Image:example_tims.png|thumb|right]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Tims_16x16.png]] | | |image=[[Image:Tims_16x16.png]] |
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| |resolution=1280×400 | | |resolution=1280×400 |
| |comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. [http://mkv25.net/dfma/map-5740-foresthold Example Fort] | | |comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. [http://mkv25.net/dfma/map-5740-foresthold Example Fort] |
| + | |demo=[[Image:example_tims.png|thumb|right]] |
| }} | | }} |
| | | |