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v0.31:Bronze colossus
C | |
Biome | |
---|---|
| |
Cannot be tamed | |
Becomes after death | |
☼Template:L Template:L☼ (worth 1500☼) |
This article is about an older version of DF. |
- A gigantic magic statue made of bronze and bent on mayhem.
A bronze colossus is a megabeast. When one takes up residence near a fortress, it's up to those within to make an end of it, or it will make an end of them. Upon its death, a bronze colossus becomes a Template:L Template:L Template:L (worth 1500☼), great decoration for a grand entrance hall (only when the death does not include melting).
Despite what one might expect, the plural of "bronze colossus" as specified in the raws is actually "bronze colossuses" rather than "bronze colossi".
Recentlyv0.31.10 it has been discovered that, being as heavy as they are, bronze colossuses are easily injured by multi-floor falls.
Bronze Colossuses can now be killed with cumulative damagev0.31.10, although they are still a formidable opponent for an unprepared militia. In previous versions, Bronze Colossuses were nigh invincible in combat, save via decapitation. Only one such feat has been documented(using a Template:L no less).
Like other large creatures, they resist atom smashing. Pouring magma on a bronze colossus should kill it, however it will take an extremely long melting time unless large amounts of magma are used. A tamed Template:L might also be quite effective, since the colossuses can be melted with dragonfire (which is also much faster than small amounts of magma). Freezing or solidifying a bronze colossus in obsidian should kill it, as will a Template:L.
On the other hand, why kill a 20-ton colossus when you can trap it in a 7-foot-wide wooden cage and use it as a center-piece for a Template:L?
[CREATURE:COLOSSUS_BRONZE]
[DESCRIPTION:A gigantic magic statue made of bronze and bent on mayhem.]
[NAME:bronze colossus:bronze colossuses:bronze colossus]
[CASTE_NAME:bronze colossus:bronze colossuses:bronze colossus]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[MEGABEAST][DIFFICULTY:15] 11 or higher does not get assigned as adv mode quests
[ATTACK_TRIGGER:80:10000:100000]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:height]
[NOBONES]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]
[BODY_SIZE:0:0:20000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:BRONZE]
[ITEMCORPSE_QUALITY:5]
[DIURNAL]
[LAIR:SHRINE:100]
[SWIMS_LEARNED][SWIM_SPEED:2500] |